This study aims to develop an Electronic Student Worksheet (E-LKPD) based on critical thinking on environmental pollution for grade 10 high school students that is valid and practical. The development of this E-LKPD is expected to enhance students' critical thinking skills in understanding environmental pollution concepts, identifying types of pollution, analyzing their impacts, and formulating…
Penelitian ini bertujuan untuk menguraikan implementasi pembelajaran matematika berbasis Computational Thinking pada materi bilangan pecahan kelas VII, serta melihat hasil yang telah diperoleh dari penerapan metode tersebut. Penelitian ini berfokus pada pemahaman cara menerapkan Computational Thinking ke dalam proses pembelajaran, sekaligus menilai sejauh mana peserta didik mampu menggunakan in…
This study aims to determine the differences in learning outcomes of class XI B2 and class XI B3 students using the Problem Based Learning and Discovery Learning learning models on the subject of Hydrocarbons at SMA IT Raudhatul Ulum. This study is a Quasi Experimental study with the Matching-Only Pretest-Posttest control group design. The sample was selected using purposive sampling technique.…
This study aims to develop an electronic Student Worksheet (E-LKPD) based on Liveworksheet for the procedural text material for Grade VII students of SMP Negeri 1 Indralaya Utara. This research employs the Research and Development (R&D) method using the ADDIE model, which includes the stages of analysis, design, and development. Needs analysis was conducted through observation, interviews, and …
Simulasi PhET Colorado merupakan media Laboratorium Virtual (Virlab) yang dapat diakses secara gratis sebagai media pembelajaran dimana materinya sulit untuk dipahami peserta didik seperti pada bidang matematika dan sains. Keterbatasan media nyata dan penyalahgunaan teknologi menjadi salah satu kendala peserta didik sulit memahami pembelajaran, sehingga pendidik membutuhkan media digital altern…
Penelitian ini bertujuan untuk menentukan norma kategori pengukuran hasil tes kebugaran jasmani pada siswa cabang olahraga street soccer menggunakan aplikasi TKPN. Komponen kebugaran yang diuji mencakup daya tahan, daya tahan otot, kekuatan, kelentukan, koordinasi, kelincahan, dan keseimbangan. Penelitian deskriptif kuantitatif ini melibatkan 30 siswa SDN 29 Palembang yang tergabung dalam caban…
Education in the 21st century faces rapid technological advances, where students are encouraged to develop skills such as computational thinking (CT), which allows them to understand and solve complex problems systematically, analytically and creatively. This research aims to describe the computational thinking abilities of class VIII students in solving numeracy problems on the Pythagorean The…
This study aims to analyze students' mathematical problem-solving skills in solving mathematical literacy problems in learning using digital media in the form of mathematics literacy-based e-modules that focus on the PISA framework. Indicators of problem-solving ability are reviewed from Polya's procedure, which includes understanding the problem, making a problem-solving plan, executing the pr…
Penelitian ini bertujuan untuk mendeskripsikan kemampuan pemodelan matematika siswa dalam pembelajaran barisan dan deret aritmetika berbantuan E – LKPD interaktif yaitu dengan media pembelajaran liveworksheets. Penelitian ini menggunakan jenis penelitian deskriptif kualitatif dengan subjek penelitian yaitu 31 peserta didik kelas X.7 SMA Srijaya Negara Palembang. Data dikumpulkan melalui tes d…
This study aims to describe students' mathematical literacy skills in mathematics learning using PMRI in the context of Laskar Pelangi situations. The subjects of this study were students of class VIII.4 at MTs Negeri 1 Ogan Ilir. This type of research is descriptive qualitative consisting of 3 stages, namely observation, testing, and interviews. Based on the results of the analysis and discuss…
This study aims to determine the effect of practicum facilities and infrastructure on students' learning interest in the Corrosion course in the Mechanical Engineering Education Study Program. The type of research used is quantitative research with a simple linear regression analysis technique approach. The sampling technique used purposive sampling, with a total of 60 respondents from the 2021…
Penelitian ini bertujuan untuk mendeskripsikan kemampuan penalaran matematis siswa SMP kelas IX dalam menyelesaikan soal literasi matematis melalui pembelajaran berbantuan media digital berupa e-modul berbasis literasi matematika. Jenis penelitian ini adalah penelitian deskriptif dengan pendekatan kualitatif. Subjek penelitian ini adalah 32 siswa kelas IX.2 dari SMP Negeri 13 Palembang. Instrum…
Kemampuan representasi matematis merupakan aspek penting dalam pembelajaran matematika karena memungkinkan peserta didik untuk memahami konsep dan mengomunikasikan ide matematis secara efektif. Penelitian ini bertujuan untuk melihat kemampuan representasi peserta didik dengan berbantuan Desmos Graphing Calculator. Metode yang digunakan adalah deskriptif dengan pendekatan kualitatif. Subjek pene…
This research aims to describe how junior high school students' activities in STEM-oriented SPLDV learning in the context of running sports support the value of flexibility. This research uses a descriptive approach with qualitative methods. The research subjects were class VIII students at Lingua Prima Middle School, which consisted of 26 students. Data was collected through observation, tests…
One of the most important mathematical skills for students to master is problem solving ability. An effective learning model that involves students and learning media is one of the factors that influences students' ability to solve problems. The aim of this research is to describe students' problem solving abilities using geogebra-assisted project based learning at MAN 1 Ogan Ilir. This researc…
