This research produces a product in the form of ROMI learning media assisted by Articulate Storyline to improve the critical thinking skills of elementary school students. The type of research used in this research is development research with the ADDIE model. The subjects used in this study were class VI C SDN 74 Palembang. The data collection techniques used were interviews, questionnaires, t…
The development of an e-book on photosynthesis, the most important process on earth for class IV SD Negeri 08 Tanjung Batu aims to find out product manufacturing procedures, product quality and practicality of the learning media products being developed. This research uses research and development methods with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). This …
Penelitian ini bertujuan untuk mengembangkan media wapel (Wayang Pembelajaran) pada materi menceritakan kembali isi dongeng dikelas III SD Negeri 41 Palembang dan juga bertujuan untuk mengetahui kevalidan serta kepraktisan media tersebut. Jenis penelitian yang digunakan adalah Model ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini melakukan validasi mate…
This study aims to produce learning media products, describe the validity of the media, teacher responses, and student responses to scrapbook learning media on the content Indonesian the subtheme Characteristics of Living Things. The type of research used is Research and Development (R&D) with the ADDIE development model with five stages consisting of Analyze, Design, Develop, Implement, and Ev…
This research aims to analyze the needs of teachers and students in class VC at SDN 02 Indralaya Utara regarding innovative learning media. The research develops a Pop-up Book instructional media on the topic of the Human Respiratory System and assesses the validity and practicality of the developed media. The research employs the research and development method with the ADDIE model, involving …
This study examines the problem of using the two stay two stray type learning method can increase the learning activity of students in pancasila education subjects at SMP Srijaya Negara Palembang. The research method used in this study is a qualitative research method using a classroom action research design (PTK). In this study, the data collection used was documentation, observation, and inte…
Penelitian ini bertujuan untuk menentukan pengaruh model pembelajaran Blended Learning berbasis Google Classroom dalam menulis hikayat siswa kelas X SMA Negeri 1 Madang Suku 1. Penelitian ini menggunakan metode eksperimen semu dengan desain penelitian true eksperimental design bagian Pretest-Posttest Control Group Design. Sampel penelitian ini terdiri dari 1 kelas yaitu kelas X 3 berjumlah 38 s…
This study aims to determine the effect of the GQGA learning model on IPAS learning outcomes of fourth grade students of SDN 243 Palembang. This research used quasi-experimental design method with nonequivalent control group design type. The population in this study were all fourth grade students of SDN 243 Palembang. The samples in the study were 33 control class students and 33 experimental c…
The development of the E-Module for waste material has been carried out in learning in the waste processing technology course at the Sriwijaya University Chemistry Education Study Program. This development process uses the 4Dmethod (Define, Design, Development, and Disseminate). Data for thisdevelopment was obtained through interviews, questionnaires, walkthroughs and tests. The evaluation stag…
This research aims to produce the development of learning media for writing biography text using CapCut application for class X students of SMA Negeri 20 Palembang. This research uses research and development method. The model used in this research is the Aleesi & Trollip development model. The learning media for writing biography text using CapCut application for class X students of SMA Negeri…
ABSTRAK Pengembangan E-Modul materi limbah gas telah dilakukan dalam pembelajaran di mata kuliah teknologi pengolahan limbah di Program Studi Pendidikan Kimia Universitas Sriwijaya. Proses pengembangan ini menggunakan metode 4D, yaitu Define (Definisi), Design (Desain), Development (Pengembangan), dan Disseminate (Penyebaran). Data untuk pengembangan ini diperoleh melalui wawancara, angket, wal…
This research aims to determine the values of local wisdom in the puyang grave pilgrimage tradition in Lubuk Rengas Village, Rantau Bayur District, Banyuasin Regency. This research uses an descriptive method with a qualitative approach. The data collection techniques used are documentation, interviews and observation. The data analysis techniques used are data reduction, data presentation and d…
This research is motivated by the curriculum applied in education in Indonesia today is an independent curriculum that provides flexibility to students and educators to create quality learning that suits the needs and learning environment of students who can apply differentiated learning as a strategy to achieve learning objectives and meet the needs of diverse learners. This research aims to p…
This research aims to determine the role of the Sriwijaya University Student Teaching Activity Unit on the Teaching Skills of Prospective PPKn Teachers. This research uses a qualitative approach with a case study method. The sample data collection technique in this research uses a purposive sampling technique with 4 main informants and 1 supporting informant. This data collection technique is c…
This rescarch aims to develop three-dimensional antmated video learning media about the procedures for performing ablution at the Thorigotussa'adak TPA, Semuro village. This research is a type of research and development (R&D) with the development model used being the model recommended by Thiagarajan, which includes the stages of defining, designing, developing and disseminating (4-D model). Da…
