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Found 235 from your keywords: subject="Ilmu Komputer"
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IMPLEMENTASI METODE FUZZY LOGIC PADA SISTEM KESEIMBANGAN ROBOT BAWAH AIR
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Habibullah, Abdurasyid Fairuz

This research was motivated by conducting underwater exploration, because underwater exploration has a high risk if carried out by humans, with the difficulty of accessing underwater areas, so in this research it was formulated how to conduct exploration in underwater areas without having to involve humans to go directly into the water. in the air. The aim of this research is to create an under…

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viii, 58 hlm.; ilus.; tab.; 29 cm.
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T1648582024
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PERBANDINGAN ANALISIS STATIS DAN DINAMIS PADA DETEKSI WANNACRY RANSOMWARE
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Dwiyono, Luqman Agus

Ransomware is a type of malware that encrypts the victim's data and demands a ransom to restore access, with WannaCry being one of the most notorious variants exploiting EternalBlue on the SMB protocol. This study compares static and dynamic analysis methods in detecting WannaCry ransomware to evaluate their effectiveness. Static analysis is performed without executing the ransomware, using too…

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xvii, 131 hlm.; ilus.; tab.; 29 cm.
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T1651772025
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ANALISIS PERBANDINGAN KLASIFIKASI INTENT CHATBOT MENGGUNAKAN DEEP LEARNING BE…
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Dwiyono, Aswin

A chatbot is a software application to designed handle user inputs and generate appropriate replies based on those inputs, which are then communicated back to the user. In able to provide accurate responses, the chatbot must be able to understand the intent of the user accurately. An issue in the development of chatbots is how to accurate classify user intent. Incorrectly understanding user int…

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xii, 65 hlm., ilus., tab.; 29 cm
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T1643912025
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ANALISIS USER EXPERIENCE PADA WEBSITE PRAKERJA MENGGUNAKAN METODE USER EXPERI…
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Akbar, Muhammad Deffani

Based on data accessed on the SimilarWeb website, it shows that preemployment website visitors in the last 3 months (February, March, April) are relatively unstable, this phenomenon could be caused by user experience from users about pre-employment websites still needs improvement, so that users can search and obtain information related to pre- employment more easily and comfortably, and improv…

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xiii, 64 hlm.; ilus.; tab.; 29 cm.
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T1638792024
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ANALISIS KEPUASAN PENGGUNA PADA APLIKASI TOKOPEDIA MENGGUNAKAN METODE USER EX…
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Trimaysella, Anne 

The Tokopedia app was officially launched on 17 August 2009. It was founded on 6 February 2009, by William Tanuwijaya and Leontinus Alpha Edison under PT Tokopedia. Tokopedia is a platform that simplifies online shopping by offering a variety of daily necessities. However, recent reviews on PlayStore and AppStore show many users have given negative feedback about new features, such as unusable …

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xv, 82 hlm.; ilus.; tab.; 29 cm.
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T1635802024
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EVALUASI USER EXPERIENCE PADA APLIKASI LINE MENGGUNAKAN METODE SYSTEM USABILI…
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Rahmelia, Arindah Putri 

This study aims to evaluate the user experience (UX) of the LINE application using the System Usability Scale (SUS) method. Although LINE is one of the popular communication applications, data indicates that its usage rate remains relatively low compared to similar communication apps. This research focuses on assessing the ease and comfort of users when interacting with the LINE application. Th…

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xvi, 84 hlm.; ilus.; tab.; 29 cm.
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T1634092024
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ANALISIS PERBANDINGAN ALGORITMA K-MEANS DAN KMEDOIDS UNTUK KLASTERISASI DATA …
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Akhda, M. Dandi 

This research focuses on the implementation and comparison of the KMeans and KMedoids algorithms that function as poverty data clustering in South Sumatra Province, the poverty data is taken from the Central Statistics Agency of Indonesia (BPS Indonesia). This research also aims to analyze the poverty level in South Sumatra Province by including additional variables such as average years of sch…

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xv, 68 hlm.; ilus.; tab. 29 cm.
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T1629742024
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PENGARUH KNOWLEDGE MANAGEMENT TERHADAP KINERJA KARYAWAN DAN PERILAKU KERJA IN…
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Isdiani, Vensi Yeka

This study aims to analyze the effect of knowledge management on employee performance and innovative work behavior at PT PBT Site Bukit Asam. A quantitative approach with a census method was used, involving 30 respondents from various departments. Data was collected through a questionnaire with a Likert scale and analyzed using Partial Least Square (PLS) with SmartPLS software version 4.0. The …

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xvi, 71 hlm.; ilus.; tab.; 29 cm.
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T1627592025
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PERANCANGAN ANTARMUKA SISTEM INFORMASI MONITORING DAN EVALUASI PADA BAPPEDA L…
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Fathoni, Abdurrony 

