Financial literacy has a very important role in individual financial management. Individuals who have good financial literacy are able to make financial plans more efficiently. This study aims to examine the effect of financial literacy on the financial planning of students in the Economic Education Study Program at Sriwijaya University. The research method uses a quantitative approach with an …
The background of this study is the low student learning outcomes caused by teacher-centered learning processes and the limited use of technology-based learning media. This research employed a quantitative approach using an experimental method with a one group pretest–posttest design. This study aims to determine the effect of YouTube learning content on students’ learning outcomes in the C…
Kahoot is an interactive multimedia-based learning medium in the form of a game that can be accessed online through various devices and is easy for both teachers and students to use. This study is important because Kahoot provides features that support varied, interactive, and enjoyable learning activities, which have the potential to increase students’ learning interest that is still relativ…
Penelitian ini bertujuan untuk mengetahui pengaruh fashion involvement terhadap impulsive buying pada mahasiswa Pendidikan Ekonomi FKIP Universitas Sriwijaya. Hasil penelitian diharapkan dapat memberikan pemahaman mengenai pentingnya kesadaran finansial agar mahasiswa lebih bijak dalam mengelola perilaku konsumsi. Penelitian ini menggunakan metode penelitian kuantitatif berjenis asosiatif kausa…
Dalam dunia pendidikan, kemampuan kognitif yang dimiliki oleh peserta didik merupakan indikator sangat penting. Hal ini dikarenakan kemampuan kognitif yang baik tentunya akan memungkinkan peserta didik tidak hanya mengingat materi yang diajarkan tetapi juga kemungkinan besar peserta didik akan mampu menganalisis dan menerapkan dalam kehidupan sehari-hari. Peningkatan kemampuan kognitif ini juga…
Perkembangan teknologi informasi dan komunikasi telah mendorong peningkatan penggunaan online shop yang berdampak pada perubahan gaya hidup mahasiswa. Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan online shop terhadap perubahan gaya hidup mahasiswa Pendidikan Ekonomi FKIP Universitas Sriwijaya. Penelitian menggunakan pendekatan kuantitatif deskriptif dengan sampel 79 mahasiswa…
Penelitian ini dilatarbelakangi oleh pentingnya peran guru dalam meningkatkan mutu pendidikan serta perlunya menumbuhkan minat mahasiswa kependidikan untuk berkarier sebagai pendidik. Salah satu faktor yang diduga memengaruhi minat tersebut adalah lingkungan keluarga sebagai lingkungan pendidikan pertama. Penelitian ini bertujuan untuk membuktikan pengaruh lingkungan keluarga terhadap minat men…
For students of the Education Study Program itself, the decision to continue their studies to the next level, namely PPG, can be influenced by various factors, one of which is direct experience as a teacher in an educational unit, namely a school. Where this experience is obtained from the implementation of PLP (Preparation for Teaching Practice). However, in reality, some education students st…
Kemampuan berpikir kritis merupakan kompetensi esensial dalam pembelajaran abad ke-21, namun implementasi model pembelajaran yang sistematis untuk mengembangkan kompetensi tersebut masih menghadapi kesenjangan. Penelitian ini bertujuan mengembangkan model pembelajaran analytic teams’ problem-based learning berbasis budaya akademik (ATPBAC) untuk meningkatkan kemampuan berpikir kritis Perspekt…
The use of interactive student worksheets (LKPD) assisted by liveworksheets introduces new variations in the learning process, making classroom activities more engaging and innovative. A lack of variety in learning methods often causes students to feel bored and less motivated to participate actively. This study aims to examine the effect of interactive student worksheets (LKPD) assisted by liv…
Perkembangan teknologi digital yang semakin pesat mendorong perubahan perilaku keuangan mahasiswa, termasuk dalam minat mereka terhadap investasi. Penelitian ini bertujuan untuk mengetahui: (1) Pengaruh Financial technology terhadap minat investasi pada mahasiswa Pendidikan Ekonomi Universitas Sriwijaya, (2) Pengaruh lifestyledigital terhadap minat investasi pada mahasiswa Pendidikan Ekonomi Un…
This study aims to analyze the influence of the Problem-Based Learning model assisted by Canva audiovisual media on the learning interest in economics among eleventh-grade students at SMAN 2 Indralaya Utara. The research background indicates that economics learning is often unengaging, with students lacking focus and active involvement, necessitating innovations like Problem-Based Learning that…
conomics Education students show considerable interest in entrepreneurial activities, but this interest has not been fully realized in concrete actions due to the limitations of entrepreneurial knowledge and the level of self-efficacy that is still not optimal. This condition emphasizes the need for empirical analysis of the contribution of these two variables in shaping students' entrepreneuri…
In learning, students face challenges that affect learning outcomes. Adversity quotient helps them overcome difficulties; high AQ supports learning achievement, while low AQ can hinder it, especially in Economics. This study aims to determine the effect of adversity quotient on student learning outcomes in Economics at SMA Negeri 12 Palembang. This study uses a quantitative method with a causal…
This study examines the effect of Quizwhizzer, a web-based interactive learning platform, on students’ learning motivation in the Economics subject at SMA Negeri 12 Palembang. The research employed a quantitative approach with a pre-experimental one-group pre-test post-test design and involved 33 eleventh-grade students (class XI.4) as participants. The increase in learning motivation was evi…
