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Found 53 from your keywords: subject="Animasi"
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PENGARUH PENGGUNAAN MEDIA ANIMASI RENDERFOREST TERHADAP HASIL BELAJAR PADA MA…
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Amziyah, Dini

This study aims to determine the influence of the use of Renderforest animation media on the learning outcomes of students at SMA Negeri 1 Indralaya. This study uses a quantitative approach with a quasi-experimental design of the Nonequivalent Control Group Design. The population of this study is all students in class X which totals 360 people. The sampling technique used is purposive sampling …

Edition
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ISBN/ISSN
-
Collation
xv, 42 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1913222025
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cover
PENGEMBANGAN VIDEO ANIMASI PENCEGAHAN PERILAKU BERMASALAH
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Agung, Naifah Safa Zafira

The problem in this study stemmed from the finding that some students exhibited problematic behaviour. Meanwhile,guidance and counselling services at State Senior High School 7 Prabumulih had not optimally utilised learning media, particularly animated videos, as a means of providing preventive services for problematic behaviour. This condition indicated the need to develop communicative and co…

Edition
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ISBN/ISSN
-
Collation
xiv, 123 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1911222026
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cover
PENGARUH PENDIDIKAN KESEHATAN VIDEO ANIMASI TERHADAP PENGETAHUAN REMAJA PUTRI…
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Dwijulianti, Fharadila

Pemeriksaan payudara sendiri (SADARI) merupakan salah satu upaya yang dilakukan untuk mendeteksi dini adanya benjolan pada payudara. Remaja putri saat ini banyak yang belum memahami SADARI dan bagaimana praktiknya. Pendidikan kesehatan dapat dilakukan untuk meningkatkan pengetahuan remaja putri mengenai SADARI. Penelitian ini bertujuan untuk mengetahui pengaruh pendidikan kesehatan melalui medi…

Edition
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ISBN/ISSN
-
Collation
xiv, 85 hlm. ; 29 cm
Series Title
.
Call Number
T1403412024
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PENGEMBANGAN MEDIA BERBASIS VIDEO ANIMASI PADA PEMBELAJARAN IPAS DI KELAS IV …
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Maharani, Mutia Annisa

The development of animated video-based media in IPAS lessons in class IV SD Negeri 23 Palembang was carried out to determine the characteristics of animated video-based learning media in class IV SD Negeri 23 Palembang, the validity and practicality of the products that have been developed. This research uses the ADDIE approach model with five stages, namely Analysis, Design, Development, Impl…

Edition
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ISBN/ISSN
-
Collation
xiii, 126 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1517442024
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cover
PENGARUH VIDEO ANIMASI NUSSA RARA TERHADAP RASA TANGGUNG JAWAB ANAK USIA 5-6 …
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Azzara, Syabila Dwi

Tanggung jawab pada anak usia dini berkembang melalui pembiasaan, contoh, dan dorongan positif dari lingkungan keluarga maupun sekolah. Penelitian ini bertujuan untuk menganalisis pengaruh video animasi terhadap rasa tanggung jawab anak usia 5-6 tahun di TK Darussalam Palembang. Penelitian ini menggunakan pendekatan kuantitatif dengan metode pre-eksperimen dengan desain One Group Pretest-Postte…

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ISBN/ISSN
-
Collation
xvi, 127 hlm.; ilus.; tab, 29 cm
Series Title
-
Call Number
T1894202025
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS KARAKTER PEDULI LINGKU…
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Rohimah, Rohimah

This study aims to produce valid, practical, and effective learning media in the form of animated videos based on characters who care about the environment for Pancasila Education subjects in junior high schools. This study was conducted in class VIII of SMPN 7 Bayung Lencir, with 71 students as research subjects. The type of research used was Development Research (DR) by adopting the ADDIE dev…

Edition
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ISBN/ISSN
-
Collation
xviii, 295 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1840802025
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PENGEMBANGAN MEDIA PEMBELAJARAN BOLA VOLI MELALUI VIDEO ANIMASI DI SMP PALEMBANG
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Koeswara, Dimas

