Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran powerpoint morph dalam meningkatkan kreativitas belajar peserta didik. Fokus penelitian ini adalah untuk mengetahui dampak penggunaan media pembelajaran powerpoint morph ini terhadap kemampuan peserta didik dalam menerima, menampilkan dan menerapkan ciri-ciri dari kreativitas belajar. Penelitian ini menggunakan jenis peneliti…
This research aims to determine the effect of using the QuizWhizzer learning media on students learning motivation at SMP Negeri 1 Indralaya Utara. This research uses a quantitative approach with a pre-experimental design, one shot case study type. The population in this study was all class VII with a total of 124 students, with a research sample from class VII.C totaling 31 students taken usin…
The development of Electronic Student Worksheets (LKPD) Based on Liveworksheets on Class VII Folk Poetry Material at SMP Negeri 13 Palembang has been carried out to maximize the use of teaching materials. This research aims to (1) Describe the need for developing electronic Student Worksheets (LKPD) based on Liveworksheets on folk poetry material (2) Design a product in the form of electronic S…
Yang mempengaruhi nilai kekuatan tarik aluminium alloy 6061 diantaranya adalah proses perlakuan quenching dan perlakuan panas pasca pengelasan GTAW.Penelitian ini bertujuan untuk mengetahui besar kekuatan tarik aluminium alloy 6061 hasil pengelasan GTAW dan proses quenching dengan variasi media pendingin. Penelitian ini menggunakan metode eksperimen, mencakup pendinginan cepat pada perlakuan pa…
The purpose of this research is to produce a valid, practical, and effective virtual laboratory of Material Changes at Kusuma Bangsa. The development research model uses a modified Rowntree model with Tessmer’s Formative Evaluation.The stages of the Rowntree development model include the Planning stage, the Development stage, and the Evaluation stage. The Evaluation phase consists of five sta…
ABSTRAK Penelitian ini bertujuan untuk mendeskripsikan kebutuhan mahasiswa terhadap pengembangan modul pembelajaran kimia pendekatan STEM mata kuliah kewirausahaan topik jenis pakan untuk peningkatan produktivitas ikan nila bagi generasi milenial. Metode penelitian yang digunakan yaitu deskriptif kualitatif, dengan subjek penelitian adalah dosen mata kuliah kewirausahaan, koordinator Program St…
This research aims to determine the practicality and feasibility of video tutorial-based learning media in basic CAD/CAM courses on Autodesk Inventor material. The type of research used is research and development using the 4D model, namely Define, Design, Development and Disseminate. The product was tested on Sriwijaya University Mechanical Engineering students who had taken basic CAD/CAM cour…
DEVELOPMENT OF ANDROID-BASED LEARNING MEDIA USING SMART APPS CREATOR 3 ON THE MATERIAL OF SHORT STORY BUILDING ELEMENTS CLASS XI SMAN 1 UNGGULAN MUARA ENIMABSTRACTThe development of android-based learning media is carried out to meet the needs of previously existing media. This research aims to produce android-based learning media development products using Smart Apps Creator 3 on the material …
This research aims to produce products in the form of STEM Application-based learning media that are valid, feasible and practical. This type of research is research and development (Research and Development) which uses the ADDIE development model. The implementation of this media is carried out in two stages, namely feasibility testing and practicality testing. The conclusions obtained are: (1…
This E-LKPD development research conducted in class VIII SMP YPI Tunas Bangsa Palembang aims to (1) describe the needs of students and teachers for electronic student worksheets on news text material based on the Problem Based Learning (PBL) model with Liveworksheets, (2) describe the prototype of electronic student worksheets on news text material based on the Problem Based Learning (PBL) mode…
This research aims to develop digital book teaching materials using the anyflip application on plant reproduction material in class IV SD Negeri 11 Palembang and to determine the validity and practicality of digital book teaching materials. The type of research used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Th…
This study aims to develop teaching material products in the form of Electronic Student Worksheets (E-LKPD) based on Problem Based Learning (PBL) on valid and practical air pollution sub-materials. The development of PBL-based E-LKPD uses a type of development research with the ADDIE Model, but research is limited to the development stage. This research was carried out at SMA Negeri 16 Palemban…
Penelitian ini berjudul Analisis Tentang Kekuatan Hukum Putusan Pengangkatan Anak Dikaitkan Dengan Syarat Kewajiban Untuk Merawat Orang Tua Angkat: Study Terhadap Putusan Mahkamah Agung No. 2866 K/Pdt/1987” membahas mengenai Bagaimanakah kekuatan hukum putusan pengangkatan anak dikaitkan dengan kewajiban untuk merawat orang tua angkat menurut putusan Mahkamah Agung No. 2866 K/Pdt/1987. Tujuan…
