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Found 784 from your keywords: subject="Prodi Sistem Informas...
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EVALUASI USER EXPERIENCE TERHADAP GAME PUBG MOBILE MENGGUNAKAN METODE COGNITI…
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Ramadhan, Rifki

On March 19, 2018, the First-Person and Third-Person Shooter game PUBG MOBILE was released. This game can attract new players because it is included in the new game category on the mobile platform. For a game to be successful in the market, especially for a newly released application, user experience is very important. A system that is difficult to use and poorly built will be difficult for use…

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xvii, 66 hlm.; ilus.; 29 cm
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T1504712024
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SISTEM INFORMASI PENJUALAN BUKU BERBASIS WEBSITE PADA TOKO BUKU MAKTABAH BIN …
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Nugraha, Muhammad Rifqi

Toko Buku Maktabah Bin Taajir adalah sebuah toko buku yang menawarkan beragam jenis buku, termasuk fiqih, kitab Islami terjemahan, dan lainnya. Saat ini, sistem yang digunakan masih bersifat konvensional dengan data yang disimpan dalam bentuk kertas, menyebabkan masalah dalam pengelolaan data dan pembuatan laporan. Untuk mengatasi masalah ini, penulis telah mengembangkan sistem informasi penjua…

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xvii, 64 hlm.; ilus.; tab.; 29 cm.
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T1815442025
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PENERAPAN DESIGN THINKING DALAM MERANCANG APLIKASI E-QUR’AN
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Hasdiansyah, Egi

In the digital era, the use of technology in education is becoming increasingly important, including in religious education. However, many individuals especially those in rural areas still face difficulties in learning to read the Qur’an due to limited time, age-related factors, lack of motivation, and feelings of embarrassment when starting from the basics. The main problem in this study is …

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xxi, 358 hlm.; ilus.; tab.; 29 cm.
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T1824062025
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PERANCANGAN UI/UX PADA PENGELOLAAN DANA BERBASIS WEB DENGAN MENGGUNAKAN METOD…
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Pratama, Anisa Soleha

The development of websites today is inseparable from computer and information technology. From growing companies and government institutions to educational institutions, digital systems are increasingly necessary. However, there are still problems in some schools. This research focuses on designing a web-based fund management application for SD Negeri 5 Ulu Musi, with the aim of simplifying ad…

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xvi, 125 hlm.; ilus.; tab.; 29 cm.
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T1822852025
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ANALISIS KEPUASAN PENGGUNA TERHADAP PENGGUNAAN APLIKASI VIU MENGGUNAKAN METOD…
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Yukhriah, Tarissa

Penelitian ini mengenai analisis kepuasan pengguna terhadap penggunaan aplikasi Viu di kota Palembang. Tujuan penelitian ini untuk mengetahui tingkat kepuasan pengguna aplikasi Viu dimana penelitian ini penulis menggunakan metode End User Computing Satisfaction (EUCS), metode ini menekankan pada kepuasan (Satisfaction) pengguna dengan menganalisa aplikasi dengan menilai Content, Accuracy, Forma…

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xxii, 549 hlm.; ilus.; tab.; 29 cm.
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T1822502025
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EVALUASI KEPUASAN PENGGUNA APLIKASI MOVIN BY MANTAP MOBILE MENGGUNAKAN METODE…
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Ulya, Masayu Fathia

Digitalisasi perbankan mendorong Bank Mandiri Taspen menghadirkan aplikasi Movin by Mantap Mobile untuk memudahkan nasabah, khususnya pensiunan. Namun, sejumlah keluhan pengguna menunjukkan perlunya evaluasi lebih lanjut. Penelitian ini bertujuan mengukur kepuasan pengguna aplikasi Movin by Mantap Mobile menggunakan metode End-User Computing Satisfaction (EUCS) yang mencakup lima dimensi: conte…

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xiii, 97 hlm.; ilus.; tab.; 29 cm.
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T1819212025
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ANALISIS FAKTOR YANG MEMENGARUHI KETERLIBATAN MASYARAKAT DI MEDIA SOSIAL PEME…
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Oktariska, Diana

Instagram has become an effective platform for the government to deliver policy information, public services, and development programs directly and quickly to the public. One of the agencies utilizing this platform is the Department of Communication and Information (Diskominfo) of Muara Enim Regency. However, public engagement with the shared content remains relatively low, as indicated by limi…

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xvi, 98 hlm.; ilus.; tab.; 29 cm.
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T1821112025
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PENGARUH MOTIVASI INTRINSIK DAN EKSTRINSIK TERHADAP KETERLIBATAN MASYARAKAT D…
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Gunawan, Muhammad Naufal

