The development of digital technology has led to an increase in the use of gadgets among elementary school students, including in areas with limited infrastructure and access to technology, which has the potential to affect academic achievement. Uncontrolled use of gadgets can have an impact on students’ concentration and learning habits. This study aims to analyze the effect of device usage …
This study aims to estimate and compare subsurface carbon (C) stocks and carbon dioxide equivalent (CO₂) in peatlands under various land cover conditions in Ogan Komering Ilir Regency, South Sumatra. The studied land cover types were conducted to several types : oil palm plantations with maintenance, oil palm plantations without maintenance, shrubland, swamp forest, mixed gardens, and seconda…
This study aims to develop H5P Game Map learning media to increase sustainability awareness of the water cycle material among fifth-grade elementary school students. The method utilized is research and development approach with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of media experts, subject ma…
This research aims to develop Google Sites-based learning media for the Science and Social Studies (IPAS) subject, focusing on the topic of "Norms in My Regional Customs" for fourth-grade students at SD Negeri 4 Palembang. The study describes the development process, assesses the validity, and evaluates student responses to the media. Utilizing the Research and Development (R&D) method with the…
This study aims to develop a Sensory Showdown assessment instrument, assisted by Baamboozle, on the Five Senses topic for fourth-grade students at SD Negeri 004 Palembang and to determine the development procedures, validity, and practicality of the instrument. This research employed a Research and Development (R&D) method using the ADDIE model, comprising the Analyze, Design, Development, Impl…
The development of an interactive learning media assisted by Google Sites on the topic of plane figures for fourth-grade elementary school students SDN 10 Talang Kelapa aims to determine the development stages, assess the validity level, and evaluate the media practicality. This study employed the Research and Development (R&D) method using the ADDIE model, which consists of the Analyze, Design…
This study aims to develop Augmented Reality learning media assisted by Assemblr Edu to train the visual literacy of sixth-grade elementary school students. The study uses the Research and Development (R&D) method with the ADDIE model, which includes the stages of Analyze, Design, Development, Implementation, and Evaluation. Data collection techniques included interviews, documentation, validat…
This study aims to develop an Artificial Intelligence-assisted flipbook product on energy sources and their utilization for fourth-grade elementary school students and to determine its validity, practicality, and effectiveness. This study used the Research and Development (R&D) method following the ADDIE model. The results of the validation recapitulation by media, subject matter, and practitio…
The development of STEAM-based Google Sites learning media on the topic of energy transformation for fourth-grade elementary school students at SDN 32 Talang Kelapa aims to determine the development procedure, validity level, and practicality of the learning media. This study uses the Research and Development (R&D) method with a modified ADDIE development model consisting of only four stages: A…
This study aims to develop DIGIMIC, a digital comic learning media based on Education for Sustainable Development (ESD) on environmental change topic for fifth-grade elementary school students and to examine the development procedures, validity level, teacher and student responses, and the effectiveness of the media in improving scientific literacy. The study used a research and development met…
Learning in Science and Social Studies (IPAS) on the topic of photosynthesis in elementary school requires learning media that can help students understand the concept more concretely and interactively. This study aims to produce a product in the form of Augmented Reality (AR)-based learning media for IPAS Learning on Photosynthesis Material for fourth-grade students of SD Negeri 02 Indralaya U…
This research aims to develop a Metaverse-based learning media using Spatial.io for multilateral cooperation material for sixth-grade students at SDN 11 Indralaya. The research employed a Research and Development (R&D) approach, or development research using a 3D model consisting of three stages: Define, Design, and Develop. Data collection techniques included observation, interviews, questionn…
This study aims to determine the effect of the round robin brainstorming type of collaborative learning model on IPAS learning outcomes of fourth grade students at SD Negeri 05 Indralaya. The population in this study was all 116 fourth grade students at SD Negeri 05 Indralaya. The sample of this study consisted of 39 students in class IV A, which were selected using purposive sampling technique…
This study aims to develop an interactive e-module product on climate and its changes for fourth-grade elementary school students at SD Negeri 05 Indralaya. The research focuses on development procedures, validity, and teacher and student responses. The type of research used is R&D approach using the ADDIE model consisting of the Analyze, Design, Development, Implementation, and Evaluation stag…
This study aims to develop a Digital Pop-Up Book as learning media on respecting differences in community identity for fourth-grade students at Talang Pangeran 1 Public Elementary School. The research also aims to determine the level of validity and practicality of the developed media. The method used in this study was Research and Development (R&D) with the ADDIE model, which consists of the s…
