The Sriwijaya University Library

  • Home
  • Information
  • News
  • Help
  • Login
  • Librarian
  • Member Area
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}

Filter by

  • Publication Year
  • Availability
  • Attachment
  • Collection Type
    See More
  • General Material Designation
    See More
  • Location
    See More
  • Language
    See More
Found 8909 from your keywords: subject="Pendidikan"
1 2 3 4 5 Next Last Page
cover
PENGEMBANGAN INSTRUMEN PENILAIAN BERBASIS PBL DENGAN BANTUAN EDUCAPLAY PADA M…
Comment Share
Sasbilah, Ratih Ayu

This study aims to produce a PBL-based digital assessment instrument assisted by Educaplay that focuses on its design and implementation to examine the improvement of students’ learning outcomes. In this study, the research subjects were eleventh-grade students of SMA Negeri 1 Indralaya. The development method used in this research was the Research and Development (R&D) method with the ADDIE …

Edition
-
ISBN/ISSN
-
Collation
xx, 147 hlm.; ilus.; tab, 29 cm
Series Title
-
Call Number
T1969542026
Availability1
Add to basket
MARC DownloadCite
cover
INTEGRASI PIGMEN KLOROFIL, PIGMEN BETALAIN DAN PIGMEN BETAKAROTEN SEBAGAI CO-…
Comment Share
Mustaqim, Kgs

Mathematical comprehension is a crucial skill for students in physics, particularly in kinematics, as it is essential for understanding other physics concepts and the many applications of mathematics. This study aims to describe the percentage of students' mathematical comprehension skills in solving one-dimensional kinematics problems. This study used a descriptive quantitative research method…

Edition
-
ISBN/ISSN
-
Collation
xiv, 81 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1966312026
Availability1
Add to basket
MARC DownloadCite
cover
ANALISIS FAKTOR FAKTOR YANG MEMPENGARUHI MOTIVASI BEROLAHRAGA SISWA SMA NEGER…
Comment Share
Azhar, Al

This study aims to determine the level of sports motivation of grade XI students at SMA Negeri 1 Tanjung Batu and to identify the most dominant factor between internal and external factors. This research is a descriptive quantitative study using a survey method. The population in this study were all grade XI students of SMA Negeri 1 Tanjung Batu, totaling 216 students, with a research sample of…

Edition
-
ISBN/ISSN
-
Collation
xviii, 95 hlm.; ilus.; tab, 29 cm
Series Title
-
Call Number
T1964262026
Availability1
Add to basket
MARC DownloadCite
cover
PERAN TIM PENGGERAK PEMBINA GENERUS (PPG) DALAM MEMBANGUN KARAKTER DISIPLIN D…
Comment Share
Yudha, Abdillah Prawira

This study aims to describe the role of the Tim Penggerak Pembina Generus (PPG) in building the characters of discipline and responsibility among LDII youth in Tanjung Raman Village. This research employs a qualitative approach with a case study method. Data collection was conducted through documentation, interviews, and observation techniques. The informants in this study consisted of the chai…

Edition
-
ISBN/ISSN
-
Collation
xix, 114 hlm.; ilus.; tab, 29 cm
Series Title
-
Call Number
T1968612026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN INSTRUMEN TES KETERAMPILAN PROSES SAINS (KPS) UNTUK SISWA SMP SL…
Comment Share
Anggelina, Putri

This study aims to develop a valid and reliable Science Process Skills (SPS) test instrument for slow-learning junior high school students on the topics of elements, compounds, and mixtures. The method used was research and development (R&D) employing the 4D model. The study subjects consisted of 40 eighth-grade students with learning difficulties. Data collection was conducted through objectiv…

Edition
-
ISBN/ISSN
-
Collation
xx, 109 hlm.; ilus.; tab, 29 cm
Series Title
-
Call Number
T1968002026
Availability1
Add to basket
MARC DownloadCite
cover
PENGARUH PENGGUNAAN MEDIA BERBASIS GAMIFIKASI GIMKIT TERHADAP MOTIVASI BELAJA…
Comment Share
Agustina, Meri

This study aims to determine the influence of the use of Gimkit gamification-based media on students' learning motivation in education learning Pancasila at SMA Negeri 2 Palembang. This study uses a quantitative approach with the Pre Experimental method in the form of intra-group comparison. The population in this study amounted to 360 students, with a sample of 70 students consisting of the co…

Edition
-
ISBN/ISSN
-
Collation
xvii, 83 hlm.; ilus.; tab, 29 cm
Series Title
-
Call Number
T1959872026
Availability1
Add to basket
MARC DownloadCite
cover
IMPLEMENTASI PEMBELAJARAN PENDIDIKAN PANCASILA BERBASIS MULTIKULTURAL UNTUK M…
Comment Share
Ningsih, Alda Ratu Sitia

