-
Penelitian ini berjudul “Pembinaan Terhadap Pengamen Setelah Mengalami Penertiban (Studi Pada Yayasan Pondok Bina Seni Budaya Palembang)”. Permasalahan yang diambil dalam penelitian ini adalah bagaimana pelaksanaan pembinaan terhadap pengamen setelah mengalami penertiban dan kendala-kendala apa saja yang dihadapi dalam melaksanakan pembinaan terhadap pengamen.Tujuan penelitian ini adalah un…
-
Background: The anterior cruciate ligament (ACL) is an important ligament in the knee joint that is prone to injury, especially during sports activities. Early diagnosis is crucial to prevent knee instability and complications. Magnetic Resonance Imaging (MRI) is commonly used as a non-invasive diagnostic tool, while arthroscopy remains the gold standard for diagnosis. Objective: To determine t…
Background: The development of medical science, which is closely related to life safety and health benefits, requires students to continuously update their knowledge and engage in lifelong learning. Game-based learning (GBL) presents itself as an innovative learning method that offers active interaction. Modified Monopoly has the potential to improve SDL readiness and is expected to support stu…
2D game is a type of video game that takes place in a two-dimensional environment, which means that it is limited to two main axes, the X-axis and the Y-axis. In 2D games, the graphics and objects in the game are usually displayed in two dimensions without any 3D effects, so they appear flat on the screen. With the gaming industry experiencing rapid development, 2D games remain a popular choice…
Infinite running game is a game where the player character must run and survive for an unlimited time while avoiding obstacles and achieving the highest score possible. Content in games must always be innovated because it affects the player's contribution in the long term. As a solution to this problem, researchers implemented procedural content generation and genetic algorithms in game develop…
This study analyzes the behavior of Sriwijaya University students as fans of the game Mobile Legends: Bang Bang (MLBB) using a qualitative phenomenological approach through in- depth interviews, participant observation, and documentation. The results show that students’ involvement in MLBB is not only for entertainment but also serves as a means of forming social identity, enhancing communica…
Nowadays, video games are getting popular due to the rapid growth of technology, especially mobile technology. Video games are now able to be played on mobile devices whether in single or multiplayer mode by using the internet and it's free and available everywhere. Understanding player experience in mobile video games is essential for developers and researchers. This research evaluates player …
The success of Mobile Legends: Bang Bang as an online game is largely influenced by its user experience. In system development, user experience analysis is essential for enhancing user satisfaction and loyalty. However, despite being downloaded over 500 million times on the Play Store, Mobile Legends has only received a rating of 3.9. In addition to its low rating, the game has also experienced…
PlayerUnknown's Battlegrounds (PUBG) Mobile merupakan salah satu game mobile paling populer di Indonesia. Di Google Play Store, game ini mendapatkan rating 3,8 dengan 49,5 juta ulasan. Meskipun banyak pengguna merasa puas, terdapat juga kritik tentang gameplay dan fitur. Namun, interpretasi sederhana terhadap ulasan tidak selalu mencerminkan kecenderungan yang akurat, sehingga diperlukan analis…
The romance system is a feature commonly found in RPG games, allowing players to form romantic relationships with in-game characters. However, the extent and nature of the impact of this system on players remain uncertain, as does its value as an addition to RPG games. Therefore, the researcher selected Baldur's Gate 3, a recently released game in 2023 with a romance system, for this study. Thi…
The purpose of this research is to find out the socio-economic life and factors that cause angklung buskers to work as angklung buskers at Way Halim Red Light in Bandar Lampung City. By using James S. Coleman's rational choice theory. The method used in this research is descriptive qualitative method Data collection techniques through interviews, non-participant observation, and documentation. …
This study aims to analyze the implementation and effectiveness of the game-based learning method on the understanding of fifth grade elementary school students on fictional and non-fiction text materials. The research method used is qualitative with a descriptive approach. The subjects of the study were fifth grade students at SD Negeri 107 Palembang. Data collection was carried out through ob…
Regulasi emosi yaitu suatu strategi yang mencakup pikiran yang disadari dan tidak disadari untuk mengkontrol dan menyesuaikan emosi yang muncul pada tingkat intensitas yang tepat untuk mencapai aspek-aspek emosi yang meliputi kemampuan monitor emosi, kemampuan mengevaluasi emosi, dan kemampuan memodifikasi emosi. Penelitian ini bertujuan untuk mengetahui tingkat Regulasi emosi siswa yang terind…
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake …
This thesis investigates the perceptions of 26 seventh-grade students at SMP Srijaya Negara regarding the use of video games as a tool for acquiring English vocabulary during the academic year 2022/2023. This research used mixed-methods design with an explanatory sequential approach. The study utilizes questionnaires, interviews, and vocabulary tests as instruments. The findings reveal a positi…
This study aims to develop a wordwall-based educational game learning media for grade IV plane figure material at SD Negeri 02 Pagar Alam, and also aims to determine the validity and responses of students to the attractiveness of learning media. The type of research used is Research and development (R&D) with the ADDIE development model up to the development stage. The study validated media exp…
An era where technology has developed rapidly has undoubtedly made today's generation a tech-savvy generation. Advanced technology development also affects several aspects of life, such as literacy. Literacy is an individual's ability to read and absorb various information in daily life. In a much more advanced era, Digital Game is an interactive media that can also be a bridge to individual li…
E-Sport training in creating reliable and competitive players in professional video games in Palembang City. This training also covers various aspects, including time management, technical training, tactical analysis, and physical and mental health. The existence of this development can attract interested people around the city of Palembang to practice and train their gaming skills so they can …
Perubahan dan perkembangan teknologi semakin hari semakin meningkat. Perkembangan teknologi ini tentunya menimbulkan berbagai macam dampak di lingkungan sehari-hari. Dengan bermain game online secara berlebihan maka anda akan mengalami kecanduan game online yang akan berdampak pada kehidupan sosial. Penelitian ini bertujuan untuk untuk mengetahui hubungan antara kecanduan game online dengan keh…
The success of Mobile Legend Bang Bang as a popular esport game today cannot be separated from the user experience factor. User experience is the interaction between users and the products or systems they use. In developing a system, an analysis of user experience is needed which is used to increase user satisfaction and user loyalty. The user experience in playing video games is called the pla…
The development of games that are increasingly developed with the latest technologies is an interesting topic to observe. Games become interesting when something unique appears. In this study, the pathfinding method is applied using the A* Algorithm to a platformer game application. The tests carried out in this study were testing the length of time for the Non-Player Character (NPC) to find th…
One of the most popular video games is First Person Shooter (FPS), which includes Point Blank. Point Blank is a classic example of the first-person shooter genre. Point Blank is similar in gameplay but differs in minor details. Users of the Point Blank game started to drop over time. As a result, a user experience evaluation is carried out using the Enhanced Cognitive Walkthrough (ECW) method t…
Game Genshin Impact yang resmi liris pada September 2020 kemarin. Game garapan Mihoyo ini bergenre Role Playing Game yang juga dikombinasikan dengan Action dan Open world. Dengan alur cerita yang menarik, pada awal perilisannya game ini berhasil meraih penghargaan Best Innovative Game, Users, dan best game of 2020. Sekarang ini industry game sedang berlomba lomba dalam meningkatkan user experie…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game interaktif dengan menggunakan platform wordwall.net pada tema 5 pahlawanku dengan mata pelajaran Pendidikan Kewarganegaraan di SD Negeri 01 Palembang Serta untuk mengetahui Kevalidan dan kemenarikan media pembelajaran game interaktif. Jenis penelitian yang digunkan adalah Research and Development (RnD). Prosedur penel…
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fi…