This study aims to analyze the influence of intrinsic and extrinsic motivation on civic engagement through government social media, with a case study on the Instagram account @kemenkumsumsel. A quantitative approach was applied using Partial Least Squares Structural Equation Modeling (PLS-SEM), with 145 active Instagram users participating as respondents. The research model was adapted from Hof…

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xxii, 549 hlm.; ilus.; tab.; 29 cm.
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T1817882025
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PERANCANGAN ANTARMUKA PENGGUNA APLIKASI SELF CARE KESEHATAN MENTAL UNTUK MAHA…
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Adiibah, Daffak Afif

The lack of mental health-related media in Sriwijaya University's academic environment can affect the mental health of students who are studying, especially after the increase in mental health problems after the COVID-19 pandemic, so other media aimed at mental health self-care is needed that can be utilized and used by Sriwijaya University students. The purpose of this research is to design th…

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xiii, 49 hlm.; ilus.; 29 cm
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T1506022024
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EVALUASI TINGKAT KEMATANGAN MANAJEMEN INSIDEN LAYANAN TEKNOLOGI INFORMASI PT.…
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Hidayat, Muhammad Ilham

ITIL (Information Technology Infrastructure Library) merupakan salah satu kerangka kerja manajemen layanan teknologi informasi yang paling banyak digunakan.Sistemmanajemen insiden layanan teknologi informasi PT Pusri dibangun berdasarkan ITIL v4. Keefektifan serta keefisienan sistem manajemen insiden perlu dijamin sehingga diperlukan evaluasi tingkat kematangan sistem. Evaluasi Tingkat kematang…

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xiv, 32 hlm.; ilus.; tab, 29 cm.
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T1558752024
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PENERAPAN METODE USER CENTERED DESIGN (UCD) DALAM PERANCANGAN SYSTEM REGISTER…
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Arnan, Sefian 

This research aims to design the user interface for the Brimen document loan/return registration application by applying the user centered design (UCD) method at PT. Bank Rakyat Indonesia (Persero), Tbk. Especially the A.rivai Palembang Branch. The design of this desktop application was created because the registration system for borrowing/returning customer documents in the Brimen division is …

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xiii, 44 hlm.; ilus.; tab, 29 cm.
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T1559882024
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PENGEMBANGAN GAME ANDROID PADA ANAK MENGGUNAKAN PENDEKATAN USER CENTERED DESI…
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Alvico, Alvico

Technology, especially gadgets, has become an integral part of modern life. The use of gadgets among children aged 12-15 years has reached 99.61%. Although potentially addictive, these devices can be beneficial when directed towards positive activities such as learning through educational games. Educational games can help increase users' motivation and abilities. However, their development must…

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xv, 83 hlm.; ilus.; tab, 29 cm.
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T1555632024
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ANALISIS PENGGUNAAN DAN PENERIMAAN MEDIA SOSIAL PEMERINTAH PADA MASYARAKAT SU…
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Putri, Amelia Rizki

Kemudahan penggunaan internet yang dapat diakses kapan saja melalui handphone, laptop, atau tablet dan dapat dibawa kemana saja, membuat media sosial tidak hanya sebagai sarana komunikasi tetapi juga sebagai sarana mencari informasi. Instagram adalah salah satu platform yang mengutamakan visual dengan estetika. Kebanyaan instansi pemerintah yang ada di Indonesia telah memiliki akun Instagram un…

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xi, 66 hlm.; ilus,; tab, 29 cm.
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T1555382024
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EVALUASI SISTEM INFORMASI PADA WEBSITE SIMDAPRO DENGAN METODE UNFIELD THEORY …
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Hasbiallah, Muhammad Jidan

Sistem Informasi Manajemen Data Profil Perumahan dan Kawasan Permukiman (SIMDAPRO) adalah sistem berbasis web yang dikelola oleh Dinas Perumahan dan Kawasan Permukiman Provinsi Sumatera Selatan (DISPERKIM). Sistem ini terintegrasi dan terpadu, sehingga mempercepat dan meningkatkan proses pengajuan bantuan dari Pemerintah Provinsi Sumatera Selatan. Selain itu, sistem ini memfasilitasi pihak terk…

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xiii, 35 hlm.; ilus.; 29 cm
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Call Number
T1497122024
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PENERAPAN METODE KNOWLEDGE MANAGEMENT SYSTEM LIFE CYCLE DALAM PENGEMBANGAN KN…
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Ardiansyah, Althof Gerald

This study develops a Knowledge Management System (KMS) using the Knowledge Management System Life Cycle (KMSLC) methodology and the SECI (Socialization, Externalization, Combination, Internalization) model. The KMS is designed to enhance knowledge management within the organization. The KMSLC method guides the development process from planning to evaluation, while the SECI model ensures the kn…

