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Found 8 from your keywords: subject="Permainan Edukatif"
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SENSORY SHOWDOWN : INSTRUMEN ASESMEN PEMBELAJARAN BERBANTUAN BAAMBOOZLE MATER…
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Faiz, Muhammad Haekal

This study aims to develop a Sensory Showdown assessment instrument, assisted by Baamboozle, on the Five Senses topic for fourth-grade students at SD Negeri 004 Palembang and to determine the development procedures, validity, and practicality of the instrument. This research employed a Research and Development (R&D) method using the ADDIE model, comprising the Analyze, Design, Development, Impl…

Edition
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ISBN/ISSN
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Collation
xvii, 149 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1949132026
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PENGARUH GAME SMART SHAPE TERHADAP KEMAMPUAN BERPIKIR LOGIS ANAK USIA 5-6 TAH…
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Mutiara, Mutiara

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan Game Smart Shape terhadap kemampuan berpikir logis anak usia 5–6 tahun di TK Al-Kautsar Indralaya. Penelitian dilakukan menggunakan pendekatan kuantitatif dengan desain pre-eksperimental (one-group pretest–posttest) yang melibatkan 16 anak kelompok B yang dipilih melalui teknik total sampling. Hasil penelitian menunjukkan adanya …

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ISBN/ISSN
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Collation
xiii, 112 hlm.; ilus.; tab.; 29 cm
Series Title
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Call Number
T1940742026
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PENGARUH MEDIA TUTUP BOTOL ANGKA TERHADAP KEMAMPUAN MENGURUTKAN BILANGAN ANAK…
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Imelia, Imelia

This study aims to determine the effect of number bottle cap media on the number sequencing ability of children aged 4–5 years at TK Islam Al-Furqon Pedamaran. The research employed a quantitative experimental approach using a one-group pretest–posttest design involving 16 children selected through total sampling. Data were collected through observation sheets and documentation, and were an…

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ISBN/ISSN
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Collation
xvii, 117 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1948982026
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PENGEMBANGAN ALAT PERMAINAN EDUKATIF PAPAN PENGURANGAN UNTUK ANAK KELOMPOK B …
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Mastura, Ra

ABSTRACT This study aims to produce a subtraction board educational game tool for children in group B in kindergarten that has been tested for validity and practicality. The development model used is the Rowntree development model which consists of the planning, development, and formative evaluation stages of Tessmer which consists of the stages of self evaluation, expert review, one to one eva…

Edition
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ISBN/ISSN
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Collation
xiv, 58 hlm.: ilus.; 29 cm
Series Title
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Call Number
T635122022
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PENGEMBANGAN ALAT PERMAINAN EDUKATIF MAZE TIGA DIMENSI SUBTEMA HEWAN KUPU-KUP…
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Asri, Nurbaiti

This research aims to develop products educational tool games maze three-dimensional subtheme of butterfly animals in child group B in a valid kindergarten and practical. The development model used is Rowntree development model consisting of three stages of planning, development, and evaluation using Tessmer evaluation which consists of self-evaluation stage, expert review, one-to-one evaluatio…

Edition
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ISBN/ISSN
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Collation
ix, 109 hlm.: Ilus., tab.; 29 cm
Series Title
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Call Number
T326332020
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PENGEMBANGAN ALAT PERMAINAN EDUKATIF KONSEP WARNA PADA ANAK KELOMPOK A DITAMA…
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DWI PUTRI, DINDA

This study aims to develop an educational tool for the concept of color in group A children in kindergarten that is tested for its validity and practicality. The development of the educational instrument of the concept of color uses the rowntree development model and formative tessmer evaluation with stages of self evaluation, expert review, one to one evaluation and small group evaluation. Dat…

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ISBN/ISSN
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Collation
xv,114 hlm.; ilus., tab.: 28 cm
Series Title
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Call Number
T320852020
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PENGEMBANGAN ALAT PERMAINAN EDUKATIF KOTAK ALFABBET UNTUK MENGENAL HURUF PADA…
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SARI, EVITA

This study aims to develop an alphabet box educational game tool to recognize letter for children group B which is proven valid and practical in supporting children group B to recognize letters. This research is a type of Rowntree development model and Tessmer evaluation. In the Rowntree development model there are three stages; needs analysis, product design and evaluation. In the formative ev…

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ISBN/ISSN
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Collation
xii, 102 hlm.; ilus., tab.: 28 cm
Series Title
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Call Number
T387022020
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PENGEMBANGAN ALAT PERMAINAN KONSEP WHOLE AND PART BERBASIS GEOMETRI BANGUN RU…
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Pebrina, Elza

Penelitian ini bertujuan untuk mengembangkan alat permainan edukatif geometri bangun ruang untuk mengenalkan konsep whole and part pada anak kelompok B di taman kanak-kanak yang teruji validitas dan praktisnya. Model pengembangan yang digunakan adalah Rowntree yang terdiri dari (1) analisis kebutuhan, (2) desain produk, dan (3) evaluasi peneliti menggunakan prosedur evalusi formatif Tessmer yan…

Edition
-
ISBN/ISSN
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Collation
xvi, 110 hlm.: ilus.; 28 cm.
Series Title
-
Call Number
T379822020
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