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Found 691 from your keywords: subject="Dasar"
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PENGEMBANGAN MEDIA BONEKA TANGAN MATERI MENYIMAK DONGENG MATA PELAJARAN BAHAS…
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Khairunnisa, Fania

Penelitian ini mengembangkan media pembelajaran boneka tangan pada materi menyimak dongeng pada kelas III SDN 1 Sukadamai dan mendapatkan hasil yang valid dan praktis. Jenis penelitian yang digunakan adalah Model ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini melakukan validasi materi, desain, praktisi serta pengambilan angket uji coba kepada 20 siswa …

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viii, 57hlm.; Ilus., tab.; 29 cm.
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T1699992025
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PENGEMBANGAN MEDIA INTERAKTIF BERBANTUKAN ARTICULATE STORYLINE PADA MATERI SI…
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Septiani, Ririn

This research aims to develop interactive media to help articulate the storyline of the human respiratory system material in class V at State Elementary School 239 Palembang and determine its validity, practicality and effectiveness. The type of research used is Research and Development (R&D) with research procedures using the ADDIE model (Analysis, Design, Development, Implementation, and Eval…

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xiv, 65 hlm.; ill.; tab.; 29 cm.
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T1695402025
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PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN BERBASIS MODEL CONTEXTUAL TEACHING LEAR…
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Nabila, Enggalliana

Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis model contextual teaching and learning pada materi siklus air kelas V di SDN 129 Palembang dan juga bertujuan untuk mengetahui kevalidan serta kepraktisan dari media tersebut. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model 3D + I terdiri dari Define, Design, Development, dan Implem…

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xiv, 55 hlm.; ill.; tab.; 29 cm.
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T1696782025
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PENGARUH PEMBELAJARAN BERDIFERENSIASI TERHADAP PEMAHAMAN SISWA PADA PEMBELAJA…
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Agustav, Faizal

This research aims to determine the effect of Differentiated Learning on students' understanding of science Learning in Grade IV of Sekolah Dasar. This research is an experimental type of research using the Quasy Experiment research method using a Non Equivalent Control Group Design. Data was collected through pretest and posttest in the experimental class and control class, and analyzed throug…

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xvii, 128 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1713242025
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PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN ARTIFICIAL INTELLIGE…
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Dewi, Nuraina

This research aims to produce digital comic learning media products assisted by artificial intelligence in the teaching and learning process of cultural heritage materials in grade V of SDN 72 Palembang. This research is a type of Research and Development (R&D) with a 4D model modified into 3D (model of the Define, Design, and Development). The validation results by the three validators showed …

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xvi, 130 hlm.; ilus.; tab.; 29 cm.
Series Title
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Call Number
T1713052025
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PENGEMBANGAN MEDIA INFOGRAFIS INTERAKTIF BERBANTUAN GOOGLE SITES DENGAN MODEL…
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Rosyada, Dini Alya

This study aims to develop interactive infographic media that meets the needs of students, teachers, media, and instructional design, as well as to enhance the activity, motivation, and learning outcomes of fifth-grade students on the topic of food chains. The research was conducted at SD Negeri 25 Indralaya using the ADDIE development model, which includes five stages: Analysis, Design, Develo…

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xvii, 234 hlm.; ilus.; tab.; 29 cm.
Series Title
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Call Number
T1713202025
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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN GOOGLE SITES PADA MATER…
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Sari, Indah.

This research aims to develop Interactive Learning Media Assisted by Google Sites on Energy Materials and Energy Sources in Daily Life in Class IV SDN 05 Indralaya. The type of research used is Research and Development (R&D) with the ADDIE development model which in this research only uses four stages, namely Analysis, Design, Development and Implementation. The subjects in this research were 1…

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xvii, 166 hlm.; ilus.; tab.; 29 cm.
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T1713192025
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PENGEMBANGAN MEDIA PEMBELAJARAN GAME INTERAKTIF BERBASIS PLATFORM BAMBOOZLE M…
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Mutmainnah, Mutmainnah

This study aims to develop an interactive learning game based on the Bamboozle Platform for the topic of Light, Sound, and Their Properties for fifth-grade students at SD Negeri 5 Indralaya. The development process follows the ADDIE model, consisting of five stages: Analyze, Design, Development, Implementation, and Evaluation. Needs analysis revealed that learning media in schools are still dom…

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xvii, 12 hlm.; ilus.; tab.; 29 cm.
Series Title
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Call Number
T1713232025
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PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI PADA MATERI EKOSISTEM KELAS V SEKOLA…
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Septa Indah Permata

