Penelitian ini dilatar belakangi oleh kehadiran AI yang dikembangkan oleh OpenAI dengan nama ChatGPT. ChatGPT merupakan ChatBot yang selain dapat mensimulasikan percakapan ChatGPT juga dapat melakukan berbagai hal lain tergantung perintah yang dimasukkan. Tujuan penelitian ini adalah untuk mengetahui persepsi dari guru SD terhadap ChatGPT yang dapat dimanfaatkan dalam bidang Pendidikan. Penelit…
This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the validity, response of students and teachers, and the effectiveness of learning media. The type of research used is ADDIE model development research (Analysis, Design, Development, Implementation, and Evalu…
This research develops learning evaluation using the Quizizz application on Human Interaction with the Environment Material in class V of SD Negeri 001 Palembang which aims to determine the characteristics of learning evaluation, find out how to develop learning evaluation using the Quizizz Application, find out the level of feasibility and practicality of the learning evaluation product being …
Pengembangan media smart box berbasis digital untuk meningkatkan kemampuan berpikir kritis peserta didik pada materi fotosintesis bertujuan untuk mengetahui prosedur pembuatan produk, kevalidan, efektivitas dalam meningkatkan kemampuan berpikir kritis, kepraktisan media, dan untuk mengetahui peningkatan kemampuan berpikir kritis peserta didik. Penelitian ini merupakan penelitian Research and De…
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu serta mengetahui kevalidan dan kepraktisan media pembelajaran. Jenis penelitian yang digunakan ialah Research and Development (R&D) dengan prosedur penelitian menggunakan model ADDIE (Analysis, Design…
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu serta mengetahui kevalidan dan kepraktisan media pembelajaran. Jenis penelitian yang digunakan ialah Research and Development (R&D) dengan prosedur penelitian menggunakan model ADDIE (Analysis, Design…
The purpose of this study was to determine the effect of Jigsaw type cooperative learning model on mathematical communication of fifth grade students of SD Negeri 74 Palembang. Mathematical communication is the ability used to solve problems in mathematics, starting from changing story problems into symbols or images. This research used quasi experimental design method with nonequivalent contro…
Penelitian ini bertujuan untuk mendeskripsikan nilai-nilai karakter dalam cerita fiksi yang terdapat pada majalah Bobo edisi 51 dan 52 tahun 2019. Jenis penelitian yang digunakan yaitu penelitian kualitatif dengan metode deskriptif. Teknik pengumpulan data yang digunakan adalah dokumentasi dan teknik baca catat. Teknik analisis data yang digunakan yaitu reduksi data, penyajian data, dan penarik…
Technological developments have a very significant impact on human living conditions, especially in the field of education. To develop interactive e-bookstory learning media on human respiratory system material for class V SD Negeri 2 Prabumulih. The development method uses the ADDIE method which consists of Analysis, Design, Development, Implementation, Evaluation with interview, questionnaire…
This research aims to describe the results of the needs analysis of class III students at SD Negeri 02 North Indralaya in subtheme 1 characteristics of living things for e-books assisted by the Canva application, describe the results of media development, as well as describe the results of feasibility tests and practical test results of the media that have been developed. The type of research u…
This study aims to develop 3D learning media based on the Assemblr EDU application to increase the learning interest of fourth grade students of SDN 02 Indralaya Utara. The type of research used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The data collection techniques used are observation, interviews, questionn…
Due to the limited availability of teaching materials that suit the characteristics of students, this research aims to develop teaching materials for theme 2 love plants and animals through the Canva and Qr Code applications for class III at SDN 02 Palembang and describe their validity. Using the development method or R & D (Research and Development) with the stages of Analysis, Design, Develop…
Penelitian ini menghasilkan media buku cerita bergambar digital untuk meningkatkan literasi sains pada materi gaya di sekitar kita di kelas IV SD Negeri 9 Prabumulih serta mengetahui tingkat kelayakan, kepraktisan, dan dampak media tersebut. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE. Pada penelitian ini dilakukan uji kelayakan dengan …
Flash flipbook development has been carried out and applied for learning to change the form of energy in class IV SD Negeri 29 Talang Kelapa. The type of research is Research and Development (R&D). The development was carried out using the ADDIE model (analysis, design, development, implementation, and evaluation). This flash flipbook development aims to test the validity, determine the practic…
This research resulted in a Google Sites-based learning media product using the collaborative learning model for the topic of the human circulatory system in Grade V of State Elementary School 74 Palembang. It covers the Development procedure, validity, responses from teachers and students, as well as the effectiveness of the learning media. The research utilized the ADDIE model, consisting of …