Penelitian ini dilatar belakangi oleh kehadiran AI yang dikembangkan oleh OpenAI dengan nama ChatGPT. ChatGPT merupakan ChatBot yang selain dapat mensimulasikan percakapan ChatGPT juga dapat melakukan berbagai hal lain tergantung perintah yang dimasukkan. Tujuan penelitian ini adalah untuk mengetahui persepsi dari guru SD terhadap ChatGPT yang dapat dimanfaatkan dalam bidang Pendidikan. Penelit…
This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the validity, response of students and teachers, and the effectiveness of learning media. The type of research used is ADDIE model development research (Analysis, Design, Development, Implementation, and Evalu…
This research develops learning evaluation using the Quizizz application on Human Interaction with the Environment Material in class V of SD Negeri 001 Palembang which aims to determine the characteristics of learning evaluation, find out how to develop learning evaluation using the Quizizz Application, find out the level of feasibility and practicality of the learning evaluation product being …
Pengembangan media smart box berbasis digital untuk meningkatkan kemampuan berpikir kritis peserta didik pada materi fotosintesis bertujuan untuk mengetahui prosedur pembuatan produk, kevalidan, efektivitas dalam meningkatkan kemampuan berpikir kritis, kepraktisan media, dan untuk mengetahui peningkatan kemampuan berpikir kritis peserta didik. Penelitian ini merupakan penelitian Research and De…
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu serta mengetahui kevalidan dan kepraktisan media pembelajaran. Jenis penelitian yang digunakan ialah Research and Development (R&D) dengan prosedur penelitian menggunakan model ADDIE (Analysis, Design…
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu serta mengetahui kevalidan dan kepraktisan media pembelajaran. Jenis penelitian yang digunakan ialah Research and Development (R&D) dengan prosedur penelitian menggunakan model ADDIE (Analysis, Design…
The purpose of this study was to determine the effect of Jigsaw type cooperative learning model on mathematical communication of fifth grade students of SD Negeri 74 Palembang. Mathematical communication is the ability used to solve problems in mathematics, starting from changing story problems into symbols or images. This research used quasi experimental design method with nonequivalent contro…
Penelitian ini bertujuan untuk mendeskripsikan nilai-nilai karakter dalam cerita fiksi yang terdapat pada majalah Bobo edisi 51 dan 52 tahun 2019. Jenis penelitian yang digunakan yaitu penelitian kualitatif dengan metode deskriptif. Teknik pengumpulan data yang digunakan adalah dokumentasi dan teknik baca catat. Teknik analisis data yang digunakan yaitu reduksi data, penyajian data, dan penarik…
Technological developments have a very significant impact on human living conditions, especially in the field of education. To develop interactive e-bookstory learning media on human respiratory system material for class V SD Negeri 2 Prabumulih. The development method uses the ADDIE method which consists of Analysis, Design, Development, Implementation, Evaluation with interview, questionnaire…
This research aims to describe the results of the needs analysis of class III students at SD Negeri 02 North Indralaya in subtheme 1 characteristics of living things for e-books assisted by the Canva application, describe the results of media development, as well as describe the results of feasibility tests and practical test results of the media that have been developed. The type of research u…
This study aims to develop 3D learning media based on the Assemblr EDU application to increase the learning interest of fourth grade students of SDN 02 Indralaya Utara. The type of research used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The data collection techniques used are observation, interviews, questionn…
Due to the limited availability of teaching materials that suit the characteristics of students, this research aims to develop teaching materials for theme 2 love plants and animals through the Canva and Qr Code applications for class III at SDN 02 Palembang and describe their validity. Using the development method or R & D (Research and Development) with the stages of Analysis, Design, Develop…
Penelitian ini menghasilkan media buku cerita bergambar digital untuk meningkatkan literasi sains pada materi gaya di sekitar kita di kelas IV SD Negeri 9 Prabumulih serta mengetahui tingkat kelayakan, kepraktisan, dan dampak media tersebut. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE. Pada penelitian ini dilakukan uji kelayakan dengan …
Flash flipbook development has been carried out and applied for learning to change the form of energy in class IV SD Negeri 29 Talang Kelapa. The type of research is Research and Development (R&D). The development was carried out using the ADDIE model (analysis, design, development, implementation, and evaluation). This flash flipbook development aims to test the validity, determine the practic…
This research resulted in a Google Sites-based learning media product using the collaborative learning model for the topic of the human circulatory system in Grade V of State Elementary School 74 Palembang. It covers the Development procedure, validity, responses from teachers and students, as well as the effectiveness of the learning media. The research utilized the ADDIE model, consisting of …
This study aims to determine and describe the ability of grade V students of SDN 02 Indralaya Utara in writing pantun in terms of pantun requirements. This type of research is qualitative research with data collection techniques in the form of tests and documentation. The results of this study indicate that the ability of students in writing pantun in terms of pantun requirements in the aspect …