The purpose of this study was to determine the effect on the use of a team assisted individualization type cooperative learning model on the mathematics learning outcomes of fifth grade students at SD Negeri 74 Palembang. This research uses quasi experimental design method with nonequivalent control group design type. The population in this study was all fifth grade students of SD Negeri 74 Pal…
This study aims to produce animated video learning media products based on Problem Based Learning using the Powtoon application on natural ecosystem material in grade V SD Negeri 05 Indralaya about development procedures, validity, teacher and student responses, and the effectiveness of learning media. The type of research used is development research with the ADDIE model which consists of the …
This research developed application-based animated video learning media on the sub-theme of the importance of healthy food for the body for class V SD Negeri 141 Palembang with the aim of describing the level of validity and practicality of the media developed. This research uses R&D (Research and Development) research by applying the ADDIE model, which involves the stages of Analysis, Design, …
This research aims to produce a learning media product in the form of a Monopoly game on the topic of integer arithmetic operations using the Teams Games Tournament (TGT) method in Grade VI of SDN 08 Tanjung Batu, focusing on development procedures, feasibility, attractiveness, student responses, and effectiveness. The research design employed is the ADDIE development model, consisting of five …
Development of Nearpod-based learning media on the topic of the respiratory system of animals for Grade 5 students at SD Negeri 05 Indralaya aims to determine the product development procedures, product validity, and practicality of the developed media product. The research type used is developmental research using the ADDIE model, consisting of the stages of Analysis, Design, Development, Impl…
This learning assessment instrument research aims to describe the product manufacturing process, product quality, and determine the level of practicality, as well as testing the feasibility of a learning evaluation product assisted by the wordwall application being developed. This research uses research and development methods with the ADDIE model (Analysis, Design, Development, Implementation …
This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the development, validity, attractiveness and effectiveness of interactive learning video media. The type of research used is development research with the ADDIE model which consists of five stages, namely Analysi…
This research aims to develop animaker animated video learning media based on problem based learning on material on the characteristics of living creatures for class III elementary school and also aims to determine the validity, responses of teachers and students, as well as the effectiveness of animated video learning media. The type of research used is development research with the ADDIE mode…
This research aims to describe the characteristics of learning media and the results of the development of scratch learning media products on class II fable story material at SD Negeri 05 Indralaya in terms of the intrinsic elements of prose and aims to describe the validity and practicality of the media developed. This research uses the ADDIE research type (Analyze, Design, Development, Implem…
Kesehatan menjadi aspek penting dalam kehidupan, health literacy dan physical literacy merupakan dua konsep yang saling berkaitan dengan kesehatan individual untuk memahami kesehatan dan pembelajaran yang melibatkan aktivitas fisik seseorang. Penelitian ini bertujuan mengetahui tingkat pengetahuan siswa tentang health literacy dan physical literacy. Penelitian ini dilaksanakan secara deskriptif…
Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran PJOK berbasis web, dan untuk mengetahui tingkat kelayakan media pembelajaran. Jenis penelitian ini adalah penelitian dan pengembangan (R&D). Prosedur pengembangan yaitu potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, revisi produk, uji coba pemakaian, revisi produk…
This research developed animated video learning media based on the Animaker application on volleyball service material in class X SMA Negeri 8 Palembang with the aim of determining the feasibility and practicality of the learning media developed. This research uses the Borg and Gall development model. The material expert validation results were 90% with a very valid category. The validation res…
This study aims to determine the mathematical proof ability of high school students on three-dimensional material using evidence-based learning assisted by Geogebra software. The subjects of this study are grade XII students of SMA Srijaya Negara Palembang in the 2023/2024 school year. The method used is a qualitative descriptive method. Techniques for data collection in this study are tests an…