This study aims to develop a fantasy story text learning media based on Animaker for class VII students at MTs Negeri 1 Palembang. The type of research used is a research with the Research and Development (R&D) method. Animaker-based learning media in learning fantasy story texts for class VII students at MTs Negeri 1 Palembang was developed based on an analysis of the needs of students and tea…
This study aims to test the effectiveness of using meme media in learning to write anecdotal texts for class X students at State High School 16 Palembang. The method used in this study is Quasi Experimental Design. The research sample consisted of two classes, namely the experimental class (X.4) with 35 students who were given treatment in the form of using memes, and the control class (X.3) wi…
This study aimed to utilize organic waste consisting of oil palm fronds, papaya peels, and Chinese cabbage through fermentation to formulate a nanoemulsion lotion with antibacterial and antioxidant activities. This research is based on the high amount of underutilized organic waste and the presence of bioactive compounds such as phenolics and flavonoids with potential biological activities. The…
This study aims to develop interactive learning media based on educational games Educaplay that focus on news text material for grade VII students at SMP Negeri 2 Indralaya Utara. This study uses a development method based on the Alessi & Trollip model. Data was collected through interviews and the distribution of questionnaires to students and teachers. The developed learning media includes va…
The development of learning media based on the Animiz application on the advertising text material for class VIII of SMP Negeri 2 Indralaya Utara was carried out to produce a product for the development of a learning media. This study aims to (1) Produce the needs of teachers and students for the development of learning media based on the Animiz application on the advertising text material for …
ABSTRACT This study aims to develop an interactive learning media using the Baamboozle educational game, focusing on the material of reviewing fiction stories for eighth-grade students at MTs Negeri | Palembang. The method used in this research is development based on the Alessi & Trollip model. Data was collected through interviews and the distribution of questionnaires to students and teacher…
The development of learning media on procedure text material based on the Renderforest application for class VII at SMP Negeri 2 Indralaya Utara has been carried out to fulfill previously existing media. This research aims to (1) Produce the results of an analysis of teachers' and students' needs for procedural text material based on the Renderforest application; (2) Produce learning media desi…
Intrusion Detection System (IDS) is a tool designed to detect suspicious activities or security threats within a computer network. This study focuses on developing a distributed IDS framework using Multisource Data Fusion to enhance the detection of ICMP, SSH, and Ping of Death attacks. The framework integrates logs and alerts from multiple IDS machines, with Snort as the primary tool. The resu…
Penelitian ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik (LKPD) IPA berbasis etnosains pada materi suhu dan kalor di SMP, dengan fokus pada kearifan lokal daerah Pagaralam. Pengembangan LKPD ini bertujuan untuk menghasilkan bahan ajar yang valid dan praktis sehingga dapat membantu siswa memahami konsep suhu dan kalor dalam konteks budaya mereka. Metode penelitian yang digunakan a…
This research aims to develop digital-based e-modules on Particle Kinematics material to improve student learning outcomes. The development model used is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Validation was conducted by material experts, design experts, and linguists to ensure the feasibility of e-modules. The practicality of the e-module was assessed based on s…
Perkembangan teknologi pada saat ini sudah berkembang sangat meningkat, dengan adanya teknologi dapat membantu dalam setiap kegiatan apapun salah satunya penggunaan media audio visual yang bisa digunakan ketika proses pembelajaran karena media juga menjadi bentuk berkembangnya teknologi. Peneliti ini bertujuan untuk : (1) untuk mendeskripsikan hasil dari analisis kebutuhan guru dan peserta didi…
Banyuasin Regency, South Sumatra, has a vital mangrove ecosystem that plays a crucial role in maintaining coastal balance and disaster mitigation. However, changes in mangrove vegetation due to anthropogenic pressures increase the risk of flooding in this area. This study aims to identify mangrove vegetation land use changes in 2003, 2013, and 2023 and map the flooding potential using a cloud-b…
