Penelitian ini bertujuan untuk mengetahui hasil assessment of learning dengan menggunakan aplikasi PJOK dalam mengukur tingkat kebugaran jasmani atlet panjat tebing di Klub Baby Rock Climbing. Penelitian ini menggunakan pendekatan deskriptif kuantitatif, yang bertujuan untuk memperoleh gambaran mengenai hasil asesmen pembelajaran melalui aplikasi PJOK terhadap kebugaran jasmani para atlet panja…
This study aims to develop a digital storytelling learning media for short story writing material for fifth-grade students at SD Negeri 02 Indralaya Utara. The digital storytelling learning media was developed using the ADDIE model, which includes Analyze, Design, Development, Implementation, and Evaluation. The validation results from three validators showed an average score of 94.3%, which is…
Pengembangan pembelajaran interaktif berbasis aplikasi canva materi rantai makanan kelas V SD Negeri 02 Indralaya Utara. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif yang dapat meningkatkan minat dan pemahaman siswa terhadap materi rantai makanan. Metode yang digunakan adalah model pengembangan ADDIE. Model ini bertujuan untuk mengembangkan media pembelajaran inter…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis platform Padlet pada materi Norma dalam Kehidupanku di kelas V SD serta mendeskripsikan tingkat kevalidan dan kepraktisannya. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang mencakup tahap Analyze (Analisis), Design (Perancangan), Development (Pengembangan), dan Imp…
Penelitian ini bertujuan untuk mengembangkan MPI Biodiversitas dengan memanfaatkan Canva dan aplikasi Wordwall pada materi keanekaragaman hayati siswa kelas IV Sekolah Dasar. Metode penelitian yang digunakan adalah Research and Development dengan pendekatan model ADDIE. Teknik analisis data yang diterapkan meliputi model Miles and Huberman dan pendekatan kuantitatif. Hasil validasi oleh validat…
This research is motivated by the low social awareness among mosque youth in Pulau Semambu Village, North Indralaya District. To overcome this problem, a learning media in the form of a pocket book was developed that was designed according to the needs of teenagers. This research is a type of research and development (R&D) Research and Development with the development model used is the ADDIE mo…
Al technology has significantly impacted various aspects of writing, including the creative writing process. This study investigated students' perception of the use of Al tools in assisting creative writing and the types of tools they used. Using a descriptive qualitative approach, data were collected through questionnaires and interviews with sixth-semester students enrolled in a creative writ…
The development of artificial intelligence technology, such as Chat GPT, has significantly impacted various aspects of education, including student academic integrity. The improper use of such technology has the potential to undermine core values of academic honesty. This prompted the researcher to conduct a study aimed at examining the influence of Chat GPT usage on the academic integrity of s…
This study aims to develop digital teaching materials based on science process skills on climate change material for class X SMA. This type of research is development research. The development design used in this research is the ADDIE model, which consists of 5 stages: Analysis, Design, Development, Implementation, and Evaluation. The validation subjects in this study included media expert vali…
This study aims to determine the effectiveness of the Game Based Learning model through the Educaplay platform in enhancing students' understanding of Economics at SMAN 1 Indralaya. The research method employed is quantitative with a one group pretest-posttest design, involving 36 students from class XI selected through cluster sampling. The instruments used include tests, observation sheets, a…
In today's education era, the main challenge faced by many schools is the lack of student learning motivation, especially in subjects that are considered difficult such as Economics. At MA Muqimus Sunnah Palembang, many students feel less interested in Economics subject matter, which affects their learning outcomes. This study aims to determine the effect of using interactive learning media bas…
Penelitian ini bertujuan untuk mengetahui Efektivitas penggunaan aplikasi D,Volleyball Metrics dalam pembelajaran bola voli di SMP Negeri 1 Indralaya. Dalam penelitian ini menggunakan penelitian Tindakan kelas (PTK) dengan menggunakan dua siklus Tindakan. Instrumen penelitian berupa tes kognitif (pengetahuan) dan keaktifan belajar (sikap). teknik pengumpulan data ini menggunakan tes tertulis, o…
This research is titled "Development of Mind Mapping as a Learning Media for History on the Spread of Islam in Nusantara in Senior High School 1 Indralaya". The research was conducted in class X.4 of Senior High School 1 Indralaya, and the ADDIE Model was chosen as the development model. The purpose of this research is to prove the validity and effectiveness of Mind Mapping as a history learnin…
Penelitian ini dilandasi oleh temuan di lapangan yang menunjukkan bahwa modul ajar yang ada sebelumnya belum menerapkan pendekatan pembelajaran yang tepat. Oleh karena itu, penelitian ini bertujuan untuk menilai tingkat validitas dan kepraktisan modul ajar pada mata kuliah Material Logam di Program Studi Pendidikan Teknik Mesin. Metode yang digunakan adalah pengembangan dengan model ADDIE. Vali…
Penelitian ini bertujuan untuk menilai validitas dan kepraktisan modul berbasis project based learning pada mata kuliah Praktik Kerja Plat. Penelitian pengembangan ini menggunakan model 4D (Define, Design, Development dan Dessemination). Hasil validasi dari ahli materi menunjukkan skor rata- rata sebesar 4,47, yang dikategorikan sangat valid, sedangkan ahli media memberikan nilai rata- rata 4,2…