Penelitian ini bertujuan untuk mengembangkan produk media pembelajaran bola voli melalui video animasi di SMP Negeri 3 Palembang agar siswa tidak bosan dalam proses pembelajaran. Penelitian ini menggunakan metode penelitian dan pengembangan 10 langkah borg and gall oleh sugiyono yaitu Indentifikasi potensi dan masalah, pengumpulan bahan dan informasi, desain produk, validasi produk, perbaikan d…

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ISBN/ISSN
-
Collation
xi, 94 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1659432024
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cover
PENGEMBANGAN MEDIA BERBASIS VIDEO ANIMASI PERILAKU HIDUP BERSIH DAN SEHAT PAD…
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Zahra, Annisa Alya

This research aims to develop animated video-based media that has a level of validity and practicality with material on clean and healthy living behavior for mothers of toddlers who are members of the toddler family development group in Sindur sub-district, Prabumulih city. This type of research is development research using the ADDIE model (analysis, design, development, implementation, dan ev…

Edition
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ISBN/ISSN
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Collation
xiv, 81 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1445482024
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cover
PENGEMBANGAN MEDIA VIDEO ANIMASI DALAM LAYANAN BIMBINGAN KELOMPOK SEBAGAI PEN…
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Tita, Vincentia Erica

The problem that occurred in this research was that there were students who were addicted to social media. The guidance and counseling teacher at SMA Xaverius 4 Palembang had never provided social media addiction prevention services using media, especially animated video media. This research aims to produce a product in the form of animated video media in group guidance services as a valid and …

Edition
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ISBN/ISSN
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Collation
xv, 106 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1422732024
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cover
PENGEMBANGAN MEDIA VIDEO ANIMASI UNTUK LAYANAN KLASIKAL GUNA MENCEGAH BULLYIN…
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Triatmojo, Ashabil Fauzi

One of the delinquencies that most often occurs in the school environment is bullying. Bullying can be defined as aggressive actions aimed at injuring and hurting someone both physically and psychologically. Classical services are service activities that can be provided to students at once and the process is provided directly face to face in the classroom. Classical services are preventive in n…

Edition
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ISBN/ISSN
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Collation
xii, 76 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1309622023
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cover
Cara Cepat Membuat Animasi Flash Menggunakan SWiSHmax
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Syarif, Arry Maulana

Edition
1
ISBN/ISSN
979-731-605-x
Collation
xiv, 302 hlm; 14x21 cm
Series Title
-
Call Number
005.365 Sya c

Edition
1
ISBN/ISSN
979-731-605-x
Collation
xiv, 302 hlm; 14x21 cm
Series Title
-
Call Number
005.365 Sya c
Availability15
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cover
PENGEMBANGAN MEDIA PEMBELAJARAN BERUPA VIDEO BERBASIS APLIKASI ANIMAKER MATER…
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Agustina, Amelia

This research developed animated video learning media based on the Animaker application on volleyball service material in class X SMA Negeri 8 Palembang with the aim of determining the feasibility and practicality of the learning media developed. This research uses the Borg and Gall development model. The material expert validation results were 90% with a very valid category. The validation res…

Edition
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ISBN/ISSN
-
Collation
xvii, 101 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1376442023
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cover
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS APLIKASI CANVA PADA MA…
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Monica, Viera Sintia

This research focuses on the development of Video Animation Learning Media Based on the Canva Application for the Human Respiratory System subject in Grade V at SDN 001 Palembang. The research adopts the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The validation results from subject matter experts indicate a validity rate of 92.72%, categorized as highly …

Edition
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ISBN/ISSN
-
Collation
xii, 144 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1312182023
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cover
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI PENERAPAN TOILET TRAINING PADA …
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Kurniawan, Kurniawan

This study aims to analyze and develop valid and practical animated video learning media for applying toilet training to early childhood in the Robbani Playgroup, Ogan Ilir Regency. This research uses development research or Research and Development (R&D) using the Borg and Gall development model. Data collection techniques used in this study were questionnaires, interviews and observations. Th…