This research aims to produce a learning media product in the form of a Monopoly game on the ecosystem material for fifth-grade elementary school students, which relates to the analysis of needs, validity, practicality, and effectiveness. Development research is used as the research type in this study. The ADDIE model, which consists of five stages—Analysis, Design, Development, Implementatio…

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xviii, 127 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1695352025
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PENGEMBANGAN MEDIA PEMBELAJARAN GOOGLE SITES BERORIENTASI MODEL PROBLEM BASED…
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Rizkika, Rahma

This study aims to produce a product in the form of Google Sites learning media that is oriented to the Problem Based Learning model for grade V Elementary Schools, which is related to needs analysis, validity, practicality, and effectiveness. The type of this research is development research with the ADDIE model whose stages consist of Analysis, Design, Development, Implementation, and Evaluat…

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xix, 153 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1695372025
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PERENCANAAN DAN PERANCANGAN SEKOLAH DASAR DAN MENENGAH TERPADU MUHAMMADIYAH D…
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Yasir, Muhammad

Developmcnt of cducation is one of thc main pillars Dikdasmen Muhammadiyah movement, these asscmblies noble vision of education for the ummah and the nation. One of thc cfforts for thc devclopment of the vision and the quality of education itself is through the establishment of an integrated primary and secondary education. Primarv and secondary schools arc integrated Muhammadiyah schools organ…

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xiii, 118 hlm. : ilus. ; tab. ; 28 cm
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Call Number
T1313142013
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PENGEMBANGAN BAHAN AJAR BERBASIS FLIPBOOK PADA PEMBELAJARAN IPAS AKU DAN KEBU…
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Adilla, Reyta Nur

This research produces flipbook-based teaching material products for learning science and science, Me and My Needs. The type of research used in this research is research and development. Flipbook-based teaching materials are developed using 3D models, which consist of three stages: Define, Design, and Development. The research subjects in this study were class IV B at SDN 72 Palembang. The dat…

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xvi, 26 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1690872025
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PENGEMBANGAN MEDIA AJAR SCRAPBOOK GAMIFIKASI UNTUK MENINGKATKAN EKOLITERASI S…
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Sagita, Putri Ayu

Penelitian pengembangan media ajar scrapbook gamifikasi untuk meningkatkan ekoliterasi siswa kelas V SDN 72 Palembang menggunakan model ADDIE bertujuan untuk mengembangkan media ajar scrapbook ekolietrasi dengan memperoleh tingkat kelayakan dan tingkat kepraktisan media ajar yang dikembangkan. Hasil penelitian ini menunjukkan hasil validasi ahli materi memperoleh persentase sebesar 90,62% denga…

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ISBN/ISSN
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xiii, 160 hlm.; ilus.; tab.; 29 cm.
Series Title
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Call Number
T1691062025
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PENGEMBANGAN MEDIA PEMBELAJARAN KARTU AJAIB BERBASIS AUGMENTED REALITY MATERI…
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Hanifa, Resi Rahma

This research aims to design AR-based magic card learning media on the topic of ethnic diversity and local culture, as well as to evaluate the feasibility and practicality of the media. This research uses the Research and Development (R&D) method with a 3D research model. Data collection techniques were carried out through observation, interviews, questionnaires, and documentation. Validation w…

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xvi, 117 hlm.; ilus.; tab.; 29 cm.
Series Title
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Call Number
T1689022025
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PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN WEBSITE STORYBOARDTH…
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Khairani, Fanny

PENELITIAN INI BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN WEBSITE STORYBOARDTHAT PADA PROSES BELAJAR MENGAJAR MATERI ISU KEBERSIHAN LINGKUNGAN DI KELAS IV SDN 02 INDRALAYA UTARA. MEDIA PEMBELAJARAN KOMIK DIGITAL DIKEMBANGKAN MENGGUNAKAN MODEL 4D YANG DIMODIFIKASI MENJADI 3D, TAHAPANNYA YAITU: DEFINE, DESIGN, DAN DEVELOPMENT. HASIL VALIDASI OLEH TIGA VALIDATO…

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xv, 123 hlm.; ilus.; tab.; 29 cm
Series Title
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Call Number
T1688442025
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PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY (AR) PADA PEMBELAJARAN IPAS…
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Fasmawati, Erni

PENELITIAN BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN AR PADA PEMBELAJARAN IPAS KELAS V PADA MATERI “MENGAPA BENTUK PERMUKAAN BUMI BERUBAH-UBAH” YANG BERISI PROSEDUR PENGEMBANGAN, VALIDITAS DAN KEPRAKTISAN DARI MEDIA YANG DIKEMBANGKAN. JENIS PENELITIAN YANG DIGUNAKAN ADALAH PENELITIAN PENGEMBANGAN (RESEARCH AND DEVELOPMENT) DENGAN MENGGUNAKAN MODEL PENGEMBANGAN ADDIE YANG MEMILI…