This research aims to describe the implementation of multicultural-based Pancasila Education learning in improving tolerance among students at SMA Negeri 1 Simpang. The method used is descriptive qualitative. The research informants consisted of 7 people, including 5 primary informants, 1 supporting informant, and 1 member check. Data collection techniques included observation, interviews, and …

Edition
-
ISBN/ISSN
-
Collation
vii, 128 hlm.; ilus.; tab, 29 cm
Series Title
-
Call Number
T1968362026
Availability1
Add to basket
MARC DownloadCite
cover
HUBUNGAN PROGRAM PELATIHAN DESAIN GRAFIS TERHADAP PENINGKATAN KETERAMPILAN DI…
Comment Share
Naura, Khalisha

Mathematical comprehension is a crucial skill for students in physics, particularly in kinematics, as it is essential for understanding other physics concepts and the many applications of mathematics. This study aims to describe the percentage of students' mathematical comprehension skills in solving one-dimensional kinematics problems. This study used a descriptive quantitative research method…

Edition
-
ISBN/ISSN
-
Collation
xiv, 114 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1966362026
Availability1
Add to basket
MARC DownloadCite
cover
Dasar-Dasar Menulis Karya Tulis Ilmiah
Comment Share
Susilawati, SusilawatiEfendi, AdhanRosiah, RosiahNuraeni, AdeNoviansyah, Wahyu

Edition
-
ISBN/ISSN
978-623-023-427-9
Collation
x, 165 hlm.; 23 cm
Series Title
-
Call Number
808.066 378 Efe d

Edition
-
ISBN/ISSN
978-623-023-427-9
Collation
x, 165 hlm.; 23 cm
Series Title
-
Call Number
808.066 378 Efe d
Availability4
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN LKPD BERBASIS BUDAYA LOKAL PADA PEMBELAJARAN MENULIS CERPEN UNTU…
Comment Share
Rahmadini, Novaliza Annisa

This study aims to develop a Student Worksheet (LKPD) for writing short stories based on Palembang local culture for eighth-grade students of SMP Negeri 46 Palembang. This research employed the Research and Development (R&D) method by adapting the development models of Jolly and Bolitho as well as Dick, Carey, and Carey, which include the stages of needs identification, needs exploration, mater…

Edition
-
ISBN/ISSN
-
Collation
114 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T2012722026
Availability0
Items not available
MARC DownloadCite
cover
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO PODCAST AI DALAM MATERI SEJARA…
Comment Share
Amanda, Diva Tri

This research is entitled "Development of AI Video Podcast-Based Learning Media in the History of the Bumiayu Temple Site in PALI Regency in the History Subject of SMA Negeri 1 Indralaya Utara". The problem formulation in this research is How to develop a valid AI video podcast-based history learning media on the history of the Bumiayu Temple Site in SMA Negeri 1 Indralaya Utara. Therefore, thi…

Edition
-
ISBN/ISSN
-
Collation
xx, 205 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T2008732026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN KOMIK EDUKASI DIGITAL BERORIENTASI (ESD) MATERI NILAI-NILAI PANC…
Comment Share
Sakinah, Citra

This research developed a digital educational comic oriented toward Education for Sustainable Development (ESD) on the application of Pancasila values in daily life for sixth-grade students at SD Negeri 01 Mangun Jaya. The objectives were to determine the development procedure and to assess the validity and practicality of the developed learning media. This study employed the Research and Devel…

Edition
-
ISBN/ISSN
-
Collation
-
Series Title
-
Call Number
T1964022026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA PEMAHAMAN MEMBACA CERITA RAKYAT SUMATERA SELATAN BERBASIS …
Comment Share
Nabila, Diah Nur

This study aims to: (1) describe the needs analysis of lecturers and students toward reading comprehension media for South Sumatra folklore assisted by FlipHTML5, (2) produce a design of reading comprehension media for South Sumatra folklore based on FlipHTML5 according to the needs analysis results, (3) explain the results of expert validation of the developed media, and (4) determine the resu…

Edition
-
ISBN/ISSN
-
Collation
xii, 121 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T2009232026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN INSTRUMEN PENILAIAN KARAKTER PESERTA DIDIK PADA MATA PELAJARAN P…
Comment Share
Lestari, Ayu

This study aims to produce a product in the form of a valid, practical character assessment instrument, and can measure honest character, discipline character, hard work character, independent character of students. This research and development was conducted at SMA Negeri 1 Indralaya by involving students of class XI.10 as research subjects. This research design uses the ADDIE model. Data coll…

Edition
-
ISBN/ISSN
-
Collation
xvii, 152 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1964612026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN IBISPAINT UNTUK MENG…
Comment Share
Meardahena, Pingkan Laila

