This study aims to determine the effect of practicum facilities and infrastructure on students' learning interest in the Corrosion course in the Mechanical Engineering Education Study Program. The type of research used is quantitative research with a simple linear regression analysis technique approach. The sampling technique used purposive sampling, with a total of 60 respondents from the 2021…
Penelitian ini bertujuan untuk mendeskripsikan kemampuan penalaran matematis siswa SMP kelas IX dalam menyelesaikan soal literasi matematis melalui pembelajaran berbantuan media digital berupa e-modul berbasis literasi matematika. Jenis penelitian ini adalah penelitian deskriptif dengan pendekatan kualitatif. Subjek penelitian ini adalah 32 siswa kelas IX.2 dari SMP Negeri 13 Palembang. Instrum…
Kemampuan representasi matematis merupakan aspek penting dalam pembelajaran matematika karena memungkinkan peserta didik untuk memahami konsep dan mengomunikasikan ide matematis secara efektif. Penelitian ini bertujuan untuk melihat kemampuan representasi peserta didik dengan berbantuan Desmos Graphing Calculator. Metode yang digunakan adalah deskriptif dengan pendekatan kualitatif. Subjek pene…
This research aims to describe how junior high school students' activities in STEM-oriented SPLDV learning in the context of running sports support the value of flexibility. This research uses a descriptive approach with qualitative methods. The research subjects were class VIII students at Lingua Prima Middle School, which consisted of 26 students. Data was collected through observation, tests…
One of the most important mathematical skills for students to master is problem solving ability. An effective learning model that involves students and learning media is one of the factors that influences students' ability to solve problems. The aim of this research is to describe students' problem solving abilities using geogebra-assisted project based learning at MAN 1 Ogan Ilir. This researc…
This study aims to develop a valid and practical Project-Based Learning (PjBL)-based jobsheet for the CAD/CAM Basics course in the Mechanical Engineering Education program at Sriwijaya University. The research employs the Holistic 4D development model (Define, Design, Develop, Deploy) and was conducted during the even semester of the 2024/2025 academic year. The subjects of this study were stud…
This research aims to develop learning media in the form of Project-Based Learning (PjBL) based jobsheets in the Mechanical Engineering Design course in the Mechanical Engineering Education Study Program at Sriwijaya University. The background of this research is the lack of practical teaching materials that are in accordance with the needs of students and the lack of active involvement of stud…
This research aims to develop a case-based method jobsheet on CNC Lathe 2A material that is valid and practical in the Mechanical Engineering Education Study Program, FKIP University of Sriwijaya. This type of research is research and development (R&D) using a 4D (Define, Design, Develop, Disseminate) development model. The subject of the study is a student of the Mechanical Engineering Educati…
This study aims to examine the effect of self-efficacy and extracurricular activities on work readiness. This study uses a type of quantitative research through the IBM SPSS Statistics 16 and SmartPLS 4 applications. The research population in this study were mechanical engineering vocational students in Palembang City. The research sample selection technique is using simple random sampling wit…
Penelitian ini dilakukan untuk mengkaji pengaruh Outdoor Learning berorientasi Guided Inquiry terhadap pemahaman konsep bagian tubuh tumbuhan pada siswa kelas IV Sekolah Dasar. Penelitian ini menggunakan Quasi-Experimental tipe Nonequivalent Control Group Design, yang mencakup dua kelas yaitu kelas eksperimen dan kelas kontrol. Sampel yang digunakan adalah siswa IVA dan IVB SD Negeri 14 Indrala…
ABSTRACT Sewing skills training at LKP Samir Kota Palembang often encounters obstacles, particularly participants having difficulty understanding the steps of making women’s clothing patterns through verbal instruction alone. This study aims to develop and evaluate the feasibility of animated video media to support pattern-making instruction. The method used is Research and Development (R&D) …
This research is motivated by the lack of a case method-based learning model that is applied with lecture and group discussion methods, as well as the lack of learning media that supports the material of moments of force, moments of inertia, and energy in engineering mechanics courses. This study aims to develop a valid and practical case method-based engineering mechanics learning video. The r…
Academic procrastination is a problem that is often faced by many students, with detrimental consequences not only on academic achievement but also personal development. This study aims to develop e-booklet media as an effort to prevent academic procrastination in college students through group guidance services by using development research methods and using the ADDIE model. The e-booklet medi…
This research is motivated by the problem of students who have difficulty in building and maintaining quality friendship relationships with their peers. Therefore, guidance and counseling is directed to help overcome these problems through one of the services, namely group guidance using game techniques. The purpose of this study was to determine the effectiveness of group guidance services wit…
ABSTRACT Academic stress is a common problem experienced by students, especially at the secondary education level. This study aims to determine the effectiveness of group guidance services based on snakes and ladders game media in reducing the academic stress level of students in class XI Business Service Office Management (MPLB) at SMK PGRI Pangkalan Balai. The approach used in this research i…