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xi, 145 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1688092025
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PENGEMBANGAN BAHAN AJAR BERBASIS ARTIFICIAL INTELLIGENCE BERBANTUAN APLIKASI …
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Saputra, Mistaf Agung

ENGEMBANGAN BAHAN AJAR BERBASIS ARTIFICIAL INTELLIGENCE BERBANTUAN APLIKASI SOLAR SYSTEM SCOPE MATERI SISTEM TATA SURYA KELAS VI SDN 05 INDRALAYA MENGGUNAKAN MODEL ADDIE BERTUJUAN UNTUK MENGEMBANGKAN BAHAN AJAR MATERI SISTEM TATA SURYA DENGAN MEMPEROLEH TINGKAT KEVALIDAN DAN TINGKAT KEPRAKTISAN BAHAN AJAR YANG DIKEMBANGKAN. DATA DIKUMPULKAN MELALUI WAWANCARA, OBSERVASI, DOKUMENTASI, DAN ANGKET.…

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xvi, 196hlm.; ilus.; tab.; 29 cm
Series Title
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Call Number
T16881322025
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PATEN (PUZZLE TRANSFORMASI ENERGI) : PENGEMBANGAN MEDIA PEMBELAJARAN BERORIEN…
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Moheta, Audry Nurrizka

This study aims to develop an edutainment-based learning media called PATEN (Puzzle Transformasi Energi) for 4th-grade elementary school students. This media is designed to address the issue of low student motivation caused by monotonous learning methods and the lack of interactive media. The study employs the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation), …

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xvi, 83 hlm., ilus., tab.; 29 cm
Series Title
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Call Number
T1646862025
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PENGEMBANGAN BAHAN AJAR DIGITAL BERBASIS FLIPBOOK MATERI KEKAYAAN BUDAYA KOTA…
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Zahra, Putri Darma

This study aims to produce a product in the form of digital teaching materials based on flipbooks on the cultural wealth of Palembang city in class IV of SD Negeri 222 Palembang, regarding the development procedure, validity, practicality, and effectiveness. This type of research is a development research using the ADDIE model whose stages consist of Analysis, Design, Development, Implementatio…

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xvi, 189 hlm., ilus., tab.; 29 cm
Series Title
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Call Number
T1646872025
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PENGEMBANGAN MEDIA E-COMIC STRIP BERORIENTASI ESD PADA MATERI EKOSISTEM YANG …
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Yolanda, Prita Amelia

This research was conducted with the aim of producing learning media products in the form of Education for Sutainable Development (ESD) oriented e-comic strips on the material of harmonious ecosystems in Vth Grade Elementary School 239 Palembang. Contains development procedures, validity, practicality, and effectiveness of the e-comic strip learning media. The research conducted was a type of d…

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ISBN/ISSN
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xvi, 240 hlm., ilus., tab.; 29 cm
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Call Number
T1646892025
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PENGEMBANGAN MULTIMEDIA BERBANTUAN PADLET PEMBELAJARAN IPAS MATERI PERMASALAH…
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Rodiyah, Afifah Lisaiha

This study aims to produce a product in the form of Padlet-assisted multimedia oriented towards Education for Sustainability Development for Science learning on environmental issues material for 5th grade students at SD Negeri 222 Palembang, concerning development procedures, validity, practicality, and effectiveness. This research is a development study that uses the ADDIE model, which consist…

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xv, 186 hlm., ilus., tab.; 29 cm
Series Title
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Call Number
T1646802025
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PENGEMBANGAN MULTIMEDIA PEMBELAJARAN PADLET BERORIENTASI ESD PADA SISWA KELAS…
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Purnama, Vivi Amalia

This research aims to produce a Padlet-based multimedia learning product oriented to ESD for fifth-grade students at SD Negeri 149 Palembang, focusing on the procedure of development, validity, responses from teachers and students, and the effectiveness of the learning media. The type of research used is development research with the ADDIE model, which consists of the stages: Analysis, Design, …

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xiii, 125 hlm., ilus., tab.; 29 cm
Series Title
-
Call Number
T1646752025
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ANALISIS NILAI KARAKTER DALAM PEMBELAJARAN DENGAN MODEL GQGA PADA SISWA KELAS…
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Ningsih, Ayu Setia