Advancements in information technology have driven digital transformation in governance. Bappeda Litbang Kota Palembang implemented the Monitoring and Evaluation Information System (SIMonEv) to support regional development planning and evaluation. However, the system is considered outdated and ineffective, requiring redesign. This study redesigned the user interface (UI) and user experience (UX…

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xiv, 116 hlm.; ilus.; tab.; 29 cm.
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T1628772024
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ANALISIS DAN PERANCANGAN USER INTERFACE LAYANAN PORTAL INTRANET PADA PT KILAN…
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Roseno, Ysenia Putri

Pertamina Refinery Unit III Plaju is a Pertamina oil refinery located in Palembang. One of the services available is the Pertamina Intranet Portal Service, which provides access to all news and services offered to employees of PT. Kilang Pertamina Internasional. To enhance its functionality, the interface needs to be neat, attractive, and prioritize effectiveness.The interface design was develo…

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xiii, 73 hlm.; ilus.; tab.; 29 cm.
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T1631482025
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ANALISIS OPINI MEDIA SOSIAL BERDASARKAN HASIL PEMILIHAN UMUM 2024 MENGGUNAKAN…
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Faridz, Masagus Muhammad

Instagram merupakan salah satu platform media sosial yang digemari oleh masyarakat Indonesia untuk berbagi informasi tentang perkembangan yang terjadi salah satunya ketika pemilihan umum 2024. Tingginya sebaran komentar-komentar yang berisi polaritas dan polarisasi antara kelompok pendukung kandidat atau partai yang berbeda menjadikannya sebagai objek penelitian yang akan dianalisis menggunakan…

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xiii, 70 hlm.; ilus.; tab.; 29 cm.
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T1632362024
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PENERAPAN METODE PIECES UNTUK MENENTUKAN ANALISIS TINGKAT KEPUASAN PENGGUNA P…
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Mufidah, Luthfiyyah

Penelitian ini mengevaluasi kepuasan pengguna aplikasi Traveloka menggunakan kerangka kerja PIECES, yang mencakup Kinerja, Informasi, Ekonomi, Kontrol, Efisiensi, dan Layanan. Populasi dan sampel pada penelitian adalah pengguna aplikasi Traveloka yang berjumlah 202 responeden. Data dikumpulkan melalui analisis regresi linier dan One-way ANOVA untuk meneliti dampak faktor-faktor ini terhadap pen…

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94 hlm.; ilus.; tab.; 29 cm.
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T1638762024
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ANALISIS FAKTOR PENENTU KEPUASAN PENGGUNA (PEGAWAI KECAMATAN) CARIYANLIK DI K…
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Pratama, Hani Julisa

Penelitian ini secara spesifik untuk mengetahui kepuasan pengguna terhadap sistem Sistem Informasi Pelayanan Publik Nasional (Cariyanlik) di Kota Palembang. Yang mana sistem Cariyanlik ini merupakan sistem pelayanan terpadu yang digunakan khususnya bagi pegawai kecamatan dalam melayani keperluan administrasi kependudukan di Kota Palembang. Dari hasil pengamatan penulis terhadap penggunaan terha…

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xiii, 71 hlm.; ilus.; tab.; 29 cm.
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T1635022025
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ANALISIS FAKTOR UNTUK MENGETAHUI KEPUASAN PENGGUNA APLIKASI ACCESS BY KAI DI …
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Amma, Nurul

Aplikasi Access by KAI sebagai media pemesanan tiket kereta api secara online yang berfokus pada pemesanan tiket kereta api jarak jauh, menengah maupun local/komuter. Tujuan dari penelitian ini yaitu menganalisis faktor untuk mengetahui kepuasan pengguna terhadap aplikasi Access by KAI. Metode yang digunakan dalam penelitian ini adalah End User Computing Satisfaction (EUCS) yang terdiri dari li…

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xii, 82 hlm.; ilus.; tab.; 29 cm.
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T1630712024
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ANALISIS META KARAKTER DAN PERAN PADA GAME ONLINE FIRST PERSON SHOOTER VALORA…
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Rasyid, M. Raihan

Valorant is a form of online entertainment in the FPS (First-Person Shooter) genre, released by Riot Games in 2020, and it remains popular among gamers today. The online game Valorant offers a wide range of characters with unique skills and roles, requiring teamwork and strategy to win matches. This presents a challenge for new players entering the game, as they may struggle to adapt. Therefore…

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xv, 78 hlm.; ilus.; tab.; 29 cm.
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T1641572024
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ANALISIS META SENJATA PADA PERMAINAN FIRST PERSON SHOOTER VALORANT MENGGUNAKA…
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Hutagalung, Muhammad Al-Hafiz Akbar