This study aims to develop a digital comic-based learning media product using ibisPaint to strengthen the ecological literacy (ecoliteracy) among fifth-grade students at SD Negeri 05 Indralaya. This study used the ADDIE Development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques included observation, interviews, and…

Edition
-
ISBN/ISSN
-
Collation
xvii, 142 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1964092026
Availability1
Add to basket
MARC DownloadCite
cover
PERAN MASYARAKAT DALAM MENINGKATKAN KEBERSIHAN LINGKUNGAN DI SEKITAR TPA DESA…
Comment Share
Afifa, Nadia

Community roles refer to the involvement of individuals or groups in activities aimed at achieving common goals. Environmental cleanliness is a condition of a healthy, green, and comfortable environment that is free from waste, dirt, and unpleasant odors. This study aims to analyze the role of the community in improving environmental cleanliness around the Palem Raya Landfill, Ogan Ilir Regency…

Edition
-
ISBN/ISSN
-
Collation
xiii, 111 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1961992026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN POP-UP BOOK DIGITAL PADA MATERI TEKS PROSEDUR UNTUK MENUMBUHKAN …
Comment Share
Seftianika, Yurike

This study aimed to develop a Digital Pop-Up Book on procedural text material to enhance higher-order thinking skills (HOTS) among fifth-grade elementary school students. The research employed a Research and Development (R&D) approach following the ADDIE development model, which includes Analysis, Design, Development, Implementation, and Evaluation stages. Data collection techniques included in…

Edition
-
ISBN/ISSN
-
Collation
xiii, 100 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1964402026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN KOMIK DIGITAL BERTEMA LINGKUNGAN DALAM PEMBELAJARAN BAHASA INDON…
Comment Share
Khanaya, Sarmila

This research aimed to develop an environmental-themed digital comic as a learning medium to foster fourth-grade students’ reading literacy. The study employed a Research and Development (R&D) method using the ADDIE model, which consists of the stages of Analyze, Design, Development, Implementation, and Evaluation. Data were collected through validation sheets from material, design, and pract…

Edition
-
ISBN/ISSN
-
Collation
xix, 102 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1964072026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBANTUAN CANVA PADA MATERI KE…
Comment Share
Putri, Serli Adeliya

This study aimed to develop an animated learning video, created with Canva, on the topic of “The Diversity of My Indonesian Culture” for fifth-grade elementary school students and to evaluate its validity and practicality. The study employed a research and development (R&D) approach using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evalua…

Edition
-
ISBN/ISSN
-
Collation
xiii, 143 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1964032026
Availability1
Add to basket
MARC DownloadCite
cover
EXPLORING STUDENTS’ JOURNEYS FROM LESS ACTIVE TO ACTIVE SPEAKERS IN SPEAKIN…
Comment Share
Saputra, Ari

This study aims to explore students’ experiences in their journey from being less active speakers to becoming more active speakers in Speaking class, as well as to identify the factors that support this transition. This research employed a narrative inquiry design conducted in the English Education Study Program at Sriwijaya University. The participants were twelve sixth-semester students sel…

Edition
-
ISBN/ISSN
-
Collation
x, 145 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T2006752026
Availability1
Add to basket
MARC DownloadCite
cover
ENGLISH EDUCATION STUDENTS’ EXPERIENCES OF USING DISCORD FOR INFORMAL ENGLI…
Comment Share
Heriansah, Geri

English language learning is no longer limited to the classroom. As digital platforms become increasingly embedded in students' daily lives, informal spaces such as Discord have emerged as platforms where English engagement can happen naturally. This study investigates university students' experiences of using Discord for informal English learning and how they experience English language develo…

Edition
-
ISBN/ISSN
-
Collation
xi, 149 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T2008252026
Availability1
Add to basket
MARC DownloadCite
cover
STUDENTS’ PERCEPTION TOWARDS USAGE OF GAME ELDEN RING FOR VOCABULARY ACQUIS…
Comment Share
Prabu, Rizky

This research intends to examine students’ perception of using the game Elden Ring as a medium for English vocabulary acquisition outside the classroom. The present quantitative survey-based study was conducted on 64 active students of the English Education Study Program at Sriwijaya University in the academic year 2025/2026, all of whom had prior experience playing Elden Ring. The data colle…

Edition
-
ISBN/ISSN
-
Collation
xiii, 85 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T2009862026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN E-BOOK INTERAKTIF BERBASIS HYPERCONTENT PADA MATERI TEKS NONFIKS…
Comment Share
Adha, Metha Miranda

This study aims to develop an interactive hypercontent-based e-book learning media on nonfiction text materials to foster ecoliteracy among fifth-grade elementary school students, and to evaluate the validity, practicality, and ecoliteracy development of the developed media. The research utilized the Research and Development (R&D) method with reference to the ADDIE model, which comprises five m…

