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Found 402 from your keywords: subject="sekolah dasar"
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PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS APLIKASI ANIMIZ ANIMAKER PADA SUBTEM…
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Yuniarti, Tri Asnita

This research aims to describe the results of the analysis of the needs of teachers and students of class V SDN 02 Palembang regarding learning videos based on the Animiz Animaker application in subtheme 1 Animal Movement Organs, as well as testing the feasibility and practicality of the videos that have been developed. The type of research used is research and development with the ADDIE model …

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xviii, 131 hlm.; ilus.; 29 cm
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T1383282023
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PENGEMBANGAN INSTRUMENT PENILAIAN BERBANTUAN APLIKASI WORDWALL PADA MATERI TU…
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Putri, Yosilia Puti Safira Indani

This learning assessment instrument research aims to describe the product manufacturing process, product quality, and determine the level of practicality, as well as testing the feasibility of a learning evaluation product assisted by the wordwall application being developed. This research uses research and development methods with the ADDIE model (Analysis, Design, Development, Implementation …

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xiii, 138 hlm.; ilus.; 29 cm
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T1388142023
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DAMPAK PEMBERIAN REWARD DAN ICE BREAKING TERHADAP MINAT DAN HASIL BELAJAR PAD…
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Fadila, Bella Martha

Penelitian ini bertujuan untuk mendeskripsikan dampak pemberian reward terhadap minat belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian ice breaking terhadap minat belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian reward terhadap hasil belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian ice break…

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xv, 119 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1384202023
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PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN INTERAKTIF DENGAN MODEL DISCOVERY LEARN…
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Nasiub, Ade Mutiara Putri

This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the development, validity, attractiveness and effectiveness of interactive learning video media. The type of research used is development research with the ADDIE model which consists of five stages, namely Analysi…

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xvii, 186 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1389342023
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI ANIMAKER BERBASIS PROBLEM BASED…
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Hasanah, Sri Rezeki

This research aims to develop animaker animated video learning media based on problem based learning on material on the characteristics of living creatures for class III elementary school and also aims to determine the validity, responses of teachers and students, as well as the effectiveness of animated video learning media. The type of research used is development research with the ADDIE mode…

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xvi, 169 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1368592023
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PENGEMBANGAN MEDIA PEMBELAJARAN SCRATCH PADA MATERI CERITA FABEL KELAS II SD …
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Rahma, Titi Liana Marya

This research aims to describe the characteristics of learning media and the results of the development of scratch learning media products on class II fable story material at SD Negeri 05 Indralaya in terms of the intrinsic elements of prose and aims to describe the validity and practicality of the media developed. This research uses the ADDIE research type (Analyze, Design, Development, Implem…

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xvi, 116 hlm.; ilus.; 29 cm
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Call Number
T1389352023
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ANALISIS KEMAMPUAN MEMBACA PESERTA DIDIK KELAS 2 SD DENGAN EGRA SEBAGAI ASESM…
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Prastikawati, Fadilah

Analisis Kemampuan Membaca Peserta Didik Kelas 2 SD dengan EGRA sebagai Asesmen Diagnostik di Kabupaten Muara Enim bertujuan untuk mendeskripsikan karakteristik EGRA sebagai asesmen diagnostik di Kabupaten Muara Enim dan mendeskripsikan kemampuan membaca peserta didik kelas II SD dengan EGRA sebagai asesmen diagnostik di Kabupaten Muara Enim. Penelitian ini menggunakan metode penelitian kuantit…

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xv, 164 hlm.; ilus.; 29 cm
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Call Number
T1383522023
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PENGARUH MODEL RADEC TERHADAP KEMAMPUAN BERPIKIR KREATIF PESERTA DIDIK SEKOLA…
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Beauty, Mauli 

