This study aims to develop a Student Worksheet (LKPD) for writing short stories based on Palembang local culture for eighth-grade students of SMP Negeri 46 Palembang. This research employed the Research and Development (R&D) method by adapting the development models of Jolly and Bolitho as well as Dick, Carey, and Carey, which include the stages of needs identification, needs exploration, mater…
This study aims to: (1) describe the needs analysis of lecturers and students toward reading comprehension media for South Sumatra folklore assisted by FlipHTML5, (2) produce a design of reading comprehension media for South Sumatra folklore based on FlipHTML5 according to the needs analysis results, (3) explain the results of expert validation of the developed media, and (4) determine the resu…
This study aimed to develop a Digital Pop-Up Book on procedural text material to enhance higher-order thinking skills (HOTS) among fifth-grade elementary school students. The research employed a Research and Development (R&D) approach following the ADDIE development model, which includes Analysis, Design, Development, Implementation, and Evaluation stages. Data collection techniques included in…
This study aims to explore students’ experiences in their journey from being less active speakers to becoming more active speakers in Speaking class, as well as to identify the factors that support this transition. This research employed a narrative inquiry design conducted in the English Education Study Program at Sriwijaya University. The participants were twelve sixth-semester students sel…
English language learning is no longer limited to the classroom. As digital platforms become increasingly embedded in students' daily lives, informal spaces such as Discord have emerged as platforms where English engagement can happen naturally. This study investigates university students' experiences of using Discord for informal English learning and how they experience English language develo…
This research intends to examine students’ perception of using the game Elden Ring as a medium for English vocabulary acquisition outside the classroom. The present quantitative survey-based study was conducted on 64 active students of the English Education Study Program at Sriwijaya University in the academic year 2025/2026, all of whom had prior experience playing Elden Ring. The data colle…
The ability to deliver effective presentations performance remains a major challenge for many EFL students. However, many students still depend heavily on scripts during presentations. Therefore, this study aimed to investigate the role of concept mastery on students’ English presentation performance by exploring students’ perceptions, their implementation of concept mastery during presenta…
This study aimed to develop a local wisdom-based e-module assisted by Book Creator on descriptive text writing material for seventh-grade students at SMP Negeri 2 Indralaya and to determine its feasibility level. The method used in this study was Research and Development (R&D), which referred to the stages of planning. designing, and developing. The subjects of this study consisted of 17 sevent…
This study aims to describe the forms and classifications of character emotions in the novel Janji by Tere Liye and to analyze their implications for Indonesian Language learning in senior high school (SMA). This study employs a literary psychology approach with a qualitative descriptive method. Data were collected through the read-and-note technique, and data validity was established through p…
This study aims to produce a learning media product in the form of interactive digital learning material Book Creator with Project Based Learning approach on procedural text material of class VII students of SMP Negeri 13 Palembang. This study is a research & development (R&D) study using the Alessi and Trollip model which consists of three stages, namely the planning stage, the design stage, a…
The growing use of social media platforms such as YouTube, TikTok, and Instagram has broadened students' exposure to diverse English accents beyond the classroom, yet little research has examined how English Education students perceive these accents and how such perceptions affect their listening experiences. This study explored those perceptions among eight fourth-semester students at Sriwijay…
This study was motivated by students low interest and ability in writing explanatory texts and the limited use of interactive digital learning media at SMK Negeri 2 Palembang. In addition, the lack of integration of South Sumatra local wisdom made the learning less contextual. This study aimed to develop and determine the feasibility of an e-module using Flipbook Heyzine based on local wisdom. …
This study aims to: (1) describe the needs of teachers and students for the development of multimodal digital teaching materials assisted by artificial intelligence (AI) with the theme of health education; (2) produce a design for the development of these digital teaching materials; and (3) describe the results of validation of the development of digital teaching materials in expository text le…
This study aims to produce a learning media product in the form of Mind Mapping with the help of Canva for learning materials for writing biographies of figures for grade X students of SMA Srijaya Negara Palembang. This study uses a research and development model with reference to the Alessi & Trollip model. Learning media was developed by referring to a needs analysis questionnaire obtained fr…
This study aims to analyze the social criticism embedded in Yoga Zen's novel Tersesat Setelah Terlahir Kembali through the lens of literary sociology, particularly Alan Swingewood's theoretical framework. A descriptive qualitative method was employed, with the novel itself serving as the primary data source. The findings reveal three main points. First, the novel functions as a mirror of societ…
This study aims to: (1) describe the need for developing drama script writing media based on South Sumatran folklore assisted by FlipHTML5; (2) describe the design of the learning media; and (3) describe the feasibility of the media in improving students' writing skills in the Traditional Malay Palembang Theater course. The research method used is research and development (R&D) with the develop…
In the era of globalization, integrating local culture into English language teaching is important to promote students’ cultural awareness while improving their language skills. This study aimed to develop a local culture-based audiovisual media in EFL teaching for seventh-grade students. The product was designed as supplementary learning media integrating Palembang local culture into English…
This study investigates sentence structure and punctuation errors in the writing of non-English Department students at Sriwijaya University, focusing on error types, causes, and possible remedies. A qualitative descriptive design was used with data from writing tests of 20 students and interviews with three students representing different proficiency levels. The analysis was based on Corder’s…
This study aims to identify and analyze local wisdom values in South Sumatran folktales and explain their implications for Indonesian language learning. The method used in this study is descriptive qualitative, with data collection techniques consisting of literature review and documentation. The research data consists of excerpts from 22 South Sumatran folktales, which were analyzed using cont…