This study aims to examine the influence of Project-Based Learning (PjBL) on the critical and creative thinking skills of students in the CAD course of the Mechanical Engineering Education program at UNSRI, both partially and simultaneously. A descriptive quantitative approach was used, with a population of 212 students who had taken the CAD course. A sample of 147 students was selected using p…
This study aims to determine the validity and practicality of jobsheet learning media based on project-based learning for plate work courses in the Mechanical Engineering Education Study Program. This research is a development research using a 4-D development model. The subjects of the study are students of Mechanical Engineering Education UNSRI. The object of the research is a project-based le…
The purpose of this research is to produce a flipbook-based e-module in the course of corrosion and electroplating material coating techniques that are valid and practical. This flipbook-based e-Module is arranged with material that is neatly organized and attractively presented so that it can be used independently by students. The development of this flipbook-based e-module uses the Analysis, …
Penelitian ini dilatarbelakangi oleh kondisi di lapangan yang menunjukkan bahwa jobsheet yang tersedia belum menerapkan pendekatan Project Based Learning. Tujuan penelitian ini adalah mengevaluasi kevalidan dan kepraktisan jobsheet berbasis PjBL pada mata kuliah Praktik Pemesinan di Program Studi Pendidikan Teknik Mesin. Penelitian ini menggunakan model pengembangan ADDIE. Validasi jobsheet dil…
The development of website-based learning media using Nearpod for the material on the structure of the Earth's layers in Class V SD Negeri 05 Indralaya aims to determine the procedure for product development, product validity, and the practicality of the developed media product. The type of research conducted is development research using the ADDIE model, which consists of the stages of Analysi…
Learning media needs to be developed into various types. In learning, students and teachers need learning media that is easy to use, because of the limitations of teachers in using and choosing the right learning media. This research aims to produce a learning media product in the form of a digital magazine using Scribus on the material of works of fiction in class VIII SMP Negeri 4 Palembang. …
Social media utilization is an important strategy in business development in the information technology era. Rooftopin Cafe uses social media to maintain relationships with customers; however, its impact on customer loyalty remains uncertain. This study aims to analyze the influence of promotions, service quality, and electronic word of mouth (e-WOM) on customer loyalty, with customers’ satis…
The use of social media as a promotional tool is increasingly used in various sectors, including education. PKBM Barokah Lubuklinggau utilizes Instagram as a medium for disseminating information to attract prospective PAUD students. According to the Data Pokok Pendidikan, the number of students at PAUD Barokah is in the 4th position out of 5 PAUDs in West Lubuklinggau District 1. This study aim…
This research aims to develop audio visual learning media using the Doratoon application in descriptive text material for class VII students at SMP Negeri 5 Prabumulih. This research uses research and development (R&D) research methods with the ADDIE (Analyze, Design, Development, Implementation, Ealuation) development research model, with a focus on the ADD stages, namely Analyze (analysis), D…
Instilling the value of honesty from an early age is very important so there must be a method or a medium to instill this value in an interesting early childhood such as animated videos. This study aims to develop and test the validity and practicality of videos about the honesty character of saving to be used as a learning medium in the Indah Mulya Play Group. This research uses the ADDIE meth…
Potpourri handicrafts are one of the cultural products that have high aesthetic value and symbolic value. However, the lack of promotional media is an obstacle in introducing this craft to the wider community. This research aims to develop three dimensional leaflettes as a medium for promoting potpourri handicrafts in Lubuk Sakti Village, Ogan Ilir Regency. The method used is Research and Devel…
Penelitian ini bertujuan untuk mengembangkan media boneka tangan pada materi menceritakan kembali isi dongeng pada kelas II SD Negeri 11 Indralaya serta mengukur kevalidan dan kepraktisan produk tersebut. Jenis penelitian ini adalah penelitian pengembangan (R&D) yang mengadopsi empat dari lima tahap model ADDIE, yakni tahap analisis, tahap perancangan, tahap pengembangan, dan tahap implementasi…
Pemecahan masalah merupakan suatu tujuan agar siswa lebih mudah mengaplikasikan dengan kaitan ilmu lain untuk mengembangkan di dunia modern.Salah satu media pembelajaran yang dapat digunakan guru dalam menyampaikan materi pembelajaran yang dapat digunakan guru dalam menyampaikan materi pembelajaran yaitu dengan menggunakan media pembelajaran. Karena pemaparan di atas maka akan dilakukan penelit…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbantuan Google Sites pada materi bagian tubuh tumbuhan untuk siswa kelas IV sekolah dasar. Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development/R&D) dengan model ADDIE. Teknik pengumpulan data meliputi wawancara, lembar validasi, angket, tes, dan dokumentasi. Validasi dari ahli media memperoleh…
Pada penelitian ini yang berjudul “Pengaruh Media Mind Mapping berbasis Android pada materi Pembelajaran Penyebaran Islam di Kota Pagar Alam di kelas X MAN 1 Pagar Alam”. Penelitian ini dilakukan secara dua kali untuk membandingkan hasil penelitian pertama dan penelitian kedua. Rumusan masalah dari penelitian ini yaitu bagaimana pengaruh dari penerapan media pembelajaran dengan menggunakan …