Edition
-
ISBN/ISSN
-
Collation
xvi, 148 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1963522026
Availability1
Add to basket
MARC DownloadCite
cover
PERBANDINGAN PENGGUNAAN MEDIA KONVENSIONAL DAN MEDIA DIGITAL TERHADAP PEMAHAM…
Comment Share
Julieta, Annisa

This study aims to compare the use of conventional media and digital media in understanding the concept of the human respiratory system among students at SD Negeri 4 Palembang. The method used was an experiment with a nonequivalent control group design. The results showed that both media can improve students' understanding of concepts. In the conventional media class, the average score increase…

Edition
-
ISBN/ISSN
-
Collation
xvii, 211 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1963532026
Availability1
Add to basket
MARC DownloadCite
cover
PENERAPAN PEMBELAJARAN MENDALAM BERBASIS PERMAINAN TRADISIONAL UNTUK MENINGKA…
Comment Share
Humaidi, Humaidi

Learning the 50 meter sprint in Physical Education, Sports, and Health (PJOK) at the elementary school level is still predominantly monotonous, which has resulted in low student learning outcomes. This study aims to examine the effectiveness of deep learning based traditional games, the differences between this approach and conventional learning, and the magnitude of improvement in the learning…

Edition
-
ISBN/ISSN
-
Collation
xxvii, VI-2 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1961902026
Availability1
Add to basket
MARC DownloadCite
cover
PERKEMBANGAN PEMBANGUNAN DI PROVINSI DKI JAKARTA TAHUN 2012-2022
Comment Share
Wijaya, Tomy

This study examines the development of the Special Capital Region of Jakarta during the period 2012–2022 as a decade of intensive urban transformation. The study focuses on the dynamics of physical and non-physical development, factors influencing policy direction, and their impact on spatial planning, social structure, and community life. The research uses a historical method with heuristic,…

Edition
-
ISBN/ISSN
-
Collation
xv, 140 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1962922026
Availability1
Add to basket
MARC DownloadCite
cover
ANALISIS FAKTOR PENYEBAB PERNIKAHAN DINI DI DESA BERUGE DARAT KABUPATEN PENUK…
Comment Share
Pitriana, Pitriana

This study aims to analyze and describe the factors causing early marriage in Beruge Darat Village, Penukal Abab Lematang Ilir Regency. This research uses a qualitative approach with a descriptive research type. The sample consists of 11 respondents, including 7 individuals who experienced early marriage and 4 parents of those individuals. Data collection methods include interviews, observation…

Edition
-
ISBN/ISSN
-
Collation
xvi, 164 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1962102026
Availability1
Add to basket
MARC DownloadCite
cover
PENGEMBANGAN MEDIA PEMBELAJARAN TIME CAPSULE BERBASIS AI PADA MATERI PROKLAMA…
Comment Share
Alauwiyah, Fatimah

This study is entitled "Development of AI-Based TIME CAPSULE Learning Media for the Proclamation of Indonesian Independence at SMA Negeri 1 Indralaya Utara." The research problem is how to develop interactive learning media for the Proclamation of Indonesian Independence that is valid and practical. The purpose of this study is to develop a valid and practical AI-based TIME CAPSULE audiovisual …

Edition
-
ISBN/ISSN
-
Collation
xix, 208 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1962952026
Availability1
Add to basket
MARC DownloadCite
cover
KAJIAN POTENSI DAN STRATEGI PENGEMBANGAN KOLAM RENANG TIRTA RANDIK SEBAGAI DE…
Comment Share
Ningsih, Tri Wahyu

This study examines the tourism potential and formulates strategic development directions for Tirta Randik Swimming Pool as a local sport tourism destination in Sekayu City, Musi Banyuasin Regency. Despite its historical significance as a venue for the 2004 National Sports Week (PON), the destination remains underutilized due to limited attraction diversification, outdated facilities, weak digi…

Edition
-
ISBN/ISSN
-
Collation
ix, 127 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1964282026
Availability1
Add to basket
MARC DownloadCite
cover
KETERLIBATAN KELOMPOK TANI DALAM MEMBERDAYAKAN MASYARAKAT PETANI PADI DI DESA…
Comment Share
Pertiwi, Niken

The involvement of farmer groups in empowering rice farming communities is closely related to their role in increasing farmer capacity and independence. This study aims to analyze the involvement of farmer groups in Rasuan Village, East Ogan Komering Ulu Regency. The study used a qualitative descriptive approach with 13 informants selected using purposive sampling. Data were collected through o…

Edition
-
ISBN/ISSN
-
Collation
xxiii, 61 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1961872026
Availability1
Add to basket
MARC DownloadCite
1 2 3 4 5 Next Last Page
The Sriwijaya University Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Search

start it by typing one or more keywords for title, author or subject

Keep SLiMS Alive Want to Contribute?

© 2026 — Senayan Developer Community

Powered by SLiMS
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?