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Found 102 from your keywords: subject="Video"
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PENGEMBANGAN MEDIA BERBASIS VIDEO ANIMASI PERILAKU HIDUP BERSIH DAN SEHAT PAD…
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Zahra, Annisa Alya

This research aims to develop animated video-based media that has a level of validity and practicality with material on clean and healthy living behavior for mothers of toddlers who are members of the toddler family development group in Sindur sub-district, Prabumulih city. This type of research is development research using the ADDIE model (analysis, design, development, implementation, dan ev…

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xiv, 81 hlm.; ilus.; 29 cm
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-
Call Number
T1445482024
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PENGEMBANGAN MEDIA PEMBELAJARAN MENULIS TEKS LAPORAN HASIL OBSERVASI MENGGUNA…
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YACOB, RENSIANA

This study aims to (1) describe the results of the analysis of the needs of students and class X teachers of Public High School 19 Palembang on learning media to write text reports on observations using sparkol video scribe; (2) describe sparkol video scribe learning media design in writing observational report text (3) describe the results of expert validation on sparkol video scribe learning …

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xv, 131 hlm.; ilus., tab.: 28 cm
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Call Number
T327112020
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ANALISIS PENGGUNAAN MEDIA VIDEO PEMBELAJARAN BAHASA INDONESIA TEMA 6 KELAS VI…
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Kholfi, Ayu Aulia Zaqqia

This study aims to determine the use of learning videos Indonesian theme 6 grade VI at SD Negeri 32 Pagaralam in online learning. This research was conducted at SD Negeri 32 Pagaralam. The subjects in this study were three learning videos used by teachers during teaching. The method used in this study is descriptive qualitative method. The results of this research show that the use of learning …

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xvi, 104 hlm.; ilus.; 29 cm
Series Title
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Call Number
T929542023
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PENGEMBANGAN MEDIA VIDEO ANIMASI DALAM LAYANAN BIMBINGAN KELOMPOK SEBAGAI PEN…
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Tita, Vincentia Erica

The problem that occurred in this research was that there were students who were addicted to social media. The guidance and counseling teacher at SMA Xaverius 4 Palembang had never provided social media addiction prevention services using media, especially animated video media. This research aims to produce a product in the form of animated video media in group guidance services as a valid and …

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xv, 106 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1422732024
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PENGEMBANGAN MEDIA VIDEO ANIMASI UNTUK LAYANAN KLASIKAL GUNA MENCEGAH BULLYIN…
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Triatmojo, Ashabil Fauzi

One of the delinquencies that most often occurs in the school environment is bullying. Bullying can be defined as aggressive actions aimed at injuring and hurting someone both physically and psychologically. Classical services are service activities that can be provided to students at once and the process is provided directly face to face in the classroom. Classical services are preventive in n…

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xii, 76 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1309622023
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PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS APLIKASI ANIMIZ ANIMAKER PADA SUBTEM…
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Yuniarti, Tri Asnita

This research aims to describe the results of the analysis of the needs of teachers and students of class V SDN 02 Palembang regarding learning videos based on the Animiz Animaker application in subtheme 1 Animal Movement Organs, as well as testing the feasibility and practicality of the videos that have been developed. The type of research used is research and development with the ADDIE model …

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ISBN/ISSN
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xviii, 131 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1383282023
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PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN INTERAKTIF DENGAN MODEL DISCOVERY LEARN…
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Nasiub, Ade Mutiara Putri

This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the development, validity, attractiveness and effectiveness of interactive learning video media. The type of research used is development research with the ADDIE model which consists of five stages, namely Analysi…

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ISBN/ISSN
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xvii, 186 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1389342023
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PENGEMBANGAN MEDIA PEMBELAJARAN BERUPA VIDEO BERBASIS APLIKASI ANIMAKER MATER…
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Agustina, Amelia

This research developed animated video learning media based on the Animaker application on volleyball service material in class X SMA Negeri 8 Palembang with the aim of determining the feasibility and practicality of the learning media developed. This research uses the Borg and Gall development model. The material expert validation results were 90% with a very valid category. The validation res…

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ISBN/ISSN
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xvii, 101 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1376442023
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO TUTORIAL PADA MATERI CNC MILLI…
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Yuansyah, Rayhan 

The type of research is research and development using a 4-D development model. (Define, Design, Development and Disseminate). The aim of this research is to find out the validity and practicality of video-based learning media tutorials on the material CNC Milling Simulator For Android in the FKIP UNSRI Engineering Educational Study Program. The subject of the research is a student of FKIP UNSR…

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ISBN/ISSN
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xiv, 87 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1379552024
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PENGEMBANGAN VIDEO INTERAKTIF BERBASIS MODEL KONTEKSTUAL PADA MATERI KERAGAMA…
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Yolanda, Yolanda

This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the validity, response of students and teachers, and the effectiveness of learning media. The type of research used is ADDIE model development research (Analysis, Design, Development, Implementation, and Evalu…

