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Found 1168 from your keywords: subject="Guru"
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PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY BERBANTUAN ASSEMBLR EDU UNT…
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Herawati, Silviana

This study aims to develop Augmented Reality learning media assisted by Assemblr Edu to train the visual literacy of sixth-grade elementary school students. The study uses the Research and Development (R&D) method with the ADDIE model, which includes the stages of Analyze, Design, Development, Implementation, and Evaluation. Data collection techniques included interviews, documentation, validat…

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xix, 169 hlm.; ilus.; 29 cm
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T1948722026
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PENINGKATAN KEMAMPUAN BERHITUNG AWAL ANAK USIA 5-6 TAHUN MELALUI PERMAINAN CA…
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Handayani, I Desak Gede Agung Mas

This study aims to improve the early numeracy skills of children aged 5–6 years through the Cak Ingkling Gerpak game at PAUD Athaya Naffa’ Palembang. This research employed Classroom Action Research (CAR) based on the Kemmis and McTaggart model, consisting of planning, action, observation, and reflection stages conducted in two cycles. The research subjects were 15 children in group B. Data…

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xvi, 148 hlm.; ilus.; 29 cm
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T1949972026
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MENINGKATKAN KETERAMPILAN KEAKSARAAN ANAK USIA 5-6 TAHUN MELALUI MEDIA PUZZEL…
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Natasya, Dian Ayu

The development of early literacy in children aged 5–6 years is an important stage in building the foundation of reading and writing skills. At this age, children begin to recognize alphabet letters, understand the relationship between sounds and letter symbols, read simple words, and write their own names. This study aims to improve children's early literacy skills through the use of letter …

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xvii, 211 hlm.; ilus.; 29 cm
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T1949992026
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PENINGKATKAN KEMAMPUAN BAHASA ANAK KELOMPOK B MELALUI MEDIA KARTU HURUF DI TK…
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Aprilia, Putri

Penelitian ini bertujuan untuk meningkatkan kemampuan bahasa anak kelompok B melalui penggunaan media kartu huruf di TK Doa Ibu Palembang. Permasalahan dalam penelitian ini adalah rendahnya kemampuan anak dalam menyebutkan huruf, membedakan huruf yang mirip, serta menyusun huruf menjadi kata sederhana. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) dengan model Stephen Kemmis…

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xvii, 162 hlm.; ilus.; 29 cm
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Call Number
T1950022026
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PENGARUH MEDIA POHON PINTAR TERHADAP KEMAMPUAN MENGENAL KONSEP BILANGAN ANAK …
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Nurjanah, Nurjanah

This research is motivated by the low knowledge of children regarding the ability to recognize the concept of numbers of children aged 4-5 years. The purpose of this research is to see whether there is an influence of smart tree media on the ability to recognize the concept of numbers of children aged 4-5 years. The research uses a quantitative approach with a quasi-experimental method (pre-exp…

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xviii, 126 hlm.; ilus.; 29 cm
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Call Number
T1949442026
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PENGARUH PERMAINAN PAPAN MENCOCOKKAN ANGKA TERHADAP KEMAMPUAN PENGENALAN BILA…
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Emelia,, Reza

Number recognition skills influence children's cognitive development, particularly in naming numbers. They also impact fine motor development through eye-hand coordination, increased vocabulary and language skills, and social-emotional development through increased interest in learning and cooperation. This study aims to examine the effect of a number matching board game on the number recogniti…

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xx, 96 hlm.; ilus.; 29 cm
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Call Number
T1949852026
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UPAYA MENINGKATKAN KEMAMPUAN BERBICARA MELALUI MEDIA CERITA BERGAMBAR ANAK US…
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Amanda, Tari Maesa

This study aims to determine the improvement of children's speaking ability aged 4-5 years through the application of picture story media in Ayu Kindergarten Palembang. The type of research used is Classroom Action Research using the Kemmis and MCTaggart Models which are implemented in two cycles, with stages of planning, implementation of actions, observation and reflection. The research subje…

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xvii, 221 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1945192026
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PENINGKATAN KEMAMPUAN MENYIMAK ANAK USIA 5-6 TAHUN MELALUI MEDIA POSTER DI TK…
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Hermawati, Revalina

This research is motivated by the low listening ability of early childhood children in focusing attention, understanding messages, and responding to teacher instructions during learning. This study aims to improve children's listening ability through the use of poster media in Group B children aged 5–6 years at Baitullah Kindergarten Palembang. The study used classroom action research with th…

