This study aims to develop Augmented Reality learning media assisted by Assemblr Edu to train the visual literacy of sixth-grade elementary school students. The study uses the Research and Development (R&D) method with the ADDIE model, which includes the stages of Analyze, Design, Development, Implementation, and Evaluation. Data collection techniques included interviews, documentation, validat…
The development of digital technology has led to an increase in the use of gadgets among elementary school students, including in areas with limited infrastructure and access to technology, which has the potential to affect academic achievement. Uncontrolled use of gadgets can have an impact on students’ concentration and learning habits. This study aims to analyze the effect of device usage …
This study aims to develop H5P Game Map learning media to increase sustainability awareness of the water cycle material among fifth-grade elementary school students. The method utilized is research and development approach with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of media experts, subject ma…
This research aims to develop Google Sites-based learning media for the Science and Social Studies (IPAS) subject, focusing on the topic of "Norms in My Regional Customs" for fourth-grade students at SD Negeri 4 Palembang. The study describes the development process, assesses the validity, and evaluates student responses to the media. Utilizing the Research and Development (R&D) method with the…
This study aims to develop a Sensory Showdown assessment instrument, assisted by Baamboozle, on the Five Senses topic for fourth-grade students at SD Negeri 004 Palembang and to determine the development procedures, validity, and practicality of the instrument. This research employed a Research and Development (R&D) method using the ADDIE model, comprising the Analyze, Design, Development, Impl…
The development of an interactive learning media assisted by Google Sites on the topic of plane figures for fourth-grade elementary school students SDN 10 Talang Kelapa aims to determine the development stages, assess the validity level, and evaluate the media practicality. This study employed the Research and Development (R&D) method using the ADDIE model, which consists of the Analyze, Design…
This study aims to develop an Artificial Intelligence-assisted flipbook product on energy sources and their utilization for fourth-grade elementary school students and to determine its validity, practicality, and effectiveness. This study used the Research and Development (R&D) method following the ADDIE model. The results of the validation recapitulation by media, subject matter, and practitio…
The development of STEAM-based Google Sites learning media on the topic of energy transformation for fourth-grade elementary school students at SDN 32 Talang Kelapa aims to determine the development procedure, validity level, and practicality of the learning media. This study uses the Research and Development (R&D) method with a modified ADDIE development model consisting of only four stages: A…
This study aims to develop DIGIMIC, a digital comic learning media based on Education for Sustainable Development (ESD) on environmental change topic for fifth-grade elementary school students and to examine the development procedures, validity level, teacher and student responses, and the effectiveness of the media in improving scientific literacy. The study used a research and development met…
Learning in Science and Social Studies (IPAS) on the topic of photosynthesis in elementary school requires learning media that can help students understand the concept more concretely and interactively. This study aims to produce a product in the form of Augmented Reality (AR)-based learning media for IPAS Learning on Photosynthesis Material for fourth-grade students of SD Negeri 02 Indralaya U…
This research aims to develop a Metaverse-based learning media using Spatial.io for multilateral cooperation material for sixth-grade students at SDN 11 Indralaya. The research employed a Research and Development (R&D) approach, or development research using a 3D model consisting of three stages: Define, Design, and Develop. Data collection techniques included observation, interviews, questionn…
This study aims to determine the effect of the round robin brainstorming type of collaborative learning model on IPAS learning outcomes of fourth grade students at SD Negeri 05 Indralaya. The population in this study was all 116 fourth grade students at SD Negeri 05 Indralaya. The sample of this study consisted of 39 students in class IV A, which were selected using purposive sampling technique…
This study aims to develop an interactive e-module product on climate and its changes for fourth-grade elementary school students at SD Negeri 05 Indralaya. The research focuses on development procedures, validity, and teacher and student responses. The type of research used is R&D approach using the ADDIE model consisting of the Analyze, Design, Development, Implementation, and Evaluation stag…
This study aims to develop a Digital Pop-Up Book as learning media on respecting differences in community identity for fourth-grade students at Talang Pangeran 1 Public Elementary School. The research also aims to determine the level of validity and practicality of the developed media. The method used in this study was Research and Development (R&D) with the ADDIE model, which consists of the s…
This study aims to develop an AI-assisted illustrated story E-book on the topic of This study aims to develop an Artificial Intelligence-assisted (AI) illustrated story e-book on the topic of interactions among living things for third-grade elementary school students and to determine the validity, practicality, and effectiveness of the learning media. This study used the Research and Developmen…