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xvi, 219 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1368142023
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STUDENTS’ PERCEPTION TOWARD THE USE OF VIDEO GAMES ON ENGLISH VOCABULARY AC…
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Yusuf, Andra Maulana

This thesis investigates the perceptions of 26 seventh-grade students at SMP Srijaya Negara regarding the use of video games as a tool for acquiring English vocabulary during the academic year 2022/2023. This research used mixed-methods design with an explanatory sequential approach. The study utilizes questionnaires, interviews, and vocabulary tests as instruments. The findings reveal a positi…

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xii, 72 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1311032023
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RESILIENSI AKADEMIK SISWA DI SMA SRIJAYA NEGARA PALEMBANG
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Zahron, M Roihannanda

Students are expected to have resilience in facing academic challenges which is called academic resilience. The research objective was to determine the level of academic resilience of Srijaya Negara Palembang high school students. This research method uses quantitative descriptive research. The population in this study was class XI IPS SMA Srijaya Negara Palembang, totaling 108 students and 75 …

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ISBN/ISSN
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xii, 82 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1218992023
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PENGEMBANGAN VIDEO PEMBELAJARAN MENGGUNAKAN APLIKASI POWTOON PADA MATERI MENU…
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Sapira, Sapna 

needs of students and teachers of class X SMA Negeri 20 Palembang on learning videos using the powtoon application on negotiating text material, (2) describe the results of the design of learning videos using the powtoon application on negotiating text material, ( 3) describe the results of expert validation of learning videos using the powtoon application on the material for writing negotiatin…

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ISBN/ISSN
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xvi, 132 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1040342023
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS APLIKASI CANVA PADA MA…
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Monica, Viera Sintia

This research focuses on the development of Video Animation Learning Media Based on the Canva Application for the Human Respiratory System subject in Grade V at SDN 001 Palembang. The research adopts the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The validation results from subject matter experts indicate a validity rate of 92.72%, categorized as highly …

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ISBN/ISSN
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xii, 144 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1312182023
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PENGEMBANGAN MEDIA PEMBELAJARAN BERUPA VIDEO BERBASIS INSHOT DALAM MENULIS TE…
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Zahara, Audi 

Research on the development of learning media in the form of video-based InShot in writing the text of the observation report for class VII students of SMP Muhammadiyah 4 Palembang, the aim is to (1) describe the needs of students and teachers for application-based learning videos InShot on the writing material of the observation report text for class VII students and SMP Muhammadiyah 4 Palemba…

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ISBN/ISSN
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Collation
xvii, 103 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1072062023
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI PENERAPAN TOILET TRAINING PADA …
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Kurniawan, Kurniawan

This study aims to analyze and develop valid and practical animated video learning media for applying toilet training to early childhood in the Robbani Playgroup, Ogan Ilir Regency. This research uses development research or Research and Development (R&D) using the Borg and Gall development model. Data collection techniques used in this study were questionnaires, interviews and observations. Th…

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ISBN/ISSN
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xvi, 99 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T932912023
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PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN BERBASIS MODEL CONTEXTUAL TEACHING LEAR…
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Khotimah, Husnul

This research aims to develop learning video media based on a contextual teaching and learning model on the material of classifying animals based on their food for class IV at SDN 11 Pemulutan and also aims to determine the validity and practicality of this media. The type of research used is Research and Development (R&D) with a 3D + I model consisting of Define, Design, Development and Implem…

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ISBN/ISSN
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xiv, 149 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1312672023
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PENGEMBANGAN MEDIA PARENTING VIDEO ANIMASI PENANGANAN KECANDUAN GAWAI PADA AN…
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Nandasari, Ade Riska

Technological sophistication create a new civilization called the digital era which create a new smart little thing, named gadget, gadget are likened to two blades of a knife that have good and bad impact for the users.This study aims to develop an animated parenting video media to tackling addiction in children at the peaceful and practical Citra Damai II complex in Palembang City. This study …

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ISBN/ISSN
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xii, 52 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1264422023
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KLAN LAYANAN MASYARAKAT VIDEO ANIMASI DAMPAK NEGATIF CYBERBULLYING TERHADAP R…
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Mayarini, Puteri Ranti

This project is concerned with the fact that, in terms of illustration, typography choice and narrative, there are not any media applications which draw public attention. The study has been designed to create a call for citizens to be careful with social media by means of Public Service Advertising, animated videos on the harmful effects of cyber bullying. The literature on cyberbullying public…

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ISBN/ISSN
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xviii, 55 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1292692023
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PEMBUATAN VIDEO PROFIL SEBAGAI MEDIA INFORMASI PADA KELURAHAN PLAJU DARAT.
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Al Hafizh, Muhammad Alief

Profile videos can be an effective medium in introducing an area. This audio visual media can reach various groups of society and the information in it can be easily understood. Currently Plaju Darat Subdistrict does not have a video profile as an information medium, so there are still many people who do not know the location and information about this subdistrict. Therefore, a video profile is…

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ISBN/ISSN
-
Collation
xiii, 49 hlm.;ilus.; 29 cm
Series Title
-
Call Number
T1308662023
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS APLIKASI POWTOON DAN I…
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Shakira, Putri

