Penelitain ini bertujuan untuk mengetahui tingkat efektifitas penggunaan aplikasi TKPN dalam Assesmen of Learning PJOK topik senam kreasi. Penelitian ini merupakan penelitian deskriftif kuantitatif, subjek pada penelitian ini adalah siswa fase B kelas III SDN 112 Palembang berjumlah 30 orang yang terdiri dari 14 laki-laki dan 16 perempuan. Teknik pengambilan data dilakukan dengan cara melakukan…
Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Problem- Based Learning (PBL) terhadap hasil belajar siswa kelas X pada materi pemanasan global. Metode penelitian yang digunakan adalah eksperimen dengan desain pretest- posttest control group. Sampel penelitian terdiri dari dua kelas, yaitu kelas eksperimen yang menerapkan model PBL dan kelas kontrol yang menggunakan meto…
This research is development research that uses the ADDIE development model,including analysis, design, development, implementation and evaluation stages.However, this research only applies three stages of development, namely analysis, design and development (ADD). This research aims to produce teaching material products in the form of electronic modules (E-Modules) using the book creator appli…
This research is entitled "Development of Learning Media Based on Kinemaster Pro Application on the Material of the Entry of Western Colonialism and Imperialism in Indonesia in Class XI History Subjects at Public High School 2 Palembang" this research was conducted in class XI.5 Public High School 2 Palembang. This research is a type of research that uses the Alessi & Trollip development model.…
The curriculum used in Indonesia today is an Independent Curriculum. The independent curriculum was born with the hope of improving the quality of students so that they can master the 21st century skills. Critical thinking skills are one of the part 21st century skills. Critical thinking skills can be identified in various ways, one of which is by using a cognitive test with a question instrume…
The research resulted in a interactive infographic media products using the STAD (Student Teams Achievement Division) type cooperative learning model of the human respiratory system in class V of State Elementary School 107 Palembang regarding development procedures, validity, teacher and student responses, and the effectiveness of learning media. The type of research used is development resear…
This study aims to develop an interactive infographic media product using the Carrd website, integrated with a collaborative learning model, for the topic of nutrition in food in Grade V at SD Negeri 01 Pemulutan. The research focuses on the development procedures, validity, teacher and student responses, and the effectiveness of the learning media. This research adopts a development methodolog…
This research produces products in the form of Artificial Intelligence-assisted learning videos to increase sustainability awareness of students in class IV C SDN 156 Palembang. The type of research used in this research is development research with the ADDIE model. The subjects used in this study were class IV C SDN 156 Palembang. The data collection techniques used were interviews, observatio…
Research on the development of Canva-based interactive learning media on food chain material for grade V SDN 156 Palembang aims to identify development procedures, validity, and practicality of the developed media. This research uses the Development Research (R&D) method with the ADDIE development model which includes 5 stages, namely Analysis, Design, Development, Implementation, and Evaluatio…
This study aims to produce a cultural garden learning media product based on Google Sites for the teaching and learning process of cultural diversity material in grade IV at SD N 16 Indralaya Utara. The cultural garden learning media was developed using the 3D model, which consists of four stages: Define, Design, and Development. Validation results from three evaluators showed an average score …
Students are required to complete a final project to obtain a bachelor's degree. However, there is an uneven distribution in the selection of final project topics, which affects students' interest distribution. This study aims to implement the K-Medoids algorithm to cluster student final project titles and analyze the quality of the resulting clusters using the Davies-Bouldin Index (DBI). The K…
Penelitian ini bertujuan untuk mengetahui jenis lichen dan dominansinya pada tegakan pohon angsana (Pterocarpus indicus Willd.), pinang (Areca catechu L.), dan jati (Tectona grandis L.f) di Kawasan Taman Bukit Siguntang, Palembang. Penelitian dilaksanakan bulan Juni 2023. Metode yang digunakan adalah metode jelajah, teknik pengambilan sampel secara puposive sampling menggunakan bingkai transpar…
Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Peserta Didik (LKPD) hukum Lavoisier berorientasi Keterampilan Proses Sains (KPS) yang valid dan praktis. Metode penelitian yang digunakan dalam penelitian ini adalah penelitian pengembangan (Development Research) dengan model pengembangan ADDIE, meliputi tahap Analysis, Design, dan Development saja serta dikombinasikan dengan evaluasi fo…
Di, Indonesia wacana tentang profesionalisme pendidikan kini semakin menyeruak ke ruang publik seiring dengan meningkatnya tuntutan akan mutu pendidikan. Dalam hal ini, pendidikan ( Guru/ Dosen ) akhirnya menjadi sorotan karena merekalah menjadi garda terdepan yang berinteraksi langsung dengan siswa dalam proses belajar mengajar.
