This study aims to develop a PBL-based Student Worksheet (LKPD) oriented to SDGs on chemical bonding material for grade XI of SMA Negeri 1 Indralaya Utara. This study uses a development research method with the Rowntree development model which includes planning, development, and evaluation stages, as well as Tessmer formative evaluation which includes expert review, one-to-one, and small group.…
This study aims to develop a Student Worksheet (LKPD) based on Problem Based Learning (PBL) integrated with the Sustainable Development Goals (SDGs) on the colloid topic for Grade XII senior high school students. The study was motivated by the limited availability of contextual and innovative learning materials that are able to connect colloid concepts with real-life issues and sustainability. …
This study developed a Student Worksheet (LKPD) based on problem-based learning integrated with sustainable development goals (SDGs) on corrosion material. This development was carried out by adapting the Rowntree model in collaboration with the formative evaluation stages according to Tessmer. The main objective of this study was to produce a valid, practical, and effective PBL-based LKPD inte…
Penelitian ini bertujuan mengembangkan Video Pembelajaran Autodesk Inventor Materi Assembly dan Presentation yang valid dan praktis di Program Studi Pendidikan Teknik Mesin Universitas Sriwijaya. Metode penelitian menggunakan model pengembangan The Holistic 4D (Define, Design, Develop, dan Deploy). Penelitian dilaksanakan pada semester Ganjil Tahun Akademik 2025/2026. Subjek penelitian dari ini…
Children’s ability to match numbers with number symbols remains a challenge ini early numeracy learning at the kindergarden level. Preminary observations conducted at TK Angkasa Lanud Palembang revealed that most children in Group A had not yet been able to consistently associate quantities with their corresponding number symbols. This Condition resulted in less optimal learning activies, as …
This study aims to find out how the application of the Make a Match learning model affects the activity and achievment of protist materials at SMA Muhammadiyah 4 Palembang. This research was conducted at SMA Muhammadiyah 4 Palembang. This type of research is a Quasi Experiment (pseudo-experiment) with a Pretest-Postest Nonequevalen Control Group Design research design. The population of this st…
Penelitian ini bertujuan untuk mengembangkan media video interaktif regulasi emosi bagi anak usia 5-6 tahun di Kota Prabumulih sebagai solusi atas keterbatasan media pembelajaran yang menarik, konkret, dan sesuai dengan karakteristik perkembangan anak usia dini. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analisis, perancangan, pengembanga…
Kemampuan pemecahan masalah merupakan proses penting dalam kehidupan dan pendidikan, khususnya di bidang sains, yang melibatkan langkah-langkah sistematis untuk menemukan solusi. Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran berbasis proyek sains terhadap kemampuan pemecahan masalah anak usia 5–6 tahun melalui kegiatan menanam tomat ceri. Penelitian menggunakan pendekatan ku…
Penelitian ini bertujuan untuk mendeskripsikan implementasi metode pembiasaan menghafal doa harian, strategi guru, peran orang tua, serta faktor pendukung dan penghambat di TKIT Al-Qudwah Musirawas. Metode yang digunakan adalah deskriptif kualitatif dengan teknik triangulasi melalui observasi, wawancara, dan dokumentasi pada kepala sekolah, guru, orang tua, dan anak usia 5–6 tahun. Analisis d…
Tanggung jawab pada anak usia dini berkembang melalui pembiasaan, contoh, dan dorongan positif dari lingkungan keluarga maupun sekolah. Penelitian ini bertujuan untuk menganalisis pengaruh video animasi terhadap rasa tanggung jawab anak usia 5-6 tahun di TK Darussalam Palembang. Penelitian ini menggunakan pendekatan kuantitatif dengan metode pre-eksperimen dengan desain One Group Pretest-Postte…
Students are the main subjects in evaluating the success of a learning model. Therefore, it is necessary to know how students view the implementation of STEM in biology learning at school. This study aims to determine the perceptions of 10th grade students at SMAN 01 Palembang regarding the STEM approach in biology learning at school. This study is a descriptive study using a survey method. The…
Problem-Based Learning (PBL) is an active learning method that places students at the center of the learning process. The utilization of AI in PBL can assist students in finding scientific references, formulating learning issues, and supporting self-directed learning. This study aims to determine the use of AI technology in the implementation of PBL among students of the Medical Education Progr…
Background: The development of medical science, which is closely related to life safety and health benefits, requires students to continuously update their knowledge and engage in lifelong learning. Game-based learning (GBL) presents itself as an innovative learning method that offers active interaction. Modified Monopoly has the potential to improve SDL readiness and is expected to support stu…
Perkembangan teknologi informasi yang pesat menuntut dunia pendidikan untuk beradaptasi dengan pembelajaran berbasis digital yang lebih menarik dan interaktif. Namun, proses pembelajaran sejarah di sekolah masih banyak menggunakan metode konvensional dan media cetak yang kurang memotivasi peserta didik. Penelitian ini bertujuan untuk mengembangkan Pocket Book berbasis Flipbook pada materi Arca-…
Penelitian ini berjudul “Pengembangan Media Infografis Interaktif Berbasis Snappa Pada Mata Pelajaran Sejarah kelas X SMA Negeri 4 Pagar Alam’’. Penelitian ini dilaksanakan di kelas X.5 SMA Negeri 4 Pagar Alam dan merupakan jenis penelitian pengembangan menggunakan model ADDIE. Tujuan dari penelitian ini adalah mengembangkan bahan ajar digital berupa Infografis Interaktif berbasis aplikas…