This study aims to develop animated video learning media based on the Powtoon and Inshot applications on animal classification material based on the type of food for class V SD Negeri 99 Palembang and describe the validity and response of students to learning media. This study uses the Research and Development research method using the Analysis, Design, Development, and Implementation stages. D…

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ISBN/ISSN
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Collation
xix, 180 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T866632022
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PENGEMBANGAN VIDEO PEMBELAJARAN MENGGUNAKAN SPARKOL VIDEOSCRIBE PADA MATERI M…
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Maharani, Eni

ABSTRACT This study aims to (1) describe the results of the analysis of the needs of students and teachers of class VIII SMP Negeri 5 Palembang on learning videos using Sparkol Videoscribe for news text writing materials, (2) describe the results of the design and produce learning videos on news text writing materials using Sparkol Videoscribe , (3) describing the results of expert validation o…

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ISBN/ISSN
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Collation
xvii, 176 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T880652023
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PENGEMBANGAN METODE MENDONGENG MENGGUNAKAN VIDEO ANIMASI UNTUK MENINGKATKAN K…
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Umniyati, Jauza Nabilah

Agar mampu bermasyarakat dan berbudaya, anak-anak perlu mengembangkan kemampuan berbahasanya, baik bahasa ibu maupun Bahasa Indonesia. Permasalahan berbahasa dirasakan pada anak-anak di Kelurahan Tanjung Raja, yang masih kurang dalam mengekspresikan perasaan menggunakan kalimat, dan menyusun kata menjadi kalimat. Kemampuan berbahasa menggunakan Bahasa Indonesia juga masih sangat kurang. Tujuan …

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ISBN/ISSN
-
Collation
xv, 87 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1262102023
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PENGEMBANGAN VIDEO PEMBELAJARAN MENGGUNAKAN APLIKASI VLOG NOW (VN) PADA MATER…
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Miranda, Meta

This study aims to produce development products in the form of learning videos using the Vlog Now (VN) application on debate text material for class X at SMA Negeri 1 Indralaya Selatan. This study is research and development with the development model by Sugiyono. The media in the form of learning videos using the Vlog Now (VN) application on debate text material for class X SMA Negeri 1 Indral…

Edition
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ISBN/ISSN
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Collation
xvi, 91 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1039742023
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Researching Virtual Play Experiences
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Bailey, Chris

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fi…

Edition
1
ISBN/ISSN
978-3-030-78694-6
Collation
xix, 382p.:Ill
Series Title
Digital Education and Learning
Call Number
649.55 Bai r
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Video Surveillance for Sensor Platforms: Algorithms and Architectures
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Bayoumi, MagdyNajjar, Mayssaa AlGhantous, Milad

This book introduces resource aware image decomposition, registration, fusion, object detection and tracking algorithms along with their applications in security, monitoring and integration in 3rd Generation Surveillance Systems. All algorithms are evaluated through experimental and simulation results and a parallel and pipelined efficient architecture for implementing the algorithms is described.

Edition
1
ISBN/ISSN
978-1-4614-1857-3
Collation
xv, 202p.: Ill.
Series Title
Lecture Notes in Electrical Engineering
Call Number
006.6 Naj v
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS APLIKASI CANVA PADA MA…
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Hibadinillah, Luthfiyah Farah

This research develops video animation based learning media Canva application on plant body parts in grade IV SD Negeri 222 Palembang aims to determine the feasibility and practicality of the media developed learning. This study uses the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The results of material expert validation are 75% with a very valid categor…

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ISBN/ISSN
-
Collation
xv, 129 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T834992022
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PEMBUATAN VIDEO PROFIL MENGGUNAKAN TEKNIK SINEMATOGRAFI SEBAGAI SARANA PROMOS…
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Malpaesa, Yomanda

Angkringan Sopo Ngiro uses video as promotional material for the place of business on social media, but the video used does not have a conceptual idea for promotion, resulting in a lack of consumer interest in the place of business. The purpose of this research is to make a profile video as promotional material for the Angkringan Sopo Ngiro business place with a more conceptual video that will …

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ISBN/ISSN
-
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xiii, 50 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T957692023
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO BERBASIS APLIKASI VN PADA MATERI SIKLUS…
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Anugrah, Cahaya Digna

This study aims to develop video learning media based on the VN application on water cycle material for class V SD Negeri 001 Palembang along with knowing the validity and attractiveness of video learning media. The type of research used is Research and Development (R&D). The research procedure used is the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). …

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ISBN/ISSN
-
Collation
xiv, 87 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T843912022
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KOMPUTER ANIMASI dengan 3D STUDIO Max
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Ekomadyo, Agus S.Donny, M.K.Rianto, Robert W

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ISBN/ISSN
979-20-1663-5
Collation
xiv, 2016 hlm
Series Title
-
Call Number
006.696 Eko k

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-
ISBN/ISSN
979-20-1663-5
Collation
xiv, 2016 hlm
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-
Call Number
006.696 Eko k
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