Edition
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ISBN/ISSN
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Collation
xvi, 99 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T932912023
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cover
Menguasai Pemodelan dan Animasi 3D Studio Max untuk Pemula
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Fanani, A. Zainul

Edition
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ISBN/ISSN
979-20-9237-4
Collation
xi, 309 hlm.; 21 cm.
Series Title
-
Call Number
006.693 Fan m

Edition
-
ISBN/ISSN
979-20-9237-4
Collation
xi, 309 hlm.; 21 cm.
Series Title
-
Call Number
006.693 Fan m
Availability1
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cover
CINEMA 4D: 3D MODELLING & ANIMATION
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Djalle, Zaharuddin GGurnia, Fauzi Martha

Edition
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ISBN/ISSN
978-602-8758-29-1
Collation
xii, 260 hlm. ; 20 cm
Series Title
-
Call Number
006.696 Dja c

Edition
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ISBN/ISSN
978-602-8758-29-1
Collation
xii, 260 hlm. ; 20 cm
Series Title
-
Call Number
006.696 Dja c
Availability13
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cover
ANIMASI PENDIDIKAN MENGGUNAKAN FLASH: Biologi / Matematika / Kimia / Fisika M…
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Hidayatullah, PriyantoAkbar, M. AmarullahRahim, Zaky

Edition
-
ISBN/ISSN
978-602-8758-19-2
Collation
x, 341 hlm., 14, 5 x 21 cm.
Series Title
-
Call Number
005.369 Hid a

Edition
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ISBN/ISSN
978-602-8758-19-2
Collation
x, 341 hlm., 14, 5 x 21 cm.
Series Title
-
Call Number
005.369 Hid a
Availability23
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cover
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS APLIKASI POWTOON DAN I…
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Shakira, Putri

This study aims to develop animated video learning media based on the Powtoon and Inshot applications on animal classification material based on the type of food for class V SD Negeri 99 Palembang and describe the validity and response of students to learning media. This study uses the Research and Development research method using the Analysis, Design, Development, and Implementation stages. D…

Edition
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ISBN/ISSN
-
Collation
xix, 180 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T866632022
Availability1
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cover
PENGEMBANGAN METODE MENDONGENG MENGGUNAKAN VIDEO ANIMASI UNTUK MENINGKATKAN K…
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Umniyati, Jauza Nabilah

Agar mampu bermasyarakat dan berbudaya, anak-anak perlu mengembangkan kemampuan berbahasanya, baik bahasa ibu maupun Bahasa Indonesia. Permasalahan berbahasa dirasakan pada anak-anak di Kelurahan Tanjung Raja, yang masih kurang dalam mengekspresikan perasaan menggunakan kalimat, dan menyusun kata menjadi kalimat. Kemampuan berbahasa menggunakan Bahasa Indonesia juga masih sangat kurang. Tujuan …

Edition
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ISBN/ISSN
-
Collation
xv, 87 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1262102023
Availability1
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cover
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS APLIKASI CANVA PADA MA…
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Hibadinillah, Luthfiyah Farah

This research develops video animation based learning media Canva application on plant body parts in grade IV SD Negeri 222 Palembang aims to determine the feasibility and practicality of the media developed learning. This study uses the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The results of material expert validation are 75% with a very valid categor…

Edition
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ISBN/ISSN
-
Collation
xv, 129 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T834992022
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cover
KOMPUTER ANIMASI dengan 3D STUDIO Max
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Ekomadyo, Agus S.Donny, M.K.Rianto, Robert W

Edition
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ISBN/ISSN
979-20-1663-5
Collation
xiv, 2016 hlm
Series Title
-
Call Number
006.696 Eko k

Edition
-
ISBN/ISSN
979-20-1663-5
Collation
xiv, 2016 hlm
Series Title
-
Call Number
006.696 Eko k
Availability1
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cover
Animasi dengan Flash 8
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Dikse, I WayanSundika, I Putu

