This study aims to create an E-LKPD product supported by the Socrative application for teaching listening to fable texts in class VII of SMP Negeri 8 Palembang. The purposes of this study are to describe the analysis of teachers and students needs for the development of socrative-based E-LKPD, and to produce the design and development of Socrative based E-LKPD for learning fable texts in class …
The development of blog-based interactive E-LKPD integrating local tourism to improve grade XII students’ narrative writing skills at SMA Negeri 8 Palembang aims to produce an interactive E-LKPD that supports the improvement of students’ writing skills in narrative texts within a tourism context. This study is a research and development study employing both qualitative and quantitative appr…
This study aims to develop a simple koding simulation-based E-LKPD on global warming for high school students that is valid and practical. This E-LKPD is designed not only to deliver material on global warming, but also to train in science literacy, data analysis, and critical thinking through simple Python simulations. The development process uses the Rowntree model with Tessmer's formative ev…
Penelitian ini memiliki tujuan untuk mengetahui kemampuan siswa dalam memahami konsep pada operasi bentuk aljabar setelah menggunakan E-LKPD berbasis filsafat berbantuan Liveworksheet dalam pembelajaran matematika. E-LKPD yang digunakan mencakup tiga landasan filsafat yaitu ontologi (sejarah aljabar), epistemologi (prosedur operasi bentuk aljabar), dan aksiologi (implementasi aljabar). Jenis pe…
This research aims to produce electronic student worksheets based on problem based learning using the Google Sites website on Pancasila education subjects that are valid, practical, and have a potential effect on critical thinking skills. The method used in this research is Research and Development with the ADDIE model which consists of stages (analysis, design, development, implementation, and…
Penelitian ini bertujuan untuk mengembangkan e-modul berbasis Artificial Intelligence (AI) sebagai media pembelajaran untuk meningkatkan literasi peserta didik pada mata pelajaran Sejarah, khususnya materi masuknya Agama dan Kebudayaan Islam di Nusantara. Model pengembangan yang digunakan adalah ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian dilaksanakan di SMA Ne…
This research aims to determine the high or low level of learning motivation among students at SD Negeri 107 Jambi. This research uses descriptive quantitative methods. The data collection instrument used in this research is a questionnaire in the form of a Guttman scale which consists of two aspects, namely intrinsic motivation and ectrinsic motivation. The reliability coefficient result of th…
This research aims to produce a Science Student Worksheet (LKPD) on the topic of Elements, Compounds and Mixtures based on Problem Based Learning (PBL) which arevalid, practical and effective. The development model used is the Rowntree development model modified with Tessmer‟s formative evaluation. The data analysis technique used in validation is the V Aiken's formula, in practicality it is …
THE EFFECT OF PROBLEM BASED LEARNING (PBL) ASSISTED BY QUIZIZZ APPLICATION ON MOTIVATION AND DIGITAL LITERACY IN TENTH GRADE BIOLOGY STUDENTS ABSTRACT This study aims to determine the extent to which the implementation of the Problem Based Learning (PBL) model assisted by the Quizizz application influences learning motivation and digital literacy of tenth-grade students in Biology subjects at S…
Sejak zaman Yunani kuno para filsuf berpendapat bahwa manusia itu terdiri atas jasmani dan rohani. Jiwa termasuk bagian rohani. Plato mengemukakan pembagian jiwa berdasarkan trikotomi, yaitu pikir (kepala), kemauan (dada), dan keinginan (perut). Sedangkan Aristoteles mengemukaan pembagianberdasarkan dikotomi, yaitu kognisi (gejala mengenal) dan konasi (gejala kehendak). Ada lima faktor yang mem…
Difficulty in finding work means that university graduate students contribute to the problem of unemployment. To suppress this problem, one can increase their interest in entrepreneurship, one way is to increase the locus of control, especially in the internal aspect of locus of control. This research aims to prove the influence of locus of control on the entrepreneurial interest of students in…
The development of Interactive E-LKPD using wizer.me has been implemented and applied to the learning of reaction rate of chemistry in class XI SMA Plus Negeri 17 Palembang. Interactive Learning Media (E-LKPD) was developed using the APPE model. The results showed that the material expert validation obtained a percentage of 92%, which was categorized as very feasible. Media expert validation re…
Penelitian ini bertujuan untuk membuktikan pengaruh dari penerapan model pembelajaran kooperatif tipe group investigation terhadap hasil belajar ekonomi peserta didik kelas XI di SMA Negeri 1 Indralaya. Penelitian ini merupakan jenis penelitian eksperimen dengan desain Pre-Experimental Design dalam bentuk One Group Pretest Posttest Design. Populasi dalam penelitian ini seluruh kelas XI SMA Nege…
Penelitian ini bertujuan untuk mengetahui pengaruh perilaku phone snubbing (phubbing) dan kecerdasan emosional terhadap interaksi sosial peserta didik SMK Pratiwi Prabumulih. Penelitian ini menggunakan pendekatan kuantitatif dengan desain penelitian korelasional. Populasi dalam penelitian ini adalah seluruh kelas XI dengan jumlah 281 peserta didik diambil menggunakan teknik purposive sampling d…
This study aims to develop a physical chemistry practicum MFI on the material of determining the molecular radius with the green chemistry-based viscosity method. In developing this MFI using the 4S-TMD (Four Steps Teaching Material Development) development method, namely the selection, structuring, characterisation, and didactic reduction stages. The results of this research data were validate…
