This study aims to test the effectiveness of the snakes and ladders game media on students' cognitive learning outcomes in history subjects at SMK PGRI Tanjung Raja. Using a quasi-experimental method and a nonequivalent control group design, this study involved 10th grade students divided into an experimental class (learning with the snakes and ladders game) and a control class (conventional le…
Background: Preschool children who are sick and hospitalized will experience anxiety or feelings of worry that cause discomfort. One of the efforts that can be done is puzzle play therapy. Objections: To describe the results of pediactric nursing care for children with chronic kidney disease with anxiety problems due to hospitalization, in accordance with the review of evidence-based learning. …
The kid's world can't be separated from the world ofplay. Experience ofplays is very influence for the development of kid's personality. Early childhood (0-6 years) is very important for children. Because during this growth period and development of children, from physical aspect, motoric, cognitive, social, spiritual and emotional. Palembang as the city of activily center in the Sumbagsel regi…
The romance system is a feature commonly found in RPG games, allowing players to form romantic relationships with in-game characters. However, the extent and nature of the impact of this system on players remain uncertain, as does its value as an addition to RPG games. Therefore, the researcher selected Baldur's Gate 3, a recently released game in 2023 with a romance system, for this study. Thi…
This research examines "The Impact of Social Change from Traditional Games to Modern Games on Generation Z in Babatan Saudagar Village, Pemulutan District". This research uses a descriptive qualitative approach. Data collection techniques include observation, interviews and documentation. This research aims to reveal the impact of social change from traditional games to modern games on generati…
The ability to serve over extracurricular participants of SMA N 1 Indralaya Utara was found to be a gap, it was seen when participants did service on there were still those who did not pass the net. This study aims to determine the relationship between arm length, arm muscle strength and eye-hand coordination to the results of the top service of volleyball games in extracurricular participants …
This study aims to determine the level of confidence in using group guidance services with post box game media at SMP Negeri 1 Indralaya. This research uses Quasi Experimental Design method with Nonequivalent Control Group Design model. The subjects studied in this study were grade VIII students with a total of 10 experimental group students and 10 control group students who received low to ver…
Penelitian ini bertujuan untuk mengembangkan permainan tradisional hadang untuk meningkatkan hasil belajar siswa terutama dalam permainan tradisional hadang. Dalam penelitian ini menggunakan metode R&D menurut Borg n Gall dengan 10 tahapan pengembangan. Teknik pengumpulan data pada penelitian ini menggunakan teknik (Accidentally Sampling) yaitu siapa saja yang bertemu dengan peneliti dan sesuai…
The component of the student's physical condition plays a very important role in the game of futsal. This research is a quantitative descriptive study using a survey method through a fitness test instrument that was administered to class VI students at SD Negeri 184 Palembang. This research aims to determine the average per category for measuring the physical condition of futsal students using …
Penelitian pengaruh permainan target terhadap ketepatan servis backhand bulutangkis pada siswa kelas IX di MTS Nurul Hilal Senuro mengeksplorasi dampak latihan target terhadap keterampilan servis backhand dalam olahraga bulutangkis. Konsep penelitian ini melibatkan penggunaan teknik pelatihan yang berfokus pada membidik target tertentu saat melakukan servis backhand, dengan tujuan untuk meningk…
This research develops a soccer learning model through perbovol for class VIII students of SMP Srijaya Negara Palembang which aims to determine the validity and practicality of the learning model developed. This research uses Sugiyono's development procedures which include 9 stages, namely potential and problems, collecting data or information, product design, design validation, design revision…