This research aims to analyze weapon meta in the First Person Shooter (FPS) game Valorant using the K-Median algorithm. This algorithm is applied to cluster weapons based on performance parameters such as Average Damage per Round (ADR) and Average Combat Score (ACS). The clustering results show that the K-Median algorithm produces groupings more resilient to outliers compared to other algorithm…

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xi, 91 hlm.; ilus.; tab.; 29 cm.
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T1641012024
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OPTIMASI VEHICLE ROUTING PROBLEM WITH TIME WINDOWS (VRPTW) MENGGUNAKAN METODE…
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Syahfitri, Munawaroh

The distribution of goods in the logistics sector faces challenges in optimizing distance, time, and delivery route efficiency. The Vehicle Routing Problem (VRP), including its variant VRPTW, which considers time constraints, is an effective approach to address these challenges. This study applies the Variable Neighborhood Search (VNS) algorithm as a heuristic method to solve the VRPTW. VNS lev…

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xv, 97 hlm.; ilus.; tab.; 29 cm.
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T1641102024
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ANALISIS KEPUASAN PENGGUNA PADA APLIKASI MAXIM DENGAN MENGGUNAKAN METODE USER…
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Rizki, M. Rido 

This study explores the user experience of the Maxim app among the people of Palembang using the User Experience Questionnaire (UEQ) method. The study aims to assess user satisfaction by analyzing key variables such as attractiveness, efficiency, clarity, dependability, stimulation, and novelty. Data were collected through questionnaires, with responses from 228 participants, later refined to 2…

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xviii, 86 hlm.; ilus.; tab.; 29 cm.
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T1636212024
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ANALISIS PENGARUH CUSTOMER RELATIONSHIP MANAGEMENT (CRM) TERHADAP LOYALITAS P…
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Romadhan, Ahmad Nouva

This study aims to analyze the influence of Customer Relationship Management (CRM) on user loyalty of the Maxim application in Palembang. CRM is a strategic approach aimed at enhancing the relationship between companies and customers through the effective use of technology, information systems, and business processes. This research focuses on five main CRM variables: Content, Accuracy, Format, …

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xv, 76 hlm.; ilus.; tab.; 29 cm.
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T1631372025
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KLASIFIKASI JENIS POLA CITRA SIDIK JARI DENGAN ARSITEKTUR XCEPTION, VGG-16 DA…
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Andreansyah, Agus

Penelitian ini bertujuan untuk melakukan klasifikasi pola sidik jari serta menentukan model arsitektur metode CNN, yaitu Xception, VGG-16, dan NasNetLarge, yang paling baik. Sidik jari merupakan identitas biometrik yang unik dan sering digunakan sebagai alat bukti di pengadilan. Namun, berbagai hambatan sering muncul ketika kualitas sidik jari menurun akibat faktor eksternal, seperti permukaan …

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xv, 50 hlm., ilus., tab.; 29 cm
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T1631072024
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IMPLEMENTASI METODE TASK CENTERED SYSTEM DESIGN PADA PERANCANGAN USER INTERFA…
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Maulidina, Ennisa

The development of digital technology and the internet has made it easier to access information through an intuitive UI. PT Kilang Pertamina International, as a company in the oil and gas sector, has utilized this technology to help improve operational efficiency, including its Shared-Service (SS) ICT services. However, the current system interface is not yet optimal, causing discomfort and red…

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xvii, 84 hlm.; ilus.; tab.; 29 cm.
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T1627712024
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IMPLEMENTASI MODEL NATURAL LANGUAGE PROCESSING (NLP) PADA SISTEM REKOMENDASI …
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Fikri, Mhd. Haidir

Advances in technology present challenges in matching individual skills with appropriate job recommendations. This research develops a Natural Language Processing (NLP) based job recommendation system using Convolutional Neural Network (CNN) and Long Short-Term Memory (LSTM) models. The research data is obtained from the Hugging Face and Kaggle public datasets, which include descriptions of wor…

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xvi, 108 hlm.; ilus.; tab.; 29 cm.
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T1620882024
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SISTEM KLASIFIKASI PENYAKIT KULIT (LESI) MENGGUNAKAN TEKNIK PENGOLAHAN DIGITA…
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Gusando, Edwin 

Skin diseases account for 1.79% of the world's disease burden. Indonesia is ranked 3rd of the top ten diseases in the world. Digital processing can enable better feature extraction from images of skin lesions, thereby aiding in the identification of patterns or characteristics that may be difficult to recognize by the human eye. Deep learning has demonstrated the ability to understand and proce…

