This study is entitled “The Development of a Project-Based Learning (PjBL)-Based E-Module Using Heyzine on Hindu-Buddhist Kingdom Material for Grade X at SMAN Plus 2 Banyuasin III.” The research problem addressed in this study is how to develop a Project-Based Learning-based e-module using Heyzine on Hindu-Buddhist Kingdom material for Grade X at SMAN Plus 2 Banyuasin III that is valid and …
The success of Physical Education (PE) learning greatly depends on the quality of the teacher’s instruction. In reality, many pre-service PE teachers still demonstrate low teaching skills, particularly in lesson planning, classroom management, instructional delivery, and reflective ability. These challenges limit the effectiveness of the learning process and contribute to low performance in t…
This research is entitled "Development of Heyzine-Based Interactive Teaching Materials on the Bumiayu Temple Site Material at SMAN 2 Palembang". The purpose of this research is to develop valid and practical Heyzine-based interactive teaching materials for use in the history learning process, especially on local history materials about the Bumiayu Temple Site. This research is a type of develop…
Penelitian ini berjudul “Pengembangan Media Pembelajaran Berbasis Game Edukasi Interaktif Materi Sistem Pencernaan Manusia untuk Siswa Sekolah Dasar”. Penelitian ini dilaksanakan di kelas V SD Negeri di Desa Pagar Kaya, dan Model Rowntree dipilih sebagai model pengembangan dan Evaluasi Tessmer. Tujuan dari penelitian ini adalah membuktikan validitas, praktikalitas dan efektivitas game eduka…
Penelitian ini bertujuan untuk menghasilkan E-LKPD Hypercontent berbasis AI pada Pembelajaran IPAS di Kelas V Sekolah dasar yang valid, praktis dan efektif. Penelitian dilaksanakan di Kelas V SDN 10 Sekayu, dengan subjek penelitian sebanyak 50 orang peserta didik. Jenis penelitian yang digunakan adalah Research Development (RD) dengan model pengembangan Rowntree dan Evaluasi Tessmer. Tahapan mo…
This study aims to develop interactive learning multimedia using the Canva application on the subject of Changes in Natural Appearance for elementary school students. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection was carried out through observation, interviews, and questionnaires with teachers and students. The validat…
This study aims to develop an instructional medium in the form of an Artificial Intelligence (AI)-assisted animated video on the topic of cubes and rectangular prisms for second-grade elementary school students. The research employed a Design Research approach of the Development Studies type, using the ADDIE development model. Data were collected through expert validation, teacher and student q…
This research aims to determine the age structure and abundance of decomposer insects found on the soil surface in the secondary forest of Unsri Indralaya, Ogan Ilir Regency. This research is a quantitative descriptive study using the pitfall trap and sieving method for sampling as well as a literature review to identify the type and role of decomposer insects. This research succeeded in collec…
This study aims to determine the TPACK ability profile of science teachers on circulatory system material in Sungailiat District. The research method used was descriptive qualitative with data collection techniques through questionnaires, CoRes & TPaP-eRs, and interviews with 8 science teachers in Sungailiat District, Bangka Regency. The results of the CoRes & TPaP-eRs instrument covering 5 asp…
This study uses a quantitative approach with a Quasi-Experimental type. This study aims to determine the effect of the inquiry-based learning model assisted by the Canva application media on the learning activity of class X students in the economics subject of the 2024/2025 academic year at Bukit Asam High School. Data were collected through observation, questionnaires and documentation. The po…
This research aims to investigate the effect of implementing the cooperative learning model of the Listening Team type in economics subjects on the learning engagement of Grade XI students at SMA Muhammadiyah 1 Palembang. The research employed a quasi-experimental method with a One-Group Pre-test–Post-test Design. Data were collected through questionnaires, observations, and documentation. In…
This research is entitled "Development of Inquiry Learning-Based Animated Video Using Kahoot Application on the Material of the Proclamation of Indonesian Independence at SMA Negeri 1 Talang Kelapa" The purpose of this study is to be able to develop inquiry learning-based animated videos that are valid and can increase the active participation of students. This research is a type of development…
This research aims to determine the effect of thecombination of liquid organic fertilizer from Kirinyuh (Chromolaena odorata L.) and Chicken Eggshell (Gallus gallus domesticus) on the growth of Cherry Tomato plants (Solanum lycopersicum Var. Cerasiforme). The method used in this study is an experimental method using a completely randomized design (RAL) with 5 treatments and 5 replications. The …
The development of flipbook teaching materials for cultural diversity material oriented to local wisdom of Ogan Ilir Regency, Grade IV at SDN 05 Indralaya aims to determine the development procedure, level of validity and practicality of teaching materials. This study uses the Research and Development (R&D) method with the modified ADDIE development model with only 4 stages (Analyze, Design, De…
The use of dry lab simulation has been conducted to determine the effectiveness of students' misconceptions on earth and solar system material in class 7 of Srijaya Negara Junior High School Palembang. This research was conducted using a pre-experiment method with a one group pretest-posttest design. Data were collected through pretest and posttest results. The results showed that the use of dr…