This study aims to enhance the vocabulary of first-grade elementary school students by developing an educational game based on Wordwall. A Research and Development (R&D) method was employed, guided by the ADDIE model. The research subjects consisted of 23 first-grade students from Class 1B at SDN 106 Palembang, including 13 boys and 10 girls. Data collection techniques included observation, int…
This study aims to develop deep learning-based Smart Storytelling media to improve Indonesian language literacy and instill Sustainable Development Goals (SDGs) values among fifth-grade elementary school students. Employing a Research and Development (R&D) approach, the study used the ADDIE model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The resu…
The development of augmented reality-based flipbook teaching media, assisted by Assemblr Edu for Pancasila material in Grade IV at SDN 11 Indralaya, aims to determine both the development procedures and the validity and practicality of the resulting media. This study used the Research and Development (R&D) method with a modified ADDIE model comprising four stages, namely Analyze, Design, Develo…
This study aims to develop a learning media assisted by Genially and Augmented Reality (AR) integrated with a STEM approach on the topic of changes in the states of matter for fourth-grade elementary school students. This research employs a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The sub…
This study aimed to develop an interactive learning medium on changes in the states of matter for fourth-grade elementary school students using Google Sites. The research employed a Research and Development (R&D) approach using the ADDIE model, comprising the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of material experts, media exper…
This study aimed to develop Droppy’s Journey, an interactive learning medium built in Canva, to teach water cycle material to fifth-grade elementary school students. The study employed a Research and Development (R&D) approach using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. Participants involved media experts, material experts, ed…
Penelitian ini bertujuan untuk mengetahui efektivitas Program Cerita Kolong Langit dalam meningkatkan literasi dasar anak sebagai upaya pengentasan buta huruf parsial di Satu Amal Indonesia Kota Palembang. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi eksperimen dan desain one group pre-test post-test terhadap 40 anak usia 7–12 tahun. Data dikumpulkan melalui tes, observas…
This study is motivated by the limitations of conventional methods for evaluating science learning. These methods primarily rely on written tests and do not fully utilize digital technology. As a result, students often lack enthusiasm and engagement during the evaluation process. To address this, this study aims to develop a Quizizz-assisted assessment instrument for the science topic “My Hea…
The development of the Ecosystem Diorama learning media serves as an effective tool to transform abstract material into more concrete concepts, making it easier for elementary school students to understand. Therefore, the use of the Ecosystem Diorama learning media is essential for teachers to enhance students' interest and comprehension during the learning process. This study aims to develop E…
This research aims to develop a Canva-assisted digital comic as a learning medium on changes in the states of matter for fourth-grade students at SDN 047 Palembang. The study also examines the development procedures and assesses the validity and practicality of the developed media. The research used the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, a…
This study aimed to develop an interactive learning medium using Genially to improve students' mathematical communication skills. The research employed a Research and Development (R&D) approach using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The study involved 24 fifth-grade students from Class 5C at SDN 11 Indralaya. Data were …
This research developed interactive learning media based on Articulate Storyline 3 on argumentative paragraph material to develop critical thinking skills among fourth-grade students at SD Negeri 047 Palembang. The research employed a development approach by utilizing the ADDIE model. The research subjects were fourth-grade students at SD Negeri 047 Palembang. Data were collected through severa…
This study aims to develop a contextual-based interactive PowerPoint learning media for Social Studies that is valid, practical, and effective in improving fourth- grade students’ understanding of economic activities at SDN 106 Palembang. The study employed a Research and Development (R&D) approach using the ADDIE model, which consists of analyze, design, development, implementation, and eval…
This study aims to develop interactive learning media based on Google Sites, integrated with Augmented Reality (AR) features, to improve fifth-grade students’ understanding of solid figure concepts. This research used the Research and Development (R&D) method, utilizing the ADDIE development model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. Data we…
This study was motivated by the 2022 PISA data regarding the low level of mathematical literacy among Indonesian students; one of the factors contributing to this phenomenon is that learning remains one-sided. This study aims to actively engage students in the learning process (student-centered) to improve their ability to apply mathematical concepts in real-world contexts. This study employed …
Mathematics learning in elementary school, especially on the topic of plane figures, is still not optimal because students tend to memorize without understanding the concepts. This is caused by the lack of interactive learning media. This study aims to develop interactive pop-up media and to determine its feasibility and effectiveness in improving students’ mathematical understanding in grade…
This research developed a digital educational comic oriented toward Education for Sustainable Development (ESD) on the application of Pancasila values in daily life for sixth-grade students at SD Negeri 01 Mangun Jaya. The objectives were to determine the development procedure and to assess the validity and practicality of the developed learning media. This study employed the Research and Devel…
This study aims to develop a digital comic-based learning media product using ibisPaint to strengthen the ecological literacy (ecoliteracy) among fifth-grade students at SD Negeri 05 Indralaya. This study used the ADDIE Development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques included observation, interviews, and…
This study aimed to develop a Digital Pop-Up Book on procedural text material to enhance higher-order thinking skills (HOTS) among fifth-grade elementary school students. The research employed a Research and Development (R&D) approach following the ADDIE development model, which includes Analysis, Design, Development, Implementation, and Evaluation stages. Data collection techniques included in…
This research aimed to develop an environmental-themed digital comic as a learning medium to foster fourth-grade students’ reading literacy. The study employed a Research and Development (R&D) method using the ADDIE model, which consists of the stages of Analyze, Design, Development, Implementation, and Evaluation. Data were collected through validation sheets from material, design, and pract…
This study aimed to develop an animated learning video, created with Canva, on the topic of “The Diversity of My Indonesian Culture” for fifth-grade elementary school students and to evaluate its validity and practicality. The study employed a research and development (R&D) approach using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evalua…
This study aims to develop an interactive hypercontent-based e-book learning media on nonfiction text materials to foster ecoliteracy among fifth-grade elementary school students, and to evaluate the validity, practicality, and ecoliteracy development of the developed media. The research utilized the Research and Development (R&D) method with reference to the ADDIE model, which comprises five m…
This study aims to compare the use of conventional media and digital media in understanding the concept of the human respiratory system among students at SD Negeri 4 Palembang. The method used was an experiment with a nonequivalent control group design. The results showed that both media can improve students' understanding of concepts. In the conventional media class, the average score increase…
This research aims to develop a flipbook-based teaching material for IPAS learning on changes to the Earth caused by human activities for fifth-grade students at SDN 4 Gunung Megang. The flipbook teaching material was developed using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. Validation by material experts, media experts, and pra…
This study investigates the effectiveness of Thinglink media in enhancing the learning outcomes of fifth-grade students at SDN 05 Indralaya on the topic what does Indonesia look like. The research was motivated by the students’ low learning outcomes and the need to utilize interactive, technology-based learning media in the teaching and learning process. Thinglink media was implemented to pre…
This study aims to develop interactive e-book learning media on Indonesian language subjects on retelling the contents of South Sumatra folklore in fourth-grade students at SD Negeri 11 Indralaya, and to determine the level of validity, practicality, and effectiveness. This development research employs the ADDIE model, which consists of Analyze, Design, Development, Implementation, and Evaluati…
This study aims to develop an interactive Snakes and Ladders game with Palembang local content in Pancasila Education for fourth-grade elementary school students and to determine the level of validity, practicality, and effectiveness. This study employs (Research and Development) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data were collected throug…