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25 hlm.; ilus.; tab.; 29 cm
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T1945572026
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PENINGKATAN KEMAMPUAN MENGENAL HURUF HIJAIYYAH ANAK USIA5-6 TAHUN MELALUI MED…
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Miranti, Miranti

The ability to recognize hijaiyyah letters is a fundamental skill that needs to be developed from an early age as a foundation for reading the Qur’an. However, observations at TK Negeri Pembina Pemulutan Barat showed that children aged 5–6 still experienced difficulties distinguishing the shapes and sounds of hijaiyyah letters due to conventional learning methods and less engaging media. Th…

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xxii, 299 hlm.; ilus.; tab.; 29 cm.
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T1946062026
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PENINGKATAN KEMAMPUAN MEMBACA PERMULAAN ANAK USIA 5-6 TAHUN MELALUI FLASHCARD…
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Maulida, Maulida

Penelitian ini bertujuan untuk meningkatkan kemampuan membaca permulaan anak usia 5-6 tahun melalui flashcard suku kata di TK Islam Aisyah Muara Penimbung. Penelitian menggunakan desain Penelitian Tindakan Kelas model Kemmis & McTaggart yang berlangsung dalam dua siklus, meliputi tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian terdiri dari 12 anak usia 5–6 …

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xi, 106 hlm.; tab.; 29 cm
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Call Number
T1946182026
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PENGARUH PENGGUNAAN MEDIA MATRAS ANGKA TERHADAP KEMAMPUAN CONCRETE SUBTRACTIO…
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Dezyemita, Tarsya Rahma

Penelitian bertujuan untuk mengetahui pengaruh penggunaan media matras angka terhadap kemampuan concrete subtraction kelompok B TK IT Mutiara Palembang. Metode penelitian menggunakan pendekatan kuantitatif eksperimen semu dengan desain One Group Pretest–Posttest. Sampel penelitian berjumlah 23 anak kelompok B2 yang dipilih melalui simple random sampling. Teknik pengumpulan data menggunakan ob…

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iv, 108 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1942142026
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MENINGKATKAN KEMAMPUAN MOTORIK KASAR ANAK USIA 5-6 TAHUN MELALUI MEDIA HOLA H…
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Syahdila, Regita Ayu

Kemampuan motorik kasar merupakan fondasi krusial bagi perkembangan fisik anak, namun di TK IT Mutiara Palembang, aspek ini belum optimal. Observasi awal menunjukkan 65% anak mengalami kesulitan dalam menjaga keseimbangan dan koordinasi gerak, sementara penggunaan media pembelajaran fisik yang variatif seperti hola hoop belum dimanfaatkan secara maksimal untuk menstimulasi ketangkasan anak. Pen…

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xx, 178 hlm.; ilus.; tab.; 29 cm
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Call Number
T1944522026
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PENGEMBANGAN H5P GAME MAP UNTUK MENINGKATKAN SUSTAINABILITY AWARENESS PADA MA…
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Safitri, Nisrina

This study aims to develop H5P Game Map learning media to increase sustainability awareness of the water cycle material among fifth-grade elementary school students. The method utilized is research and development approach with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of media experts, subject ma…

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xvii, 191 hlm.; ilus.; 29 cm
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Call Number
T1948852026
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PENGEMBANGAN MEDIA GOOGLE SITES PADA PEMBELAJARAN IPAS MATERI NORMA DALAM ADA…
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Hafizah, Diyana

This research aims to develop Google Sites-based learning media for the Science and Social Studies (IPAS) subject, focusing on the topic of "Norms in My Regional Customs" for fourth-grade students at SD Negeri 4 Palembang. The study describes the development process, assesses the validity, and evaluates student responses to the media. Utilizing the Research and Development (R&D) method with the…

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ISBN/ISSN
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xvii, 191 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1948132026
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SENSORY SHOWDOWN : INSTRUMEN ASESMEN PEMBELAJARAN BERBANTUAN BAAMBOOZLE MATER…
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Faiz, Muhammad Haekal

This study aims to develop a Sensory Showdown assessment instrument, assisted by Baamboozle, on the Five Senses topic for fourth-grade students at SD Negeri 004 Palembang and to determine the development procedures, validity, and practicality of the instrument. This research employed a Research and Development (R&D) method using the ADDIE model, comprising the Analyze, Design, Development, Impl…