Penelitian ini memiliki tujuan untuk mengetahui apakah model pembelajaran RADEC bepengaruh dalam meningkatkan kemampuan berpikir kreatif peserta didik Sekolah Dasar kelas IV pada materi Wujud Zat dan Perubahannya. Dalam penelitian ini peneliti menggunakan suatu model pembelajaran, yaitu RADEC. RADEC adalah singkatan dari tahapannya yakni read, answer, discuss, explain, create. RADEC berlandaska…

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xiii, 124 hlm.; ilus.; 29 cm
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Call Number
T1382112023
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PENGEMBANGAN INSTRUMEN PENILAIAN HOTS BERBANTUAN PLATFORM WORDWALL PADA MATA …
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Haq, Dilla Dhiyaul

This research aims to produce a product, determine the validity, practicality, validity, and reliability of the questions from the development of the Higher-Order Thinking Skills (HOTS) instrument assisted by the Wordwall platform in the fourth-grade Science subject at State Elementary School 168 Palembang. The research employs the research and development method with the ADDIE model (analysis,…

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xvii, 236 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1368902023
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PENGEMBANGAN BAHAN AJAR BERBASIS MODEL PROBLEM BASED LEARNING PADA TEMA MAKAN…
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Elfana, Sephia 

This study developed teaching materials based on the Problem Based Learning model on the theme Healthy Food sub-theme The Importance of Healthy Food for the Body in class V SDN 07 Palembang with the aim of producing teaching materials based on the Problem Based Learning model, knowing the level of feasibility and practicality of the teaching materials being developed. This type of research is R…

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xvii, 137 hlm.; ilus.; 29 cm
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Call Number
T846722022
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS APLIKASI KINEMASTER PA…
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Ningsih, Tesya Mevira 

This research aims to develop a medium for Development Of Animated Video Learning Media Based On The Kinemaster Application On Theme 5 Entrepreneurship For Class VI Students At SD Negeri 21 Palembang and also aims to determine the validity and effectiveness of this media. The type of research used is Research and Development (R&D). The research procedure used is ADDIE development (Analysis, Des…

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xiv, 90 hlm.; ilus.; 29 cm
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Call Number
T1371612023
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PENGEMBANGAN INSTRUMEN PENILAIAN BERBENTUK SOAL HOTS PADA MATERI "TUMBUHAN, S…
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Salsabila, Syarifah 

This research aims to develop an assessment instrument in the form of HOTS questions on plant material, the source of life on earth in class IV at SDN 74 Palembang regarding development procedures, validity and reliability. The research method used is R&D (Research and Development) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The subjects of this researc…

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xviii, 153 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1368192023
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PENGEMBANGAN E-LKPD BERBASIS HOTS MENGGUNAKAN APLIKASI LIVEWORKSHEET PADA MAT…
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Hasanah, Aliyah

This study aims to produce products, determine the validity, practicality and determine the effectiveness of the use of the development of HOTS-Based E-LKPD Using the Liveworksheet application to train critical thinking skills of grade IV students of elementary school number 002 Palembang. This research uses research and development methods with the ADDIE model (analysis, design, development, i…

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xvi, 189 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1380162023
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PENGEMBANGAN BAHAN AJAR TEMATIK SUBTEMA ORGAN GERAK PADA HEWAN KELAS V SD NEG…
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Yesi, Fisi Ren 

Penelitian ini mengembangkan bahan ajar tematik subtema organ gerak pada hewan kelas V SD Negeri 41 Palembang bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan bahan ajar yang dikembangkan. Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan menerapkan model ADDIE, yang melibatkan tahapan Analysis, Design, Development, dan Implementation. Hasil vali…

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ISBN/ISSN
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xvii, 139 hlm.; ilus.; 29 cm
Series Title
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T1365152023
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PENGEMBANGAN E-LKPD BERBASIS WEBSITE LIVEWORKSHEET DENGAN MODEL DISCOVERY LEA…
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Putri, Mukhlisah

This study aims to produce E-LKPD products based on the liveworksheet website with a discovery learning model on the material of the earth's surface structure in grade V SD regarding development procedures, validity, teacher responses and student responses, as well as effectiveness. The type of research used is ADDIE model development research (Analysis, Design, Development, Implementation and …