Penelitian ini menganalisis isu feminisme dalam film Little Women(2019) karya Greta Gerwig dengan menyoroti empat aliran feminisme: radikal, marxis-sosialis, psikoanalisis, dan liberal. Studi ini bertujuan untuk memahami bagaimana film merepresentasikan perjuangan perempuan dalam menghadapi norma patriarki serta upaya mereka dalam memperoleh kebebasan dan hak yang setara. Penelitian ini menggun…
Pest attacks can result in the loss of horticultural crops by 46-100% or crop failure. Bactrocera spp. is one of the pests that damage fruit. Damage caused by fruit flies will cause losses so that control is needed. Fruit flies are one of the pest groups that are difficult to control. Efforts have been made to control fruit flies using attractants from natural ingredients, namely the Chinese pa…
Penelitian ini dilatar belakangi dari permasalahan yang ada pada bidang pendidkan di zaman sekarang. Guru dituntut untuk dapat memanfaatkan kemajuan teknologi dalam pembelajaran di kelas. Studi ini bertujuan untuk mengembangkan media pembelalajaran yang berbasis aplikasi Macromedia Flash 8 dengan materi Permainan Invasi yang ada di mata pelajaran PJOK SMA/SMK/MA. Peneliti menggunakan metode pen…
This study aims to describe the social conflict in the novel Cantik Itu Luka by Eka Kurniawan, as well as its implications for learning Indonesian in high school. The approach used in this study is the sociology of literature approach. The data of this study are in the form of dialogues and monologues sourced from the novel Cantik Itu Luka by Eka Kurniawan. The method used in this study is desc…
The development of digital scrapbook-based learning media in learning to write fantasy story texts aims to 1) describe the needs of teachers and students for digital scrapbook-based learning media, 2) produce a design for digital scrapbook-based learning media in writing fantasy story texts, 3) describe the results of expert validation of digital scrapbook-based learning media in writing fantas…
This study aims to produce a product in the form of educational game learning media using the Canva application for writing short story texts material for Grade XI students at SMA Negeri 15 Palembang. This research employs the Research and Development (R&D) method by applying the Borg and Gall development model, which includes five main stages according to the researcher's needs: research and i…
This study aims to analyze the effectiveness of Web e-Faktur in reporting VAT Periodic Tax Returns (SPT Masa PPN) at KPP Pratama Palembang Ilir Timur. Web e-Faktur is a system implemented by the Directorate General of Taxes to facilitate taxpayers in electronically filing their tax reports. This research employs a qualitative approach with a descriptive method, referring to Duncan's organizatio…
This research aims to determine the effect of audio-visual media on knowledge of 4 healthy 5 perfect at the age of 5-6 years. The research method used in this research is the Pre-Experimental method with a One Group Pretest and Posttest Design. The sampling technique used was purposive sampling. This research was conducted on class B2 children at TK IT Izzuddin Palembang with a sample size of 1…
This study aims to analyze the level of independence of early childhood (5-6 years) in daily activities at the Harapan Bunda Early Childhood Education Center, Tanah Abang District, PALI Regency. The method used is quantitative descriptive with data collection through participatory observation and documentation. The research sample consisted of 15 children. The results showed that the level of c…
The purpose of this study was to see the effect of using syllable Flashcard media on the reading ability of children aged 5-6 years at TK IT Izzuddin Palembang. This study is a quantitative study with a Pre-Experimental design, with a design form using one group pretest-posttest design. The sample of this study was 14 children in class B1 of TK IT Izzuddin Palembang. The data collection techniq…
Diet is an activity in regulating eating patterns and choosing healthy types of food and aims to achieve ideal body weight and normal nutritional status. Until now, most people, especially students, only know diet as a lifestyle to reduce food intake and limit food consumption. Diet perception is an assumption or opinion about diet regarding food and the body. Often, diet perception is misinter…
The study, titled “The Implementation of Physical Fitness Test Measerement Using the PJOK Application for Student at SMP Negeri 1 Indralaya, “aims to assess the physical condition of student at SMP Negeri 1 Indralaya. This research employs a descriptive quantitative approach to provide a comprehensive depiction of the phenomenon being investigated. Data collection was conducted through a su…