Pengembangan media pembelajaran berbasis wordwall pada mata pelajaran matematika materi bangun ruang kelas IV SDN 1 Cempaka bertujuan untuk mengetahui prosedur pembuatan produk, tingkat kevalidan, dan kepraktisan dari media yang dikembangkan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Tekni…
This research is entitled "Development of Heyzine-Based Interactive Teaching Materials on the Bumiayu Temple Site Material at SMAN 2 Palembang". The purpose of this research is to develop valid and practical Heyzine-based interactive teaching materials for use in the history learning process, especially on local history materials about the Bumiayu Temple Site. This research is a type of develop…
Penelitian ini berjudul “Pengembangan Media Pembelajaran Berbasis Game Edukasi Interaktif Materi Sistem Pencernaan Manusia untuk Siswa Sekolah Dasar”. Penelitian ini dilaksanakan di kelas V SD Negeri di Desa Pagar Kaya, dan Model Rowntree dipilih sebagai model pengembangan dan Evaluasi Tessmer. Tujuan dari penelitian ini adalah membuktikan validitas, praktikalitas dan efektivitas game eduka…
Penelitian ini bertujuan untuk menghasilkan E-LKPD Hypercontent berbasis AI pada Pembelajaran IPAS di Kelas V Sekolah dasar yang valid, praktis dan efektif. Penelitian dilaksanakan di Kelas V SDN 10 Sekayu, dengan subjek penelitian sebanyak 50 orang peserta didik. Jenis penelitian yang digunakan adalah Research Development (RD) dengan model pengembangan Rowntree dan Evaluasi Tessmer. Tahapan mo…
This study aims to develop interactive learning multimedia using the Canva application on the subject of Changes in Natural Appearance for elementary school students. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection was carried out through observation, interviews, and questionnaires with teachers and students. The validat…
This study aims to develop an instructional medium in the form of an Artificial Intelligence (AI)-assisted animated video on the topic of cubes and rectangular prisms for second-grade elementary school students. The research employed a Design Research approach of the Development Studies type, using the ADDIE development model. Data were collected through expert validation, teacher and student q…
IMPLEMENTATION OF PAIKEM MODEL IN IMPROVING THE CRITICAL THINKING ABILITY OF STUDENTS IN LEARNING PANCASILA EDUCATION at SMP NEGERI 46 PALEMBANG By: Fathia Tiara Mulyana Student Identification Number 06051382026071 Supervisor: Kurnisar, S.H., M.H Pancasila and Civic Education Study Program ABSTRACT This study aims to determine the implementation of the PAIKEM model in improving the critical thi…
This research is entitled "Development of Interactive E-LKPD Using Liveworksheets Application Based on Problem Based Learning on the Material of the Origins of the Ancestors of the Indonesian Nation at SMA Negeri 1 Sembawa". This research has been conducted on students of class X.1 SMA Negeri 1 Sembawa. The formulation of the problem in this study is how the effectiveness and level of validity …
Kemampuan berpikir kritis merupakan kompetensi esensial dalam pembelajaran abad ke-21, namun implementasi model pembelajaran yang sistematis untuk mengembangkan kompetensi tersebut masih menghadapi kesenjangan. Penelitian ini bertujuan mengembangkan model pembelajaran analytic teams’ problem-based learning berbasis budaya akademik (ATPBAC) untuk meningkatkan kemampuan berpikir kritis Perspekt…
Penelitian ini bertujuan untuk mengembangkan modul berbasis Project-Based Learning (PjBL) yang valid dan praktis untuk 95mata kuliah Rancang Bangun di Program Studi Pendidikan Teknik Mesin Universitas Sriwijaya. Modul dikembangkan menggunakan model 4D (Define, Design, Develop, Disseminate). Penelitian dilaksanakan pada semester genap tahun akademik 2024/2025. Subjek dari penelitian ini adalah M…
This study evaluates the Fast Track method's effectiveness in optimizing time and cost management for the Air Serami Bridge replacement project in South Sumatra's Ogan Komering Ilir Regency. Through Precedence Diagram Method (PDM) and Microsoft Project analysis, the research demonstrates how parallel task execution with Start-to-Start scheduling reduced project duration by 4 days (2.22%) and sa…
This study aims to investigate students' critical thinking skills by applying the topic of three-dimensional geometry, specifically cubes, rectangular prisms, and cylinders, using an ethnomathematics approach focused on the context of Rumah Limas. The learning media used in this study is Math City Map, which allows students to relate mathematical concepts to real-life situations around them. Th…
Penelitian ini bertujuan untuk menentukan norma kategori pengukuran hasil tes kebugaran jasmani pada siswa cabang olahraga street soccer menggunakan aplikasi TKPN. Komponen kebugaran yang diuji mencakup daya tahan, daya tahan otot, kekuatan, kelentukan, koordinasi, kelincahan, dan keseimbangan. Penelitian deskriptif kuantitatif ini melibatkan 30 siswa SDN 29 Palembang yang tergabung dalam caban…
Computational Thinking can play a role in the process of understanding and solving complex problems to be simpler by using computer concepts or ways of thinking. This study aims to see the response and learning outcomes of students on the application of Computational Thinking-based learning on Social Arithmetic material based on 4 indicators of Computational Thinking namely decomposition, patte…
Education can help increase awareness of climate change as a global concern. In keeping with Pope Francis's encyclical Laudato si, which addressed climate change, seminary as a Catholic institution is supposed to answer the Pope's appeal. This study aimed to determine the validity, practicality, and potential effect of the climate change-based speaking instructional material for the 4th grade o…