This study aims to develop an AI-assisted illustrated story E-book on the topic of This study aims to develop an Artificial Intelligence-assisted (AI) illustrated story e-book on the topic of interactions among living things for third-grade elementary school students and to determine the validity, practicality, and effectiveness of the learning media. This study used the Research and Developmen…
This research aims to develop interactive learning media using the canva application on pancasila education material for second-grade elementary school, as well as to evaluate the level of validity and practicality. This research is motivated by the dominant use of printed media in pancasila education for secondgrade elementary school students, leading them to memorize without a deep understand…
The development of an e-book based on simplebooklet flipbook on self-identity in secondgrad at sdn 11 indralaya aims to determine the development procedure, validity level, and practicality of the e-book. The study used the Research and Development (R&D) method with the ADDIE five-stage development model, which consists of Analysis, Design, Development, Implementation, and Evaluation. Data coll…
This study aims to determine students’ perceptions of the Government’s Free Nutritious Meal Program (Makan Bergizi Gratis/MBG) at SMAN 1 Indralaya. The MBG program is one of the government’s priority policies designed to improve nutritional status, health, and the quality of human resources, particularly students. This research employed a quantitative approach using a descriptive method. …
The parenting pattern applied by parents in educating children is one of the factors that can influence the development of children's emotional intelligence. In Sumber Rejo Village, parents' knowledge about parenting styles and the importance of stimulating children's emotional intelligence is very limited. There are some children who are aggressive and whose emotional intelligence is not well …
This study aims to determine the effect of cublak-cublak suweng creation dance on gross motor skills of group B children at Aisyiyah 2 Sumber Harta Kindergarten, Musi Rawas Regency. This study uses a quantitative research approach. With pre-experimental research type and one shot case study design. Data collection techniques using observation, action test, and documentation. The population in t…
This study was motivated by the low creativity of children aged 5-6 years, particularly their limited ability to express ideas through drawings. The aim of this research was to enhance children's creativity through the use of loose parts media in drawing activities in Group B at TK Angkasa Lanud Palembang. This research employed classroom action research using the Kemmis and McTaggart model. Th…
This study aims to describe the characteristics of (3-4) year old gifted children at CKB Preschool & Daycare in Palembang through a case study of one child. The research employs a qualitative method with a case study approach, involving observation, interviews, and documentation. The findings reveal that gifted children exhibit exceptional traits in six main aspects: spiritual, motoric physical…
ABSTRAK Latar belakang penelitian ini adalah rendahnya pemahaman karir siswa akibat keterbatasan informasi dan layanan bimbingan karir yang belum optimal di sekolah. Penelitian ini bertujuan untuk mengetahui efektivitas layanan klasikal bidang karir berbasis media digital Wordwall dalam meningkatkan pemahaman karir siswa kelas XI di SMA Negeri 15 OKU Penelitian ini menggunakan pendekatan kuanti…
This study aims to determine the role of families in instilling religious values in children aged 5-6 years in Senuro Village, Tanjung Batu District. This research used descriptive qualitative methods with data collection techniques in the form of observation, interviews, and documentation. Data analysis was conducted using the Miles and Huberman model which includes four stages: data collectio…
This research aims to determine the effect of bead stringing activities on the fine motor development of children aged 5-6 years at Pertiwi Baturaja Kindergarten. The research method used was pre-experiment with a one shot case study design. The sample in this study was class B4 children consisting of 9 boys and 8 girls who were selected using purposive sampling techniques. The data collection …
The study is based on the results of the implementation of the democratic foster pattern of parents and the development of the fine five-year-olds and six-year-old motorin TK Izzatin Talang Jawa, Lahat City. The research method used was quantitative work with an ex post facto kausal comparative study. The tear-taking technique is due to a low percentage of the population with a total of 11 pare…
This research aims to determine the influence of mosaic activities on the fine motor skills of group B children at TK Pertiwi Baturaja. The research method used was a pre-experimental design with a one-shot case study approach. The sample consisted of 15 children, comprising 9 girls and 6 boys, selected using purposive sampling technique. Data collection techniques included tests, observations,…
This research aims to determine the effect of using educational media (organic and inorganic trash cans) on the formation of the character of loving the environment in children aged 5-6 years at Arimbi Kindergarten, Palembang. The research method used was pre-experimental with a one shot case study design. The sample in this study was class B1 consisting of 9 boys and 7 girls who were selected …