This research aims to determine the high or low level of learning motivation among students at SD Negeri 107 Jambi. This research uses descriptive quantitative methods. The data collection instrument used in this research is a questionnaire in the form of a Guttman scale which consists of two aspects, namely intrinsic motivation and ectrinsic motivation. The reliability coefficient result of th…
Masa anak merupakan periode perkembangan yang cepat dan terjadinya perubahan dalam banyak aspek perkembangan. Pengalaman masa kecil mempunyai pengaruh yang kuat terhadap perkembangan berikutnya. Anak pada umur kalender yang sama tidak selalu mencapai perkembangan yang sama. Perkembangan dalam psikologi merupakan konsep yang mengandung banyak dimensi, yatu pertumbuhan, kematangan, dan perubahan …
Penelitian ini bertujuan untuk mendeskripsikan Pengaruh Penggunaan Model Mind Mapping terhadap hasil belajar mata pelajaran IPAS kelas IV SD Negeri 05 Pemulutan. Penelitian ini merupakan jenis penelitian eksperimen dengan bentuk Pre- Experimental Designs, Yaitu, One Group Pretest-Posstes Populasi penelitian ini berjumlah 20 orang sekaligus sebagai sampel penelitian. Model pembelajaran pada pene…
This research aims to develop flipbook teaching materials regarding the application of Pancasila values and determine manufacturing procedures and product validity, to improve the quality of learning in class III. The research method used is the Research and Development (R&D) method. The development model used is ADDIE (Analysis, Dessing, Development, Implementation, Evaluation). The teaching m…
This study aims to produce interactive gamification based learning media for the water cycle topic in fifth-grade elementary school science. This research employed the ADDIE development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects were students of Class V.A at SD Negeri 14 Indralaya Utara. Data collection techniques included…
Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis Canva yang terintegrasi dengan Augmented Reality (AR) untuk materi gotong royong kelas IV SDN 14 Indralaya Utara. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Validasi yang dilakukan oleh ahli media, ahli materi, dan praktis…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Nearpod pada materi ide pokok untuk peserta didik kelas IV SDN 14 Indralaya Utara. Metode yang digunakan adalah penelitian pengembangan (Research and Development) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil pengembangan media menunjukkan bahwa Nearpod mampu menciptakan pembelajaran…
Tujuan penelitian ini adalah untuk mengetahui tingkat kemampuan teknik dasar permainan sepak bola siswa SSB Putra Sunda Kota Palembang. Penelitian ini merupakan penelitian deskriptif kuantitatif dengan teknik survei. Populasi penelitian berjumlah 24 orang siswa. Sampel penelitian diambil dari total populasi berjumlah 24 orang siswa. Pengumpulan data menggunakan tes dan pengukuran mengadopasi so…
Penelitian ini bertujuan untuk merancang media pembelajaran berupa video animasi berbantukan Renderforest pada materi pengenalan energi di kelas III. Penelitian ini menggunakan model ADDIE mencakup lima tahapan utama, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini dilakukan hingga tahap penghasilan dan pengujian produk. Penelitian ini melibatkan validasi mat…
Penelitian ini mengembangkan bahan ajar digital berbasis heyzine flipbook materi rantai dan jaring-jaring makanan di V SD Negeri 157 Palembang bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan bahan ajar yang dikembangkan. Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan menerapkan model ADDIE, yang melibatkan tahapan Analyze, Design, Development…
Penelitian ini mengembangkan media pembelajaran boneka tangan pada materi menyimak dongeng pada kelas III SDN 1 Sukadamai dan mendapatkan hasil yang valid dan praktis. Jenis penelitian yang digunakan adalah Model ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini melakukan validasi materi, desain, praktisi serta pengambilan angket uji coba kepada 20 siswa …
This research aims to develop interactive media to help articulate the storyline of the human respiratory system material in class V at State Elementary School 239 Palembang and determine its validity, practicality and effectiveness. The type of research used is Research and Development (R&D) with research procedures using the ADDIE model (Analysis, Design, Development, Implementation, and Eval…
Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis model contextual teaching and learning pada materi siklus air kelas V di SDN 129 Palembang dan juga bertujuan untuk mengetahui kevalidan serta kepraktisan dari media tersebut. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model 3D + I terdiri dari Define, Design, Development, dan Implem…
This research aims to determine the effect of Differentiated Learning on students' understanding of science Learning in Grade IV of Sekolah Dasar. This research is an experimental type of research using the Quasy Experiment research method using a Non Equivalent Control Group Design. Data was collected through pretest and posttest in the experimental class and control class, and analyzed throug…
This research aims to produce digital comic learning media products assisted by artificial intelligence in the teaching and learning process of cultural heritage materials in grade V of SDN 72 Palembang. This research is a type of Research and Development (R&D) with a 4D model modified into 3D (model of the Define, Design, and Development). The validation results by the three validators showed …
