This research aims to produce a learning media product in the form of a Monopoly game on the topic of integer arithmetic operations using the Teams Games Tournament (TGT) method in Grade VI of SDN 08 Tanjung Batu, focusing on development procedures, feasibility, attractiveness, student responses, and effectiveness. The research design employed is the ADDIE development model, consisting of five …
Development of Nearpod-based learning media on the topic of the respiratory system of animals for Grade 5 students at SD Negeri 05 Indralaya aims to determine the product development procedures, product validity, and practicality of the developed media product. The research type used is developmental research using the ADDIE model, consisting of the stages of Analysis, Design, Development, Impl…
The development of South Sumatra wisdom-based learning modules in Class IV of SD Negeri 41 Palembang was carried out to determine the characteristics of learning modules at SD Negeri 41 Palembang, procedures for making products and the level of validity of the product modules that have been developed. This research uses the Research and Development (R&D) method with a 3D development model (Defi…
Emotions are certain feelings that are agitated and experienced by a person and have an influence on human life. Students' emotional attitudes can also be affected by disharmonious families or broken homes. Broken home is a division of family problems, lack of attention from family or lack of love from parents. However, it turns out that in every school, there are students who experience high e…
This research aims to describe the results of the analysis of the needs of teachers and students of class V SDN 02 Palembang regarding learning videos based on the Animiz Animaker application in subtheme 1 Animal Movement Organs, as well as testing the feasibility and practicality of the videos that have been developed. The type of research used is research and development with the ADDIE model …
This learning assessment instrument research aims to describe the product manufacturing process, product quality, and determine the level of practicality, as well as testing the feasibility of a learning evaluation product assisted by the wordwall application being developed. This research uses research and development methods with the ADDIE model (Analysis, Design, Development, Implementation …
Penelitian ini bertujuan untuk mendeskripsikan dampak pemberian reward terhadap minat belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian ice breaking terhadap minat belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian reward terhadap hasil belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian ice break…
This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the development, validity, attractiveness and effectiveness of interactive learning video media. The type of research used is development research with the ADDIE model which consists of five stages, namely Analysi…
This research aims to develop animaker animated video learning media based on problem based learning on material on the characteristics of living creatures for class III elementary school and also aims to determine the validity, responses of teachers and students, as well as the effectiveness of animated video learning media. The type of research used is development research with the ADDIE mode…
This research aims to describe the characteristics of learning media and the results of the development of scratch learning media products on class II fable story material at SD Negeri 05 Indralaya in terms of the intrinsic elements of prose and aims to describe the validity and practicality of the media developed. This research uses the ADDIE research type (Analyze, Design, Development, Implem…
This research was motivated by the low fine motor skills of children aged 5-6 years. This research aims to improve the fine motor skills of children aged 5-6 years through weaving activities at RA Perwanida 3 Palembang, South Sumatra. This research is Classroom Action Research using the Arikunto model. The subjects in this study were 15 children from group B1, consisting of 4 boys and 11 girls.…
An educational game tool is a device, media or space that has been specifically designed and used as a device to stimulate, develop and create a sense of enjoyment and educational value for all children's abilities. Maze is an educational game tool in the form of a labyrinth or finding a path that suits the goal. This article is a literature review that highlights the development of an educatio…
Analisis Kemampuan Membaca Peserta Didik Kelas 2 SD dengan EGRA sebagai Asesmen Diagnostik di Kabupaten Muara Enim bertujuan untuk mendeskripsikan karakteristik EGRA sebagai asesmen diagnostik di Kabupaten Muara Enim dan mendeskripsikan kemampuan membaca peserta didik kelas II SD dengan EGRA sebagai asesmen diagnostik di Kabupaten Muara Enim. Penelitian ini menggunakan metode penelitian kuantit…
This study aims to describe the role of foster parents in fostering children's moral development at Cahaya Ridho Bunda Orphanage Palembang. This type of research uses descriptive qualitative methods referring to Miles and Huberman, namely reducing data, presenting data, and drawing conclusions. Data collection techniques with observation, interviews, and documentation. The research subjects wer…