This study aims to analyze the implementation of PBL-based ELKPD on critical thinking skills and digital literacy of grade X SMA students. The population of this study were students of grade X2 and X3 of SMAN 1 Sekayu. This study used a quasi-experimental method. The design of this study used a nonequivalent control group design, using experimental and control groups. Using experimental groups …
ABSTRAK Penelitian ini bertujuan untuk menganalisis keterampilan berbicara peserta didik kelas IV SD Negeri 157 Palembang pada Mata Pelajaran Bahasa Indonesia. Metode penelitian yang digunakan adalah kualitatif dengan pendekatan deskriptif. Subjek dalam penelitian ini adalah peserta didik kelas IV A SD Negeri 157 Palembang. Pengumpulan data dilakukan melalui tes, observasi, wawancara, dokumenta…
Realistic Mathematic Education (RME) merupakan pendekatan matematika yang pembelajaran dan penanaman konsepnya secara nyata dengan pengalaman langsung. Penelitian ini bertujuan untuk mendeskripsikan pengaruh pendekatan Realistic Mathematic Education (RME) terhadap hasil belajar kognitif siswa kelas II. Penelitian ini merupakan penelitian kuantitatif dengan metode penelitian One Grup Pretest-Pos…
Penelitian ini bertujuan untuk (1) mendeskripsikan kebutuhan pengembangan E-LKPD interaktif dalam pembelajaran menulis teks puisi kelas VIII SMP; (2) merancang produk berupa E-LKPD interaktif berbasis Wizer.Me dalam pembelajaran menulis teks puisi; (3) mendeskripsikan kelayakan produk E-LKPD interaktif berbasis Wizer.Me dalam pembelajaran menulis teks puisi yang dikembangkan menurut para ahli; …
Computational thinking is very important for students to have in solving problems. Realizing the importance of this, computational thinking is included in the PISA 2021 framework to improve problem-solving and mathematical reasoning skills. However, the computational thinking skills of students in Indonesia are still relatively low. This study aims to see the computational thinking skills of st…
Penelitian ini bertujuan untuk menguraikan implementasi pembelajaran matematika berbasis Computational Thinking pada materi bilangan pecahan kelas VII, serta melihat hasil yang telah diperoleh dari penerapan metode tersebut. Penelitian ini berfokus pada pemahaman cara menerapkan Computational Thinking ke dalam proses pembelajaran, sekaligus menilai sejauh mana peserta didik mampu menggunakan in…
Simulasi PhET Colorado merupakan media Laboratorium Virtual (Virlab) yang dapat diakses secara gratis sebagai media pembelajaran dimana materinya sulit untuk dipahami peserta didik seperti pada bidang matematika dan sains. Keterbatasan media nyata dan penyalahgunaan teknologi menjadi salah satu kendala peserta didik sulit memahami pembelajaran, sehingga pendidik membutuhkan media digital altern…
Education in the 21st century faces rapid technological advances, where students are encouraged to develop skills such as computational thinking (CT), which allows them to understand and solve complex problems systematically, analytically and creatively. This research aims to describe the computational thinking abilities of class VIII students in solving numeracy problems on the Pythagorean The…
This study aims to analyze students' mathematical problem-solving skills in solving mathematical literacy problems in learning using digital media in the form of mathematics literacy-based e-modules that focus on the PISA framework. Indicators of problem-solving ability are reviewed from Polya's procedure, which includes understanding the problem, making a problem-solving plan, executing the pr…
Penelitian ini bertujuan untuk mendeskripsikan kemampuan pemodelan matematika siswa dalam pembelajaran barisan dan deret aritmetika berbantuan E – LKPD interaktif yaitu dengan media pembelajaran liveworksheets. Penelitian ini menggunakan jenis penelitian deskriptif kualitatif dengan subjek penelitian yaitu 31 peserta didik kelas X.7 SMA Srijaya Negara Palembang. Data dikumpulkan melalui tes d…
This study aims to describe students' mathematical literacy skills in mathematics learning using PMRI in the context of Laskar Pelangi situations. The subjects of this study were students of class VIII.4 at MTs Negeri 1 Ogan Ilir. This type of research is descriptive qualitative consisting of 3 stages, namely observation, testing, and interviews. Based on the results of the analysis and discuss…
Penelitian ini bertujuan untuk mendeskripsikan kemampuan penalaran matematis siswa SMP kelas IX dalam menyelesaikan soal literasi matematis melalui pembelajaran berbantuan media digital berupa e-modul berbasis literasi matematika. Jenis penelitian ini adalah penelitian deskriptif dengan pendekatan kualitatif. Subjek penelitian ini adalah 32 siswa kelas IX.2 dari SMP Negeri 13 Palembang. Instrum…
Kemampuan representasi matematis merupakan aspek penting dalam pembelajaran matematika karena memungkinkan peserta didik untuk memahami konsep dan mengomunikasikan ide matematis secara efektif. Penelitian ini bertujuan untuk melihat kemampuan representasi peserta didik dengan berbantuan Desmos Graphing Calculator. Metode yang digunakan adalah deskriptif dengan pendekatan kualitatif. Subjek pene…
This research aims to describe how junior high school students' activities in STEM-oriented SPLDV learning in the context of running sports support the value of flexibility. This research uses a descriptive approach with qualitative methods. The research subjects were class VIII students at Lingua Prima Middle School, which consisted of 26 students. Data was collected through observation, tests…
One of the most important mathematical skills for students to master is problem solving ability. An effective learning model that involves students and learning media is one of the factors that influences students' ability to solve problems. The aim of this research is to describe students' problem solving abilities using geogebra-assisted project based learning at MAN 1 Ogan Ilir. This researc…