This research is quantitative research to measure students' critical thinking skills using the Pre-Experimental Design method with the One Group Pretest-Posttest design. This study aims to determine the increase in necessary thinking skills of biology students after learning using the Problem-Based Learning model. Data management uses SPSS 23. Based on the hypothesis test value results, it is o…
ABSTRACT This study developed learning evaluation using the Quizizz application on theme 3 sub-themes 1 in class V SD Negeri 98 Palembang which aims to determine the level of feasibility and practicality of the learning evaluation product developed. This study uses a 3D development model (Define, Design and Develop). The validation results obtained by material experts are 75% included in the va…
This study aims to develop interactive learning media based on Articulate Storyline on theme 3 material on the digestive system of humans and ruminants class V at SDN 40 Palembang and to determine the validity and practicality of learning media. The type of research used is Research and Development (R&D) with research procedures using the ADDIE model (Analyze, Design, Development, Implementatio…
This study aims to apply interactive power point media on theme 5 ecosystem sub-theme 1 ecosystem component in class V SD Negeri 1 Seriguna and to find out the learning outcomes of students in class V SD Negeri 1 Seriguna after applying interactive power point media on theme 5 ecosystem sub-theme 1 component ecosystem. This study uses a quantitative descriptive research method. This study also …
The title of this research is “The Influence of the Implementation of the TS-TS (Two Stay Two Stray) Learning Model on Students' Learning Outcomes in History Subject Class XI SMAN 3 Ogan Ilir. The formulation of the problem, among others, is to see whether there is an effect of the Two Stay Two Stray learning model on student learning outcomes. The purpose of this study was to determine the e…
The purpose of this study was to find out the form of sarcasm style on the Pembasmi Kehaluan Real Instagram account and its implications for learning Indonesian. This study used descriptive qualitative method. The data sources for this research are the Pembasmi Kehaluan Real Instagram accounts for the August and September 2022 editions. The theory used in this study uses Elizabeth Camp's theory…
Telah berhasil dikembangkan E-Modul berbasis STEM pada materi energi terbarukan untuk peserta didik kelas X SMA yang valid dan praktis. Penelitian ini menggunakan prosedur pengembangan Rowntree yang terdiri dari tiga tahap: tahap perencanaan, tahap pengembangan dan tahap evaluasi. Tahap Evaluasi dalam penelitian ini menggunakan tahap evaluasi formatif Tessmer yang terdiri dari tahap: self evalu…
This study aims to develop teaching materials based on ethnomathematics of the local culture of Pagar Alam City on flat and geometric shapes in elementary schools and to determine the validity and practicality of using teaching material products. The research used is development research with the ADDIE model (Analyze, Design, Develop, Implement, and Evaluate). This research only reaches the thi…
Telah berhasil dikembangkan modul elektronik materi Fase Bulan dilengkapi teks sanggahan berbasis perubahan konseptual untuk peserta didik sekolah menengah pertama yang valid dan praktis. Penelitian menggunakan metode penelitian pengembangan dengan model Rowntree yang terdiri dari tiga tahap, yaitu tahap perencanaan, tahap pengembangan dan tahap evaluasi. Tahap evaluasi menggunakan model evalua…
This study aims to describe the difficulties of students in solving word problems on KPK and FPB material in class IV SD Negeri 02 Simpang along with the factors that cause these difficulties. The type of research used is quantitative research with descriptive methods. Data collection techniques are tests and interviews. The data sources in this study were 26 students in class IV.A and one teac…
Mathematical representation skills are needed by students to understand mathematical concepts and communicate mathematical ideas. The ability of students' mathematical representation includes 3 aspects of ability, namely: visual representation ability, symbolic representation ability and verbal representation ability. This research is a descriptive study that aims to describe the ability of stu…
Penelitian ini merupakan penelitian kualitatif dengan design research tipe development study yang bertujuan untuk menghasilkan LKPD berbasis Problem-Based learning (PBL) materi relasi dan fungsi untuk mendukung kemampuan pemahaman konsep siswa yang valid dan praktis. Adapun subjek penelitian ini yaitu siswa kelas VIII 10 SMP Negeri 8 Palembang dengan 6 siswa sebagai fokus penelitian. Tahapan pe…
Penelitian ini bertujuan untuk: (1) menghasilkan LKPD materi limit fungsi berbasis filsafat yang valid dan praktis, dan (2) mengetahui efek potensial LKPD materi limit fungsi berbasis filsafat terhadap motivasi belajar siswa kelas XII SMA. Jenis penelitian yang digunakan dalam penelitian ini adalh penelitian pengembangan yang melalui tiga fase besar yaitu, preliminary phase, prototyping phase (…
This development research aims to produce Canva-based audio-visual media products integrated with Edpuzzle on Human Circulatory System material that is feasible and effective to increase students' learning motivation. The development model used is the ADDIE namely Analysis, Design,Development, Implementation, Evaluation. The subjects of this study were students in class XI IPA SMAN 2 Palembang,…
Face detection is an interesting area of research in the application of computer vision and pattern recognition, especially during the last few years. in his research to filter selfie face images in search results based on hashtags on Instagram by combining web data extraction techniques and human face detection techniques using the Haar Cascade method and the experimental results show that the…
This study focuses on visualize the UDP Flood Attack Pattern on Internet of Things Network Dataset ( doi.org/10.528 /zenodo.4436127). The purpose of this study is to obtain a visual form of the dataset classification results using the Naive Bayes Classifier algorithm which shows the difference between UDP Flood attack data and normal data. The method used in this study is the Naive Bayes Classi…
Dalam melakukan perjalanan menuju tempat kerja dan sebaliknya, pegawai instansi vertikal yang tidak menetap di Sekayu dihadapkan pada beberapa pilihan moda, seperti travel, bus dan mobil pribadi. Dalam penelitian ini dibahas penilaian pelaku perjalanan terhadap faktor-faktor yang mempengaruhi pemilihan moda, moda yang dominan yang digunakan oleh para pegawai, serta mengetahui sensitivitas pelak…
This study aims to develop electronic worksheets based on Project Based Learning on biodiversity material that are valid and practical for educators and students of Class X Science at SMA Negeri 1 Tempilang. This research uses the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects in this study were students of class X IPA 3 at SMA Negeri 1 Tempilang, total…
This development research was conducted to obtain Powtoon-Based Biology Learning Video products Powtoon on Human Nervous System Material feasible and practical and able to acquire students' creative thinking skills. The research method used is with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this research were students of class XI at SMAN 6 Palem…
The purpose of this study was to determine the effect of applying graphic animation video learning media on students' learning motivation at SMA NEGERI 4 OKU. This research was conducted using the Design One Group Pretest-Posttest Pre�Experimental method. Data collection techniques used are documentation techniques, questionnaire techniques or questionnaires, and observation techniques. The r…
This study aims to produce a product in the form of an E-LKPD in the form of a Liveworksheet-Based Picture Story in Class IV Class IV SD N 13 Prabuulih Sub-theme Learning which is valid and practical. This research is a Research and Development research. The model used is the Rowntree development model. Rowntree's process stages are divided into three stages, namely planning, development and as…