This study examines the problem of whether the use of outdoor study learning methods can increase student learning motivation during Civics learning at SMP Negeri 2 Muara Telang, The research method used in this research is qualitative research method using descriptive research design. In this study, the data collection used is documentation, observation and interviews. This study aims to descr…
This research aims to describe the Id, ego, and super ego of the characters in the drama script Opname by Asmawati and their implementation in literature teaching. This research is qualitative research with qualitative descriptive methods. The theory used in this research is personality theory by Sigmund Freud.The data collection technique in this research is reading and note-taking techniques.…
Kemampuan representasi matematis memungkinkan siswa dapat menciptakan dan menggunakan representasi untuk mengutarakan ide-ide, memecahkan suatu masalah, memodelkan serta menginterpretasikan suatu fenomena-fenomena sehingga kemampuan ini menjadi aspek yang sangat penting dari pembelajaran matematika sekolah. Penelitian ini merupakan penelitian deskriptif kualitatif yang bertujuan untuk mengetahu…
This study aims to determine the values of patriotism and nationalism of students through Paskibra extracurricular activities at UPT SMA Negeri 2 Palembang. This research used a qualitative approach with a case study method, the data sampling technique in this study used purposive sampling technique so that the informants in this study amounted to 3 main informants and 1 supporting informant, d…
This research aims to investigate the efforts of the 11 Ilir community in preventing social conflict brawls among residents in the 11 Ilir Sub-District of Palembang City. This study employs a qualitative approach with a case study method. The sampling technique used in this research is purposive sampling with five informants. Data collection techniques utilized include documentation, interviews…
The development of interactive learning media based on Construct 2 educational game on drama material for students of class XI SMA Negeri 15 Palembang aims to; (1) describe the results of the needs analysis of teachers and students; (2) produce interactive learning media designs; and (3) describe the results of expert validation. The research and development method used is a combined research a…
This study aims to describe: 1) the needs of teachers and grade III students of Public Elementary School 1 Pulau Gemantung Ilir ; 2) the results of the development of Push, Pull, and Slide Book media on the material Growth and Breeding of Living Things; and 3) Results of the feasibility test of Push, Pull, and Slide Book media, 4) Results of the practicality test of media developed in class III…
This research aims to determine the influence of the Student Executive Board (BEM) FKIP Korwil Palembang organization on the social attitudes of Sriwijaya University FKIP students. The research method used in this research is a quantitative approach. The method used in sampling is Non Probability Sampling with Purpose Sampling (Saturated Sampling) technique, where in sampling the entire populat…
The purpose of this research is to determine the perception of students majoring in Civic Education at Sriwijaya University towards the use of the TikTok social media platform as a medium for creative video content and to understand the impact arising from the use of TikTok social media. The research method employed in this study is qualitative. The sampling technique used in this research is p…
This study aims to develop a Project-Based Learning (PBL) e-worksheet (e-LKPD) utilizing Liveworksheets, which has the potential to enhance students' creativity. The subjects of this research are the eleventh-grade students of SMAN 6 Palembang. This research employs a development or RnD approach using the ADDIE model. Data collection techniques used in this study include interviews, observation…
Penelitian ini bertujuan untuk mengetahui bagaimana persepsi mahasiswa FKIP program studi PPKn universitas sriwijaya terhadap perjudian online. Informan dalam penelitian ini berjumlah sebanyak lima belas orang yang ditentukan dengan menggunakan teknik sampling probability sampling dengan tipe simple random sampling. Penelitian ini menggunakan metode deskriptif dengan pendekatan kualitatif. Tekn…
This study aims to determine the effect of the application of role playing learning models on the civic skills of students in PPKn learning at MA Al-Fatah Palembang. This research uses a quantitative approach with a quasi-experimental design method with a type of non-equivalent control group design consisting of an experimental class and a control class. The population in this study was the ent…
This research aims to investigate application attitude nationalism in the Association Sriwijaya University Civics Study Program Student. Informant in study This amount as much eight twelve people specified with use technique purposive sampling. Study This use method descriptive with approach qualitative. Data collection techniques used in study This covers technique documentation, engineering i…
This study aims to produce Electronic Student Worksheets (E-LKPD) based on Problem Based Learning on PPKn subjects that are valid, practical, and have a potential effect on students' critical thinking. The research method uses the Research & Development (R&D) method with the Hannafin and Peck model with Tessmer evaluation. The subjects of the study were grade IX students of SMP Jihadiyah Palemb…
This study aims to determine the significant influence of the application of the learning style-based project based learning model on the creative thinking ability of SMPN 51 Palembang students. This study used a quantitative approach with experimental methods. The population in this study was all grade VII students of SMPN 51 Palembang with a total of 324 students. The sample in the study was …