Pengembangan E-LKM materi rekayasa pembelajaran digital telah dilakukan dan diterapkan dalam pembelajaran mata kuliah pengelolaan kelas digital Pendidikan Kimia Universitas Sriwijaya. Pengembangan dilakukan dengan menggunakan metode 4D (Define, Design, Development, dan Dissesminate). Data dikumpulkan melalui wawancara, angket, walkthrough, dan tes. Tahap evaluasi dalam penelitian ini terdiri da…
Penelitian ini menghasilkan media buku cerita bergambar digital untuk meningkatkan literasi sains pada materi gaya di sekitar kita di kelas IV SD Negeri 9 Prabumulih serta mengetahui tingkat kelayakan, kepraktisan, dan dampak media tersebut. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE. Pada penelitian ini dilakukan uji kelayakan dengan …
Pendidikan adalah sarana atau jembatan untuk manusia agar dapat mengembangkan potensi diri melalui proses pembelajaran yang didapat. Salah satu bentuk media pembelajaran ialah perpustakaan digital, yang menjadi bagian dari inovasi pengembangan perpustakaan dibangun guna menarik masyarakat pengguna dalam jumlah besar. Penelitian ini disusun karena kurangnya e-book atau buku digital untuk siswa d…
Penelitian ini bertujuan untuk membuktikan pengaruh literasi digital terhadap hasil belajar mahasiswa pada mata kuliah pengembangan media pembelajaran ekonomi program studi Pendidikan Ekonomi Angkatan 2020 Universitas Sriwijaya. Penelitian ini merupakan penelitian kuantitatif dengan jenis penelitian korelasional. Populasi dalam penelitian ini yaitu mahasiswa Pendidikan Ekonomi Universitas Sriwi…
This research aims to describe the perceptions of class 2020 students towards hybrid learning in the digital learning course of the Economic Education study program at Sriwijaya University in the 2022/2023 academic year. This is a qualitative research with a descriptive analysis approach. The population in this study were Economics Education students class of 2020. The sample of this study used…
Pengembangan bahan ajar flipbook digital materi Indonesia Kaya Budaya menggunakan aplikasi Heyzine pada fase b menggunakan model pengembangan ADDIE dengan modifikasi hanya dengan 4 tahap (Analyze, Design, Development, dan Implementation). Data dikumpulkan melalui wawancara, penilaian para ahli, dan angket respon. Hasil penelitian menunjukkan bahwa kevalidan materi adalah 97,8% dengan kategori s…
The aim of this research is to determine students' perceptions in English language learning using Digital Books in the 6th semester of the English Language Department at Sriwijaya University, academic year 2020/2021, in Indralaya class. The researcher used a questionnaire and interview to collect data and employed qualitative descriptive analysis to analyze the obtained data. The collected data…
This study aims to develop digital comic learning media assisted by a storyboard that subtheme peristiwa masa penjajahan in class V SD Negeri 16 Tanjung Batu and aims to determine the validity and response of students to the learning media developed. This type of research used is Research and Development (R&D) with the ADDIE development model using three stages consisting of Analyze, Design, an…
This research is entitled "Development of a Digital Book of Local History of the DPRD of South Sumatra for the 1999-2009 Period Using the PAIKEM Learning Model in Class XII of SMA Srijaya Negara Palembang". This research was conducted in class XII IPA 2 SMA Srijaya Negara Palembang. This research is a type of development research using the ADDIE model. This study aims to develop digital book le…
An era where technology has developed rapidly has undoubtedly made today's generation a tech-savvy generation. Advanced technology development also affects several aspects of life, such as literacy. Literacy is an individual's ability to read and absorb various information in daily life. In a much more advanced era, Digital Game is an interactive media that can also be a bridge to individual li…
The tendency of people to use private vehicles compared to using public transportation can cause congestion in the city of Palembang. Therefore, it is necessary to visualize spatially in order to be able to know the selection of modes used to head to the location of origin and the availability of public transport infrastructure in the city of Palembang, so that public transport services can be …
Most CCTV systems are typically used for monitoring individuals captured on camera within a specific area under surveillance. In this study, we have developed an interface for CCTV monitoring using deep learning models. The interface is built using Flask as a framework to create a website-based platform. The system of this interface displays the streaming feed from CCTV cameras connected via RT…
This book brings together technical expertise, best practices, case studies and ground-level application of the ideas for empowering the rural population of the world to live economically prosperous, environmentally sustainable, and socially progressive lives, on par or comparable with the quality of life enjoyed by the global urban population. The idea of Smart Villages takes on greater urgenc…
This project is concerned with the fact that, in terms of illustration, typography choice and narrative, there are not any media applications which draw public attention. The study has been designed to create a call for citizens to be careful with social media by means of Public Service Advertising, animated videos on the harmful effects of cyber bullying. The literature on cyberbullying public…
PT. Karya Anak Bangsa or Gojek Indonesia provides a digital wallet service or better known as GoPay which functions to serve user transactions to make it easier for people to make transactions. However, in its implementation, there are still several complaints submitted by users via Instagram @GoPayindonesia, causing user disappointment and resulting in user buying interest. Based on this, it i…
ABSTRAK Penelitian ini bertujuan untuk mengetahui proses morfologis, jenis-jenis reduplikasi, dan implikasinya dalam pembelajaran bahasa indonesia dengan menggunakan Surat kabar Digital CNN Indonesia Edisi Tahun 2022. Jenis penelitian ini adalah deskriptif kualitatif, maksudnya penelitian ini menjelaskan proses morfologis reduplikasi mengenai reduplikasi seluruh, sebagian, pembubuhan afiksasi, …
This research aimed to develop media digital pictured story book basis on canva application on the theme of playing in my surroundings with subtheme “Playing in My Surroundings on the 2nd Grade of Elemetary School Number 001 Palembang and aimed to know the validity and response of students towards the media interests. The type of research used was Research and Development (R & D) by using ADD…
Digital images that have a large size require large storage. One way to reduce the size of the image is by compression. Compression is the process of minimizing the size of an image to produce a denser or lighter digital representation. In this study using the DCT and DWT Algorithms. The research data are as many as 5 objects, namely animals, clouds, flowers, nature and people. Image data forma…