This study aims to develop a Sensory Showdown assessment instrument, assisted by Baamboozle, on the Five Senses topic for fourth-grade students at SD Negeri 004 Palembang and to determine the development procedures, validity, and practicality of the instrument. This research employed a Research and Development (R&D) method using the ADDIE model, comprising the Analyze, Design, Development, Impl…
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan Game Smart Shape terhadap kemampuan berpikir logis anak usia 5–6 tahun di TK Al-Kautsar Indralaya. Penelitian dilakukan menggunakan pendekatan kuantitatif dengan desain pre-eksperimental (one-group pretest–posttest) yang melibatkan 16 anak kelompok B yang dipilih melalui teknik total sampling. Hasil penelitian menunjukkan adanya …
This study aims to determine the effect of number bottle cap media on the number sequencing ability of children aged 4–5 years at TK Islam Al-Furqon Pedamaran. The research employed a quantitative experimental approach using a one-group pretest–posttest design involving 16 children selected through total sampling. Data were collected through observation sheets and documentation, and were an…
ABSTRACT This study aims to produce a subtraction board educational game tool for children in group B in kindergarten that has been tested for validity and practicality. The development model used is the Rowntree development model which consists of the planning, development, and formative evaluation stages of Tessmer which consists of the stages of self evaluation, expert review, one to one eva…
This research aims to develop products educational tool games maze three-dimensional subtheme of butterfly animals in child group B in a valid kindergarten and practical. The development model used is Rowntree development model consisting of three stages of planning, development, and evaluation using Tessmer evaluation which consists of self-evaluation stage, expert review, one-to-one evaluatio…
This study aims to develop an educational tool for the concept of color in group A children in kindergarten that is tested for its validity and practicality. The development of the educational instrument of the concept of color uses the rowntree development model and formative tessmer evaluation with stages of self evaluation, expert review, one to one evaluation and small group evaluation. Dat…
This study aims to develop an alphabet box educational game tool to recognize letter for children group B which is proven valid and practical in supporting children group B to recognize letters. This research is a type of Rowntree development model and Tessmer evaluation. In the Rowntree development model there are three stages; needs analysis, product design and evaluation. In the formative ev…
Penelitian ini bertujuan untuk mengembangkan alat permainan edukatif geometri bangun ruang untuk mengenalkan konsep whole and part pada anak kelompok B di taman kanak-kanak yang teruji validitas dan praktisnya. Model pengembangan yang digunakan adalah Rowntree yang terdiri dari (1) analisis kebutuhan, (2) desain produk, dan (3) evaluasi peneliti menggunakan prosedur evalusi formatif Tessmer yan…