This research was conducted with the aim of finding out the effect of the counting apron learning media on the counting ability of group B children at the Pembina 1 Palembang State Kindergarten. The research method used is experimental research with a one shot case study design. Furthermore, the technique used in sampling was a purposive sampling technique, namely class B7 with a total of 15 ch…
Penelitian ini bertujuan untuk mengetahui persentase perkembangan sosial anak kelompok B di TK Pertiwi Kabupaten Ogan Komering Ilir. Jenis penelitian yang digunakan yaitu metode kuantitatif dengan pendekatan deskriptif. Populasi dalam penelitian ini yaitu anak kelompok B di Tk Pertiwi Kabupaten Ogan Komering Ilir dengan sampel sebanyak 15 orang anak dengan menggunakan teknik random sampling. Te…
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This research aims to determine the effect of matching board media on the memory ability of children aged 5-6 years at Dahlia IB 2 Palembang Kindergarten. The research methodology used in this research is experimental, using a oneshot case study design. Furthermore, the technique used in sampling was a purposive sampling technique with a population of all class B children consisting of 15 child…
This study was conducted to determine the improvement of fine motor skills through coloring pictures with colored sand in children aged (4-5) years at Dahlia IB 2 Kindergarten Palembang with a sample of 10 children consisting of 6 girls and 4 boys. The research method used is classroom action research using the Kemmis and MC Taggart model, each cycle includes: the planning stage, the action sta…
Sarapan pagi adalah kegiatan penting yang tidak boleh lupa untuk dilakukan karena sarapan dapat memberikan asupan yang dapat mempengaruhi kinerja otak terutama pada anak usia dini. Konsentrasi adalah usaha untuk memusatkan pikiran pada suatu objek. Penelitian ini bertujuan untuk mengetahui hubungan antara sarapan pagi dengan konsentrasi anak usia 5-6 tahun di Desa Sako Kecamatan Rambutan Kabupa…
This study aims to determine the influence of experimental methods on the science process skills of children aged 5-6 years in Tk Pertiwi Indralaya. This study uses a quantitative research approach with the type of pre-experimental research and a one shot case study design. Data collection techniques use observation and documentation. The population in this study was all class B participants in…
This study aims to see the influence of the contextual teaching and learning model on the initial science skills of group B children in Pertiwi Indralaya Kindergarten. This study used a quantitative research approach with pre-experimental and one short case study design. The sampling technique was carried out using a purposive sampling technique and obtained 20 children in class B1. Data were c…
This research aims to determine the effect of the traditional game yeye (rubber jump) on the kinesthetic intelligence of children aged 5-6 years. The research method used in this research is a quantitative experiment using a Pre-Experimental research type with a one-shot case study design. The data collection technique used is observation using a checklist sheet. This research was conducted on …
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This research was motivated by the low ability to order numbers in children aged 4-5 years, namely the low ability of children in the ability to recognize numbers, write numbers, name numbers, and arrange Loose Parts materials in the correct order. This research aims to improve the number ordering ability of children aged 4-5 years using Loose Parts materials at the Pembina Tanjung Batu State K…
This study aims to see the effect of rational counting ability in group B of Az-Zahrah Islamic Kindergarten through project-based learning model. The type of research used is pre experiment with one shot case study design. The sampling technique used purposive sampling, namely class B4 with a total of 16 children consisting using observation which will then be analyzed using a one-sample T test…
Penelitian ini dilakukan dengan tujuan untuk mengetahui pengaruh permainan congklak terhadap kemampuan berhitung pada anak usia (5-6) Tahun di TK Tataku Kesuma Talang Kelapa Palembang. Manfaat dari penelitian ini adalah untuk untuk membantu anak dalam mengenal lambang bilangan serta berhitung dengan menggunakan permainan congklak. Metode penelitian yang digunakan adalah Pre-Eksperimen dengan de…
Education is the most important indicator for improving the quality of human resources. Education is a long-term savings asset to obtain more decent jobs with wages that can improve living standards. The problem of school dropout in Indonesia is a very complex issue today. This long-standing phenomenon is difficult to minimize or eliminate. This research was conducted in the transmgiran area in…
This study aims to determine the effect of the use of podcast media on learning motivation in grade XI students of SMA Negeri 10 Palembang. This study used a quantitative approach with a descriptive method. The population in this study was all class XI amounting to 640 people and the sample of this study was class XI.1 totaling 46 people. This study used Probability Sampling technique, namely P…
This research aims to determine the effect of Meship Sahaya media on the measurement material abilities of group B children at Kartika II-1 Kindergarten Palembang. The research method used in this research is pre-experimental quantitative research with a one shot case study design. The sampling in this study was purposive sampling with a comparison of children who had different abilities in mea…
This research was conducted with the aim of finding out how children's character plays in the role of parents in shaping the character of children aged 5-6 years in Sako Raya Palembang. The benefit of this research is to understand how good character is implemented in early childhood as well as developing the role of parents in treat children with good behavior. The research method used is qual…
The purpose of this study was to determine the increase in the character of caring for the environment through planting activities in polybags in group B children at TKN I Pembina Banyuasin 1. This research uses a class action research method (PTK), using the Kemmis & Mc Tanggart method. The subjects of this study were 18 children in group B1, totaling 10 girls and 8 boys. Data collection used …
This research aims to improve children's discipline through the application of behavioral contracts techniques at Aisyiyah Bustanul Athfal Seri Kembang Kindergarten. The type of research used is classroom action research. The data collection technique uses observation which will then be analyzed using percentages. The results obtained were that in observation cycle 1, in the aspect of complying…
This research was motivated by the low fine motor skills of children aged 5-6 years. This research aims to improve the fine motor skills of children aged 5-6 years through weaving activities at RA Perwanida 3 Palembang, South Sumatra. This research is Classroom Action Research using the Arikunto model. The subjects in this study were 15 children from group B1, consisting of 4 boys and 11 girls.…
An educational game tool is a device, media or space that has been specifically designed and used as a device to stimulate, develop and create a sense of enjoyment and educational value for all children's abilities. Maze is an educational game tool in the form of a labyrinth or finding a path that suits the goal. This article is a literature review that highlights the development of an educatio…
This study aims to describe the role of foster parents in fostering children's moral development at Cahaya Ridho Bunda Orphanage Palembang. This type of research uses descriptive qualitative methods referring to Miles and Huberman, namely reducing data, presenting data, and drawing conclusions. Data collection techniques with observation, interviews, and documentation. The research subjects wer…
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The purpose of this study was to determine the effect of Sudoku educational game tools on the ability to sequence patterns in children aged (5-6) years at TK Negeri Pembina 1 Palembang. This study used quantitative research with a type of pre-experimental research with a One shot case study design. The sampling technique uses a purposive sample, namely the B4 romber class which amounts to 15 ch…
The purpose of this research is: to describe how busy book media can help improve early reading skills in children aged 4-5 years with the subject of 9 children 5 girls 4 boys. The method used in this research is classroom action research method (PTK). The research model proposed by Kemmis and McTaggart This method is carried out with four stages, namely, the planning stage, the action stage, o…
This study aims to determine the influence of busy book media on the fine motor skills of group B children at TK Islam Az-Zahrah Palembang. The research design employed is a pre-experimental approach with a one-shot case study, utilizing purposive sampling techniques. The selection criteria considered the diversity of fine motor skills among B3 children, including those with lower, moderate, an…
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