This research was motivated by the low fine motor skills of children aged 5-6 years. This research aims to improve the fine motor skills of children aged 5-6 years through weaving activities at RA Perwanida 3 Palembang, South Sumatra. This research is Classroom Action Research using the Arikunto model. The subjects in this study were 15 children from group B1, consisting of 4 boys and 11 girls.…
An educational game tool is a device, media or space that has been specifically designed and used as a device to stimulate, develop and create a sense of enjoyment and educational value for all children's abilities. Maze is an educational game tool in the form of a labyrinth or finding a path that suits the goal. This article is a literature review that highlights the development of an educatio…
Analisis Kemampuan Membaca Peserta Didik Kelas 2 SD dengan EGRA sebagai Asesmen Diagnostik di Kabupaten Muara Enim bertujuan untuk mendeskripsikan karakteristik EGRA sebagai asesmen diagnostik di Kabupaten Muara Enim dan mendeskripsikan kemampuan membaca peserta didik kelas II SD dengan EGRA sebagai asesmen diagnostik di Kabupaten Muara Enim. Penelitian ini menggunakan metode penelitian kuantit…
This study aims to describe the role of foster parents in fostering children's moral development at Cahaya Ridho Bunda Orphanage Palembang. This type of research uses descriptive qualitative methods referring to Miles and Huberman, namely reducing data, presenting data, and drawing conclusions. Data collection techniques with observation, interviews, and documentation. The research subjects wer…
The purpose of this study was to determine the effect of Sudoku educational game tools on the ability to sequence patterns in children aged (5-6) years at TK Negeri Pembina 1 Palembang. This study used quantitative research with a type of pre-experimental research with a One shot case study design. The sampling technique uses a purposive sample, namely the B4 romber class which amounts to 15 ch…
The purpose of this research is: to describe how busy book media can help improve early reading skills in children aged 4-5 years with the subject of 9 children 5 girls 4 boys. The method used in this research is classroom action research method (PTK). The research model proposed by Kemmis and McTaggart This method is carried out with four stages, namely, the planning stage, the action stage, o…
This study aims to determine the influence of busy book media on the fine motor skills of group B children at TK Islam Az-Zahrah Palembang. The research design employed is a pre-experimental approach with a one-shot case study, utilizing purposive sampling techniques. The selection criteria considered the diversity of fine motor skills among B3 children, including those with lower, moderate, an…
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Based on the results of observations made at TPA Ceria, it is known that children's self-awareness is still very low. This child's low self-awareness ability is influenced by less interesting learning methods, limited facilities, and the child's low interest in learning. The researcher tried to carry out a new, more interesting activity, namely a cooking class activity. The type of research use…
This research was conducted with the aim of finding out the effect of numbers songs on the early mathematics abilities of children aged (4-5) years at the IT Kindergarten in Menara Fitrah Indralaya. The research method used is experimental research with a one group pretest-posttest design. Then the sampling technique used a purportive sample, namely Muhajirin 1 class with a total of 17 children…
Penelitian ini bertujuan untuk meningkatkan kemampuan membaca permulaan dengan media flashcard pada anak kelompok B di TK Kasih Ibu Palembang. Jenis penelitian ini adalah penelitian tindakan kelas (PTK) yang bersifat deskriptif kualitatif dengan menggunakan pendekatan kualitatif yang diperkuat dengan pendekatan kuantitatif. Subjek penelitian ini adalah anak kelompok B di TK Kasih Ibu Palembang …
Penelitian ini dilakukan bertujuan untuk mengetahui secara mendalam tentang peran guru menstimulasi kemampuan berbicara anak yang mengalami keterbatasan mendengar di SIT Insan Mandiri Cendikia Palembang. Metode penelitian yang digunakan yaitu kualitatif studi kasus, selanjutnya teknik pengumpulan data yang digunakan yakni, observasi, wawancara dan dokumentasi. Tehnik analisis data dalam penelit…
This study aims to determine the difference in the level of independence in early childhood in terms of the mother's last education level, namely primary education (Elementary School and Middle School), secondary education (High School), and higher education (Diploma and Bachelor). The research hypothesis is that there are differences in the level of independence of children aged 5-6 years rega…
Penelitian ini memiliki tujuan untuk mengetahui apakah model pembelajaran RADEC bepengaruh dalam meningkatkan kemampuan berpikir kreatif peserta didik Sekolah Dasar kelas IV pada materi Wujud Zat dan Perubahannya. Dalam penelitian ini peneliti menggunakan suatu model pembelajaran, yaitu RADEC. RADEC adalah singkatan dari tahapannya yakni read, answer, discuss, explain, create. RADEC berlandaska…