The purpose of this study was to determine the effect of Sudoku educational game tools on the ability to sequence patterns in children aged (5-6) years at TK Negeri Pembina 1 Palembang. This study used quantitative research with a type of pre-experimental research with a One shot case study design. The sampling technique uses a purposive sample, namely the B4 romber class which amounts to 15 ch…
The purpose of this research is: to describe how busy book media can help improve early reading skills in children aged 4-5 years with the subject of 9 children 5 girls 4 boys. The method used in this research is classroom action research method (PTK). The research model proposed by Kemmis and McTaggart This method is carried out with four stages, namely, the planning stage, the action stage, o…
This study aims to determine the influence of busy book media on the fine motor skills of group B children at TK Islam Az-Zahrah Palembang. The research design employed is a pre-experimental approach with a one-shot case study, utilizing purposive sampling techniques. The selection criteria considered the diversity of fine motor skills among B3 children, including those with lower, moderate, an…
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Based on the results of observations made at TPA Ceria, it is known that children's self-awareness is still very low. This child's low self-awareness ability is influenced by less interesting learning methods, limited facilities, and the child's low interest in learning. The researcher tried to carry out a new, more interesting activity, namely a cooking class activity. The type of research use…
This research was conducted with the aim of finding out the effect of numbers songs on the early mathematics abilities of children aged (4-5) years at the IT Kindergarten in Menara Fitrah Indralaya. The research method used is experimental research with a one group pretest-posttest design. Then the sampling technique used a purportive sample, namely Muhajirin 1 class with a total of 17 children…
Penelitian ini bertujuan untuk meningkatkan kemampuan membaca permulaan dengan media flashcard pada anak kelompok B di TK Kasih Ibu Palembang. Jenis penelitian ini adalah penelitian tindakan kelas (PTK) yang bersifat deskriptif kualitatif dengan menggunakan pendekatan kualitatif yang diperkuat dengan pendekatan kuantitatif. Subjek penelitian ini adalah anak kelompok B di TK Kasih Ibu Palembang …
Penelitian ini dilakukan bertujuan untuk mengetahui secara mendalam tentang peran guru menstimulasi kemampuan berbicara anak yang mengalami keterbatasan mendengar di SIT Insan Mandiri Cendikia Palembang. Metode penelitian yang digunakan yaitu kualitatif studi kasus, selanjutnya teknik pengumpulan data yang digunakan yakni, observasi, wawancara dan dokumentasi. Tehnik analisis data dalam penelit…
This study aims to determine the difference in the level of independence in early childhood in terms of the mother's last education level, namely primary education (Elementary School and Middle School), secondary education (High School), and higher education (Diploma and Bachelor). The research hypothesis is that there are differences in the level of independence of children aged 5-6 years rega…
Penelitian ini memiliki tujuan untuk mengetahui apakah model pembelajaran RADEC bepengaruh dalam meningkatkan kemampuan berpikir kreatif peserta didik Sekolah Dasar kelas IV pada materi Wujud Zat dan Perubahannya. Dalam penelitian ini peneliti menggunakan suatu model pembelajaran, yaitu RADEC. RADEC adalah singkatan dari tahapannya yakni read, answer, discuss, explain, create. RADEC berlandaska…
This research aims to produce a product, determine the validity, practicality, validity, and reliability of the questions from the development of the Higher-Order Thinking Skills (HOTS) instrument assisted by the Wordwall platform in the fourth-grade Science subject at State Elementary School 168 Palembang. The research employs the research and development method with the ADDIE model (analysis,…
This study developed teaching materials based on the Problem Based Learning model on the theme Healthy Food sub-theme The Importance of Healthy Food for the Body in class V SDN 07 Palembang with the aim of producing teaching materials based on the Problem Based Learning model, knowing the level of feasibility and practicality of the teaching materials being developed. This type of research is R…
This research aims to develop a medium for Development Of Animated Video Learning Media Based On The Kinemaster Application On Theme 5 Entrepreneurship For Class VI Students At SD Negeri 21 Palembang and also aims to determine the validity and effectiveness of this media. The type of research used is Research and Development (R&D). The research procedure used is ADDIE development (Analysis, Des…
This research aims to develop an assessment instrument in the form of HOTS questions on plant material, the source of life on earth in class IV at SDN 74 Palembang regarding development procedures, validity and reliability. The research method used is R&D (Research and Development) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The subjects of this researc…
This study aims to produce products, determine the validity, practicality and determine the effectiveness of the use of the development of HOTS-Based E-LKPD Using the Liveworksheet application to train critical thinking skills of grade IV students of elementary school number 002 Palembang. This research uses research and development methods with the ADDIE model (analysis, design, development, i…