Edition
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ISBN/ISSN
978-979-756-697-5
Collation
viii, 72 hlm., 21 cm
Series Title
-
Call Number
006.696 Dik a

Edition
-
ISBN/ISSN
978-979-756-697-5
Collation
viii, 72 hlm., 21 cm
Series Title
-
Call Number
006.696 Dik a
Availability8
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cover
Step By Step: Animasi 3D Instant Menggunakan Ulead Cool 3D Studio
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Gora S, Winastwan

Edition
1
ISBN/ISSN
979-731-347-6
Collation
x + 114 hlm.; 12 x 19 cm
Series Title
Seri Digital Video Production
Call Number
347.6 Win s

Edition
1
ISBN/ISSN
979-731-347-6
Collation
x + 114 hlm.; 12 x 19 cm
Series Title
Seri Digital Video Production
Call Number
347.6 Win s
Availability9
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cover
After Effects for Special Effects Movies
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Fandi, Fandi

Edition
-
ISBN/ISSN
978-979-1399-27-2
Collation
viii, 168 hlm. : ilus. ; 21 cm
Series Title
-
Call Number
006.696 Fan a

Edition
-
ISBN/ISSN
978-979-1399-27-2
Collation
viii, 168 hlm. : ilus. ; 21 cm
Series Title
-
Call Number
006.696 Fan a
Availability1
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cover
THE BLENDER 3D MODELING EDISI REVISI
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Hendratman Hendi

Edition
-
ISBN/ISSN
978-623-7131-35-9
Collation
xiv, 800 hlm
Series Title
-
Call Number
005.5 Hen t

Edition
-
ISBN/ISSN
978-623-7131-35-9
Collation
xiv, 800 hlm
Series Title
-
Call Number
005.5 Hen t
Availability3
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cover
SOLUSI INSTAN ANIMASI KARAKTER DENGAN ADOBE FLASH
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Nikodemus WK, Nikodemus WKAbrori, Muchammad

-

Edition
1
ISBN/ISSN
978-979-29-0773-5
Collation
viii, 168hlm.;ilus.;21cm
Series Title
Seri Jurus Para Pakar
Call Number
006.696 Abr s
Availability6
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cover
Multimedia: COMPUTING, COMMUNICATIONS & APPLICATIONS
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Steinmetz, RalfNahrstedt, Klara

Edition
-
ISBN/ISSN
0-13-324435-0
Collation
854 p.;ilus.;18x24 cm
Series Title
-
Call Number
006.6 Ste m

Edition
-
ISBN/ISSN
0-13-324435-0
Collation
854 p.;ilus.;18x24 cm
Series Title
-
Call Number
006.6 Ste m
Availability1
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cover
GUIDE TO DRAW MANGA PLUS Digital Coloring for Anime Characters
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Wizemakers, Wizemakers

-

Edition
1
ISBN/ISSN
978-979-29-0265-5
Collation
viii, 72 hlm. ; ilus. ; 28 cm
Series Title
-
Call Number
R741.8 Wiz g
Availability5
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cover
Animasi Karakter dengan Blender dan Unity
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Zaki, Ali

Edition
-
ISBN/ISSN
978-602-02-8014-1
Collation
viii, 240 hlm; 14X16 cm
Series Title
-
Call Number
006.696 Zak a

Edition
-
ISBN/ISSN
978-602-02-8014-1
Collation
viii, 240 hlm; 14X16 cm
Series Title
-
Call Number
006.696 Zak a
Availability4
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cover
Tip & Trik Animasi macromedia FLASH: Menyingkap Rahasia Teknik Animasi
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Fanani, A Zainul

Edition
1
ISBN/ISSN
978-979-756-134-5
Collation
x, 158 hlm. : ilus. ; 21 cm
Series Title
-
Call Number
004.5 Fan t

Edition
1
ISBN/ISSN
978-979-756-134-5
Collation
x, 158 hlm. : ilus. ; 21 cm
Series Title
-
Call Number
004.5 Fan t
Availability7
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