This research aims to develop spin wheel game media for group B children in Raflessia PAUD, Pangkalan Lampam District, Ogan Komering Ilir Regency that is valid and practical. The method used in this research is R&D with the Rowntree development model in three stages, namely the planning, development and evaluation stages. The evaluation stage uses the Tessmer Formative evaluation model which co…
Research on the utilization of a combination of bay leaf extracts and basil leaves has been carried out to determine its effectiveness as a fruit fly control (Bactrocera sp.) in the FKIP UNSRI Education garden. The research method used is experimental method with the research design is Randomized Group Design (RAK) consisting of four treatments and six repetitions. Using a combination of bay an…
This study examines the problem of whether there is an influence of the use of game-based learning-based nearpod interactive media in increasing students' learning motivation at SMP Negeri 8 Palembang. The purpose of this study is to determine the influence of the use of game-based learning-based nearpod interactive media in increasing students' learning motivation. This study uses a type of pr…
Penelitian ini berjudul “Pengembangan Media Pembelajaran Interaktif Berbasis Lectora Inspire Menggunakan Metode PQ4R Learning Pada Materi Politik Etis Di SMA Srijaya Negara Palembang”. Penelitian ini dilaksanakan di kelas XI IPA 1 SMA Srijaya Negara Palembang dan merupakan jenis penelitian pengembangan dengan menggunakan model ADDIE. Tujuan dari penelitian ini adalah untuk mengembangkan med…
This study aims to describe the numeracy skills of grade VIII students in learning cartesian coordinates using the PMRI approach with the Ampera Bridge contest. The research method used in this research is descriptive research with a qualitative approach. The subjects of this research were students of class VIII.4 SMP Negeri 27 Palembang, totaling 34 students in the 2023/2024 school year. This …
Penelitian ini bertujuan untuk menganalisis kemampuan literasi sains materi suhu dan kalor berbasis kearifan lokal Sumatera Selatan pada siswa SMP Negeri 14 Palembang. Metode penelitian yang digunakan adalah metode deskriptif pendekatan kuantitatif. Dengan sampel penelitian sebanyak 69 siswa dari kelas VIII 1 dan IX 1. Instrumen yang digunakan adalah instrumen tes berupa soal multiple choice se…
This research is entitled "Development of Piktochart-Based Infographic Learning Media Tegur Wangi Site Material for History Learning at SMA Negeri 1 Indralaya." This research was carried out in class X.2 of SMA Negeri 1 Indralaya. This research is a type of development research using the ADDIE model. This research aims to develop infographic learning media with validity and effectiveness that i…
This research aims to investigate the perceptions of high-achieving students at Sriwijaya University regarding the utilization of Youtube as a self-learning tool. Data collection was conducted using qualitative methods involving observation, interviews, and documentation. The perceptions of high-achieving students are categorized as very positive. These students agree and acknowledge the useful…
This research is a descriptive study which aims to determine the ability to mathematical thinking aspect simbolization of the grade of the sysem of twovariable kinear equations material in mathematics through probing prompting strategies. The subjects of this study were VIII.1 grade students of junior high school number 33 of Palembang totaling 30 students. The learning process take place in ac…
This research is entitled "Development of Capcut Based on Project Based Learning on Megalithic Distribution Material at the Tanjung Aro Site, Pagar Alam City Class X SMA Negeri 15 Palembang which is applied in class This research is development research using the ADDIE Model. Data collection techniques through observation, interviews, and distributing questionnaires to students. The results of …
Penelitian ini berjudul “Pengembangan Media Pembelajaran Xmind Materi Penyebaran Agama Islam di Kota Pangkalan Balai Kabupaten Banyuasin Kelas X MAN 1 Banyuasin”. Penelitian ini dilaksanakan di kelas X IPS 1 MAN 1 Banyuasin. Penelitian ini merupakan jenis penelitian pengembangan dengan menggunakan model Alessi dan Trollip. Penelitian ini bertujuan untuk mengembangkan media pembelajaran mind…
Penelitian pengembangan ini bertujuan untuk menciptakan E-Modul Polimer yang menggunakan pendekatan pembelajaran berbasis masalah dalam program studi pendidikan kimia, yang dapat dianggap valid, praktis, dan efektif. Dalam penelitian ini, digunakan model pengembangan materi pembelajaran Four Steps Teaching Material Development (empat S TMD), yang meliputi tahap seleksi, strukturisasi, karakteri…