This study aims to develop a valid and practical Project-Based Learning (PjBL)-based jobsheet for the CAD/CAM Basics course in the Mechanical Engineering Education program at Sriwijaya University. The research employs the Holistic 4D development model (Define, Design, Develop, Deploy) and was conducted during the even semester of the 2024/2025 academic year. The subjects of this study were stud…
This research aims to develop learning media in the form of Project-Based Learning (PjBL) based jobsheets in the Mechanical Engineering Design course in the Mechanical Engineering Education Study Program at Sriwijaya University. The background of this research is the lack of practical teaching materials that are in accordance with the needs of students and the lack of active involvement of stud…
This research aims to develop a case-based method jobsheet on CNC Lathe 2A material that is valid and practical in the Mechanical Engineering Education Study Program, FKIP University of Sriwijaya. This type of research is research and development (R&D) using a 4D (Define, Design, Develop, Disseminate) development model. The subject of the study is a student of the Mechanical Engineering Educati…
This study aims to examine the effect of self-efficacy and extracurricular activities on work readiness. This study uses a type of quantitative research through the IBM SPSS Statistics 16 and SmartPLS 4 applications. The research population in this study were mechanical engineering vocational students in Palembang City. The research sample selection technique is using simple random sampling wit…
Penelitian ini dilakukan untuk mengkaji pengaruh Outdoor Learning berorientasi Guided Inquiry terhadap pemahaman konsep bagian tubuh tumbuhan pada siswa kelas IV Sekolah Dasar. Penelitian ini menggunakan Quasi-Experimental tipe Nonequivalent Control Group Design, yang mencakup dua kelas yaitu kelas eksperimen dan kelas kontrol. Sampel yang digunakan adalah siswa IVA dan IVB SD Negeri 14 Indrala…
ABSTRACT Sewing skills training at LKP Samir Kota Palembang often encounters obstacles, particularly participants having difficulty understanding the steps of making women’s clothing patterns through verbal instruction alone. This study aims to develop and evaluate the feasibility of animated video media to support pattern-making instruction. The method used is Research and Development (R&D) …
This research is motivated by the lack of a case method-based learning model that is applied with lecture and group discussion methods, as well as the lack of learning media that supports the material of moments of force, moments of inertia, and energy in engineering mechanics courses. This study aims to develop a valid and practical case method-based engineering mechanics learning video. The r…
Academic procrastination is a problem that is often faced by many students, with detrimental consequences not only on academic achievement but also personal development. This study aims to develop e-booklet media as an effort to prevent academic procrastination in college students through group guidance services by using development research methods and using the ADDIE model. The e-booklet medi…
This research is motivated by the problem of students who have difficulty in building and maintaining quality friendship relationships with their peers. Therefore, guidance and counseling is directed to help overcome these problems through one of the services, namely group guidance using game techniques. The purpose of this study was to determine the effectiveness of group guidance services wit…
ABSTRACT Academic stress is a common problem experienced by students, especially at the secondary education level. This study aims to determine the effectiveness of group guidance services based on snakes and ladders game media in reducing the academic stress level of students in class XI Business Service Office Management (MPLB) at SMK PGRI Pangkalan Balai. The approach used in this research i…
Penelitian ini bertujuan untuk: (1) mendeskripsikan kebutuhan peserta didik pada model pembelajaran Project Based Learning berbantuan Artificial Intelligence (AI) pada pembelajaran menulis karya ilmiah; (2) mendeskripsikan kebutuhan guru pada model pembelajaran Project Based Learning berbantuan Artificial Intelligence (AI) pada pembelajaran menulis karya ilmiah; (3) menghasilkan dan merancangan…
Penelitian ini menghasilkan produk berupa media pembelajaran Google Sites berorientasi ESD untuk meningkatkan keterampilan berpikir kritis peserta didik kelas IV SDN 05 Indralaya. Jenis penelitian yang digunakan dalam penelitian ini yaitu pengembangan dengan menggunakan model ADDIE. Subjek yang digunakan dalam penelitian ini adalah kelas IV A SDN 05 Indralaya. Teknik pengumpulan data yang digun…
Phonics Method Development Research Through Magic Boards to Stimulate Reading Ability of 5-6 Year Old Children in Ar Rahmah Kindergarten using the Rowntree model. This type of research includes the stages of planning, development, and evaluation, with Tesmer's formative research techniques (self-evaluation, expert review, one-to-one evaluation and small group evaluation. Data were collected thr…
This study aims to determine the improvement of children's creativity through sand painting activities. The type of research used is Classroom Action Research (CAR). The background of this research is the low level of creativity among children in Group B3 at TK Islam Az-Zahrah Palembang. The children face difficulties in developing ideas, imagination, and creativity. They tend to follow the giv…
Research on the Development of Flipbook Teaching Materials Assisted by Heyzine Narrative Text Material for Grade IV SD adopts the ADDIE development model which is modified into four stages, namely Analyze, Design, Development, and Implementation. Data collection was carried out through three methods: interviews, expert evaluations, and response surveys. The research findings revealed a very hig…