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Found 10 from your keywords: subject="Game online"
cover
ANALISIS PERILAKU MAHASISWA SEBAGAI PENGGEMAR GAME ONLINE MOBILE LEGENDS: BAN…
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Lintang, Yohanes Leonardo

This study analyzes the behavior of Sriwijaya University students as fans of the game Mobile Legends: Bang Bang (MLBB) using a qualitative phenomenological approach through in- depth interviews, participant observation, and documentation. The results show that students’ involvement in MLBB is not only for entertainment but also serves as a means of forming social identity, enhancing communica…

Edition
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ISBN/ISSN
-
Collation
v, 87 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1856602025
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TINGKAT REGULASI EMOSI SISWA YANG TERINDIKASI KECANDUAN GAME ONLINE PADA SISW…
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Apriliana, Feby

Regulasi emosi yaitu suatu strategi yang mencakup pikiran yang disadari dan tidak disadari untuk mengkontrol dan menyesuaikan emosi yang muncul pada tingkat intensitas yang tepat untuk mencapai aspek-aspek emosi yang meliputi kemampuan monitor emosi, kemampuan mengevaluasi emosi, dan kemampuan memodifikasi emosi. Penelitian ini bertujuan untuk mengetahui tingkat Regulasi emosi siswa yang terind…

Edition
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ISBN/ISSN
-
Collation
xv, 66 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1427972024
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HUBUNGAN KECANDUAN GAME ONLINE TERHADAP KEHIDUPAN SOSIAL REMAJA
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Wati, Dewi Rahma

Perubahan dan perkembangan teknologi semakin hari semakin meningkat. Perkembangan teknologi ini tentunya menimbulkan berbagai macam dampak di lingkungan sehari-hari. Dengan bermain game online secara berlebihan maka anda akan mengalami kecanduan game online yang akan berdampak pada kehidupan sosial. Penelitian ini bertujuan untuk untuk mengetahui hubungan antara kecanduan game online dengan keh…

Edition
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ISBN/ISSN
-
Collation
xvi, 69 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1060652023
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cover
PERILAKU AGRESIF PADA SISWA PENGGUNA GAME MOBILE LEGENDS : BANG BANG DI SMA N…
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Aditiya, Pramudya Ananda Rizky Arsyada

Mobile legends online game: bang bang is a game that makes it easy for users to interact with each other while playing the game. But often the interactions that occur in this game actually show a tendency to aggressive behavior. This can carry over to the daily lives of its users. This study aims to determine the tendency of aggressive behavior among users of the mobile legends game: bang bang …

Edition
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ISBN/ISSN
-
Collation
xiii, 53 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T950612023
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cover
TINGKAT STRES AKADEMIK PADA SISWA YANG BERMAIN GAME ONLINE KELAS XI IPS DI SM…
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Meilinda, Tiara

This research is a study that uses a quantitative research approach with a descriptive method. Which has the purpose of knowing the level of academic stress in students who play online games at SMA Negeri 4 Muara Enim. The data collection technique uses a likert scale. The population in this study was 82 students with sampling using the "purposive sampling" technique, which was indicated to hav…

Edition
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ISBN/ISSN
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Collation
xvi, 44 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T755352022
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 DAMPAK PENGGUNAAN GAME ONLINE ROHAN BAGI KEHIDUPAN SOSIAL EKONOMI REMAJA (S…
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Mahalina, Fajar

Edition
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ISBN/ISSN
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Collation
109 hlm.:ilus.; 28 cm
Series Title
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Call Number
T543282012

Edition
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ISBN/ISSN
-
Collation
109 hlm.:ilus.; 28 cm
Series Title
-
Call Number
T543282012
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PROFIL REGULASI DIRI SISWA ADIKSI GAME ONLINE KELAS XI DI SMA SRIJAYA NEGARA …
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AGUSTIANA, ELITA EKA

This research is a quantitative descriptive method that aims to find out how the self-regulation profile of online game addiction class XI students at Srijaya State High School Palembang. The population in this study were all students of class XI totaling 236 students. Samples were taken by using the purposive sampling technique with online addiction criteria based on high intensity, low intens…

Edition
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ISBN/ISSN
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Collation
xv, 80 hlm.; ilus., tab.: 28 cm
Series Title
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Call Number
T301132020
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cover
INVITATION TO THE GAME
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Hughes, Monica

Edition
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ISBN/ISSN
0-671-74236-1
Collation
183 p.; 20 cm.
Series Title
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Call Number
808.83872 Hug I

Edition
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ISBN/ISSN
0-671-74236-1
Collation
183 p.; 20 cm.
Series Title
-
Call Number
808.83872 Hug I
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Implementasi konseling individual dengan teknik Penguatan Positif untuk mengu…
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Sigid Trilaksono

Penelitian ini berjudul implementasi konseling individual dengan teknik penguatan positif untuk mengurangi perilaku adiksi game online pada siswa “X” SMP Negeri 1 Indralaya. Penelitian ini bertujuan untuk menerapkan dan menggambarkan layanan konseling individual dengan teknik penguatan positif pada siswa ”AR” yang mengalami perilaku adiksi game online di Sekolah Menengah Pertama Negeri …

Edition
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ISBN/ISSN
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Collation
xiii, 52 hlm. : ilus.
Series Title
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Call Number
371.407 Sig i 2016
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cover
Pengaruh tipe pemain game online terhadap prestasi belajar siswa sman 19 pale…
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Mizan piliyano

Dampak buruk akibat bermain game online terhadap prestasi belajar siswa disebabkan siswa cenderung bermain game online di bandingkan kewajibannya untuk belajar. pra observasi yang dilakukan oleh peneliti di SMAN 19 palembang menunjukan terjadinya penerununan prestasi belajar siswa. hasil tersebut berkaitan dengan fokus masalah penelitian ini, sehingga peneliti tertarik untuk mengetahui adakah p…

Edition
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ISBN/ISSN
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Collation
xvii, 140 hlm. ; ilus
Series Title
-
Call Number
-
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