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ISBN/ISSN
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xvii, 149 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1949132026
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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN GOOGLE SITES PADA MATER…
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Haliza, Cindy Kirana

The development of an interactive learning media assisted by Google Sites on the topic of plane figures for fourth-grade elementary school students SDN 10 Talang Kelapa aims to determine the development stages, assess the validity level, and evaluate the media practicality. This study employed the Research and Development (R&D) method using the ADDIE model, which consists of the Analyze, Design…

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xviii, 152 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1948362026
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PENGEMBANGAN FLIPBOOK BERBANTUAN ARTIFICIAL INTELLIGENCE PADA MATERI SUMBER E…
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Zainal, Dzakirah

This study aims to develop an Artificial Intelligence-assisted flipbook product on energy sources and their utilization for fourth-grade elementary school students and to determine its validity, practicality, and effectiveness. This study used the Research and Development (R&D) method following the ADDIE model. The results of the validation recapitulation by media, subject matter, and practitio…

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ISBN/ISSN
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xvii, 161 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1948442026
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PENGEMBANGAN MEDIA PEMBELAJARAN GOOGLE SITES BERBASIS STEAM MATERI MENGUBAH B…
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Valensia, Chintya

The development of STEAM-based Google Sites learning media on the topic of energy transformation for fourth-grade elementary school students at SDN 32 Talang Kelapa aims to determine the development procedure, validity level, and practicality of the learning media. This study uses the Research and Development (R&D) method with a modified ADDIE development model consisting of only four stages: A…

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ISBN/ISSN
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xvii, 179 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1948312026
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DIGIMIC: DIGITAL COMIC BERBASIS ESD PADA MATERI PERUBAHAN LINGKUNGAN UNTUK ME…
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Indriani, Retno

This study aims to develop DIGIMIC, a digital comic learning media based on Education for Sustainable Development (ESD) on environmental change topic for fifth-grade elementary school students and to examine the development procedures, validity level, teacher and student responses, and the effectiveness of the media in improving scientific literacy. The study used a research and development met…

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ISBN/ISSN
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xvii, 171 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1948732026
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY (AR) PADA PEMBELAJ…
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Permatasari, Dwi

Learning in Science and Social Studies (IPAS) on the topic of photosynthesis in elementary school requires learning media that can help students understand the concept more concretely and interactively. This study aims to produce a product in the form of Augmented Reality (AR)-based learning media for IPAS Learning on Photosynthesis Material for fourth-grade students of SD Negeri 02 Indralaya U…

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xvii, 142 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1949012026
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS METAVERSE MENGGUNAKAN SPATIAL.IO PAD…
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Agustina, Ade Lia

This research aims to develop a Metaverse-based learning media using Spatial.io for multilateral cooperation material for sixth-grade students at SDN 11 Indralaya. The research employed a Research and Development (R&D) approach, or development research using a 3D model consisting of three stages: Define, Design, and Develop. Data collection techniques included observation, interviews, questionn…

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ISBN/ISSN
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xviii, 172 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1948872026
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PENGARUH MODEL PEMBELAJARAN KOLABORATIF TIPE ROUND ROBIN BRAINSTORMING TERHAD…
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Agustin, Rahma

This study aims to determine the effect of the round robin brainstorming type of collaborative learning model on IPAS learning outcomes of fourth grade students at SD Negeri 05 Indralaya. The population in this study was all 116 fourth grade students at SD Negeri 05 Indralaya. The sample of this study consisted of 39 students in class IV A, which were selected using purposive sampling technique…

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ISBN/ISSN
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xix, 141 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1948122026
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PENGEMBANGAN E-MODUL INTERAKTIF PADA MATERI IKLIM DAN PERUBAHANNYA UNTUK SISW…
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Awaliya, Nabila

This study aims to develop an interactive e-module product on climate and its changes for fourth-grade elementary school students at SD Negeri 05 Indralaya. The research focuses on development procedures, validity, and teacher and student responses. The type of research used is R&D approach using the ADDIE model consisting of the Analyze, Design, Development, Implementation, and Evaluation stag…

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xviii, 107 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1949042026
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STUDI KASUS KETERLAMBATAN BERBICARA ANAK USIA 5-6 TAHUN DI TK ISLAM TERPADU R…
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Nuansyah Indah

