This research aims to describe the characteristics of learning media and the results of the development of scratch learning media products on class II fable story material at SD Negeri 05 Indralaya in terms of the intrinsic elements of prose and aims to describe the validity and practicality of the media developed. This research uses the ADDIE research type (Analyze, Design, Development, Implem…
Analisis Kemampuan Membaca Peserta Didik Kelas 2 SD dengan EGRA sebagai Asesmen Diagnostik di Kabupaten Muara Enim bertujuan untuk mendeskripsikan karakteristik EGRA sebagai asesmen diagnostik di Kabupaten Muara Enim dan mendeskripsikan kemampuan membaca peserta didik kelas II SD dengan EGRA sebagai asesmen diagnostik di Kabupaten Muara Enim. Penelitian ini menggunakan metode penelitian kuantit…
Penelitian ini memiliki tujuan untuk mengetahui apakah model pembelajaran RADEC bepengaruh dalam meningkatkan kemampuan berpikir kreatif peserta didik Sekolah Dasar kelas IV pada materi Wujud Zat dan Perubahannya. Dalam penelitian ini peneliti menggunakan suatu model pembelajaran, yaitu RADEC. RADEC adalah singkatan dari tahapannya yakni read, answer, discuss, explain, create. RADEC berlandaska…
This research aims to produce a product, determine the validity, practicality, validity, and reliability of the questions from the development of the Higher-Order Thinking Skills (HOTS) instrument assisted by the Wordwall platform in the fourth-grade Science subject at State Elementary School 168 Palembang. The research employs the research and development method with the ADDIE model (analysis,…
This study developed teaching materials based on the Problem Based Learning model on the theme Healthy Food sub-theme The Importance of Healthy Food for the Body in class V SDN 07 Palembang with the aim of producing teaching materials based on the Problem Based Learning model, knowing the level of feasibility and practicality of the teaching materials being developed. This type of research is R…
This research aims to develop a medium for Development Of Animated Video Learning Media Based On The Kinemaster Application On Theme 5 Entrepreneurship For Class VI Students At SD Negeri 21 Palembang and also aims to determine the validity and effectiveness of this media. The type of research used is Research and Development (R&D). The research procedure used is ADDIE development (Analysis, Des…
This research aims to develop an assessment instrument in the form of HOTS questions on plant material, the source of life on earth in class IV at SDN 74 Palembang regarding development procedures, validity and reliability. The research method used is R&D (Research and Development) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The subjects of this researc…
This study aims to produce products, determine the validity, practicality and determine the effectiveness of the use of the development of HOTS-Based E-LKPD Using the Liveworksheet application to train critical thinking skills of grade IV students of elementary school number 002 Palembang. This research uses research and development methods with the ADDIE model (analysis, design, development, i…
Penelitian ini mengembangkan bahan ajar tematik subtema organ gerak pada hewan kelas V SD Negeri 41 Palembang bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan bahan ajar yang dikembangkan. Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan menerapkan model ADDIE, yang melibatkan tahapan Analysis, Design, Development, dan Implementation. Hasil vali…
This study aims to produce E-LKPD products based on the liveworksheet website with a discovery learning model on the material of the earth's surface structure in grade V SD regarding development procedures, validity, teacher responses and student responses, as well as effectiveness. The type of research used is ADDIE model development research (Analysis, Design, Development, Implementation and …
This study aims to determine the effect of using a problem-based learning model on the learning outcomes of IPAS students in class IV SD Negeri 74 Palembang. This research used quasi-experimental design method with nonequivalent control group design type. The population in this study were all fourth grade students of SD Negeri 74 Palembang. The sample taken in this study was 58 students who wer…
Penelitian ini dilatar belakangi oleh kehadiran AI yang dikembangkan oleh OpenAI dengan nama ChatGPT. ChatGPT merupakan ChatBot yang selain dapat mensimulasikan percakapan ChatGPT juga dapat melakukan berbagai hal lain tergantung perintah yang dimasukkan. Tujuan penelitian ini adalah untuk mengetahui persepsi dari guru SD terhadap ChatGPT yang dapat dimanfaatkan dalam bidang Pendidikan. Penelit…
This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the validity, response of students and teachers, and the effectiveness of learning media. The type of research used is ADDIE model development research (Analysis, Design, Development, Implementation, and Evalu…
This research develops learning evaluation using the Quizizz application on Human Interaction with the Environment Material in class V of SD Negeri 001 Palembang which aims to determine the characteristics of learning evaluation, find out how to develop learning evaluation using the Quizizz Application, find out the level of feasibility and practicality of the learning evaluation product being …
Pengembangan media smart box berbasis digital untuk meningkatkan kemampuan berpikir kritis peserta didik pada materi fotosintesis bertujuan untuk mengetahui prosedur pembuatan produk, kevalidan, efektivitas dalam meningkatkan kemampuan berpikir kritis, kepraktisan media, dan untuk mengetahui peningkatan kemampuan berpikir kritis peserta didik. Penelitian ini merupakan penelitian Research and De…
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu serta mengetahui kevalidan dan kepraktisan media pembelajaran. Jenis penelitian yang digunakan ialah Research and Development (R&D) dengan prosedur penelitian menggunakan model ADDIE (Analysis, Design…
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu serta mengetahui kevalidan dan kepraktisan media pembelajaran. Jenis penelitian yang digunakan ialah Research and Development (R&D) dengan prosedur penelitian menggunakan model ADDIE (Analysis, Design…
The purpose of this study was to determine the effect of Jigsaw type cooperative learning model on mathematical communication of fifth grade students of SD Negeri 74 Palembang. Mathematical communication is the ability used to solve problems in mathematics, starting from changing story problems into symbols or images. This research used quasi experimental design method with nonequivalent contro…
Penelitian ini bertujuan untuk mendeskripsikan nilai-nilai karakter dalam cerita fiksi yang terdapat pada majalah Bobo edisi 51 dan 52 tahun 2019. Jenis penelitian yang digunakan yaitu penelitian kualitatif dengan metode deskriptif. Teknik pengumpulan data yang digunakan adalah dokumentasi dan teknik baca catat. Teknik analisis data yang digunakan yaitu reduksi data, penyajian data, dan penarik…
Technological developments have a very significant impact on human living conditions, especially in the field of education. To develop interactive e-bookstory learning media on human respiratory system material for class V SD Negeri 2 Prabumulih. The development method uses the ADDIE method which consists of Analysis, Design, Development, Implementation, Evaluation with interview, questionnaire…
This research aims to describe the results of the needs analysis of class III students at SD Negeri 02 North Indralaya in subtheme 1 characteristics of living things for e-books assisted by the Canva application, describe the results of media development, as well as describe the results of feasibility tests and practical test results of the media that have been developed. The type of research u…
This study aims to develop 3D learning media based on the Assemblr EDU application to increase the learning interest of fourth grade students of SDN 02 Indralaya Utara. The type of research used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The data collection techniques used are observation, interviews, questionn…