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xvii, 215 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1368972023
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PENGARUH PENGGUNAAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP HASIL …
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Utami, Kurnia Dwi

This study aims to determine the effect of using a problem-based learning model on the learning outcomes of IPAS students in class IV SD Negeri 74 Palembang. This research used quasi-experimental design method with nonequivalent control group design type. The population in this study were all fourth grade students of SD Negeri 74 Palembang. The sample taken in this study was 58 students who wer…

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xviii, 142 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1383242023
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ANALISIS PERSEPSI GURU SD KECAMATAN TANJUNG LUBUK TERHADAP PEMANFAATAN CHATGP…
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Attorik, Rifki

Penelitian ini dilatar belakangi oleh kehadiran AI yang dikembangkan oleh OpenAI dengan nama ChatGPT. ChatGPT merupakan ChatBot yang selain dapat mensimulasikan percakapan ChatGPT juga dapat melakukan berbagai hal lain tergantung perintah yang dimasukkan. Tujuan penelitian ini adalah untuk mengetahui persepsi dari guru SD terhadap ChatGPT yang dapat dimanfaatkan dalam bidang Pendidikan. Penelit…

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xv, 96 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1390412024
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PENGEMBANGAN VIDEO INTERAKTIF BERBASIS MODEL KONTEKSTUAL PADA MATERI KERAGAMA…
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Yolanda, Yolanda

This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the validity, response of students and teachers, and the effectiveness of learning media. The type of research used is ADDIE model development research (Analysis, Design, Development, Implementation, and Evalu…

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xvi, 219 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1368142023
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PENGEMBANGAN EVALUASI PEMBELAJARAN MENGGUNAKAN APLIKASI QUIZIZZ PADA MATERI I…
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Islamiyah, Nurul

This research develops learning evaluation using the Quizizz application on Human Interaction with the Environment Material in class V of SD Negeri 001 Palembang which aims to determine the characteristics of learning evaluation, find out how to develop learning evaluation using the Quizizz Application, find out the level of feasibility and practicality of the learning evaluation product being …

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xvii, 141 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1369022023
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PENGEMBANGAN MEDIA SMART BOX BERBASIS DIGITAL UNTUK MENINGKATKAN KEMAMPUAN BE…
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Amelia, Khoryati

Pengembangan media smart box berbasis digital untuk meningkatkan kemampuan berpikir kritis peserta didik pada materi fotosintesis bertujuan untuk mengetahui prosedur pembuatan produk, kevalidan, efektivitas dalam meningkatkan kemampuan berpikir kritis, kepraktisan media, dan untuk mengetahui peningkatan kemampuan berpikir kritis peserta didik. Penelitian ini merupakan penelitian Research and De…

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xviii, 105 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1385202023
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ANALISIS KENDALA GURU DALAM MENERAPKAN PEMBELAJARAN LITERASI DAN NUMERASI DI …
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Panjaitan, Riska Angel

Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu serta mengetahui kevalidan dan kepraktisan media pembelajaran. Jenis penelitian yang digunakan ialah Research and Development (R&D) dengan prosedur penelitian menggunakan model ADDIE (Analysis, Design…

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ISBN/ISSN
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xv, 129 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1383272023
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PENGEMBANGAN MULTIMEDIA INTERAKTIF ARTICULATE STORYLINE BERBASIS PROBLEM BASE…
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Deni, Aden Nopriyan

Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu serta mengetahui kevalidan dan kepraktisan media pembelajaran. Jenis penelitian yang digunakan ialah Research and Development (R&D) dengan prosedur penelitian menggunakan model ADDIE (Analysis, Design…

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ISBN/ISSN
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xii, 198 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1381682023
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PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW TERHADAP KOMUNIKASI MATEMA…
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Tri, Damayanti

