This study aims to produce interactive PowerPoint-based learning media on material changes in the form of objects in class V SD Negeri 16 Indralaya Utara that are validated and to test the practicality of using interactive learning media products. The research used is development research with the ADDIE model (Analyze, Design, Develop, Implement, and Evaluate). This research only reaches the th…
This research is a type of classroom action research that aims to improve the learning outcomes of fourth grade students of SD Negeri Kampung Sekate. The object of this research was the fourth grade students of SD Negeri Kampung Sekate, totaling 20 students consisting of 9 male students and 11 female students. This classroom action research uses interactive powerpoint learning media. The data c…
Penelitian ini berjudul “Perbedaan Hasil Belajar Siswa Antara Penggunaan Media Pembelajaran Animasi 3DS MAX dengan Penggunaan Media Pembelajaran Power Point Pada Kompetensi Engine Dan Komponennya Di Kelas X TKR SMK Negeri 1 Indralaya Utara”. Tujuan penelitian ini adalah untuk mengetahui perbedaan hasil belajar siswa antara penggunaan media pembelajaran Animasi 3DS MAX dengan penggunaan medi…