The development of interactive learning media based on articulate storyline on the material of relationships between living things in the class V ecosystem of SDN 05 Indralaya aims to find out the procedure for making products, the level of validity and practicality of the media that has been developed . The type of research used is development research with the ADDIE model which consists of th…
Penelitian ini merupakan penelitian dengan menggunakan metode penelitian deskriptif kuantitatif. Tujuan dari penelitian ini adalah Mendeskripsikan kesiapan siswa dalam mengikuti proses Pembelajaran Tatap Muka (PTM) Terbatas pada masa transisi sekolah online ke offline di SDN 104 Palembang. Mendeskripsikan efektifitas hasil belajar Pembelajaran Tatap Muka (PTM) Terbatas di SDN 104 Palembang. Tek…
This research focuses on the development of Video Animation Learning Media Based on the Canva Application for the Human Respiratory System subject in Grade V at SDN 001 Palembang. The research adopts the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The validation results from subject matter experts indicate a validity rate of 92.72%, categorized as highly …
The purpose of this study was to determine the effect of the use of hand puppet media on the listening skills of fairy tales for second grade students at SD Negeri 05 Indralaya. This study used a pre-experimental design method with a one-group pretest-posttest design. The population in this study were all grade II students at SD Negeri 05 Indralaya. The sample in this study were 23 students who…
This study aims to describe the reading comprehension skills of Grade IV A students at SD N 5 Indralaya in non-fiction texts about My Hero, the Sub-theme of the Struggle of Heroes. This research was did using descriptive qualitative research methods. Data collection techniques used are tests and documentation. The results of this study indicate that students' reading comprehension skills in non…
This study aims to see the effect of using problem-based student worksheets on self-efficacy and student learning outcomes in class IV SDN 16 Indralaya Utara, and to see the relationship between self-efficacy and student learning outcomes as a result of the application of problem-based student worksheets. The research method used in this research is experimental with a one-group pretest-posttes…
This research aims to develop learning video media based on a contextual teaching and learning model on the material of classifying animals based on their food for class IV at SDN 11 Pemulutan and also aims to determine the validity and practicality of this media. The type of research used is Research and Development (R&D) with a 3D + I model consisting of Define, Design, Development and Implem…
Pengembangan bahan ajar flipbook digital materi Indonesia Kaya Budaya menggunakan aplikasi Heyzine pada fase b menggunakan model pengembangan ADDIE dengan modifikasi hanya dengan 4 tahap (Analyze, Design, Development, dan Implementation). Data dikumpulkan melalui wawancara, penilaian para ahli, dan angket respon. Hasil penelitian menunjukkan bahwa kevalidan materi adalah 97,8% dengan kategori s…
Development of interactive learning media assisted by canva materials for literacy and numeracy house of limas in phase B was carried out at SD Plus IGM Palembang with the aim of knowing the procedures for making products and the level of validity and practicality of the media products that have been developed. This research uses the Research and Development (R&D) method with the ADDIE (Analysi…
Today learning in elementary school required teachers to apply problem-based learning in which it needed adequate student worksheets. This study aimed to investigate the effect of problem-based worksheets on learning outcomes. The study employed a one-group pre-post experimental design. 22 children in grade 3rd participated in the study. To measure the learning outcomes, the study used a valida…
Learning on local cultural material in Palembang City currently does not have appropriate facilities or support to help teachers explain the material to students. This needs to be considered so that students can cultivate a sense of love and pride for the area where they live and grow. Therefore, learning media was developed using local cultural material. The aim of this research is to produce …
Penelitian ini bertujuan untuk mengetahui kevalidan media big book dalam kegiatan membaca peserta didik di kelas II SDN 11 Indralaya dan untuk mengetahui respon peserta didik terhadap kemenarikan media. Jenis penelitian ini adalah Research and Development (R&D) dengan tahap pengembangan menggunakan model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Teknik pengumpulan d…
This study aims to produce Application-Based Interactive Learning Media Using Smart Apps Creator on Material Characteristics of Living Things in Grade III SDN 11 Indralaya. The type of research used is Research and Development (R&D) with the ADDIE development model which in this case only uses four stages, namely Analysis, Design, Development, and Implementation. The subjects in this study were…
This study aims to determine the factors of difficulty in reading experienced by grade I students of SD Negeri Karya Mulia. Researchers used descriptive research methods, with a quantitative approach. Data collection techniques are test sheet questions and interviews. The research process begins by giving tests to students, then the researcher conducts interviews with the first grade students o…