This study aims to produce animated video learning media products based on Problem Based Learning using the Powtoon application on natural ecosystem material in grade V SD Negeri 05 Indralaya about development procedures, validity, teacher and student responses, and the effectiveness of learning media. The type of research used is development research with the ADDIE model which consists of the …
This research developed application-based animated video learning media on the sub-theme of the importance of healthy food for the body for class V SD Negeri 141 Palembang with the aim of describing the level of validity and practicality of the media developed. This research uses R&D (Research and Development) research by applying the ADDIE model, which involves the stages of Analysis, Design, …
This research aims to produce a learning media product in the form of a Monopoly game on the topic of integer arithmetic operations using the Teams Games Tournament (TGT) method in Grade VI of SDN 08 Tanjung Batu, focusing on development procedures, feasibility, attractiveness, student responses, and effectiveness. The research design employed is the ADDIE development model, consisting of five …
Development of Nearpod-based learning media on the topic of the respiratory system of animals for Grade 5 students at SD Negeri 05 Indralaya aims to determine the product development procedures, product validity, and practicality of the developed media product. The research type used is developmental research using the ADDIE model, consisting of the stages of Analysis, Design, Development, Impl…
The development of South Sumatra wisdom-based learning modules in Class IV of SD Negeri 41 Palembang was carried out to determine the characteristics of learning modules at SD Negeri 41 Palembang, procedures for making products and the level of validity of the product modules that have been developed. This research uses the Research and Development (R&D) method with a 3D development model (Defi…
This research aims to describe the results of the analysis of the needs of teachers and students of class V SDN 02 Palembang regarding learning videos based on the Animiz Animaker application in subtheme 1 Animal Movement Organs, as well as testing the feasibility and practicality of the videos that have been developed. The type of research used is research and development with the ADDIE model …
This learning assessment instrument research aims to describe the product manufacturing process, product quality, and determine the level of practicality, as well as testing the feasibility of a learning evaluation product assisted by the wordwall application being developed. This research uses research and development methods with the ADDIE model (Analysis, Design, Development, Implementation …
Penelitian ini bertujuan untuk mendeskripsikan dampak pemberian reward terhadap minat belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian ice breaking terhadap minat belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian reward terhadap hasil belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian ice break…
This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the development, validity, attractiveness and effectiveness of interactive learning video media. The type of research used is development research with the ADDIE model which consists of five stages, namely Analysi…
This research aims to develop animaker animated video learning media based on problem based learning on material on the characteristics of living creatures for class III elementary school and also aims to determine the validity, responses of teachers and students, as well as the effectiveness of animated video learning media. The type of research used is development research with the ADDIE mode…
This research aims to describe the characteristics of learning media and the results of the development of scratch learning media products on class II fable story material at SD Negeri 05 Indralaya in terms of the intrinsic elements of prose and aims to describe the validity and practicality of the media developed. This research uses the ADDIE research type (Analyze, Design, Development, Implem…
Computational thinking ability is a very important ability for students to have in the 21st century. Based on this, research was conducted which aims to see and describe the computational thinking ability possessed by students by testing story questions on systems of two-variable linear equations designed according to computational indicators. thinking and see how the teacher's learning affects…
An issue that is currently being hotly discussed in the world of education is the value of character, especially in learning mathematics. One component of character values in mathematics learning is creative values. Creative values in mathematics learning are categorized as values that rarely appear compared to other character values, so this is contrary to the goals of the indonesian people wh…
Kemampuan berpikir kritis siswa SMP pada materi persamaan linear satu variabel masih tergolong rendah. Hal ini perlu diatasi, salah satunya dengan menerapkan pembelajaran berbasis masalah menggunakan soal AKM numerasi yang menyajikan permasalahan kontekstual. Penelitian ini bertujuan untuk mendeskripsikan kemampuan berpikir kritis siswa SMP dalam pembelajaran berbasis masalah materi persamaan l…
This study aims to determine the effect of using HOTS-based E-LKPD on student learning outcomes in Pancasila Education learning at SMAN 10 Palembang. This research is using a quantitative approach by using the quasi-experimental design method. The population in this study amounted to 689 students. Non-probability sampling technique became the technique of sampling with purposive sampling type w…
Penelitian ini bertujuan untuk mengetahui seberapa kuat pengaruh projek suara demokrasi dalam menanamkan elemen profil pelajar pancasila (P5). Metode yang digunakan dalam penelitian ini adalah kuantitatif deskriptif dengan pengumpulan data menggunakan dokumentasi, penyebaran angket dan observasi. Adapun responden dari penelitian ini adalah siswa SMP yang duduk dikelas 7 yang berlokasi di SMP Ne…
Students' algebraic thinking ability is still relatively low, so the problem-based learning (PBL) learning model is used as one of the learning approaches to improve students' algebraic thinking ability. This study aims to describe the algebraic thinking ability of Grade VIII students with the Problem-Based Learning (PBL) learning model. This type of research is descriptive qualitative. The sub…
Penelitian ini bertujuan untuk mendeskripsikan kemampuan penalaran matematis peserta didik dengan menggunakan pendekatan Realistic Mathematics Education (RME) dalam menyelesaikan soal literasi matematika. Metode penelitian ini adalah deskriptif dengan subjek penelitiannya sebanyak 27 orang peserta didik kelas VII di SMP Negeri 1 Palembang. Teknik pengumpulan data dilakukan melalui observasi, pe…