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xv, 101 hlm.; ilus.; 29 cm
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T1501942024
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SISTEM PENDUKUNG KEPUTUSAN DALAM MEMILIH MOTIF BATIK KUJUR KHAS TANJUNG ENIM …
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Wulan, Sri

Toko Batik Kujur Quinnee May adalah salah satu toko batik yang berada di Tanjung Enim yang menjual batik khas dari Tanjung Enim. Pada sistem pemilihan Motif Batik yang dilakukan konsumen masih kurang optimal, Banyaknya motif dengan berbagai perbedaan pembuatannya membuat para konsumen batik dihadapkan dengan banyak pilihan. Sebuah cara pemilihan batik yang sesuai kriteria konsumen dibutuhkan de…

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xii, 74 hlm.; ilus.; 29 cm
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T1599122024
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ANALISIS FAKTOR-FAKTOR YANG MEMENGARUHI NIAT PERILAKU DAN PERILAKU PENGGUNAAN…
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Lutfi, Muhammad 

Seabank merupakan aplikasi bank digital yang dimiliki PT Bank Seabank Indonesia yang membantu dalam melakukan aktivitas finansial, mulai dari menabung hingga bertransaksi, melalui handphone kapan pun dan dimana pun. Namun, aplikasi seabank mengalami penurunan pengguna aktif dan open rate yang mana para pengguna mengeluhkan beberapa masalah baik dalam hal teknis maupun event atau keuntungan dala…

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xv, 84 hlm.; ilus.; tab, 29 cm.
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Call Number
T1534952024
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PENGARUH FAKTOR-FAKTOR KETERLIBATAN MASYARAKAT PADA MEDIA SOSIAL PEMERINTAH (…
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Deden, Deden

This study investigates the influence of eight factors on citizen engagement in government social media, with a case study on the Instagram account of the South Sumatra Provincial Social Affairs Office (@dinas_sosial_sumsel). The background of this research is the government's use of social media as a communication tool. Although the @dinas_sosial_sumsel Instagram account is active, a lack of i…

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xiv, 124 hlm.; ilus.; tab.; 29 cm.
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T1858002025
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ANALISIS FAKTOR YANG MEMPENGARUHI KEPUASAN PENGGUNA APLIKASI VIU MENGGUNAKAN …
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Sabrina, Dea Fitri 

One area of telecommunications technology that is also undergoing development in the context of entertainment is that of video streaming. Viu is a video streaming service that provides a range of premium content free of charge. Nevertheless, the Viu application continues to elicit a range of grievances, with the application’s rating remaining relatively low. It is of great importance to consi…

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ix, 86 hlm.; ilus.; 29 cm
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Call Number
T1614212024
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PENGUKURAN KESIAPAN ADOPSI TEKNOLOGI INFORMASI PADA POKTAN HIDUP BARU KECAMAT…
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Zahra, Cindy Putri Az

Sektor pertanian adalah pilar fundamental perekonomian Indonesia dan berperan penting dalam menghadapi tantangan global. Di era digital, teknologi informasi menawarkan peluang signifikan untuk meningkatkan efisiensi dan produktivitas. Namun, adopsi teknologi ini masih dihadapkan pada kendala, terutama di kalangan petani. Penelitian ini mengukur kesiapan adopsi teknologi informasi pada anggota G…

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xviii, 111 hlm.; ilus.; 29 cm
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Call Number
T1611862024
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REVITALISASI KOPERASI SEKOLAH MELALUI PERANCANGAN USER INTERFACE DAN USER EXP…
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Felicia, Yohana

Kesenjangan digitalisasi di Indonesia, terutama pada wilayah perkotaan dan pedesaan menjadi tantangan yang sangat besar dalam pemerataan dan pengembangan ekonomi digital. Dengan hal ini perlu dilakukan inovasi dengan melakukan digitalisasi. Sektor ekonomi khususnya usaha kecil dan menengah dituntut untuk beradaptasi dengan perkembangan digitalisasi. Koperasi SDS YPMM merupakan salah satu contoh…

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xv, 42 hlm.; ilus.; 29 cm
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Call Number
T1607772024
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PENERAPAN METODE DESIGN THINKING DALAM PERANCANGAN WEBSITE PROMOSI RUMAH SUBS…
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Kesuma, Muhammad Ilyas 

Housing is a basic human need so many communities want to have a home, it is seen as a business opportunity by some people so the emergence of many property companies. To promote its products, the company needs a promotional media, one of which is a website. Diana Maju Property is one of the property companies that operates in the field of sale-purchase of subsidized houses and rental-lease of …

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ix, 48 hlm.; ilus.; tab, 29 cm.
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T1537602024
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EVALUASI USER EXPERIENCE WEBSITE CHATGPT MENGGUNAKAN METODE USER EXPERIENCE Q…
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Putri, Dila Okta Dwi

