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Found 5 from your keywords: subject="Video Game"
cover
RANCANGAN DAN IMPLEMENTASI ALGORITMA PROBABILISTIC FINITE STATE MACHINE PADA …
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Akbar, Muhammad Briliant

Artificial intelligence in video games plays an important role in managing the behavior of non-player characters (NPC) to make them appear dynamic and unpredictable. One method often used is the Finite State Machine (FSM), but this method has limitations because the transitions between states are deterministic and not varied. This study aims to design and implement a Probabilistic Finite State …

Edition
-
ISBN/ISSN
-
Collation
xv, 134 hlm.; ilus.; tab.; 29 cm
Series Title
-
Call Number
T1897962025
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STUDENTS’ PERCEPTION TOWARD THE USE OF VIDEO GAMES ON ENGLISH VOCABULARY AC…
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Yusuf, Andra Maulana

This thesis investigates the perceptions of 26 seventh-grade students at SMP Srijaya Negara regarding the use of video games as a tool for acquiring English vocabulary during the academic year 2022/2023. This research used mixed-methods design with an explanatory sequential approach. The study utilizes questionnaires, interviews, and vocabulary tests as instruments. The findings reveal a positi…

Edition
-
ISBN/ISSN
-
Collation
xii, 72 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1311032023
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cover
Researching Virtual Play Experiences
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Bailey, Chris

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fi…

Edition
1
ISBN/ISSN
978-3-030-78694-6
Collation
xix, 382p.:Ill
Series Title
Digital Education and Learning
Call Number
649.55 Bai r
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cover
BIKIN SENDIRI VIDEO GAME TEKNIK MERAKIT DAN MEREPARASINYA
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Rudatin, Taslim

Edition
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ISBN/ISSN
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Collation
116 hlm :ilus ;21 cm
Series Title
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Call Number
621 Rud b

Edition
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ISBN/ISSN
-
Collation
116 hlm :ilus ;21 cm
Series Title
-
Call Number
621 Rud b
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cover
Using RPG video games to improve english vocabulary achievement of the 8th gr…
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Irfan

The objectives of this study were to find out: (1) whether or not there was any significant improvement in students’ English vocabulary achievement after they were taught by using Role- Playing Game (RPG) Video Games and (2) the students’ perceptions on using RPG video games in learning English vocabulary. This study involved 20 eighth grade students. However, only 14 students were take…

Edition
-
ISBN/ISSN
-
Collation
vii, 36 hlm. : ilus.
Series Title
-
Call Number
-
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