The purpose of this study was to determine the effect of Jigsaw type cooperative learning model on mathematical communication of fifth grade students of SD Negeri 74 Palembang. Mathematical communication is the ability used to solve problems in mathematics, starting from changing story problems into symbols or images. This research used quasi experimental design method with nonequivalent contro…

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ISBN/ISSN
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xvii, 130 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1383262023
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ANALISIS NILAI-NILAI KARAKTER DALAM CERITA FIKSI YANG TERDAPAT PADA MAJALAH B…
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Andraini, Lesi

Penelitian ini bertujuan untuk mendeskripsikan nilai-nilai karakter dalam cerita fiksi yang terdapat pada majalah Bobo edisi 51 dan 52 tahun 2019. Jenis penelitian yang digunakan yaitu penelitian kualitatif dengan metode deskriptif. Teknik pengumpulan data yang digunakan adalah dokumentasi dan teknik baca catat. Teknik analisis data yang digunakan yaitu reduksi data, penyajian data, dan penarik…

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ISBN/ISSN
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xv, 167 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1384422023
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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF E-BOOKSTORY PADA MATERI SISTEM PER…
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Rahmi, Nurekaheni Viola

Technological developments have a very significant impact on human living conditions, especially in the field of education. To develop interactive e-bookstory learning media on human respiratory system material for class V SD Negeri 2 Prabumulih. The development method uses the ADDIE method which consists of Analysis, Design, Development, Implementation, Evaluation with interview, questionnaire…

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xvii, 140 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1368952023
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PENGEMBANGAN E-BOOK BERBANTUAN APLIKASI CANVA PADA MUATAN PEMBELAJARAN IPA SU…
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Bellen, Sherina Agta

This research aims to describe the results of the needs analysis of class III students at SD Negeri 02 North Indralaya in subtheme 1 characteristics of living things for e-books assisted by the Canva application, describe the results of media development, as well as describe the results of feasibility tests and practical test results of the media that have been developed. The type of research u…

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xvi, 156 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1389542024
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PENGEMBANGAN MEDIA PEMBELAJARAN 3D BERBASIS APLIKASI ASSEMBLR EDU UNTUK MENIN…
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Putri, Agnes Adelia

This study aims to develop 3D learning media based on the Assemblr EDU application to increase the learning interest of fourth grade students of SDN 02 Indralaya Utara. The type of research used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The data collection techniques used are observation, interviews, questionn…

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xvii, 181 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1384312023
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PENGEMBANGAN BAHAN AJAR TEMA 2 MENYAYANGI TUMBUHAN DAN HEWAN MELALUI APLIKASI…
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Ardana, Fhalenia 

Due to the limited availability of teaching materials that suit the characteristics of students, this research aims to develop teaching materials for theme 2 love plants and animals through the Canva and Qr Code applications for class III at SDN 02 Palembang and describe their validity. Using the development method or R & D (Research and Development) with the stages of Analysis, Design, Develop…

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xviii, 205 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1381092023
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PENGEMBANGAN BUKU CERITA BERGAMBAR DIGITAL UNTUK MENINGKATKAN LITERASI SAINS …
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Naresti, Duta Arindya

Penelitian ini menghasilkan media buku cerita bergambar digital untuk meningkatkan literasi sains pada materi gaya di sekitar kita di kelas IV SD Negeri 9 Prabumulih serta mengetahui tingkat kelayakan, kepraktisan, dan dampak media tersebut. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE. Pada penelitian ini dilakukan uji kelayakan dengan …

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xvii, 193 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1368912023
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PENGEMBANGAN FLASH FLIPBOOK SEBAGAI SUMBER BELAJAR UNTUK MENINGKATKAN LITERAS…
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Syifah, Alviyana Jami'atus

Flash flipbook development has been carried out and applied for learning to change the form of energy in class IV SD Negeri 29 Talang Kelapa. The type of research is Research and Development (R&D). The development was carried out using the ADDIE model (analysis, design, development, implementation, and evaluation). This flash flipbook development aims to test the validity, determine the practic…

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ISBN/ISSN
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Collation
xviii, 125 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1368692023
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