This research aims to develop interactive learning media using the canva application on pancasila education material for second-grade elementary school, as well as to evaluate the level of validity and practicality. This research is motivated by the dominant use of printed media in pancasila education for secondgrade elementary school students, leading them to memorize without a deep understand…
The development of an e-book based on simplebooklet flipbook on self-identity in secondgrad at sdn 11 indralaya aims to determine the development procedure, validity level, and practicality of the e-book. The study used the Research and Development (R&D) method with the ADDIE five-stage development model, which consists of Analysis, Design, Development, Implementation, and Evaluation. Data coll…
The aim of this research is to describe the character values in fable-type children's stories found in thematic books for Class II students at elementary school theme 7 togetherness, revised edition 2017. The type of research used is qualitative research with descriptive methods. The data collection technique used in research is documentation. The data in this research are 18 character values, …
Analyzing intrinsic elements in fiction stories in thematic books for class IV students in theme 8 in the area where I live. Analysis is an activity to examine a particular object systematically, in order to obtain information about that object. Fiction stories in the form of literary works are fictional stories, which means they are something of the author's imagination and imagination. Intrin…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbantuan google sites materi sifat-sifat bunyi mata pelajaran IPA di Kelas IV SD Muthiah Islamic School Kayuagung. Jenis penelitian yang digunakan adalah Research and Development (R & D). Model pengembangan yang digunakan adalah pengembangan ADDIE yang terdiri atas lima tahapan yaitu analysis, design, development, implementation …
The development of animated video-based media in IPAS lessons in class IV SD Negeri 23 Palembang was carried out to determine the characteristics of animated video-based learning media in class IV SD Negeri 23 Palembang, the validity and practicality of the products that have been developed. This research uses the ADDIE approach model with five stages, namely Analysis, Design, Development, Impl…
Pengembangan media pembelajaran berbasis wordwall pada mata pelajaran matematika materi bangun ruang kelas IV SDN 1 Cempaka bertujuan untuk mengetahui prosedur pembuatan produk, tingkat kevalidan, dan kepraktisan dari media yang dikembangkan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Tekni…
This research aims to develop interactive video learning media based on reading ability material for the first grade of elementary school and also aims to determine the validity, responses of teachers and students, as well as the effectiveness of interactive video learning media. The type of research used is development research with the ADDIE model which consists of five stages, namely Analysi…
This research aims to determine the high or low level of learning motivation among students at SD Negeri 107 Jambi. This research uses descriptive quantitative methods. The data collection instrument used in this research is a questionnaire in the form of a Guttman scale which consists of two aspects, namely intrinsic motivation and ectrinsic motivation. The reliability coefficient result of th…
Masa anak merupakan periode perkembangan yang cepat dan terjadinya perubahan dalam banyak aspek perkembangan. Pengalaman masa kecil mempunyai pengaruh yang kuat terhadap perkembangan berikutnya. Anak pada umur kalender yang sama tidak selalu mencapai perkembangan yang sama. Perkembangan dalam psikologi merupakan konsep yang mengandung banyak dimensi, yatu pertumbuhan, kematangan, dan perubahan …
Penelitian ini bertujuan untuk mendeskripsikan Pengaruh Penggunaan Model Mind Mapping terhadap hasil belajar mata pelajaran IPAS kelas IV SD Negeri 05 Pemulutan. Penelitian ini merupakan jenis penelitian eksperimen dengan bentuk Pre- Experimental Designs, Yaitu, One Group Pretest-Posstes Populasi penelitian ini berjumlah 20 orang sekaligus sebagai sampel penelitian. Model pembelajaran pada pene…
This research aims to develop flipbook teaching materials regarding the application of Pancasila values and determine manufacturing procedures and product validity, to improve the quality of learning in class III. The research method used is the Research and Development (R&D) method. The development model used is ADDIE (Analysis, Dessing, Development, Implementation, Evaluation). The teaching m…
This study aims to produce interactive gamification based learning media for the water cycle topic in fifth-grade elementary school science. This research employed the ADDIE development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects were students of Class V.A at SD Negeri 14 Indralaya Utara. Data collection techniques included…
Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis Canva yang terintegrasi dengan Augmented Reality (AR) untuk materi gotong royong kelas IV SDN 14 Indralaya Utara. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Validasi yang dilakukan oleh ahli media, ahli materi, dan praktis…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Nearpod pada materi ide pokok untuk peserta didik kelas IV SDN 14 Indralaya Utara. Metode yang digunakan adalah penelitian pengembangan (Research and Development) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil pengembangan media menunjukkan bahwa Nearpod mampu menciptakan pembelajaran…