The use of interactive student worksheets (LKPD) assisted by liveworksheets introduces new variations in the learning process, making classroom activities more engaging and innovative. A lack of variety in learning methods often causes students to feel bored and less motivated to participate actively. This study aims to examine the effect of interactive student worksheets (LKPD) assisted by liv…
Perkembangan teknologi digital yang semakin pesat mendorong perubahan perilaku keuangan mahasiswa, termasuk dalam minat mereka terhadap investasi. Penelitian ini bertujuan untuk mengetahui: (1) Pengaruh Financial technology terhadap minat investasi pada mahasiswa Pendidikan Ekonomi Universitas Sriwijaya, (2) Pengaruh lifestyledigital terhadap minat investasi pada mahasiswa Pendidikan Ekonomi Un…
This study aims to analyze the influence of the Problem-Based Learning model assisted by Canva audiovisual media on the learning interest in economics among eleventh-grade students at SMAN 2 Indralaya Utara. The research background indicates that economics learning is often unengaging, with students lacking focus and active involvement, necessitating innovations like Problem-Based Learning that…
conomics Education students show considerable interest in entrepreneurial activities, but this interest has not been fully realized in concrete actions due to the limitations of entrepreneurial knowledge and the level of self-efficacy that is still not optimal. This condition emphasizes the need for empirical analysis of the contribution of these two variables in shaping students' entrepreneuri…
In learning, students face challenges that affect learning outcomes. Adversity quotient helps them overcome difficulties; high AQ supports learning achievement, while low AQ can hinder it, especially in Economics. This study aims to determine the effect of adversity quotient on student learning outcomes in Economics at SMA Negeri 12 Palembang. This study uses a quantitative method with a causal…
This study examines the effect of Quizwhizzer, a web-based interactive learning platform, on students’ learning motivation in the Economics subject at SMA Negeri 12 Palembang. The research employed a quantitative approach with a pre-experimental one-group pre-test post-test design and involved 33 eleventh-grade students (class XI.4) as participants. The increase in learning motivation was evi…
This study aims to analyze the influence of social media influencers on YouTube on the gadget purchasing decisions of students in the Economics Education program at Universitas Sriwijaya. The method used is associative quantitative with data collection techniques through questionnaires, interviews, and documentation from a sample of 77 students. The research findings reveal that influencer has …
The aim of the research is to prove the influence of Quizlet-based Flashcard media on students' learning motivation in economics subjects at SMA Negeri 2 Palembang. type of experimental research with a Pre-Experimental Design in the form of one Group Pretest- posttest Design. The research population was all classes XI.4 of SMA Negeri 2 Palembang. The research sample was class XI.4, totaling 44 …
Penelitian ini bertujuan untuk membuktikan hubungan antara Manajemen Waktu dengan Prestasi Belajar Mahasiswa Pendidikan Ekonomi FKIP Universitas Sriwijaya Tahun 2020. Penelitian ini merupakan kuantitatif asosiatif dengan menggunakan pendekatan korelasi. Adapun populasi dalam penelitian merupakan seluruh mahasiswa pendidikan ekonomi angkatan 2020 yang berjumlah 72 mahasiswa. Teknik sampling yang…
Belajar merupakan suatu proses penyampaian ilmu, banyak cara yang bisa digunakan untuk menyampaikan ilmu kepada peserta didik seperti penggunaan media interaktif berbasis Canva yang mampu menyampaikan ilmu tanpa membuat peserta didik merasa bosan selama pembelajaran berlangsung. Penelitian ini bertujuan untuk membuktikan pengaruh penggunaan media pembelajaran interaktif berbasis Canva terhadap …
This research aims to prove the influence of the problem based leaning learning model using Canva media on student learning outcomes in economics subjects at SMA Negeri 1 Sanga Desa. This research is a Pre Experimental Design in the form of One Group Pretest-Posttest Design with a quantitative approach. The population in this study was all class X students, totaling 272 people. The sampling tec…
The aims of this research is to prove the effect of the crossword puzzle learning media on student learning outcomes in economics subjects at SMA Negeri 1 Tanjung Raja. This research is a quantitative experimental research using the Nonquivalent Control Group Design method where this design is almost the same as pretest-posstesy control. The population in this research is all class XI at SMA Ne…
The development of digital technology is marked by the increasing use of the social media platform TikTok in Indonesia. TikTok provides creative content that serves not only as entertainment but also as a source of information about entrepreneurship. Considering that the entrepreneurship ratio in Indonesia is low compared to other countries, it is essential to enhance the interest in becoming a…
This study aims to prove the effect of the problem-based learning model assisted by portfolios on the economic learning outcomes of students at SMA Negeri 2 Indralaya Utara. This study uses a type of research with a Pre-experimental Design with a One-Group Pretest-Posttest Design. The population of this study was all grade XI at SMA Negeri 2 Indralaya Utara which consists of 3 classes with a to…
Penelitian ini bertujuan untuk mengetahui: 1) Pengaruh financial attitude terhadap pengelolaan keuangan mahasiswa Pendidikan Ekonomi Universitas Sriwijaya, 2) Pengaruh kontrol diri terhadap pengelolaan keuangan mahasiswa Pendidikan Ekonomi Universitas Sriwijaya, 3) Pengaruh financial attitude dan kontrol diri terhadap pengelolaan keuangan mahasiswa Pendidikan Ekonomi Universitas Sriwijaya. Popu…
