Efficient library services are an important factor in improving the quality of public services. This study aims to optimize the membership registration process and the book borrowing and return services at the South Sumatra Provincial Library Office using the Business Process Improvement (BPI), Process Cycle Efficiency (PCE), and Failure Mode and Effect Analysis (FMEA) approaches. The As-Is pro…
Background: Current digital photo technology is used as an alternative method of occlusal vertical dimension measurement (DVO) for denture fabrication. The use of IOS-based smartphones could be an alternative to DSLR cameras because it is more practical and has been equipped with OIS sensor shift technology and portrait mode. Objective: The purpose of this study was to determine the difference …
This research aims to determine whether there is an influence between Tiktok social media content and the self-actualization of teenagers in Timbangan Indralaya, Ogan Ilir Regency and to measure how much self-actualization teenagers in Timbangan Indralaya village, Ogan Ilir Regency have when following and viewing Tiktok social media content. The population and sample in this study were 89 teena…
Penelitian ini berjudul “Pengembangan Media Pembelajaran E-comic Berbasis Flipbook Pada Materi Sejarah Bagus Kuning Untuk Pembelajaran Sejarah Kelas X Sma Negeri 8 Palembang”. Penelitian ini dilaksanakan di kelas X SMA Negeri 8 Palembang, dan menggunakan jenis penelitian pengembangan dengan menggunakan model Alessi & Trollip. Penelitian ini bertujuan untuk mengembangkan media pembelajaran b…
Penelitian ini bertujuan untuk mengetahui strategi komunikasi KOL Specialist CV Istana Berlian Internasional dalam melakukan kegiatan promosi produk penggemuk badan Wookey Wight di Tiktok. Metode penelitian yang digunakan adalah metode kualitatif, dan merujuk pada teori Chaffey dan Smith (2017), yang memiliki tahapan Situation Analysis, Objectives, Strategy, Tactics, Action dan Control (SOSTAC)…
The Great Firewall of China is a term used to refer to the system of internet censorship and surveillance implemented by the Chinese government. The system includes various techniques and technologies to block access to foreign websites, filter online content deemed sensitive and monitor the internet activities of Chinese citizens. This policy was considered to hamper China's national economy, …
Digital images are one of the most used for various applications that is always in our everyday life. These images always come with noises, an anomaly that distorts the image further from its original condition. This could be fatal to some of the everyday life usage that humans do, such as medical conditions. The method in this study, Non-Local Means will be used to restore these images to at l…
This study is entitled "Development of E-Module Based on Problem Based Learning Using Sea Digital Learning (SIGIL) Application of Indonesian National Movement Material in History Learning for Class XI at SMAN 3 Tanjung Raja". This research is a type of development research using the development Research method with the Rowntree development model. The problems faced at SMA Negeri 3 Tanjung Raja …
This study aims to determine the effect of social media marketing on consumer purchase decision at Converse Palembang Icon retail in Palembang City both simultaneously and partially. This research is quantitative research, using primary data obtained through distributing questionnaires. The sampling method used a non-probability sampling method, with a sample size of 100 respondents. The analys…
According to data from the Ministry of Public Works and Public Housing (PUPR) in 2022, South Sumatra is one of the regions with a high rate of road damage in Indonesia, including numerous potholes. To address this issue, an automatic pothole detection system using deep learning and GPS-based mapping was developed. This system involves data preprocessing and mapping to create a representative da…
Penelitian ini bertujuan untuk mengembangkan model yang dapat melakukan regresi posisi anotasi R-Peak pada beat sinyal. Dataset yang digunakan dalam penelitian ini adalah data dari Lobachevsky University Electrocardiography Database (LUDB) dengan menggunakan lead ii. Model dikembangkan menggunakan arsitektur Long Short-Term Memory (LSTM) yang terdiri dari Masking layer, dua lapisan LSTM masing-…
The study entitled “The Effect of Digital Literacy on Wattpad Applications on Learning Interest of Sociology Students Palembang Campus, Faculty of Social and Political Sciences”. This study aims to determine whether or not the development of digital literacy on the Wattpad platform affects the learning interests of Sociology Students 2023 Palembang Campus, Sriwijaya University. Researchers …
Digital learning is rapidly evolving with the integration of technologies such as YouTube as a primary source of educational content. However, a major challenge remains in how learners can efficiently retrieve answers to specific questions from video transcripts. This study aims to design a question-answering system based on the T5 (Text-to-Text Transfer Transformer) model with input derived fr…
The development of digital technology has transformed document formats from printed to digital forms. Despite providing convenience, digital documents are vulnerable to manipulation and forgery, thus requiring mechanisms to maintain document authenticity and integrity. Digital signatures represent one method that can be used to preserve authenticity in digital documents. This research implement…
Local wisdom-based teaching materials containing flipbook descriptive text material for junior high school students have been developed. The purpose of this research was to produce valid, practical and effective teaching materials. This developmental research followed the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The validation results carried out by media expe…
Perkembangan digital marketing melalui mobile banking merupakan fenomena yang sedang marak dan digunakan sebagai strategi marketing bagi para perbankan. Livin’ By Mandiri, sebagai salah satu mobile banking yang tengah berkembang pesat menjadi tempat utama bagi praktik digital marketing yang inovatif dan efektif. Hal inilah yang mendorong peneliti untuk melakukan penelitian yang bertujuan untu…
Pembelajaran sejarah di sekolah masih didominasi oleh metode konvensional yang bersifat kurang variatif, sehingga belum mampu sepenuhnya menarik perhatian dan minat peserta didik. Pada materi manusia praaksara, peserta didik sering mengalami kesulitan dalam memahami konsep kehidupan manusia purba. Penelitian ini bertujuan mengembangkan bahan ajar komik digital berbasis gamifikasi Pixton pada ma…
Infinite running game is a game where the player character must run and survive for an unlimited time while avoiding obstacles and achieving the highest score possible. Content in games must always be innovated because it affects the player's contribution in the long term. As a solution to this problem, researchers implemented procedural content generation and genetic algorithms in game develop…
ABSTRAK Penelitian ini berjudul " Pengembangan Media Pembelajaran Sejarah Berbasis Program Canva Dengan Materi Peninggalan Prasejarah Di Museum Negeri Sumatera Selatan Pada Pelajaran Sejarah Kelas X Sekolah Menengah Atas Srijaya Negara Palembang” membuat data dengan peninggalan prasejarah yang ada di museum negeri sumatera selatan yang terletak di kota palembang. Penelitian ini telah diterapk…
Legal protection for users or consumers of digital wallets in Indonesia. In the rapidly growing digital era, the use of digital wallets has become an integral and unified part of daily financial transactions, particularly in terms of money transfers. However, with the convenience offered, there also arise risks associated with the security of funds and users’ personal data. Legal protection f…
Perilaku tidak sabar dari para gamer kerap tercermin melalui ulasan digital yang tajam, terutama dalam penggunaan aplikasi komunitas seperti Discord. Penelitian ini mengeksplorasi ekspresi ketidaksabaran tersebut melalui pendekatan analisis sentimen dan topik. Dengan mengadopsi kerangka kerja CRISP-DM, sebanyak 10.000 ulasan berbahasa Indonesia dari Google Play Store dikumpulkan dan dianalisis.…
Player character requires a user to control its movements. The automation of a player character aims to create an agent capable of replacing the user. Deep Q-Learning (DQL) is one of the reinforcement learning algorithms commonly employed for automating player characters. This study implements the automation of a player character while introducing random obstacles into the game environment. The…