Penelitian ini bertujuan untuk mendeskripsikan karakteristik keterlambatan berbicara pada anak usia 5–6 tahun di TK Islam Terpadu Robbani Ogan Ilir. Penelitian menggunakan pendekatan kualitatif deskriptif dengan metode studi kasus. Pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi, analisis data menggunakan model Miles dan Huberman untuk memperoleh secara rinci dan akur…

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ISBN/ISSN
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xv, 226 hlm.; ilus.; tab.; 29 cm.
Series Title
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Call Number
T1944172026
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PENGARUH MEDIA COLOUR CORRUGATED PAPER TERHADAP KEMAMPUAN MOTORIK HALUS ANAK …
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Putri, Sabrina Amanda

Penelitian ini bertujuan untuk mengetahui pengaruh media colour corrugated paper terhadap kemampuan motorik halus anak usia 5-6 tahun di TK IT Al-Kahfi Indralaya. Metode penelitian yang digunakan pada penelitian ini yaitu metode kuantitatif Pre-experimental dengan desain one-shot case study. Adapun teknik pengumpulan datanya menggunakan observasi (lembar Ceklist). Pemilihan sampel dalam penelit…

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ISBN/ISSN
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25 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1944202026
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PENGEMBANGAN MEDIA PEMBELAJARAN POP-UP BOOK DIGITAL PADA MATERI MENGHARGAI PE…
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Sari, Heppi Okta

This study aims to develop a Digital Pop-Up Book as learning media on respecting differences in community identity for fourth-grade students at Talang Pangeran 1 Public Elementary School. The research also aims to determine the level of validity and practicality of the developed media. The method used in this study was Research and Development (R&D) with the ADDIE model, which consists of the s…

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xiv, 132 hlm.; ilus.; 29 cm
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Call Number
T1948082026
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PENGEMBANGAN E-BOOK CERITA BERGAMBAR BERBANTUAN ARTIFICIAL INTELLIGENCE PADA …
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Sukma, Dedek

This study aims to develop an AI-assisted illustrated story E-book on the topic of This study aims to develop an Artificial Intelligence-assisted (AI) illustrated story e-book on the topic of interactions among living things for third-grade elementary school students and to determine the validity, practicality, and effectiveness of the learning media. This study used the Research and Developmen…

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xvii, 202 hlm.; ilus.; 29 cm
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-
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T1948072026
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PENGARUH MEDIA BIG BOOK KONSEP PENGUKURAN TERHADAP KEMAMPUAN BERPIKIR LOGIS A…
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Abelia, Citra Tasya

Penelitian ini bertujuan untuk mengetahui pengaruh media big book konsep pengukuran terhadap kemampuan berpikir logis anak usia 4-5 tahun di TK Al-Kautsar Indralaya. Penelitian menggunakan pendekatan kuantitatif eksperimen dengan desain one group pretest-posttest yang melibatkan 16 anak, dengan menggunakan teknik total sampling. Pengumpulan data dilakukan melalui lembar observasi dan dokumentas…

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xvi, 50 hlm.; ilus.; tab.; 29 cm
Series Title
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Call Number
T1940762026
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PENGARUH GAME SMART SHAPE TERHADAP KEMAMPUAN BERPIKIR LOGIS ANAK USIA 5-6 TAH…
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Mutiara, Mutiara

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan Game Smart Shape terhadap kemampuan berpikir logis anak usia 5–6 tahun di TK Al-Kautsar Indralaya. Penelitian dilakukan menggunakan pendekatan kuantitatif dengan desain pre-eksperimental (one-group pretest–posttest) yang melibatkan 16 anak kelompok B yang dipilih melalui teknik total sampling. Hasil penelitian menunjukkan adanya …

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xiii, 112 hlm.; ilus.; tab.; 29 cm
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Call Number
T1940742026
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PENGARUH FLASHCARD TEMA MAKANAN TRADISIONAL PAGAR ALAM TERHADAP KEMAMPUAN MEN…
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Saputri, Tamara

This study aims to determine the effect of using flashcard media with the theme of traditional Pagar Alam food on the number recognition ability of children aged 4–5 years at PAUD Kartini Lahat. This study uses a quantitative approach with a pre-experimental method of one group pre-test-post-test design. The research sample consisted of 16 children selected using a purposive sampling techniqu…

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ISBN/ISSN
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Collation
xviii, 127 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1949022026
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