This study aims to analyze the influence of social media influencers on YouTube on the gadget purchasing decisions of students in the Economics Education program at Universitas Sriwijaya. The method used is associative quantitative with data collection techniques through questionnaires, interviews, and documentation from a sample of 77 students. The research findings reveal that influencer has …
The aim of the research is to prove the influence of Quizlet-based Flashcard media on students' learning motivation in economics subjects at SMA Negeri 2 Palembang. type of experimental research with a Pre-Experimental Design in the form of one Group Pretest- posttest Design. The research population was all classes XI.4 of SMA Negeri 2 Palembang. The research sample was class XI.4, totaling 44 …
Penelitian ini bertujuan untuk membuktikan hubungan antara Manajemen Waktu dengan Prestasi Belajar Mahasiswa Pendidikan Ekonomi FKIP Universitas Sriwijaya Tahun 2020. Penelitian ini merupakan kuantitatif asosiatif dengan menggunakan pendekatan korelasi. Adapun populasi dalam penelitian merupakan seluruh mahasiswa pendidikan ekonomi angkatan 2020 yang berjumlah 72 mahasiswa. Teknik sampling yang…
Belajar merupakan suatu proses penyampaian ilmu, banyak cara yang bisa digunakan untuk menyampaikan ilmu kepada peserta didik seperti penggunaan media interaktif berbasis Canva yang mampu menyampaikan ilmu tanpa membuat peserta didik merasa bosan selama pembelajaran berlangsung. Penelitian ini bertujuan untuk membuktikan pengaruh penggunaan media pembelajaran interaktif berbasis Canva terhadap …
This research aims to prove the influence of the problem based leaning learning model using Canva media on student learning outcomes in economics subjects at SMA Negeri 1 Sanga Desa. This research is a Pre Experimental Design in the form of One Group Pretest-Posttest Design with a quantitative approach. The population in this study was all class X students, totaling 272 people. The sampling tec…
The aims of this research is to prove the effect of the crossword puzzle learning media on student learning outcomes in economics subjects at SMA Negeri 1 Tanjung Raja. This research is a quantitative experimental research using the Nonquivalent Control Group Design method where this design is almost the same as pretest-posstesy control. The population in this research is all class XI at SMA Ne…
The development of digital technology is marked by the increasing use of the social media platform TikTok in Indonesia. TikTok provides creative content that serves not only as entertainment but also as a source of information about entrepreneurship. Considering that the entrepreneurship ratio in Indonesia is low compared to other countries, it is essential to enhance the interest in becoming a…
This study aims to prove the effect of the problem-based learning model assisted by portfolios on the economic learning outcomes of students at SMA Negeri 2 Indralaya Utara. This study uses a type of research with a Pre-experimental Design with a One-Group Pretest-Posttest Design. The population of this study was all grade XI at SMA Negeri 2 Indralaya Utara which consists of 3 classes with a to…
Penelitian ini bertujuan untuk mengetahui: 1) Pengaruh financial attitude terhadap pengelolaan keuangan mahasiswa Pendidikan Ekonomi Universitas Sriwijaya, 2) Pengaruh kontrol diri terhadap pengelolaan keuangan mahasiswa Pendidikan Ekonomi Universitas Sriwijaya, 3) Pengaruh financial attitude dan kontrol diri terhadap pengelolaan keuangan mahasiswa Pendidikan Ekonomi Universitas Sriwijaya. Popu…
Penelitian ini bertujuan untuk membuktikan pengaruh media pembelajaran Video Animasi terhadap minat belajar siswa pada mata pelajaran IPS di SMP Negeri 3 Gelumbang. Penelitian ini menggunakan metode kuantitatif dengan jenis penelitian eksperimen dengan desain Pre-Experimental Designs bentuk One Group Pretest-Posttest Design. Populasi pada penelitian ini yaitu seluruh kelas VII SMP Negeri 3 Gelu…
This research aims to describe the civic engagement of students participating in the Independent Learning Independent Campus (MBKM) program in the Economic Education study program, Faculty of Teacher Training and Education, Sriwijaya University. The research method used in this research is descriptive quantitative. The data collection techniques used were questionnaires and interviews. The samp…
The low motivation of students to learn can be caused by the use of learning media that is less varied and used repeatedly. One of the efforts made is by applying media such as the use of Augmented Reality (AR) based technology. This study aims to prove the effect of using Augmented Reality (AR) based learning media with assemblr EDU on students' learning motivation at SMAN 1 Indralaya. This re…
The purpose of this study is to prove the influence of self-efficacy to interest in being a teacher for students in the Economic Education Study Program, Faculty of Teacher Training and Education, Sriwijaya University, Academic Year 2020. This research uses a casual associative method with a quantitative approach. The population in this study were students of the Economic Education Study Progra…
Penelitian ini bertujuan untuk menguji dampak dari penerapan strategi pembelajaran aktif tipe Everyone is a Teacher Here terhadap tingkat motivasi belajar peserta didik pada mata pelajaran Ekonomi di SMA Negeri 1 Palembang. Metode yang digunakan adalah pendekatan kuantitatif dengan desain eksperimen berbentuk One Group Pretest-Posttest Design. Populasi dalam penelitian ini adalah seluruh pesert…
This research aims to prve that there is an influence of the learning together lerning model on the learning outcomes of class N 1 Rambang Dangku. The method used in this research is an experimental research method. The experimental research design used was true experimental design whit a posttest only control design approach. The population addressed in this research was class to collect data …