This study aims to develop interactive infographic media that meets the needs of students, teachers, media, and instructional design, as well as to enhance the activity, motivation, and learning outcomes of fifth-grade students on the topic of food chains. The research was conducted at SD Negeri 25 Indralaya using the ADDIE development model, which includes five stages: Analysis, Design, Develo…
This research aims to develop Interactive Learning Media Assisted by Google Sites on Energy Materials and Energy Sources in Daily Life in Class IV SDN 05 Indralaya. The type of research used is Research and Development (R&D) with the ADDIE development model which in this research only uses four stages, namely Analysis, Design, Development and Implementation. The subjects in this research were 1…
This study aims to develop an interactive learning game based on the Bamboozle Platform for the topic of Light, Sound, and Their Properties for fifth-grade students at SD Negeri 5 Indralaya. The development process follows the ADDIE model, consisting of five stages: Analyze, Design, Development, Implementation, and Evaluation. Needs analysis revealed that learning media in schools are still dom…
This research aims to produce a learning media product in the form of a Monopoly game on the ecosystem material for fifth-grade elementary school students, which relates to the analysis of needs, validity, practicality, and effectiveness. Development research is used as the research type in this study. The ADDIE model, which consists of five stages—Analysis, Design, Development, Implementatio…
This study aims to produce a product in the form of Google Sites learning media that is oriented to the Problem Based Learning model for grade V Elementary Schools, which is related to needs analysis, validity, practicality, and effectiveness. The type of this research is development research with the ADDIE model whose stages consist of Analysis, Design, Development, Implementation, and Evaluat…
Developmcnt of cducation is one of thc main pillars Dikdasmen Muhammadiyah movement, these asscmblies noble vision of education for the ummah and the nation. One of thc cfforts for thc devclopment of the vision and the quality of education itself is through the establishment of an integrated primary and secondary education. Primarv and secondary schools arc integrated Muhammadiyah schools organ…
This research produces flipbook-based teaching material products for learning science and science, Me and My Needs. The type of research used in this research is research and development. Flipbook-based teaching materials are developed using 3D models, which consist of three stages: Define, Design, and Development. The research subjects in this study were class IV B at SDN 72 Palembang. The dat…
Penelitian pengembangan media ajar scrapbook gamifikasi untuk meningkatkan ekoliterasi siswa kelas V SDN 72 Palembang menggunakan model ADDIE bertujuan untuk mengembangkan media ajar scrapbook ekolietrasi dengan memperoleh tingkat kelayakan dan tingkat kepraktisan media ajar yang dikembangkan. Hasil penelitian ini menunjukkan hasil validasi ahli materi memperoleh persentase sebesar 90,62% denga…
This research aims to design AR-based magic card learning media on the topic of ethnic diversity and local culture, as well as to evaluate the feasibility and practicality of the media. This research uses the Research and Development (R&D) method with a 3D research model. Data collection techniques were carried out through observation, interviews, questionnaires, and documentation. Validation w…
PENELITIAN INI BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN WEBSITE STORYBOARDTHAT PADA PROSES BELAJAR MENGAJAR MATERI ISU KEBERSIHAN LINGKUNGAN DI KELAS IV SDN 02 INDRALAYA UTARA. MEDIA PEMBELAJARAN KOMIK DIGITAL DIKEMBANGKAN MENGGUNAKAN MODEL 4D YANG DIMODIFIKASI MENJADI 3D, TAHAPANNYA YAITU: DEFINE, DESIGN, DAN DEVELOPMENT. HASIL VALIDASI OLEH TIGA VALIDATO…
PENELITIAN BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN AR PADA PEMBELAJARAN IPAS KELAS V PADA MATERI “MENGAPA BENTUK PERMUKAAN BUMI BERUBAH-UBAH” YANG BERISI PROSEDUR PENGEMBANGAN, VALIDITAS DAN KEPRAKTISAN DARI MEDIA YANG DIKEMBANGKAN. JENIS PENELITIAN YANG DIGUNAKAN ADALAH PENELITIAN PENGEMBANGAN (RESEARCH AND DEVELOPMENT) DENGAN MENGGUNAKAN MODEL PENGEMBANGAN ADDIE YANG MEMILI…
ENGEMBANGAN BAHAN AJAR BERBASIS ARTIFICIAL INTELLIGENCE BERBANTUAN APLIKASI SOLAR SYSTEM SCOPE MATERI SISTEM TATA SURYA KELAS VI SDN 05 INDRALAYA MENGGUNAKAN MODEL ADDIE BERTUJUAN UNTUK MENGEMBANGKAN BAHAN AJAR MATERI SISTEM TATA SURYA DENGAN MEMPEROLEH TINGKAT KEVALIDAN DAN TINGKAT KEPRAKTISAN BAHAN AJAR YANG DIKEMBANGKAN. DATA DIKUMPULKAN MELALUI WAWANCARA, OBSERVASI, DOKUMENTASI, DAN ANGKET.…
This study aims to develop an edutainment-based learning media called PATEN (Puzzle Transformasi Energi) for 4th-grade elementary school students. This media is designed to address the issue of low student motivation caused by monotonous learning methods and the lack of interactive media. The study employs the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation), …
This study aims to produce a product in the form of digital teaching materials based on flipbooks on the cultural wealth of Palembang city in class IV of SD Negeri 222 Palembang, regarding the development procedure, validity, practicality, and effectiveness. This type of research is a development research using the ADDIE model whose stages consist of Analysis, Design, Development, Implementatio…
This research was conducted with the aim of producing learning media products in the form of Education for Sutainable Development (ESD) oriented e-comic strips on the material of harmonious ecosystems in Vth Grade Elementary School 239 Palembang. Contains development procedures, validity, practicality, and effectiveness of the e-comic strip learning media. The research conducted was a type of d…