Penelitian ini bertujuan untuk: (1) mendeskripsikan kebutuhan peserta didik pada model pembelajaran Project Based Learning berbantuan Artificial Intelligence (AI) pada pembelajaran menulis karya ilmiah; (2) mendeskripsikan kebutuhan guru pada model pembelajaran Project Based Learning berbantuan Artificial Intelligence (AI) pada pembelajaran menulis karya ilmiah; (3) menghasilkan dan merancangan…
Penelitian ini menghasilkan produk berupa media pembelajaran Google Sites berorientasi ESD untuk meningkatkan keterampilan berpikir kritis peserta didik kelas IV SDN 05 Indralaya. Jenis penelitian yang digunakan dalam penelitian ini yaitu pengembangan dengan menggunakan model ADDIE. Subjek yang digunakan dalam penelitian ini adalah kelas IV A SDN 05 Indralaya. Teknik pengumpulan data yang digun…
Phonics Method Development Research Through Magic Boards to Stimulate Reading Ability of 5-6 Year Old Children in Ar Rahmah Kindergarten using the Rowntree model. This type of research includes the stages of planning, development, and evaluation, with Tesmer's formative research techniques (self-evaluation, expert review, one-to-one evaluation and small group evaluation. Data were collected thr…
This study aims to determine the improvement of children's creativity through sand painting activities. The type of research used is Classroom Action Research (CAR). The background of this research is the low level of creativity among children in Group B3 at TK Islam Az-Zahrah Palembang. The children face difficulties in developing ideas, imagination, and creativity. They tend to follow the giv…
Research on the Development of Flipbook Teaching Materials Assisted by Heyzine Narrative Text Material for Grade IV SD adopts the ADDIE development model which is modified into four stages, namely Analyze, Design, Development, and Implementation. Data collection was carried out through three methods: interviews, expert evaluations, and response surveys. The research findings revealed a very hig…
This study aims to determine the efforts of Civics teachers in implementing tolerance between religious communities at Kusuma Bangsa High School Palembang. This research uses a qualitative approach with descriptive methods. Data collection techniques in this study used interviews, documentation, and observation techniques. The validity test in this study includes the reliability test, transfera…
This research was conducted with the aim of determining the effect of the use of project-based Pancasila Education teaching modules on the civic skills of students at SMP Negeri Babat Toman. This study uses a quantitative approach through the non-equivalent group design experimental quansi method with class VIII.4 as the experimental class and VIII.6 as the control class. The population in this…
This research aims to describe the numeracy abilities of junior high school students in geometry learning by applying the PMRI approach in the context of Jembatan Musi II. The research method used is descriptive quantitative and qualitative. The data analysis technique in this research was carried out using qualitative analysis through tests, interviews and observations. There are 92.39% of stu…
Kemampuan computational thinking dianggap sebagai kemampuan dasar (membaca, menghitung, menulis) yang sangat diperlukan oleh setiap orang untuk menghadapi masalah yang ada pada abad ke-21 ini. Penelitian ini bertujuan untuk mendeskripsikan kemampuan computational thinking peserta didik kelas VII dalam menyelesaikan soal numerasi materi bilangan bulat. Penelitian ini adalah penelitian jenis desk…
Kemampuan generalisasi pada peserta didik merupakan kemampuan yang sangat penting karena dapat melihat sejauh mana mereka memahami materi yang disampaikan. Tujuan dari penelitian ini adalah untuk mendeskripsikan kemampuan generalisasi matematis siswa SMA materi eksponen pada pembelajaran berbasis teori APOS. Metode penelitian yang digunakan adalah deskriptif kuantitatif dengan subjek penelitian…
Salah satu faktor penyebab rendahnya motivasi belajar siswa selain karena matematika dianggap pelajaran yang sulit, adalah pemilihan media belajar yang terkesan sangat monoton dan kurang menarik. Penelitian ini bertujuan untuk mendeskripsikan motivasi belajar siswa SMP melalui pembelajaran berbasis etnomatematika dengan konteks rumah limas 100 tiang berbantuan media video animasi. Penelitian in…
Penelitian ini bertujuan untuk mendeskripsikan kemampuan pemecahan masalah ditinjau dari minat belajar matematika peserta didik menggunakan LKPD digital setelah dilakukan pembelajaraan dengan model pendekatan PBL. Peserta didik kelas VIII.B SMP Negeri 1 Indralaya dijadikan sebagai subjek penelitian pada penelitian deskriptif kualitatif ini. Angket, tes tertulis (pre-test dan post-test) dan wawa…
Kemampuan represenstasi matematis merupakan kemampuan penting bagi peserta didik. Perhatian khusus perlu diberikan pada pentingnya representasi matematis dalam pembelajaran matematika. Salah satu hal yang mempengaruhi kemampuan representasi adalah minat belajar. Pendidik harus mampu menciptakan metode pengajaran untuk meningkatkan minat peserta didik. Salah satunya adalah dengan memanfaatkan ke…
This study aimed to develop HOTS-Based English Reading Materials Using Sway for Midwifery Students of Health Polytechnic Palembang to fulfill the students’ needs. Employing Akker’s (1999) design research framework, which integrates Tessmer’s (1993) phases of analysis, design, evaluation, and revision, this research adopts a systematic R&D (Research and Development) approach. Data was coll…
The objectives of this research were to find out the main problems in thesis writing and supervision of the undergraduate EFL students and their supervisors’ perspectives. This study also aimed to identify the possible solutions from the supervisors to help the students complete their thesis. This study was conducted at one of the state universities in South Sumatra. A descriptive qualitative…