The Education Development Contribution (SPP) payment system at SMA Negeri 2 Sungai Lilin currently uses a manual system for recording and managing student tuition payments. This method is considered inefficient due to the risk of recording errors, processing delays, and the lack of a centralized system to facilitate payment data tracking. This research was conducted to design a website-based tu…
School of Arts and Design in Palembang" Conceptual Foundation, S1, Architectural Study Program, Sriwijaya University, 2019. The development of formal education in universities and colleges has a variety of choices of majors, with the hope of helping young people to achieve their goals in the future. The department which provides promising business opportunities is one of them in the field of ar…
The purpose of this study was to determine the effect of role-playing methods on the literacy skills of children aged 5-6 years in Ogan Ilir Pilot State Kindergarten. This study uses a quantitative research approach with a pre-experimental type with a One Shot Case Study design. The purposive sampling technique is class B aged 5-6 years totaling 16 children. Data collection techniques use obser…
Kebudayaan merupakan salah satu potensi untuk mengangkat bangsa Indonesia di dunia. Melalui budaya, bangsa Indonesia dapat menunjukkan jati dirinya sebagai bangsa yang besar. Seniman sebagai pelaku utama didalam kebudayaan harus mampu untuk bersaing di level global. Sa/ah satu cara untuk menghasilkan seniman yang mampu bersiang adalah melalui dunia pendidikan. Sekolah Tinggi Desain menjadi solu…
Belitung Tourism College is a planning of urban facilities capable of lifting human resources and able to succeed the Special Economic Zone of Tanjung Klayang Belitung. Belirzmg Tourism College will be one of the iconic elements of localization that have the main facilities and supporters lvho collaborate to create a continuous learning space. It takes an approach that is able to provide contex…
Music is a necessity that plays an important role in everyone's life. Music as one of the art that can be accepted and enjoyed by everyone from various circles around the world. Music is a combination of elements such as tone, melody, harmony, rhythm, structure and sound guality of timbre, articulation and dynamics. The music world knows no age, race, religion, territory or other boundaries. Th…
This development research aims to produce a valid and practical video as a promotional media for the 16 Ilir Palembang floating culinary tourism. This study uses the Research and Development (R&D) method with reference to the Borg and Gall development model. Of the ten stages in the model, the researcher only applies six stages, namely initial data collection, product development, expert valida…
This study aims to determine the accuracy of the target of the Indonesia Smart College Card (KIP-K) holders in the 2021 community education study program at Sriwijaya University. This research employs a qualitative approach with a descriptive method. The informants in this study were 11 people consisting of 1 Village Head, 6 students who received the Indonesia Smart College Card, 3 parents of s…
Palembang College of Design is an education institution specialized in the design for improving concept and skills of design. To support that, it needs a interesting and modem building designs and interior, and full facilities for improve study motivation and developing student's Creative ideas. Therefore, to solve this constraints, it needs college of design in Palembang with functional concep…
Energy and minerals are important in the survival of human beings in modern times, the energy used to make it easier for people in the activity every day. Indonesia is rich country in natural resources mainly energy and minerals. South Sumatra alone has 42% of the potential energy and minerals from all over Indonesia, but human resources competent for the processing of energy is still very litt…
Planning and Design College of Fine Art and Design with Collaborative Space approach was planned in Palembang, South Sumatera, this school is an educational institution that organizes higher education in the field of Fine Art and Design. The planning and design was encouraged by the community needs of education in fine art and design in order to face the ASEAN Economic Community, and also to ac…
This research aims to determine the effect of Differentiated Learning on students' understanding of science Learning in Grade IV of Sekolah Dasar. This research is an experimental type of research using the Quasy Experiment research method using a Non Equivalent Control Group Design. Data was collected through pretest and posttest in the experimental class and control class, and analyzed throug…
This research aims to produce digital comic learning media products assisted by artificial intelligence in the teaching and learning process of cultural heritage materials in grade V of SDN 72 Palembang. This research is a type of Research and Development (R&D) with a 4D model modified into 3D (model of the Define, Design, and Development). The validation results by the three validators showed …
This study aims to develop interactive infographic media that meets the needs of students, teachers, media, and instructional design, as well as to enhance the activity, motivation, and learning outcomes of fifth-grade students on the topic of food chains. The research was conducted at SD Negeri 25 Indralaya using the ADDIE development model, which includes five stages: Analysis, Design, Develo…