This research titled ‘’Development of wordwall website-based educational games on the Development of Dutch Colonialisme in Palembang class XI SMA Srijaya Negara Palembang’’ contains data about Dutch Colonialism in Palembang, this research has been conducted and applied in class XI IPS 1 at SMA Srijaya Negara Palembang. The purpose of this research is how to develop educational games bas…
This research aims to determine whether or not there is an influence of the application of Wizer.me learning media on the critical thinking abilities of class XI students in business economics lessons at SMK Negeri 3 Palembang. The research method used in this research is Quantitative Experimental. The data collection techniques used are tests and observations. The sample for this research cons…
Penelitian ini berjudul “Pengembangan Media Pembelajaran Podcast Berbasis Problem Based Learning Menggunakan Aplikasi Spotify Materi Kolonialisme dan Imperialisme di SMA Negeri 3 Tanjung Raja”. Penelitian ini merupakan jenis penelitian pengembangan dengan menggunakan model Alessi danTrollip. Penelitian ini bertujuan untuk mengembangkan media pembelajaran podcast berbasis problem based learn…
This research produces a product in the form of ROMI learning media assisted by Articulate Storyline to improve the critical thinking skills of elementary school students. The type of research used in this research is development research with the ADDIE model. The subjects used in this study were class VI C SDN 74 Palembang. The data collection techniques used were interviews, questionnaires, t…
The development of an e-book on photosynthesis, the most important process on earth for class IV SD Negeri 08 Tanjung Batu aims to find out product manufacturing procedures, product quality and practicality of the learning media products being developed. This research uses research and development methods with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). This …
Penelitian ini bertujuan untuk mengembangkan media wapel (Wayang Pembelajaran) pada materi menceritakan kembali isi dongeng dikelas III SD Negeri 41 Palembang dan juga bertujuan untuk mengetahui kevalidan serta kepraktisan media tersebut. Jenis penelitian yang digunakan adalah Model ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini melakukan validasi mate…
This study aims to produce learning media products, describe the validity of the media, teacher responses, and student responses to scrapbook learning media on the content Indonesian the subtheme Characteristics of Living Things. The type of research used is Research and Development (R&D) with the ADDIE development model with five stages consisting of Analyze, Design, Develop, Implement, and Ev…
This research aims to analyze the needs of teachers and students in class VC at SDN 02 Indralaya Utara regarding innovative learning media. The research develops a Pop-up Book instructional media on the topic of the Human Respiratory System and assesses the validity and practicality of the developed media. The research employs the research and development method with the ADDIE model, involving …
This study examines the problem of using the two stay two stray type learning method can increase the learning activity of students in pancasila education subjects at SMP Srijaya Negara Palembang. The research method used in this study is a qualitative research method using a classroom action research design (PTK). In this study, the data collection used was documentation, observation, and inte…
Penelitian ini bertujuan untuk menentukan pengaruh model pembelajaran Blended Learning berbasis Google Classroom dalam menulis hikayat siswa kelas X SMA Negeri 1 Madang Suku 1. Penelitian ini menggunakan metode eksperimen semu dengan desain penelitian true eksperimental design bagian Pretest-Posttest Control Group Design. Sampel penelitian ini terdiri dari 1 kelas yaitu kelas X 3 berjumlah 38 s…
This study aims to determine the effect of the GQGA learning model on IPAS learning outcomes of fourth grade students of SDN 243 Palembang. This research used quasi-experimental design method with nonequivalent control group design type. The population in this study were all fourth grade students of SDN 243 Palembang. The samples in the study were 33 control class students and 33 experimental c…
The development of the E-Module for waste material has been carried out in learning in the waste processing technology course at the Sriwijaya University Chemistry Education Study Program. This development process uses the 4Dmethod (Define, Design, Development, and Disseminate). Data for thisdevelopment was obtained through interviews, questionnaires, walkthroughs and tests. The evaluation stag…