This research is aimed at obtaining results from the objectives and explaining communication barriers during online learning during the covid-19 pandemic. The method used in this study is descriptive qualitative method, and uses data analysis in the form of data condensation, data display, conclusion and verification, referring to the analysis objectives to be achieved. The Covid-19 pandemic pr…
This research aims to develop spin wheel game media for group B children in Raflessia PAUD, Pangkalan Lampam District, Ogan Komering Ilir Regency that is valid and practical. The method used in this research is R&D with the Rowntree development model in three stages, namely the planning, development and evaluation stages. The evaluation stage uses the Tessmer Formative evaluation model which co…
Research on the utilization of a combination of bay leaf extracts and basil leaves has been carried out to determine its effectiveness as a fruit fly control (Bactrocera sp.) in the FKIP UNSRI Education garden. The research method used is experimental method with the research design is Randomized Group Design (RAK) consisting of four treatments and six repetitions. Using a combination of bay an…
This study examines the problem of whether there is an influence of the use of game-based learning-based nearpod interactive media in increasing students' learning motivation at SMP Negeri 8 Palembang. The purpose of this study is to determine the influence of the use of game-based learning-based nearpod interactive media in increasing students' learning motivation. This study uses a type of pr…
Penelitian ini berjudul “Pengembangan Media Pembelajaran Interaktif Berbasis Lectora Inspire Menggunakan Metode PQ4R Learning Pada Materi Politik Etis Di SMA Srijaya Negara Palembang”. Penelitian ini dilaksanakan di kelas XI IPA 1 SMA Srijaya Negara Palembang dan merupakan jenis penelitian pengembangan dengan menggunakan model ADDIE. Tujuan dari penelitian ini adalah untuk mengembangkan med…
This study aims to describe the numeracy skills of grade VIII students in learning cartesian coordinates using the PMRI approach with the Ampera Bridge contest. The research method used in this research is descriptive research with a qualitative approach. The subjects of this research were students of class VIII.4 SMP Negeri 27 Palembang, totaling 34 students in the 2023/2024 school year. This …
Penelitian ini bertujuan untuk menganalisis kemampuan literasi sains materi suhu dan kalor berbasis kearifan lokal Sumatera Selatan pada siswa SMP Negeri 14 Palembang. Metode penelitian yang digunakan adalah metode deskriptif pendekatan kuantitatif. Dengan sampel penelitian sebanyak 69 siswa dari kelas VIII 1 dan IX 1. Instrumen yang digunakan adalah instrumen tes berupa soal multiple choice se…
This research is entitled "Development of Piktochart-Based Infographic Learning Media Tegur Wangi Site Material for History Learning at SMA Negeri 1 Indralaya." This research was carried out in class X.2 of SMA Negeri 1 Indralaya. This research is a type of development research using the ADDIE model. This research aims to develop infographic learning media with validity and effectiveness that i…
This research aims to investigate the perceptions of high-achieving students at Sriwijaya University regarding the utilization of Youtube as a self-learning tool. Data collection was conducted using qualitative methods involving observation, interviews, and documentation. The perceptions of high-achieving students are categorized as very positive. These students agree and acknowledge the useful…
This research is a descriptive study which aims to determine the ability to mathematical thinking aspect simbolization of the grade of the sysem of twovariable kinear equations material in mathematics through probing prompting strategies. The subjects of this study were VIII.1 grade students of junior high school number 33 of Palembang totaling 30 students. The learning process take place in ac…