ABSTRACT This study developed learning evaluation using the Quizizz application on theme 3 sub-themes 1 in class V SD Negeri 98 Palembang which aims to determine the level of feasibility and practicality of the learning evaluation product developed. This study uses a 3D development model (Define, Design and Develop). The validation results obtained by material experts are 75% included in the va…
This study aims to develop interactive learning media based on Articulate Storyline on theme 3 material on the digestive system of humans and ruminants class V at SDN 40 Palembang and to determine the validity and practicality of learning media. The type of research used is Research and Development (R&D) with research procedures using the ADDIE model (Analyze, Design, Development, Implementatio…
This study aims to apply interactive power point media on theme 5 ecosystem sub-theme 1 ecosystem component in class V SD Negeri 1 Seriguna and to find out the learning outcomes of students in class V SD Negeri 1 Seriguna after applying interactive power point media on theme 5 ecosystem sub-theme 1 component ecosystem. This study uses a quantitative descriptive research method. This study also …
The outbreak of the Covid-19 pandemic had significantly impacted the educational sector in every country. As a result, the conventional learning in the classroom had shifted into online learning through various mobile applications. It was the Governments’ policy to reduce the transmission of Covid-19, therefore students are required to study from home. Mobile applications are considered as an…
This study aims to develop learning videos based on the kinemaster application and 3D blender software on the theme of 9 sub-theme 1 in grade VI SDN 49 Prabumulih, and also aims to determine the validity and responses of students to the attractiveness of learning videos. The type of research used is Research and Development (R&D) with the ADDIE development model with four stages consisting of A…