This research is entitled "Development of Heyzine-Based Interactive Teaching Materials on the Bumiayu Temple Site Material at SMAN 2 Palembang". The purpose of this research is to develop valid and practical Heyzine-based interactive teaching materials for use in the history learning process, especially on local history materials about the Bumiayu Temple Site. This research is a type of develop…
Penelitian ini berjudul “Pengembangan Media Pembelajaran Berbasis Game Edukasi Interaktif Materi Sistem Pencernaan Manusia untuk Siswa Sekolah Dasar”. Penelitian ini dilaksanakan di kelas V SD Negeri di Desa Pagar Kaya, dan Model Rowntree dipilih sebagai model pengembangan dan Evaluasi Tessmer. Tujuan dari penelitian ini adalah membuktikan validitas, praktikalitas dan efektivitas game eduka…
Penelitian ini bertujuan untuk menghasilkan E-LKPD Hypercontent berbasis AI pada Pembelajaran IPAS di Kelas V Sekolah dasar yang valid, praktis dan efektif. Penelitian dilaksanakan di Kelas V SDN 10 Sekayu, dengan subjek penelitian sebanyak 50 orang peserta didik. Jenis penelitian yang digunakan adalah Research Development (RD) dengan model pengembangan Rowntree dan Evaluasi Tessmer. Tahapan mo…
This study aims to develop interactive learning multimedia using the Canva application on the subject of Changes in Natural Appearance for elementary school students. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection was carried out through observation, interviews, and questionnaires with teachers and students. The validat…
This study aims to develop an instructional medium in the form of an Artificial Intelligence (AI)-assisted animated video on the topic of cubes and rectangular prisms for second-grade elementary school students. The research employed a Design Research approach of the Development Studies type, using the ADDIE development model. Data were collected through expert validation, teacher and student q…
This research aims to determine the age structure and abundance of decomposer insects found on the soil surface in the secondary forest of Unsri Indralaya, Ogan Ilir Regency. This research is a quantitative descriptive study using the pitfall trap and sieving method for sampling as well as a literature review to identify the type and role of decomposer insects. This research succeeded in collec…
This thesis is entitled "Strategy of the Community-Based Teaching Unsri Movement in Ogan Ilir Regency During the Covid-19 Pandemic". This study discusses the strategy of the community-based teaching movement during the Covid-19 pandemic by looking at strategies for developing the learning process of elementary school students (SD) and the constraints of strategies for developing the learning pr…
This study aims to evaluate the Policies of the Basic Training Program for Candidates for Civil Servants (Latsar CPNS) at the Regional Human Resources Development Agency (BPSDMD) of South Sumatra Province at the level of reaction and learning. Evaluation was carried out using the Kirckpatrick model. The research was carried out at the Regional Human Resources Development Agency (BPSDMD)of South…
Delivery of classes through online medium has been a recent modification brought out by the education system in Indonesia in the wake of the current pandemic situation. Online learning becomes a new challenge for the students and teachers in this pandemic situation. Thus, the aim of the research was to explore the teachers and students’ perception in learning English through distance learning…
This study aimed to find out the students' perspectives and the factors that motivate them in learning English at Kampung Inggris Tempirai PALI. A qualitative study in case study design was adopted to answer the research questions. The data were collected through questionnaire and interview. The questionnaire was distributed through Google Forms to all participants of this study and the data we…
The research aimed to prove the effect used of Quizizz game media on the student learning result in economic subject at the students class A in tenth grade of the Nurul Hilal Senuro Islamic High School. This was experimental study that used pre-experimental design in one group pretest-posttest design. The population of this study were all of the tenth grade students of the Nurul Hilal Senuro Is…
Penelitian ini bertujuan untuk meningkakan hasil belajar peserta didik pada subtema “melestarikan permainan dan olahraga tradisional” di kelas III SD Negri 135 Palembang dengan menggunakan alat peraga permainan ular tangga. Penelitian yang digunakan adalah Penelitian Tindakan Kelas. Penelitian Tindakan Kelas ini terdiri dari empat tahap, yaitu; perencanaan, pelaksanaan, observasi, dan refle…
Penelitian ini bertujuan untuk mengetahui pengaruh Model Kooperatif tipe Write Around terhadap kemampuan menulis naskah drama satu babak pada siswa kelas VIII MTs Darul Falah Tanjung Bulan Indralaya. Penelitian ini menggunakan metode eksperimen semu (Quasi Eksperimental Research). Penelitian ini terdiri dari dua sampel penelitian, yaitu kelas VIII.A dengan jumlah 30 siswa sebagai kelas eks…
Pengembangan multimedia interaktif berbasis mobile learning dalam pembelajaran membaca teks editorial pada kelas XII di SMA Negeri 3 Palembang ini telah dilakukan untuk memenuhi media yang sebelumnya belum ada. Penelitian ini bertujuan untuk (1) Mendeskripsikan kebutuhan pengembangan multimedia interaktif berbasis mobile learning dalam pembelajaran membaca teks editorial; (2) Mendeskripsika…