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xiii, 66 hlm.; ilus.; tab.; 29 cm.
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T1631452025
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KLASIFIKASI PENYAKIT BERBASIS BAGGING MENGGUNAKAN NAÏVE BAYES, DECISION TREE…
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Immanuel, Jonathan 

In classification, finding the optimal model to handle a specific problem is crucial. Various algorithms, such as Naïve Bayes, Decision Tree, and Support Vector Machines (SVM), each have their own strengths and weaknesses. One commonly used technique to enhance model performance is Bagging, the ensemble technique. Bagging combines weak models into a stronger model by reducing bias and variance…

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xvii, 88 hlm.; ilus.; tab.; 29 cm.
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-
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T1605072024
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PENERAPAN ALGORITMA NAÏVE BAYES DALAM PREDIKSI MASA TUNGGU ALUMNI MENDAPATKA…
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Putri, Shelly 

Di suatu dunia pendidikan, tingkat kesuksesan alumni dalam memperoleh pekerjaan setelah lulus merupakan indikator penting bagi lembaga pendidikan dalam mengevaluasi kualitas pendidikan yang diberikan. Perguruan tinggi atau sebuah universitas memegang kewajiban yang sangat penting pada suatu pembangunan mutu pendidikan masyarakat. Tiap universitas perlu untuk menyesuaikan kurikulum dan program p…

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xiv, 79 hlm.; ilus.; tab.; 29 cm.
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T1638722024
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IMPLEMENTASI CRISP-DM PADA ANALISIS PEMBANGUNAN PENDIDIKAN PRASEKOLAH MENURUT…
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Iranti, Putri Chandra

Taman kanak-kanak merupakan pendidikan prasekolah yang sangat penting dalam mendukung perkembangan masa emas anak-anak di Indonesia. Namun tidak semua anak-anak di Indonesia memiliki kesempatan dalam menempuh pendidikan prasekolah dikarenakan berbagai faktor-faktor yang meliputinya. Penelitian ini bertujuan untuk mengetahui faktor-faktor apa saja yang mempengaruhinya, kemudian diharapkan dapat …

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xv, 67 hlm.; ilus.; tab.; 29 cm.
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-
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T1631342024
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DETEKSI ANOMALI PADA SINYAL VIBRASI BERBASIS VARIATIONAL AUTOENCODER
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Umari, Zainal 

Analisis sinyal vibrasi telah lama diandalkan dalam berbagai industri sebagai metode untuk mendeteksi anomali yang berpotensi menyebabkan kerusakan serius. Namun, tingginya resolusi data dan ketiadaan label membuat deteksi anomali pada sinyal vibrasi sulit dilakukan dengan metode tradisional. Penelitian ini bertujuan untuk mengembangkan model Variational Autoencoder (VAE) yang mampu mendeteksi …

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xvi, 86 hlm.; ilus.; tab.; 29 cm.
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-
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T1634542024
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PERBANDINGAN NAIVE BAYES CLASSIFIER DAN SUPPORT VECTOR MACHINE UNTUK ANALISIS…
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Hijriani, Nurul

Demam Berdarah Dengue (DBD) masih menjadi penyakit endemik dan masalah kesehatan masyarakat yang signifikan di Indonesia. Salah satu solusi inovatif yang diterapkan adalah pelepasan nyamuk Aedes aegypti yang terinfeksi bakteri Wolbachia untuk mengurangi transmisi virus dengue. Program ini mendapatkan respons beragam dari masyarakat di platform media sosial seperti Instagram, yang dapat memengar…

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xv, 124 hlm.; ilus.; tab.; 29 cm.
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T1630602024
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EVALUASI USABILITY DAN USER EXPERIENCE APLIKASI WEVERSE SHOP MENGGUNAKAN METO…
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Khalisatifa, Aida 

The rapid development of technology has encouraged the integration of digital services, including e-commerce apps such as Weverse Shop. As a platform that provides official merchandise for K-Pop fans, Weverse Shop underwent significant changes after being integrated into the Weverse app. This study aims to evaluate the usability and user experience of Weverse Shop e-commerce app following this …

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xvi, 134 hlm.; ilus.; tab.; 29 cm.
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T1619972024
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PENGUKURAN KESIAPAN ADOPSI TEKNOLOGI INFORMASI (IT ADOPTION) PADA GAPOKTAN HI…
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Akbaroka, Leo 

This research aims to measure the readiness to adopt information technology in the Gapoktan Life Baru community in East Cempaka OKU District using the Community Readiness Model (CRM) method. CRM measures several aspects, namely Community Effort, Knowledge Towards Issues, Leadership, Community Conditions, Community Knowledge, and Related Resources. This research involved 23 respondents who were …

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xvi, 85 hlm.; ilus.; tab.; 29 cm.
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-
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T1616882024
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