Penelitian ini bertujuan untuk mengetahui persepsi mahasiswa Pendidikan Fisika terhadap pembelajaran berbasis pendekatan STEM. Jenis penelitian yang digunakan dalam penelitian ini merupakan jenis penelitian deskriptif kualitatif. Instrumen yang digunakan dalam pengumpulan data penelitian ini berupa kuesioner yang terdiri dari 4 item pertanyaan dan 48 item pernyataan dengan menggunakan skala lik…
This research aimed to determine the effect of Project Based Learning-based climate change mitigation learning through food waste utilization on student's awareness. This research is a quantitative Pre-experimental research with One Group Pretest-Posttest design. The subjects in this study were 34 students of IX graders of SMP Negeri 1 Talang Kelapa Banyuasin. This research was conducted by pro…
This study explores the effectiveness of using English songs through the Spotify application to enhance students' listening skills. This research employed descriptive qualitative approach. The sample of this study was 98 of semester 2nd students of the English Education Study Program at Sriwijaya University. The data was collected through questionnaires and interview. The data analysis for the …
Pengembangan lembar kerja peserta didik berbasis fenomena alam pada materi Optik Geometri di SMP telah dilakukan dan diterapkan untuk pembelajaran Optik di kelas VIII SMPN 01 Indralaya Utara. Pengembangan dilakukan dengan menggunakan model Rowntree, dimana pada model pengembangan Rowntree ini terdiri dari tiga tahap, diantaranya tahap perencanaan, pengembangan, dan tahap evaluasi. Pada tahap ev…
This research aimed to determine students' anxiety levels, the factors that cause anxiety and the impact of the anxiety experienced by students during English exams. Qualitative methods were applied in this research with the data collection used were questionnaire and interviews. A total of 30 students filled out the questionnaire and then 10 students with the highest anxiety scores were taken …
This research is entitled "Development of Adobe Express Based Infographic Learning Media on Islamic Propagation Material in Tanjung Raja Area Class X SMA Negeri 1 Tanjung Raja". This research was carried out in class X.1 SMA Negeri 1 Tanjung Raja, and is a type of development research using the ADDIE model. This study aims to develop infographic media with validity and effectiveness that can af…
Teaching factory is a learning model based on the production of goods/services. This research aims to prove the influence of the teaching factory program on students' interest in entrepreneurship at SMK Negeri 3 Palembang. This type of research is associative quantitative research. The population in this study was all class XI Hospitality Accommodation at SMK Negeri 3 Palembang and the sample i…
Problems often arise when individuals begin to enter the adolescent phase. These problems that arise can affect the psychological well-being of adolescents, therefore, adolescents need support from the people around them, one of which is peers. This study aims to determine the relationship between peer social support and psychological well-being of SMA Negeri 1 Indralaya students. This research…
This study aims to analyze product development in the form of Student Worksheets oriented to Science Process Skills, biodiversity materials, sub-materials classification of living things in class X high school students that are valid and practical and can be used in learning activities. This type of research is a development research with a limited ADDIE development model with the stages of Ana…
self-regulated learning adalah kemampuan untuk berpartisipasi secara aktif yang melibatkan metakognisi, motivasi dan perilaku dalam proses belajar. Penelitian ini bertujuan untuk menggambarkan profil self-regulated learning siswa SMP Negeri 31 Palembang. Jenis penelitian ini adalah kuantitatif deskriptif. Populasi dalam penelitian ini adalah seluruh siswa kelas IX SMP Negeri 31 Palembang sebany…
Self-disclosure carried out by social media users in a healthy and positive manner can improve psychological well-being. This research aims to determine the level of self-disclosure, the level of psychological well-being, and determine the relationship between self-disclosure and psychological well-being in social media users at SMA Negeri 1 Indralaya Utara. This research is a correlational qua…
Analysis of skills in using capital letters and punctuation in writing registration forms for continuing school to the next level by class VI students at SD Negeri 05 Indralaya. This research aims to describe the use of capital letters and punctuation marks in filling out school registration forms for the next level of education by class VI C students at SD Negeri 05 Indralaya. This research wa…
Pengembangan skala berbasis web untuk mengukur kemelakatan budaya pada siswa yang berlatar belakang orangtua berbeda budaya telah di kembangkan dan dilakukan kepada siswa di SMP Negeri 22 Kota Palembang dan SMP Negeri 33 Kota Palembang . Pengembangan dilakukan dengan menggunakan jenis penelitian pengembangan RD (Researh Deveploment). Prosedur pada penelitian dengan prosedur Lee, yaitu (1) mengk…
The phenomenon of bullying is increasingly widespread in the school environment. Therefor, this research aims to develop a rolling ball game to prevent bullying behavior in high school students. This research was developed using the ADDIE (Analysi, Design, Development, Implementation, Evaluation) method as follows. The Analysis stage wa carried out with preliminary studies and literature studie…