This study aims to determine the influence of the use of Renderforest animation media on the learning outcomes of students at SMA Negeri 1 Indralaya. This study uses a quantitative approach with a quasi-experimental design of the Nonequivalent Control Group Design. The population of this study is all students in class X which totals 360 people. The sampling technique used is purposive sampling …
The problem in this study stemmed from the finding that some students exhibited problematic behaviour. Meanwhile,guidance and counselling services at State Senior High School 7 Prabumulih had not optimally utilised learning media, particularly animated videos, as a means of providing preventive services for problematic behaviour. This condition indicated the need to develop communicative and co…
Pemeriksaan payudara sendiri (SADARI) merupakan salah satu upaya yang dilakukan untuk mendeteksi dini adanya benjolan pada payudara. Remaja putri saat ini banyak yang belum memahami SADARI dan bagaimana praktiknya. Pendidikan kesehatan dapat dilakukan untuk meningkatkan pengetahuan remaja putri mengenai SADARI. Penelitian ini bertujuan untuk mengetahui pengaruh pendidikan kesehatan melalui medi…
The development of animated video-based media in IPAS lessons in class IV SD Negeri 23 Palembang was carried out to determine the characteristics of animated video-based learning media in class IV SD Negeri 23 Palembang, the validity and practicality of the products that have been developed. This research uses the ADDIE approach model with five stages, namely Analysis, Design, Development, Impl…
Tanggung jawab pada anak usia dini berkembang melalui pembiasaan, contoh, dan dorongan positif dari lingkungan keluarga maupun sekolah. Penelitian ini bertujuan untuk menganalisis pengaruh video animasi terhadap rasa tanggung jawab anak usia 5-6 tahun di TK Darussalam Palembang. Penelitian ini menggunakan pendekatan kuantitatif dengan metode pre-eksperimen dengan desain One Group Pretest-Postte…
This study aims to produce valid, practical, and effective learning media in the form of animated videos based on characters who care about the environment for Pancasila Education subjects in junior high schools. This study was conducted in class VIII of SMPN 7 Bayung Lencir, with 71 students as research subjects. The type of research used was Development Research (DR) by adopting the ADDIE dev…
Penelitian ini bertujuan untuk mengembangkan produk media pembelajaran bola voli melalui video animasi di SMP Negeri 3 Palembang agar siswa tidak bosan dalam proses pembelajaran. Penelitian ini menggunakan metode penelitian dan pengembangan 10 langkah borg and gall oleh sugiyono yaitu Indentifikasi potensi dan masalah, pengumpulan bahan dan informasi, desain produk, validasi produk, perbaikan d…
This research aims to develop animated video-based media that has a level of validity and practicality with material on clean and healthy living behavior for mothers of toddlers who are members of the toddler family development group in Sindur sub-district, Prabumulih city. This type of research is development research using the ADDIE model (analysis, design, development, implementation, dan ev…
The problem that occurred in this research was that there were students who were addicted to social media. The guidance and counseling teacher at SMA Xaverius 4 Palembang had never provided social media addiction prevention services using media, especially animated video media. This research aims to produce a product in the form of animated video media in group guidance services as a valid and …
One of the delinquencies that most often occurs in the school environment is bullying. Bullying can be defined as aggressive actions aimed at injuring and hurting someone both physically and psychologically. Classical services are service activities that can be provided to students at once and the process is provided directly face to face in the classroom. Classical services are preventive in n…
This research developed animated video learning media based on the Animaker application on volleyball service material in class X SMA Negeri 8 Palembang with the aim of determining the feasibility and practicality of the learning media developed. This research uses the Borg and Gall development model. The material expert validation results were 90% with a very valid category. The validation res…
This research focuses on the development of Video Animation Learning Media Based on the Canva Application for the Human Respiratory System subject in Grade V at SDN 001 Palembang. The research adopts the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The validation results from subject matter experts indicate a validity rate of 92.72%, categorized as highly …
This study aims to analyze and develop valid and practical animated video learning media for applying toilet training to early childhood in the Robbani Playgroup, Ogan Ilir Regency. This research uses development research or Research and Development (R&D) using the Borg and Gall development model. Data collection techniques used in this study were questionnaires, interviews and observations. Th…
This study aims to develop animated video learning media based on the Powtoon and Inshot applications on animal classification material based on the type of food for class V SD Negeri 99 Palembang and describe the validity and response of students to learning media. This study uses the Research and Development research method using the Analysis, Design, Development, and Implementation stages. D…
Agar mampu bermasyarakat dan berbudaya, anak-anak perlu mengembangkan kemampuan berbahasanya, baik bahasa ibu maupun Bahasa Indonesia. Permasalahan berbahasa dirasakan pada anak-anak di Kelurahan Tanjung Raja, yang masih kurang dalam mengekspresikan perasaan menggunakan kalimat, dan menyusun kata menjadi kalimat. Kemampuan berbahasa menggunakan Bahasa Indonesia juga masih sangat kurang. Tujuan …
This research develops video animation based learning media Canva application on plant body parts in grade IV SD Negeri 222 Palembang aims to determine the feasibility and practicality of the media developed learning. This study uses the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The results of material expert validation are 75% with a very valid categor…
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