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Found 5 from your keywords: subject="Komik Digital"
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DIGIMIC: DIGITAL COMIC BERBASIS ESD PADA MATERI PERUBAHAN LINGKUNGAN UNTUK ME…
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Indriani, Retno

This study aims to develop DIGIMIC, a digital comic learning media based on Education for Sustainable Development (ESD) on environmental change topic for fifth-grade elementary school students and to examine the development procedures, validity level, teacher and student responses, and the effectiveness of the media in improving scientific literacy. The study used a research and development met…

Edition
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ISBN/ISSN
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Collation
xvii, 171 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1948732026
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ANALISIS FAKTOR YANG MEMPENGARUHI MINAT BACA PADA APLIKASI KOMIK DIGITAL DENG…
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Tyas, Annisa Tri Ning

Tahun 2024 merupakan era digital dimana perkembangan teknologi yang terjadi di dunia semakin pesat, termasuk di Indonesia dimana masyarakat semakin memanfaatkan teknologi dalam berbagai aktivitas termasuk membaca. Salah satu industri baca yang mengalami perubahan digital tersebut adalah komik. Hal tersebut memunculkan istilah baru, yaitu “komik digital” atau “digital comic”. LINE Webtoo…

Edition
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ISBN/ISSN
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Collation
xv, 43 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1626122024
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PENGEMBANGAN BAHAN AJAR KOMIK DIGITAL DENGAN GAMIFIKASI MENGGUNAKAN PIXTON MA…
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Zuhura, Talitha

Pembelajaran sejarah di sekolah masih didominasi oleh metode konvensional yang bersifat kurang variatif, sehingga belum mampu sepenuhnya menarik perhatian dan minat peserta didik. Pada materi manusia praaksara, peserta didik sering mengalami kesulitan dalam memahami konsep kehidupan manusia purba. Penelitian ini bertujuan mengembangkan bahan ajar komik digital berbasis gamifikasi Pixton pada ma…

Edition
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ISBN/ISSN
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Collation
xx, 181 hlm.; ilus.; tab.; 29 cm.
Series Title
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Call Number
T1862772025
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 PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN STORYBOARD THAT SU…
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Miranti, Miranti

This study aims to develop digital comic learning media assisted by a storyboard that subtheme peristiwa masa penjajahan in class V SD Negeri 16 Tanjung Batu and aims to determine the validity and response of students to the learning media developed. This type of research used is Research and Development (R&D) with the ADDIE development model using three stages consisting of Analyze, Design, an…

Edition
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ISBN/ISSN
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Collation
xv, 142 hlm.; ilus.; 29 cm
Series Title
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Call Number
T921092023
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PENGEMBANGAN MEDIA KOMIK DIGITAL UNTUK PEMBELAJARAN MENULIS CERPEN PESERTA DI…
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OKTARINA, DETIA AULIA

Penelitian ini bertujuan untuk (1) mendeskripsikan kebutuhan media komik digital untuk pembelajaran menulis cerpen peserta didik kelas IX SMPN 36 Palembang, (2) Menghasilkan rancangan media komik digital untuk pembelajaran menulis cerpen peserta didik kelas IX SMPN 36 Palembang, dan (3) mendeskripsikan hasil validasi ahli terhadap media komik digital untuk pembelajaran menulis cerpen peserta di…

Edition
-
ISBN/ISSN
-
Collation
xii, 130 hlm.; ilus., tab.: 28 cm
Series Title
-
Call Number
T408442020
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