This research aims to develop animated video-based media that has a level of validity and practicality with material on clean and healthy living behavior for mothers of toddlers who are members of the toddler family development group in Sindur sub-district, Prabumulih city. This type of research is development research using the ADDIE model (analysis, design, development, implementation, dan ev…
This study aims to (1) describe the results of the analysis of the needs of students and class X teachers of Public High School 19 Palembang on learning media to write text reports on observations using sparkol video scribe; (2) describe sparkol video scribe learning media design in writing observational report text (3) describe the results of expert validation on sparkol video scribe learning …
This study aims to determine the use of learning videos Indonesian theme 6 grade VI at SD Negeri 32 Pagaralam in online learning. This research was conducted at SD Negeri 32 Pagaralam. The subjects in this study were three learning videos used by teachers during teaching. The method used in this study is descriptive qualitative method. The results of this research show that the use of learning …
The problem that occurred in this research was that there were students who were addicted to social media. The guidance and counseling teacher at SMA Xaverius 4 Palembang had never provided social media addiction prevention services using media, especially animated video media. This research aims to produce a product in the form of animated video media in group guidance services as a valid and …
One of the delinquencies that most often occurs in the school environment is bullying. Bullying can be defined as aggressive actions aimed at injuring and hurting someone both physically and psychologically. Classical services are service activities that can be provided to students at once and the process is provided directly face to face in the classroom. Classical services are preventive in n…
This research aims to describe the results of the analysis of the needs of teachers and students of class V SDN 02 Palembang regarding learning videos based on the Animiz Animaker application in subtheme 1 Animal Movement Organs, as well as testing the feasibility and practicality of the videos that have been developed. The type of research used is research and development with the ADDIE model …
This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the development, validity, attractiveness and effectiveness of interactive learning video media. The type of research used is development research with the ADDIE model which consists of five stages, namely Analysi…
This research developed animated video learning media based on the Animaker application on volleyball service material in class X SMA Negeri 8 Palembang with the aim of determining the feasibility and practicality of the learning media developed. This research uses the Borg and Gall development model. The material expert validation results were 90% with a very valid category. The validation res…
The type of research is research and development using a 4-D development model. (Define, Design, Development and Disseminate). The aim of this research is to find out the validity and practicality of video-based learning media tutorials on the material CNC Milling Simulator For Android in the FKIP UNSRI Engineering Educational Study Program. The subject of the research is a student of FKIP UNSR…
This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the validity, response of students and teachers, and the effectiveness of learning media. The type of research used is ADDIE model development research (Analysis, Design, Development, Implementation, and Evalu…
This thesis investigates the perceptions of 26 seventh-grade students at SMP Srijaya Negara regarding the use of video games as a tool for acquiring English vocabulary during the academic year 2022/2023. This research used mixed-methods design with an explanatory sequential approach. The study utilizes questionnaires, interviews, and vocabulary tests as instruments. The findings reveal a positi…
Students are expected to have resilience in facing academic challenges which is called academic resilience. The research objective was to determine the level of academic resilience of Srijaya Negara Palembang high school students. This research method uses quantitative descriptive research. The population in this study was class XI IPS SMA Srijaya Negara Palembang, totaling 108 students and 75 …
needs of students and teachers of class X SMA Negeri 20 Palembang on learning videos using the powtoon application on negotiating text material, (2) describe the results of the design of learning videos using the powtoon application on negotiating text material, ( 3) describe the results of expert validation of learning videos using the powtoon application on the material for writing negotiatin…
This research focuses on the development of Video Animation Learning Media Based on the Canva Application for the Human Respiratory System subject in Grade V at SDN 001 Palembang. The research adopts the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The validation results from subject matter experts indicate a validity rate of 92.72%, categorized as highly …