This research aims to produce a product, determine the validity, practicality, validity, and reliability of the questions from the development of the Higher-Order Thinking Skills (HOTS) instrument assisted by the Wordwall platform in the fourth-grade Science subject at State Elementary School 168 Palembang. The research employs the research and development method with the ADDIE model (analysis,…
This study developed teaching materials based on the Problem Based Learning model on the theme Healthy Food sub-theme The Importance of Healthy Food for the Body in class V SDN 07 Palembang with the aim of producing teaching materials based on the Problem Based Learning model, knowing the level of feasibility and practicality of the teaching materials being developed. This type of research is R…
This research aims to develop a medium for Development Of Animated Video Learning Media Based On The Kinemaster Application On Theme 5 Entrepreneurship For Class VI Students At SD Negeri 21 Palembang and also aims to determine the validity and effectiveness of this media. The type of research used is Research and Development (R&D). The research procedure used is ADDIE development (Analysis, Des…
This research aims to develop an assessment instrument in the form of HOTS questions on plant material, the source of life on earth in class IV at SDN 74 Palembang regarding development procedures, validity and reliability. The research method used is R&D (Research and Development) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The subjects of this researc…
This study aims to produce products, determine the validity, practicality and determine the effectiveness of the use of the development of HOTS-Based E-LKPD Using the Liveworksheet application to train critical thinking skills of grade IV students of elementary school number 002 Palembang. This research uses research and development methods with the ADDIE model (analysis, design, development, i…
Penelitian ini mengembangkan bahan ajar tematik subtema organ gerak pada hewan kelas V SD Negeri 41 Palembang bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan bahan ajar yang dikembangkan. Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan menerapkan model ADDIE, yang melibatkan tahapan Analysis, Design, Development, dan Implementation. Hasil vali…
This study aims to produce E-LKPD products based on the liveworksheet website with a discovery learning model on the material of the earth's surface structure in grade V SD regarding development procedures, validity, teacher responses and student responses, as well as effectiveness. The type of research used is ADDIE model development research (Analysis, Design, Development, Implementation and …
This study aims to determine the effect of using a problem-based learning model on the learning outcomes of IPAS students in class IV SD Negeri 74 Palembang. This research used quasi-experimental design method with nonequivalent control group design type. The population in this study were all fourth grade students of SD Negeri 74 Palembang. The sample taken in this study was 58 students who wer…
Penelitian ini dilatar belakangi oleh kehadiran AI yang dikembangkan oleh OpenAI dengan nama ChatGPT. ChatGPT merupakan ChatBot yang selain dapat mensimulasikan percakapan ChatGPT juga dapat melakukan berbagai hal lain tergantung perintah yang dimasukkan. Tujuan penelitian ini adalah untuk mengetahui persepsi dari guru SD terhadap ChatGPT yang dapat dimanfaatkan dalam bidang Pendidikan. Penelit…
This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the validity, response of students and teachers, and the effectiveness of learning media. The type of research used is ADDIE model development research (Analysis, Design, Development, Implementation, and Evalu…
This research develops learning evaluation using the Quizizz application on Human Interaction with the Environment Material in class V of SD Negeri 001 Palembang which aims to determine the characteristics of learning evaluation, find out how to develop learning evaluation using the Quizizz Application, find out the level of feasibility and practicality of the learning evaluation product being …
Pengembangan media smart box berbasis digital untuk meningkatkan kemampuan berpikir kritis peserta didik pada materi fotosintesis bertujuan untuk mengetahui prosedur pembuatan produk, kevalidan, efektivitas dalam meningkatkan kemampuan berpikir kritis, kepraktisan media, dan untuk mengetahui peningkatan kemampuan berpikir kritis peserta didik. Penelitian ini merupakan penelitian Research and De…
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu serta mengetahui kevalidan dan kepraktisan media pembelajaran. Jenis penelitian yang digunakan ialah Research and Development (R&D) dengan prosedur penelitian menggunakan model ADDIE (Analysis, Design…
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu serta mengetahui kevalidan dan kepraktisan media pembelajaran. Jenis penelitian yang digunakan ialah Research and Development (R&D) dengan prosedur penelitian menggunakan model ADDIE (Analysis, Design…
The purpose of this study was to determine the effect of Jigsaw type cooperative learning model on mathematical communication of fifth grade students of SD Negeri 74 Palembang. Mathematical communication is the ability used to solve problems in mathematics, starting from changing story problems into symbols or images. This research used quasi experimental design method with nonequivalent contro…