Penelitian pengembangan video pembelajaran pada materi peristiwa rotasi dan revolusi bumi untuk meningkatkan hasil belajar peserta didik peserta didik kelas VI Sekolah Dasar telah dilakukan. Tujuan dari penelitian ini yaitu untuk menghasilkan video pembelajaran interaktif yang valid, praktis, dan efektif untuk meningkatkan kemampuan meningkatkan hasil belajar peserta didik peserta didik di SD N…
The problem in this study stemmed from the finding that some students exhibited problematic behaviour. Meanwhile,guidance and counselling services at State Senior High School 7 Prabumulih had not optimally utilised learning media, particularly animated videos, as a means of providing preventive services for problematic behaviour. This condition indicated the need to develop communicative and co…
Pemeriksaan payudara sendiri (SADARI) merupakan salah satu upaya yang dilakukan untuk mendeteksi dini adanya benjolan pada payudara. Remaja putri saat ini banyak yang belum memahami SADARI dan bagaimana praktiknya. Pendidikan kesehatan dapat dilakukan untuk meningkatkan pengetahuan remaja putri mengenai SADARI. Penelitian ini bertujuan untuk mengetahui pengaruh pendidikan kesehatan melalui medi…
Penelitian ini bertujuan mengembangkan Video Pembelajaran Autodesk Inventor Materi Assembly dan Presentation yang valid dan praktis di Program Studi Pendidikan Teknik Mesin Universitas Sriwijaya. Metode penelitian menggunakan model pengembangan The Holistic 4D (Define, Design, Develop, dan Deploy). Penelitian dilaksanakan pada semester Ganjil Tahun Akademik 2025/2026. Subjek penelitian dari ini…
Artificial intelligence in video games plays an important role in managing the behavior of non-player characters (NPC) to make them appear dynamic and unpredictable. One method often used is the Finite State Machine (FSM), but this method has limitations because the transitions between states are deterministic and not varied. This study aims to design and implement a Probabilistic Finite State …
Penelitian ini bertujuan mengembangkan video pembelajaran berbantuan Artificial Intelligence (AI) pada materi usaha dan energi untuk siswa Sekolah Menengah Pertama (SMP) yang memenuhi kriteria valid dan praktis. Metode yang digunakan adalah penelitian dan pengembangan dengan model Rowntree yang meliputi tahap perencanaan, pengembangan, dan evaluasi. Tahap evaluasi dilakukan melalui expert revie…
The development of animated video-based media in IPAS lessons in class IV SD Negeri 23 Palembang was carried out to determine the characteristics of animated video-based learning media in class IV SD Negeri 23 Palembang, the validity and practicality of the products that have been developed. This research uses the ADDIE approach model with five stages, namely Analysis, Design, Development, Impl…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa video simulasi tutorial pembuatan profil involute pada roda gigi lurus dalam mata kuliah Kinematika pada Program Studi Pendidikan Teknik Mesin Universitas Sriwijaya. Latar belakang penelitian ini adalah rendahnya pemahaman mahasiswa terhadap konsep perpindahan titik kontak antar roda gigi karena kurangnya media visual yang m…
This development research aims to produce video media as a medium for public education in Sakatiga Village Ogan Ilir Regency. This research is a type of research and development (R&D) Research and Development with the development model used is the ADDIE model (Analysis, Design, Development, Implentation, Evaluation). Data was collected through the initial analysis stage, namely by distributing …
The development research aims to produce animated learning video products assisted by the Powtoon online platform on the material of living things and the environment of class X SMK which are feasible and practical. This type of research is Development Research using the ADDIE model, namely the Analysis, Design, Development, Implementation, and Evaluation stages. The subjects of this study were…
This research aims to develop animated video-based media that has a level of validity and practicality with material on clean and healthy living behavior for mothers of toddlers who are members of the toddler family development group in Sindur sub-district, Prabumulih city. This type of research is development research using the ADDIE model (analysis, design, development, implementation, dan ev…
This study aims to (1) describe the results of the analysis of the needs of students and class X teachers of Public High School 19 Palembang on learning media to write text reports on observations using sparkol video scribe; (2) describe sparkol video scribe learning media design in writing observational report text (3) describe the results of expert validation on sparkol video scribe learning …
This study aims to determine the use of learning videos Indonesian theme 6 grade VI at SD Negeri 32 Pagaralam in online learning. This research was conducted at SD Negeri 32 Pagaralam. The subjects in this study were three learning videos used by teachers during teaching. The method used in this study is descriptive qualitative method. The results of this research show that the use of learning …
The problem that occurred in this research was that there were students who were addicted to social media. The guidance and counseling teacher at SMA Xaverius 4 Palembang had never provided social media addiction prevention services using media, especially animated video media. This research aims to produce a product in the form of animated video media in group guidance services as a valid and …
One of the delinquencies that most often occurs in the school environment is bullying. Bullying can be defined as aggressive actions aimed at injuring and hurting someone both physically and psychologically. Classical services are service activities that can be provided to students at once and the process is provided directly face to face in the classroom. Classical services are preventive in n…