Penelitian ini berjudul “Pengembangan E-LKPD Menggunakan BookCreator Pada Pembelajaran Sejarah Materi Sejarah Masa Praaksara di SMK YP Gajah Mada Palembang" Tujuan pada penelitian ini adalah untuk mengembangkan E-LKPD menggunakan BookCreator yang valid serta meningkatkan efektifitas dari E-LKPD menggunakan BookCreator pada pembelajaran Sejarah materi Sejarah Masa Praaksara di Sumatra Selatan.…
Penelitian ini berjudul "Pengembangan Media Pembelajaran Berbasis Prezi Menggunakan Metode PQ4R Learning Pada Materi Pergerakan Nasional Indonesia di SMA Srijaya Negara Palembang". Penelitian ini bertujuan untuk menghasilkan sebuah media pembelajaran yang valid dan efektif pada materi Pergerakan Nasional Indonesia. Media ini dikembangkan dengan platform Prezi dan diintegrasikan dengan metode PQ…
This study aims to produce interactive gamification based learning media for the water cycle topic in fifth-grade elementary school science. This research employed the ADDIE development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects were students of Class V.A at SD Negeri 14 Indralaya Utara. Data collection techniques included…
Penelitian ini bertujuan untuk (1) mendeskripsikan kebutuhan pengembangan media interaktif dalam pembelajaran menulis teks deskripsi kelas VII SMP; (2) mengembangkan produk berupa media interaktif berbasis Wizer.Me dalam pembelajaran menulis teks desksripsi; (3) mendeskripsikan kelayakan produk media interaktif berbasis Wizer.Me dalam pembelajaran menulis teks deskripsi yang dikembangkan menuru…
ABSTRACT This research aims to: (1) describe the need for developing E-module s for creative writing of inspirational story texts based on the PjBL learning model for grade IX students of SMPN 6 Unggul Sekayu; (2) develop Google Site-based E-module products in learning to write creative inspirational story texts; (3) describe the feasibility of the developed E-module based on expert assessments…
Classroom presentations are commonly used in university learning, but how students’ participation in these activities affects their academic achievement is still not clearly understood. This study was inspired by observations and informal discussions showing that students often do presentations, yet their participation varies and may not always be linked to better GPA. This quantitative study…
This study explores the perceptions of students in the English Education Study Program at Sriwijaya University regarding the use of the Medium application to promote reading interest. It also aims to identify the specific benefits offered by Medium in fostering students’ engagement with English reading materials. A qualitative case study approach was employed, involving 50 students from vario…
Penelitian ini bertujuan untuk mengembangkan modul berbasis Project-Based Learning (PjBL) yang valid dan praktis untuk 95mata kuliah Rancang Bangun di Program Studi Pendidikan Teknik Mesin Universitas Sriwijaya. Modul dikembangkan menggunakan model 4D (Define, Design, Develop, Disseminate). Penelitian dilaksanakan pada semester genap tahun akademik 2024/2025. Subjek dari penelitian ini adalah M…
This study aims to develop digital-based learning media to enhance the effectiveness of history learning at SMA Negeri 12 Palembang. Initial observations revealed that history learning in this school is still dominated by the use of textbooks and lecture methods, causing students to struggle in understanding the material. As a solution, the researcher developed a Digital Handout based on Androi…
This study is entitled The Effect of Implementing Problem-Based Learning (PBL) Model on Critical Thinking Ability of 10th Grade Students at UPT SAM Negeri 2 Palembang" The formulation of this research is to examine whether there is an effect of the Problem-Based Learning (PBL) model on the critical thinking ability of students in history subjects for 10th grade at UPT SMA Negeri 2 Palembang.. T…
This study aims to develop an electronic student worksheet based on scientific literacy for the biotechnology sub-topic in grade X of senior high school. The study is motivated by students' low interest and understanding of biotechnology material and the lack of interactive learning media that support the strengthening of scientific literacy. This research employed the ADDIE development model, …
Penelitian ini bertujuan untuk menganalisis keterampilan peserta didik dalam membaca dan menulis permulaan melalui media flashcard. Metode yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Instrumen penelitian divalidasi oleh validator observasi, wawancara, materi, dan media. Hasil penelitian menunjukkan bahwa keterampilan …
Penelitian ini berjudul “Pengembangan Ensiklopedia Digital Materi Peninggalan Kedatuan Sriwijaya di Kelas X SMA Negeri 10 Palembang”. Penelitian ini merupakan jenis Research and Development yang bertujuan menghasilkan media pembelajaran berupa ensiklopedia digital yang valid, praktis, dan menarik untuk mendukung pembelajaran sejarah. Model pengembangan mengacu pada Alessi & Trollip dengan t…
This study aims to analyze the implementation of PBL-based ELKPD on critical thinking skills and digital literacy of grade X SMA students. The population of this study were students of grade X2 and X3 of SMAN 1 Sekayu. This study used a quasi-experimental method. The design of this study used a nonequivalent control group design, using experimental and control groups. Using experimental groups …
This study aims to develop a picture story flipbook teaching material supported by the Canva application on the topic of Bhinneka Tunggal Ika for fourth-grade students at SDN 16 Indralaya. The research employed the ADDIE development model, consisting of analysis, design, development, implementation, and evaluation stages. The study subjects included 5 students in a small group trial and 15 stud…