This research is based on a crucial phenomenon in Kartika II-1 Kindergarten, where many children aged 4-5 years experience difficulties in their fine motor skills, especially in holding writing tools functionally. Initial observations show that around 47% of children are still in the "Undeveloped" category, characterized by a stiff grip and weak hand control. This condition, if left untreated, …
This study aims to enhance the vocabulary of first-grade elementary school students by developing an educational game based on Wordwall. A Research and Development (R&D) method was employed, guided by the ADDIE model. The research subjects consisted of 23 first-grade students from Class 1B at SDN 106 Palembang, including 13 boys and 10 girls. Data collection techniques included observation, int…
This study aims to determine the effect of the experimental method on science process skills in children aged 5-6 years at Adinda Kindergarten. The research method used in this study is a quantitative pre-experimental approach with a one-group pretest-posttest design. Data collection techniques used action tests, observation, and documentation. The sampling technique chosen was purposive sampli…
This study aims to develop an Augmented Reality (AR)-based Magic Cube learning media on renewable energy material to improve the critical thinking skills of junior high school students. This study uses the Research and Development (R&D) method with the Rowntree development model which includes the planning, development, and evaluation stages. The evaluation process was carried out using Tessmer…
This study aims to develop deep learning-based Smart Storytelling media to improve Indonesian language literacy and instill Sustainable Development Goals (SDGs) values among fifth-grade elementary school students. Employing a Research and Development (R&D) approach, the study used the ADDIE model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The resu…
The development of augmented reality-based flipbook teaching media, assisted by Assemblr Edu for Pancasila material in Grade IV at SDN 11 Indralaya, aims to determine both the development procedures and the validity and practicality of the resulting media. This study used the Research and Development (R&D) method with a modified ADDIE model comprising four stages, namely Analyze, Design, Develo…
This study aims to develop a learning media assisted by Genially and Augmented Reality (AR) integrated with a STEM approach on the topic of changes in the states of matter for fourth-grade elementary school students. This research employs a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The sub…
Social arithmetic is an important material of mathematics education because it is closely related to financial learning and everyday economic activities. Nevertheless, students often struggle to grasp social arithmetic concepts such as cost price, profit and loss, percentages, and discounts. This study aims to develop a local instructional theory on social arithmetic material using the PMRI app…
This study aims to design a Local Instructional Theory (LIT) to support junior high school students’ proving process on geometric transformations through the integration of South Sumatera Songket motifs as Context for learning. Using design research, the study proceeded through three phases: preliminary design, iterative design experiments (pilot and teaching experiments), and retrospective a…
The scientific literacy skills of high school students in Indonesia are still relatively low. In addition, the use of teaching materials that are less contextual and not close to the students' environment is one of the challenges in learning biology in schools. This study aims to determine the effectiveness of environmental pollution teaching modules accompanied by materials from the local cont…
Rational thinking ability is very important to be applied to help students actively think independently when solving problems in learning. Therefore, this study aims to describe the rational thinking ability of junior high school students on the learning material of the surface area of cylinders using non-routine questions. The method used in this study is descriptive qualitative. The research …
This study aims to identify and describe the distribution of Science Process Skills (SPS) aspects and cognitive levels based on the Revised Bloom's Taxonomy in questions on the Digestive System topic in Biology textbooks for Grade XI under the Merdeka Curriculum. This study employed a qualitative descriptive method with document analysis technique. The data sources consisted of four Biology tex…
School children are an investment for the nation's future. Their success in learning will be influenced by factors, one of which is concentration. School children also need breakfast, where breakfast is an important time to meet daily nutritional needs. Breakfast can meet daily nutritional needs by 15-30% of the total daily needs. This study aims to determine the relationship between breakfast …
This study aimed to develop an interactive learning medium on changes in the states of matter for fourth-grade elementary school students using Google Sites. The research employed a Research and Development (R&D) approach using the ADDIE model, comprising the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of material experts, media exper…
This study aimed to develop Droppy’s Journey, an interactive learning medium built in Canva, to teach water cycle material to fifth-grade elementary school students. The study employed a Research and Development (R&D) approach using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. Participants involved media experts, material experts, ed…
This study aims to determine the effect of implementing the outdoor learning method on students’ motivation in Pancasila Education at Indralaya Utara State High School 1. This study employs a quantitative approach using an experimental method. The study population consists of all 10th-grade students, with Class X.2 serving as the experimental class and Class X.4 as the control class, selected…
This study aims to design and develop Canva-based website interactive media using a Contextual Teaching and Learning (CTL) approach for teaching Procedure Text in Grade XI English learning at a vocational high school. The subjects of this study were Grade XI students of SMK Negeri 1 Talang Ubi. The media development process followed the ADDIE model combined with Tessmer’s evaluation model. Ba…
This study aims to develop an interactive e-module that is valid and practical for the Electrical and Industrial Electronics course in the Mechanical Engineering Education Study Program at Sriwijaya University. This research employed a Research and Development (R&D) method using the 4D development model, which consists of define, design, develop, and disseminate stages. The results showed that …
The development of manufacturing technology in the modern industrial era requires mechanical engineering students to have competence in CNC programming, especially on CNC Milling machines of the Vertical Machining Center (VMC) type. However, limited practical facilities have led to the use of the CNC VMC Simulator as an alternative learning method. However, in practice, students still experienc…
This study aims to produce interactive e-modules using Articulate Storyline 3 for learning reaction rates. Development was carried out using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation, combined with Tessmer's evaluation (self-evaluation, expert review, one-to-one, small group, field test). The results of the expert review stage analyzed using th…
This study was conducted with the aim of producing a guided inquiry–based E-LKPD suitable for the topic of electrolyte and non-electrolyte solutions for Grade XII senior high school students, and meeting the criteria of validity, practicality, and effectiveness in supporting learning activities. The development of the E-LKPD combined the ADDIE model (Analysis, Design, Development) with Tessme…
This research is motivated by the low creative thinking ability of students which is thought to be related to the use of learning models that are still conventional and do not provide enough space for student activity. So that makes students less active in learning and cannot develop their ideas in learning. Therefore, this study aims to prove that there is an effect of the application of proje…
The development of digital scrapbook learning media assisted by liveworksheets for news text writing material for class XI students of MAN 1 Ogan Ilir aims to (1) Describe the results of the analysis of teacher and student needs on the material for writing news texts for the development of digital scrapbook learning media assisted by liveworksheets; (2) Describe the results of the development o…
This research was motivated by the limitations of more contextualized Inorganic Chemistry I practicum instructions through the application of an ethnochemical approach integrated with local culture. This study aims to produce Inorganic Chemistry I practicum instructions for ethnochemical-based Sulfur Analysis in the Chemistry Education Study Program, Faculty of Teacher Training and Education, U…
This research is a development research that combines the Borg & Gall development model with Alessi & Trollip. The research stages include Research and Data Collection (Borg & Gall), and Design and Development (Alessi & Trollip). This research aims to produce teaching materials in the form of E-LKPD based on project-based learning using Heyzine Flipbook. The development of E-LKPD is based on th…
The performance of healthcare workers is one of the key factors in improving the quality of health services at primary healthcare facilities. Various factors related to job demands and job resources are assumed to influence healthcare workers’ performance. This study aims to analyze the determinants affecting the performance of healthcare workers at Sukajadi Public Health Center, Prabumulih. …
This study aims to develop a contextual-based interactive PowerPoint learning media for Social Studies that is valid, practical, and effective in improving fourth- grade students’ understanding of economic activities at SDN 106 Palembang. The study employed a Research and Development (R&D) approach using the ADDIE model, which consists of analyze, design, development, implementation, and eval…