Penelitian ini bertujuan untuk membuktikan pengaruh media pembelajaran Video Animasi terhadap minat belajar siswa pada mata pelajaran IPS di SMP Negeri 3 Gelumbang. Penelitian ini menggunakan metode kuantitatif dengan jenis penelitian eksperimen dengan desain Pre-Experimental Designs bentuk One Group Pretest-Posttest Design. Populasi pada penelitian ini yaitu seluruh kelas VII SMP Negeri 3 Gelu…
This research aims to describe the civic engagement of students participating in the Independent Learning Independent Campus (MBKM) program in the Economic Education study program, Faculty of Teacher Training and Education, Sriwijaya University. The research method used in this research is descriptive quantitative. The data collection techniques used were questionnaires and interviews. The samp…
The low motivation of students to learn can be caused by the use of learning media that is less varied and used repeatedly. One of the efforts made is by applying media such as the use of Augmented Reality (AR) based technology. This study aims to prove the effect of using Augmented Reality (AR) based learning media with assemblr EDU on students' learning motivation at SMAN 1 Indralaya. This re…
The purpose of this study is to prove the influence of self-efficacy to interest in being a teacher for students in the Economic Education Study Program, Faculty of Teacher Training and Education, Sriwijaya University, Academic Year 2020. This research uses a casual associative method with a quantitative approach. The population in this study were students of the Economic Education Study Progra…
This research aims to prve that there is an influence of the learning together lerning model on the learning outcomes of class N 1 Rambang Dangku. The method used in this research is an experimental research method. The experimental research design used was true experimental design whit a posttest only control design approach. The population addressed in this research was class to collect data …
One of the government's initiatives to reduce unemployment is by developing a student entrepreneurship program (PMW) which aims to provide students with knowledge, skills and entrepreneurial spirit. This study aims to describe how Economic Education Students' Perceptions of the Entrepreneurial Student Program (PMW) Sriwijaya University. The population in this study were students of the Economic…
The purpose of this study to prove the influence of involvement in the Intra-School Student Organization (OSIS) on student discipline at SMP Negeri 56 Palembang. The research method used is statistical quantitative methods. The sample in this study consisted of 42 students involved in the Intra-School Student Organization (OSIS) at SMP Negeri 56 Palembang. The sampling technique used is purposi…
This study examines the opinions of economic education students at FKIP Sriwijaya University in the 2020 academic year regarding the introduction of school field activities (PLP) and its impact on their interest in becoming teachers. The research uses a quantitative descriptive approach and the entire population of 71 students is included as the sample. The sampling technique used is total samp…
Teacher Professional Education Program (PPG) is designed to prepare the undergraduates to become professional teachers. Since the enactment of Law Number 14 of 2005 concerning Teachers and Lecturers, an educator certificate is a mandatory requirement to become a teacher. Based on these regulations, students' perceptions of this program may affect their interest in becoming teachers. This resear…
ABSTRACT This research was motivated by the low learning outcomes in economics subjects among students at SMA Negeri 1 Namang. Many factors influence students' learning outcomes in economics subjects, one of which is learning readiness. This research is associative causality research with a quantitative approach. The population of this study was Phase A students of SMA Negeri 1 Namang, totaling…
Penelitian ini bertujuan untuk membuktikan pengaruh model pembelajaran Project Based Learning dengan pendekatan STEAM terhadap kemampuan berpikir kritis peserta didik pada mata pelajaran ekonomi di SMA Negeri 10 Palembang. Penelitian ini dilaksanakan di SMA Negeri 10 Palembang pada semester genap tahun Pelajaran 2023/2024. Sampel penelitian ini adalah kelas XI 9. Jenis penelitian yaitu kuantita…
The development of a QR code-based e-module using Book Creator was conducted and applied to economic learning to enhance students' learning motivation at SMA Negeri 10 Palembang. This development followed the ADDIE model (analyze, design, development, implementation, and evaluation). The sample consisted of students from class XI.11 selected using purposive sampling. The research instruments in…
Students' learning motivation is influenced by many factors so that it can increase. The role of teachers in learning activities is also important to increase learning motivation. Ice breaking is an activity in the form of a simple game that can change the rigor of classroom learning into more fun. This research aims to prove the effect of providing ice breaking on the learning motivation of cl…
Penelitian ini bertujuan membuktikan pengaruh pengetahuan kewirausahaan terhadap motivasi berwirausaha mahasiswa Program Studi Pendidikan Ekonomi Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya Angkatan 2020. Penelitian ini menggunakan metode penelitian asosiatif kausal dengan pendekatan kuantitaif. Populasi pada penelitian ini adalah mahasiswa Program Studi Pendidikan Ekonomi Fakul…
This research aims to find out more about entrepreneurial financial management among entrepreneurial students in the Economic Education Study Program, Faculty of Teacher Training and Education, Sriwijaya University. This research uses descriptive quantitative methods. This research uses data collection techniques using questionnaires. The validity of the instrument uses the Product Moment Corre…