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Found 10 from your keywords: subject="Game Komputer"
cover
PENGEMBANGAN GAME MULTIPLAYER GUNTING BATU KERTAS BERBASIS DETEKSI GERAKAN TA…
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Rabain, Muhammad Marwan Ibni

In the era of computer vision and machine learning advancement, the integration of gesture recognition technology in interactive gaming continues to evolve. This study aims to develop a multiplayer rock-paper-scissors game based on hand gesture detection using MediaPipe and real-time communication with Socket.IO. The MediaPipe Hands model is utilized to detect and classify hand gestures, while …

Edition
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ISBN/ISSN
-
Collation
xv, 98 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1897352025
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cover
PENERAPAN RETRIEVAL-BASED VOICE CONVERSION UNTUK MEMBANGUN ASET SUARA KARAKTE…
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Kurniawan, Hafiz

Audio in video games plays a crucial role in creating an immersive and engaging gaming experience. However, indie game developers often face resource constraints, particularly in producing high-quality character voices. Voice cloning technology based on Retrieval-based Voice Conversion (RVC) offers an innovative solution by enabling accurate voice replication and transformation using minimal da…

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ISBN/ISSN
-
Collation
xvi, 66 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1630482024
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PERBANDINGAN TF-IDF DAN WORD2VEC UNTUK ANALISIS SENTIMEN MENGGUNAKAN SUPPORT …
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Angreini, Cindy

Sentiment analysis is a branch of Natural Language Processing (NLP) used to determine public opinions on specific topics as positive, negative, or neutral. This study aims to compare the performance of two feature extraction methods across three scenarios: TF-IDF, Word2Vec-CBOW, and Word2Vec-skipgram. The dataset utilized consists of comments from the Instagram platform @magangmerdeka regarding…

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ISBN/ISSN
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Collation
xvi, 66 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1627812024
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GAME TEBAK NAMA GAMBAR BAHASA INGGRIS MENGGUNAKAN LINEAR CONGRUENT METHOD DAN…
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Reyhantama, Anggra Naufal

Teknologi seluler dan komputer telah menjadikan permainan digital sebagai alat hiburan yang menyenangkan dan alat bantu pembelajaran yang efektif, terutama dalam merancang dan mengembangkan video game pendidikan. Pengintegrasian konten pendidikan atau prinsip pembelajaran ke dalam permainan bertujuan untuk melibatkan siswa dalam pembelajaran. Permainan yang diusulkan yaitu permainan tebak gamba…

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ISBN/ISSN
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Collation
xvii, 82 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1596862024
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EVALUASI USER EXPERIENCE PADA GAME MOBILE LEGEND MENGGUNAKAN METODE GAME EXPE…
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Wijaya, M. Reza Pandu

The success of Mobile Legend Bang Bang as a popular esport game today cannot be separated from the user experience factor. User experience is the interaction between users and the products or systems they use. In developing a system, an analysis of user experience is needed which is used to increase user satisfaction and user loyalty. The user experience in playing video games is called the pla…

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ISBN/ISSN
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Collation
xiii, 33 hlm.; Ilus.; 29 cm
Series Title
-
Call Number
T873582022
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EVALUASI USER EXPERIENCE TERHADAP GAME POINT BLANK MENGGUNAKAN METODE ENHANCE…
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Prawira, Gilang

One of the most popular video games is First Person Shooter (FPS), which includes Point Blank. Point Blank is a classic example of the first-person shooter genre. Point Blank is similar in gameplay but differs in minor details. Users of the Point Blank game started to drop over time. As a result, a user experience evaluation is carried out using the Enhanced Cognitive Walkthrough (ECW) method t…

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ISBN/ISSN
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xiii, 29 hlm.; Ilus.; 29 cm
Series Title
-
Call Number
T866232022
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EVALUASI PENGALAMAN PENGGUNA ROLE PLAYING GAME (RPG) DENGAN MENGGUNAKAN METOD…
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Listi, Tasya Permata 

Game Genshin Impact yang resmi liris pada September 2020 kemarin. Game garapan Mihoyo ini bergenre Role Playing Game yang juga dikombinasikan dengan Action dan Open world. Dengan alur cerita yang menarik, pada awal perilisannya game ini berhasil meraih penghargaan Best Innovative Game, Users, dan best game of 2020. Sekarang ini industry game sedang berlomba lomba dalam meningkatkan user experie…

Edition
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ISBN/ISSN
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Collation
xiii, 46 hlm.; 29 cm
Series Title
-
Call Number
T1295712023
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REKOMENDASI GAME TERBAIK BERDASARKAN USIA DI APLIKASI PLAYSTORE MENGGUNAKAN M…
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Yusmar, M. Reza Farhan

Game is a game played by children and adults, but the game is played not according to age type. therefore, the best game recommendations based on age are made in the playstore application. This research aims to build a Decision Support System (SPK) to select these games based on ages 3+, 7+ and 12+. The data used for each age is 70 game data. In this study using the Additive Rasio Assessment (A…

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ISBN/ISSN
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Collation
xv, 74 hlm.; Ilus.; 29 cm
Series Title
-
Call Number
T1196422023
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cover
EVALUASI USER EXPERIENCE PADA GAME EFOOTBALL 2022 MOBILE MENGGUNAKAN METODE G…
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Reynaldi, Muhammad Shefa

Games are an entertainment platform, basically games are used to fill empty time but along with the current time, games are a popular activity among young people although usually people play games just to relieve stress, there are still some people who are serious about playing games or participating in competitions. The eFootball 2022 Mobile game or better known as PES (Pro Evolution Soccer) i…

Edition
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ISBN/ISSN
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Collation
xiv, 34 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T827602022
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Penerapan algoritma negascout dengan optimasi MTDI untuk menyelesaikan langka…
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Aldefvi Roci Komaji

Permainan Othello merupakan salah satu aplikasi sistem kecerdasan buatan. Permainan ini terdiri dari satu orang pemain dan sistem yang telah dirancang berperilaku seperti seorang manusia sebagai lawannya. Permainan ini dimainkan diatas papan persegi yang terdiri dari 8 baris dan 8 kolom, setiap pemain memiliki koin yang berbeda warna (hitam dan putih). Untuk mendukung kecerdasan buatan pada per…

Edition
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ISBN/ISSN
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Collation
x, 74 hlm. : ilus.
Series Title
-
Call Number
005.507 Ald p 2012
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