Research on the development of learning media in the form of video-based InShot in writing the text of the observation report for class VII students of SMP Muhammadiyah 4 Palembang, the aim is to (1) describe the needs of students and teachers for application-based learning videos InShot on the writing material of the observation report text for class VII students and SMP Muhammadiyah 4 Palemba…
This study aims to analyze and develop valid and practical animated video learning media for applying toilet training to early childhood in the Robbani Playgroup, Ogan Ilir Regency. This research uses development research or Research and Development (R&D) using the Borg and Gall development model. Data collection techniques used in this study were questionnaires, interviews and observations. Th…
This research aims to develop learning video media based on a contextual teaching and learning model on the material of classifying animals based on their food for class IV at SDN 11 Pemulutan and also aims to determine the validity and practicality of this media. The type of research used is Research and Development (R&D) with a 3D + I model consisting of Define, Design, Development and Implem…
Technological sophistication create a new civilization called the digital era which create a new smart little thing, named gadget, gadget are likened to two blades of a knife that have good and bad impact for the users.This study aims to develop an animated parenting video media to tackling addiction in children at the peaceful and practical Citra Damai II complex in Palembang City. This study …
This project is concerned with the fact that, in terms of illustration, typography choice and narrative, there are not any media applications which draw public attention. The study has been designed to create a call for citizens to be careful with social media by means of Public Service Advertising, animated videos on the harmful effects of cyber bullying. The literature on cyberbullying public…
Profile videos can be an effective medium in introducing an area. This audio visual media can reach various groups of society and the information in it can be easily understood. Currently Plaju Darat Subdistrict does not have a video profile as an information medium, so there are still many people who do not know the location and information about this subdistrict. Therefore, a video profile is…
This study aims to develop animated video learning media based on the Powtoon and Inshot applications on animal classification material based on the type of food for class V SD Negeri 99 Palembang and describe the validity and response of students to learning media. This study uses the Research and Development research method using the Analysis, Design, Development, and Implementation stages. D…
ABSTRACT This study aims to (1) describe the results of the analysis of the needs of students and teachers of class VIII SMP Negeri 5 Palembang on learning videos using Sparkol Videoscribe for news text writing materials, (2) describe the results of the design and produce learning videos on news text writing materials using Sparkol Videoscribe , (3) describing the results of expert validation o…
Agar mampu bermasyarakat dan berbudaya, anak-anak perlu mengembangkan kemampuan berbahasanya, baik bahasa ibu maupun Bahasa Indonesia. Permasalahan berbahasa dirasakan pada anak-anak di Kelurahan Tanjung Raja, yang masih kurang dalam mengekspresikan perasaan menggunakan kalimat, dan menyusun kata menjadi kalimat. Kemampuan berbahasa menggunakan Bahasa Indonesia juga masih sangat kurang. Tujuan …
This study aims to produce development products in the form of learning videos using the Vlog Now (VN) application on debate text material for class X at SMA Negeri 1 Indralaya Selatan. This study is research and development with the development model by Sugiyono. The media in the form of learning videos using the Vlog Now (VN) application on debate text material for class X SMA Negeri 1 Indral…
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fi…
This book introduces resource aware image decomposition, registration, fusion, object detection and tracking algorithms along with their applications in security, monitoring and integration in 3rd Generation Surveillance Systems. All algorithms are evaluated through experimental and simulation results and a parallel and pipelined efficient architecture for implementing the algorithms is described.
This research develops video animation based learning media Canva application on plant body parts in grade IV SD Negeri 222 Palembang aims to determine the feasibility and practicality of the media developed learning. This study uses the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The results of material expert validation are 75% with a very valid categor…
Angkringan Sopo Ngiro uses video as promotional material for the place of business on social media, but the video used does not have a conceptual idea for promotion, resulting in a lack of consumer interest in the place of business. The purpose of this research is to make a profile video as promotional material for the Angkringan Sopo Ngiro business place with a more conceptual video that will …
This study aims to develop video learning media based on the VN application on water cycle material for class V SD Negeri 001 Palembang along with knowing the validity and attractiveness of video learning media. The type of research used is Research and Development (R&D). The research procedure used is the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). …