This research aims to describe the results of the analysis of the needs of teachers and students of class V SDN 02 Palembang regarding learning videos based on the Animiz Animaker application in subtheme 1 Animal Movement Organs, as well as testing the feasibility and practicality of the videos that have been developed. The type of research used is research and development with the ADDIE model …
This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the development, validity, attractiveness and effectiveness of interactive learning video media. The type of research used is development research with the ADDIE model which consists of five stages, namely Analysi…
This research developed animated video learning media based on the Animaker application on volleyball service material in class X SMA Negeri 8 Palembang with the aim of determining the feasibility and practicality of the learning media developed. This research uses the Borg and Gall development model. The material expert validation results were 90% with a very valid category. The validation res…
The type of research is research and development using a 4-D development model. (Define, Design, Development and Disseminate). The aim of this research is to find out the validity and practicality of video-based learning media tutorials on the material CNC Milling Simulator For Android in the FKIP UNSRI Engineering Educational Study Program. The subject of the research is a student of FKIP UNSR…
This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the validity, response of students and teachers, and the effectiveness of learning media. The type of research used is ADDIE model development research (Analysis, Design, Development, Implementation, and Evalu…
This thesis investigates the perceptions of 26 seventh-grade students at SMP Srijaya Negara regarding the use of video games as a tool for acquiring English vocabulary during the academic year 2022/2023. This research used mixed-methods design with an explanatory sequential approach. The study utilizes questionnaires, interviews, and vocabulary tests as instruments. The findings reveal a positi…
Students are expected to have resilience in facing academic challenges which is called academic resilience. The research objective was to determine the level of academic resilience of Srijaya Negara Palembang high school students. This research method uses quantitative descriptive research. The population in this study was class XI IPS SMA Srijaya Negara Palembang, totaling 108 students and 75 …
needs of students and teachers of class X SMA Negeri 20 Palembang on learning videos using the powtoon application on negotiating text material, (2) describe the results of the design of learning videos using the powtoon application on negotiating text material, ( 3) describe the results of expert validation of learning videos using the powtoon application on the material for writing negotiatin…
This research focuses on the development of Video Animation Learning Media Based on the Canva Application for the Human Respiratory System subject in Grade V at SDN 001 Palembang. The research adopts the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The validation results from subject matter experts indicate a validity rate of 92.72%, categorized as highly …
Research on the development of learning media in the form of video-based InShot in writing the text of the observation report for class VII students of SMP Muhammadiyah 4 Palembang, the aim is to (1) describe the needs of students and teachers for application-based learning videos InShot on the writing material of the observation report text for class VII students and SMP Muhammadiyah 4 Palemba…
This study aims to analyze and develop valid and practical animated video learning media for applying toilet training to early childhood in the Robbani Playgroup, Ogan Ilir Regency. This research uses development research or Research and Development (R&D) using the Borg and Gall development model. Data collection techniques used in this study were questionnaires, interviews and observations. Th…
This research aims to develop learning video media based on a contextual teaching and learning model on the material of classifying animals based on their food for class IV at SDN 11 Pemulutan and also aims to determine the validity and practicality of this media. The type of research used is Research and Development (R&D) with a 3D + I model consisting of Define, Design, Development and Implem…
Technological sophistication create a new civilization called the digital era which create a new smart little thing, named gadget, gadget are likened to two blades of a knife that have good and bad impact for the users.This study aims to develop an animated parenting video media to tackling addiction in children at the peaceful and practical Citra Damai II complex in Palembang City. This study …
This project is concerned with the fact that, in terms of illustration, typography choice and narrative, there are not any media applications which draw public attention. The study has been designed to create a call for citizens to be careful with social media by means of Public Service Advertising, animated videos on the harmful effects of cyber bullying. The literature on cyberbullying public…
Profile videos can be an effective medium in introducing an area. This audio visual media can reach various groups of society and the information in it can be easily understood. Currently Plaju Darat Subdistrict does not have a video profile as an information medium, so there are still many people who do not know the location and information about this subdistrict. Therefore, a video profile is…