Penelitian ini bertujuan untuk menganalisis nilai karakter dalam pembelajaran dengan menggunakan model GQGA (Giving Question and Getting Answer) pada siswa kelas V di SD Negeri 243 Palembang. Penelitian ini menggunakan metode deskriptif kuantitatif dengan teknik pengumpulan data berupa wawancara, kuesioner (angket), dan dokumentasi. Hasil penelitian menunjukkan bahwa SD Negeri 243 Palembang tel…

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xiv, 170 hlm., ilus., tab.; 29 cm
Series Title
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Call Number
T1644912025
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PENGEMBANGAN BAHAN AJAR FLIPBOOK DIGITAL BERBASIS ANYFLIP PADA MATA PELAJARAN…
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Handayani, Putri

Penelitian ini bertujuan untuk mengembangkan bahan ajar flipbook digital berbasis anyflip pada mata pelajaran Bahasa Indonesia kelas V SDN 243 Palembang dan mendeskripsikan tingkat kevalidan serta kepraktisan bahan ajar yang dikembangkan, Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan menerapkan model ADDIE dengan modifikasi hanya dengan 4 tahap, yang melibatk…

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xiv, 107 hlm., ilus., tab.; 29 cm
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-
Call Number
T1644722025
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PENGEMBANGAN MEDIA PEMBELAJARAN E-COMIC BERBASIS HEYZINE MATERI IPAS UNTUK SI…
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Putri, Rika Dwi

Penelitian ini mengembangkan media pembelajaran E-Comic berbasis Heyzine materi IPAS untuk siswa kelas IV SD Negeri 129 bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan media pembelajaran yang dikembangkan. Penelitian ini menggunakan jenis penelitian pengembangan atau research and development (R&D) dengan model pengembangan ADDIE yang dimodifikasi hanya dengan 4 tahap (Analysis…

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xvi, 163 hlm., ilus., tab.; 29 cm
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-
Call Number
T1644902025
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS DORATOON PADA MATERI PENGELOMPOKKAN …
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Pratiwi, Dinda Eka

Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis Doratoon pada materi penggolongan hewan berdasarkan jenis makanannya di kelas V SD dan juga bertujuan untuk mengetahui kevalidan serta kepraktisan dari media tersebut. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model 3D + I terdiri dari Define, Design, Development, dan Implementation…

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xv, 127 hlm., ilus., tab.; 29 cm
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-
Call Number
T1644862025
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ANALISIS METODE GAME BASED LEARNING PADA PEMAHAMAN TEKS FIKSI DAN NON FIKSI S…
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Nurdini, Nabilah Aisyah

This study aims to analyze the implementation and effectiveness of the game-based learning method on the understanding of fifth grade elementary school students on fictional and non-fiction text materials. The research method used is qualitative with a descriptive approach. The subjects of the study were fifth grade students at SD Negeri 107 Palembang. Data collection was carried out through ob…

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xiii, 174 hlm., ilus., tab.; 29 cm
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-
Call Number
T1646042025
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PENGEMBANGAN BAHAN AJAR BERBASIS MODEL PROBLEM BASED LEARNING PADA KELAS V SU…
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Nurlaila, Nurlaila

The development of teaching materials based on the problem based learning model in class V subtheme 1 my healthy blood circulation at SD Negeri 1 Palembang aims to produce teaching materials, determine the level of validation and practicality of the teaching materials produced. This study uses the Research and Development (R&D) type of research using the ADDIE research model. This research mode…

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xvii, 142 hlm., ilus., tab.; 29 cm
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-
Call Number
T1645772025
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PENGARUH MEDIA PEMBELAJARAN PHET COLORADO TERHADAP HASIL BELAJAR SISWA PADA M…
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Anugrah, Marini Pashadyna

This study aims to determine the effect of PHET Colorado learning media on student learning outcomes in fraction material for Grade IV at SDN 107 Palembang. This research uses an experimental design with a One Group Pretest-Posttest Design. The data collection techniques used in this study are tests and documentation. The test given to students consists of 15 multiple-choice questions and 5 ess…

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xiv, 118 hlm., ilus., tab.; 29 cm
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-
Call Number
T1646052025
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PENGEMBANGAN MEDIA PEMBELAJARAN E-SCRAPBOOK DALAM MENINGKATKAN KETERAMPILAN M…
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Al-Iman, Shafa Nisa

This research aims to develop E-Scrapbook learning media in improving the personal letter writing skills of grade V students of SDN 56 Prabumulih. The research contains development procedures, feasibility, student responses, and the effectiveness of learning media. The research method used is Research and Development (R&D) with the ADDIE model which consists of the Analysis, Design, Development…

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T1642332025
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