This research aims to develop Interactive Learning Media Assisted by Google Sites on Energy Materials and Energy Sources in Daily Life in Class IV SDN 05 Indralaya. The type of research used is Research and Development (R&D) with the ADDIE development model which in this research only uses four stages, namely Analysis, Design, Development and Implementation. The subjects in this research were 1…
This study aims to develop an interactive learning game based on the Bamboozle Platform for the topic of Light, Sound, and Their Properties for fifth-grade students at SD Negeri 5 Indralaya. The development process follows the ADDIE model, consisting of five stages: Analyze, Design, Development, Implementation, and Evaluation. Needs analysis revealed that learning media in schools are still dom…
This research aims to produce a learning media product in the form of a Monopoly game on the ecosystem material for fifth-grade elementary school students, which relates to the analysis of needs, validity, practicality, and effectiveness. Development research is used as the research type in this study. The ADDIE model, which consists of five stages—Analysis, Design, Development, Implementatio…
This study aims to produce a product in the form of Google Sites learning media that is oriented to the Problem Based Learning model for grade V Elementary Schools, which is related to needs analysis, validity, practicality, and effectiveness. The type of this research is development research with the ADDIE model whose stages consist of Analysis, Design, Development, Implementation, and Evaluat…
Developmcnt of cducation is one of thc main pillars Dikdasmen Muhammadiyah movement, these asscmblies noble vision of education for the ummah and the nation. One of thc cfforts for thc devclopment of the vision and the quality of education itself is through the establishment of an integrated primary and secondary education. Primarv and secondary schools arc integrated Muhammadiyah schools organ…
This research produces flipbook-based teaching material products for learning science and science, Me and My Needs. The type of research used in this research is research and development. Flipbook-based teaching materials are developed using 3D models, which consist of three stages: Define, Design, and Development. The research subjects in this study were class IV B at SDN 72 Palembang. The dat…
Penelitian pengembangan media ajar scrapbook gamifikasi untuk meningkatkan ekoliterasi siswa kelas V SDN 72 Palembang menggunakan model ADDIE bertujuan untuk mengembangkan media ajar scrapbook ekolietrasi dengan memperoleh tingkat kelayakan dan tingkat kepraktisan media ajar yang dikembangkan. Hasil penelitian ini menunjukkan hasil validasi ahli materi memperoleh persentase sebesar 90,62% denga…
PENELITIAN INI BERTUJUAN UNTUK MENGANALISIS KETERAMPILAN BERBICARA SISWA KELAS I DALAM PEMBELAJARAN BAHASA INDONESIA DENGAN MODEL ROLE PLAYING. METODE PENELITIAN YANG DIGUNAKAN ADALAH KUANTITATIF DESKRIPTIF DENGAN TEKNIK ANGKET, WAWANCARA, DAN DOKUMENTASI. BERDASARKAN ANALISIS YANG DILAKUKAN, MODEL ROLE PLAYING DAPAT DIGUNAKAN UNTUK MELIHAT KETERAMPILAN BERBICARA SISWA KELAS 1 SERTA MENGIDENTIF…
This research aims to design AR-based magic card learning media on the topic of ethnic diversity and local culture, as well as to evaluate the feasibility and practicality of the media. This research uses the Research and Development (R&D) method with a 3D research model. Data collection techniques were carried out through observation, interviews, questionnaires, and documentation. Validation w…
PENELITIAN INI BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN WEBSITE STORYBOARDTHAT PADA PROSES BELAJAR MENGAJAR MATERI ISU KEBERSIHAN LINGKUNGAN DI KELAS IV SDN 02 INDRALAYA UTARA. MEDIA PEMBELAJARAN KOMIK DIGITAL DIKEMBANGKAN MENGGUNAKAN MODEL 4D YANG DIMODIFIKASI MENJADI 3D, TAHAPANNYA YAITU: DEFINE, DESIGN, DAN DEVELOPMENT. HASIL VALIDASI OLEH TIGA VALIDATO…
PENELITIAN BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN AR PADA PEMBELAJARAN IPAS KELAS V PADA MATERI “MENGAPA BENTUK PERMUKAAN BUMI BERUBAH-UBAH” YANG BERISI PROSEDUR PENGEMBANGAN, VALIDITAS DAN KEPRAKTISAN DARI MEDIA YANG DIKEMBANGKAN. JENIS PENELITIAN YANG DIGUNAKAN ADALAH PENELITIAN PENGEMBANGAN (RESEARCH AND DEVELOPMENT) DENGAN MENGGUNAKAN MODEL PENGEMBANGAN ADDIE YANG MEMILI…
ENGEMBANGAN BAHAN AJAR BERBASIS ARTIFICIAL INTELLIGENCE BERBANTUAN APLIKASI SOLAR SYSTEM SCOPE MATERI SISTEM TATA SURYA KELAS VI SDN 05 INDRALAYA MENGGUNAKAN MODEL ADDIE BERTUJUAN UNTUK MENGEMBANGKAN BAHAN AJAR MATERI SISTEM TATA SURYA DENGAN MEMPEROLEH TINGKAT KEVALIDAN DAN TINGKAT KEPRAKTISAN BAHAN AJAR YANG DIKEMBANGKAN. DATA DIKUMPULKAN MELALUI WAWANCARA, OBSERVASI, DOKUMENTASI, DAN ANGKET.…
Penelitian ini bertujuan untuk menganalisis kebutuhan sarana dan prasarana yang diperlukan dalam mata kuliah pengelasan di laboratorium Pendidikan Teknik Mesin. Seiring dengan perkembangan teknologi dan kebutuhan industri, pengajaran pengelasan di perguruan tinggi harus diimbangi dengan fasilitas yang memadai untuk mendukung pembelajaran yang efektif dan berkualitas. Oleh karena itu, penting un…
Planning and design of a high school agricultural Science that is able to create a conducive atmosphere so that students are competent in their field. Facilities that are learning theory and classroom activities are research and practice in laboratory and experimental gardens should be planned well with the theme and style of application architecture right. Then designed a high school agricultu…