Salah satu bentuk kemajuan teknologi informasi adalah penggunaan Artificial Intelligence (AI) dalam pengembangan website, salah satunya yaitu website ChatGPT. ChatGPT memiliki pengalaman pengguna yang kurang baik dalam berbagai aspek, sehingga diperlukan evaluasi user experience pada website ChatGPT dengan menggunakan User Experience Questionnaire (UEQ). Variabel attractiveness memperoleh nilai…

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xiv, 165 hlm.; ilus.; 29 cm
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Call Number
T1608642024
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EVALUASI USER EXPERIENCE (UX) PADA APLIKASI NETFLIX MENGGUNAKAN METODE HEART …
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Astriani, Yulia

Netflix is one of the most popular subscription video-on-demand (SVoD) platforms, offering a wide range of authentic, high-quality content and features that allow users to select, enjoy, and share their viewing experiences on social media. Despite its popularity, Netflix often receives complaints from users, including issues with accessing the application and various features related to viewing…

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ix, 86 hlm.; ilus.; 29 cm
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-
Call Number
T1612632024
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ANALISIS WEBSITE SISTEM INFORMASI HIV AIDS VERSI 2.1 MENGGUNAKAN METODE WEBQU…
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Yusrizal, Mutsaqqaful Fadhiil

This research aims to evaluate the quality of the HIV/AIDS Information System (SIHA) website using the WebQual 4.0 and Importance Performance Analysis (IPA) methods. The evaluation was carried out to understand user perceptions and expectations regarding three quality dimensions: Usability, Information Quality, and Service Interaction Quality. Research data was obtained through questionnaires f…

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viii, 234 hlm.; ilus.; 29 cm
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T1622292024
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ANALISIS SENTIMEN PUBLIK TERHADAP HASIL PEMILU DENGAN NAÏVE BAYES PADA MEDIA…
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Muliana, Ahmad Syakir 

The objective of the research is to examine the public opinion regarding the 2024 Indonesian election results by applying Naïve Bayes to social media data obtained from platform X of Twitter. A dataset comprising 2,500 election-related tweets was obtained by web scraping and then subjected to tokenization, stopword elimination, stemming, and TF-IDF weighting for preprocessing. The application …

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xv, 42 hlm.; ilus.; 29 cm
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-
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T1600472024
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EVALUASI PROSES BISNIS PELAKSANAAN SURVEI ANGKATAN KERJA NASIONAL DENGAN METO…
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Setiyawati, Putri 

The Central Bureau of Statistics of Ogan Ilir Regency is a government agency responsible for collecting and processing statistical data, including the National Labor Force Survey (Sakernas). In the process of implementing Sakernas, there are problems that continue to occur, namely the long duration of implementation, the manual data collection system and the limited allocation of resources so t…

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xviii, 151 hlm.; ilus.; 29 cm
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T1620742024
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KNOWLEDGE DISCOVERY TERHADAP ULASAN APLIKASI MENGGUNAKAN PERBANDINGAN WORD EM…
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Novalia, Vanessa

The rapid growth of e-commerce in Indonesia reflects the country's economic acceleration and provides a variety of benefits. One of them is TikTok Shop, which has become a popular platform for digital economic activities that offers opportunities for businesses and consumers. To maximize these opportunities, companies must effectively understand and manage user sentiment to improve services and…

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xiv, 58 hlm.; ilus.; 29 cm
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T1614492024
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PENERAPAN METODE MECUE 2.0 DALAM EVALUASI PENGALAMAN PENGGUNA APLIKASI MYTELK…
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Dela Arum, Hestiana

Technological advancements in the era of globalization have driven rapid progress in telecommunications, particularly through the internet and smartphones. MyTelkomsel, a self-service application by Telkomsel, is designed to facilitate users in managing telecommunications services conveniently. However, despite offering various advanced features, many users report negative experiences, such as …

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xv, 42 hlm.; ilus.; 29 cm
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T1610232024
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ANALISIS SENTIMEN DAN TOPIK ULASAN DATA PENGGUNA APLIKASI KOMUNITAS DIGITAL B…
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Pratama, Muhammad Mayda Ary

Perilaku tidak sabar dari para gamer kerap tercermin melalui ulasan digital yang tajam, terutama dalam penggunaan aplikasi komunitas seperti Discord. Penelitian ini mengeksplorasi ekspresi ketidaksabaran tersebut melalui pendekatan analisis sentimen dan topik. Dengan mengadopsi kerangka kerja CRISP-DM, sebanyak 10.000 ulasan berbahasa Indonesia dari Google Play Store dikumpulkan dan dianalisis.…

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xiv, 89 hlm.; ilus.; tab.; 29 cm.
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-
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T1854982025
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