Physical education is very important for children which can help improve the physical fitness of the child's body. The period of online to offline transission causes a lack of effectiveness in using smartphones so that students do not understand the material in badminton. Limited learning media at MAN 1 Ogan Ilir school. The aim of this research is to determine the effectiveness of implementing…
This research aims to determine the effect of the traditional game yeye (rubber jump) on the kinesthetic intelligence of children aged 5-6 years. The research method used in this research is a quantitative experiment using a Pre-Experimental research type with a one-shot case study design. The data collection technique used is observation using a checklist sheet. This research was conducted on …
Regulasi emosi yaitu suatu strategi yang mencakup pikiran yang disadari dan tidak disadari untuk mengkontrol dan menyesuaikan emosi yang muncul pada tingkat intensitas yang tepat untuk mencapai aspek-aspek emosi yang meliputi kemampuan monitor emosi, kemampuan mengevaluasi emosi, dan kemampuan memodifikasi emosi. Penelitian ini bertujuan untuk mengetahui tingkat Regulasi emosi siswa yang terind…
The aim of this research is to determine the effect of exercisesit up to ability heading on a futsal game club Academy Bigreds Palembang. The type of research used isas if experimental. The method used in this research is method pretest posstest one groups namely an experiment carried out without a comparison class and an initial test carried out before being given trainingsit up and a final te…
This research aims to describe the results of the analysis of the needs of teacher and grade V students at SDN 01 Indralaya Selatan for innovative learning media, to develop a snakes and ladders game on the topic of the Human Digestive System, and to test the feasibility and practicality of the developed media. The type of research used is research and development with the ADDIE model consistin…
This research aims to produce a learning media product in the form of a Monopoly game on the topic of integer arithmetic operations using the Teams Games Tournament (TGT) method in Grade VI of SDN 08 Tanjung Batu, focusing on development procedures, feasibility, attractiveness, student responses, and effectiveness. The research design employed is the ADDIE development model, consisting of five …
Penelitian ini bertujuan untuk mengetahui pengaruh latihan push up terhadap peningkatan kemampuan lemparan kedalam pada permainan sepak bola siswa putra ekstrakurikuler SMA Negeri 1 Indralaya Selatan. Metode yang digunakan pada penelitian ini yaitu quasy ekspriment adalah metode penelitian yang dalam pelaksanaanya tidak menggunakan penugasan random melainkan dengan menggunakan kelompok yang sud…
This study aims to determine the effect of overhead passing practice against the wall on overhead passing results in extracurricular volleyball at SMPN 2 Tanjung Lago. This research uses a quasi-experimental method with a "one group pretest and posttest design" design. The subjects in this research were 30 extracurricular volleyball participants at SMP Negeri 2 Tanjung Lago. The instrument in t…
Penelitian ini bertujuan untuk untuk meningkatkan hasil belajar passing bawah permainan bola voli menggunakan bola plastik pada siswa kelas VI SD Negeri 14 Indralaya Utara. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang terdiri dari dua siklus dan setiap siklus terdiri dari dua pertemuan. Penelitian ini bertempat di SD Negeri 14 Indralaya Utara. Subjek dari penelitian ini adalah …
Penelitian ini bertujuan untuk mengetahui hubungan signifikan antara kontribusi kekuatan otot lengan terhadap servis bawah, koordinasi mata tangan terhadap servis bawah dalam permainan bolavoli pada peserta didik SMA Negeri 9 Palembang. Penelitian ini dilakukan pada tanggal 25 Oktober sampai dengan 10 November 2023. Jenis penelitian ini kuantitatif dengan menggunakan metode tes dan pengukuran. …
This study aims to determine the effect of barrier hops training on the explosive power ability of the tugkai muscle in extracurricular volleyball students of SMA Negeri 2 Palembang. The method used in this study is experimental. The research design used is One Group Pretetst-Posttest Design. This sampling uses a total population sampling technique with a sample of 31 students consisting of ( L…
Tujuan dari dilakukannya penelitian ini adalah untuk mengetahui peningkatan pembelajaran pasing bawah bola voli melalui pantulan ke dinding pada siswa SMA Arinda Palembang. Metode penelitian ini menggunakan metode penelitian Tindakan kelas. Sampel yang digunakan dalam penelitian ini berjumlah 35 orang. Instrumen penelitian ini yaitu 1). Tes keterampilan pasing, 2). tes pengetahuan, dan 3). Obse…